User prompt
son komut iptal
User prompt
kaldirimi sonsuz uzunlukta yap
User prompt
araba kaldirima çikamasin
User prompt
şeritler ve binalar arasinda kaldirim olsun
User prompt
düşman arabalari 5 çeşit olsun
User prompt
şerit dişina şehir arka plani oluştur
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 213
User prompt
tamam bir garaj yapalim farki araçlar almak olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
karakterin sağa dçnmesi için sağ tuşu kullanalim
User prompt
karakterin hareketini surukle birak yapalim
User prompt
karakterin dönüşleri istediğim gibi değil sol tuşa bastiğimda sola sağ tuşa bastiğimda sağa dönmesini istemiştim
User prompt
karakteri sağa döndüremiyorum
User prompt
karakter sağ tuşa bastiğimizda sağa dönsün
User prompt
karakterin hareket etme özelliği sürükle birak olmasin sol tuşa bastiğimizda sola sağ tuşa bastiğimizda sağa dönsün
User prompt
farenin sol tuşuna baastiğimizda karakter araç sola dönsün farenin sağ tuşuna bastiğimizda sağa dönsün
User prompt
farenin sol tuşuna bastiğimizda karakter sola sağ tuşunu bastiğimizda sağa gitsin
User prompt
karakter araç mesafe kat ettikçe hizi artsin
User prompt
şeritde arabalari rast gele yap
User prompt
şimdi her şeritte 3 saniyede bir araba spavn olsun
User prompt
karşidan gelen arabalar tek tek gelsin
User prompt
yol şeridi 4 yol olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Turbo Rush
Initial prompt
yariş araba oyunu
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; // Simple rotation animation coinGraphics.rotation += 0.1; }; return self; }); var EnemyCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('enemyCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; }; return self; }); var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; // 0 = leftmost, 1 = left center, 2 = right center, 3 = rightmost self.targetX = 0; self.update = function () { // Smooth movement to target position var diff = self.targetX - self.x; self.x += diff * 0.15; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d5a2d }); /**** * Game Code ****/ // Game dimensions: 2048x2732 var gameSpeed = 8; var speedIncrement = 0.002; var maxSpeed = 20; // Lane positions var lanes = [2048 / 2 - 300, 2048 / 2 - 100, 2048 / 2 + 100, 2048 / 2 + 300]; // Game objects var player; var enemyCars = []; var coins = []; var roadSegments = []; var laneMarkers = []; // Game state var gameDistance = 0; var coinsCollected = 0; var spawnTimer = 0; var coinSpawnTimer = 0; // Create road background function createRoadSegment(y) { var segment = LK.getAsset('road', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: y }); return segment; } // Create lane markers function createLaneMarker(x, y) { var marker = LK.getAsset('lane', { anchorX: 0.5, anchorY: 0, x: x, y: y }); return marker; } // Initialize road for (var i = 0; i < 12; i++) { var segment = createRoadSegment(i * 300 - 300); roadSegments.push(segment); game.addChild(segment); } // Initialize lane markers for (var i = 0; i < 24; i++) { var marker1 = createLaneMarker((lanes[0] + lanes[1]) / 2, i * 150 - 300); var marker2 = createLaneMarker((lanes[1] + lanes[2]) / 2, i * 150 - 300); var marker3 = createLaneMarker((lanes[2] + lanes[3]) / 2, i * 150 - 300); laneMarkers.push(marker1); laneMarkers.push(marker2); laneMarkers.push(marker3); game.addChild(marker1); game.addChild(marker2); game.addChild(marker3); } // Create player car player = new PlayerCar(); player.x = lanes[1]; player.y = 2732 - 300; player.targetX = lanes[1]; game.addChild(player); // Score display var scoreText = new Text2('Score: 0', { size: 60, fill: '#ffffff' }); scoreText.anchor.set(0, 0); scoreText.x = 150; scoreText.y = 50; LK.gui.topLeft.addChild(scoreText); // Coins display var coinsText = new Text2('Coins: 0', { size: 60, fill: '#ffd700' }); coinsText.anchor.set(1, 0); coinsText.x = -50; coinsText.y = 50; LK.gui.topRight.addChild(coinsText); // Touch controls var dragActive = false; var dragStartX = 0; game.down = function (x, y, obj) { dragActive = true; dragStartX = x; }; game.move = function (x, y, obj) { if (!dragActive) return; var deltaX = x - dragStartX; var currentLane = player.lane; if (deltaX > 100 && currentLane < 3) { player.lane = Math.min(3, currentLane + 1); player.targetX = lanes[player.lane]; dragStartX = x; } else if (deltaX < -100 && currentLane > 0) { player.lane = Math.max(0, currentLane - 1); player.targetX = lanes[player.lane]; dragStartX = x; } }; game.up = function (x, y, obj) { dragActive = false; }; // Spawn enemy car function spawnEnemyCar() { var lane = Math.floor(Math.random() * 4); var enemy = new EnemyCar(); enemy.x = lanes[lane]; enemy.y = -200; enemy.speed = gameSpeed; enemy.lane = lane; enemyCars.push(enemy); game.addChild(enemy); } // Spawn coin function spawnCoin() { var lane = Math.floor(Math.random() * 4); var coin = new Coin(); coin.x = lanes[lane] + (Math.random() - 0.5) * 100; coin.y = -100; coin.speed = gameSpeed; coins.push(coin); game.addChild(coin); } // Check collisions function checkCollisions() { // Check coin collection for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (player.intersects(coin)) { LK.getSound('coinCollect').play(); coinsCollected++; LK.setScore(LK.getScore() + 10); coin.destroy(); coins.splice(i, 1); } } // Check enemy car collisions for (var i = 0; i < enemyCars.length; i++) { var enemy = enemyCars[i]; if (player.intersects(enemy)) { LK.getSound('crash').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } } // Update game game.update = function () { // Increase game speed over time if (gameSpeed < maxSpeed) { gameSpeed += speedIncrement; } // Update distance gameDistance += gameSpeed; var distanceScore = Math.floor(gameDistance / 10); LK.setScore(distanceScore + coinsCollected * 10); // Update UI scoreText.setText('Score: ' + LK.getScore()); coinsText.setText('Coins: ' + coinsCollected); // Move road segments for (var i = 0; i < roadSegments.length; i++) { var segment = roadSegments[i]; segment.y += gameSpeed; if (segment.y > 2732 + 300) { segment.y -= roadSegments.length * 300; } } // Move lane markers for (var i = 0; i < laneMarkers.length; i++) { var marker = laneMarkers[i]; marker.y += gameSpeed; if (marker.y > 2732 + 150) { marker.y -= laneMarkers.length * 75; } } // Spawn enemy cars - only one at a time spawnTimer++; var spawnRate = Math.max(60 - Math.floor(gameSpeed * 2), 30); if (spawnTimer >= spawnRate && enemyCars.length === 0) { spawnEnemyCar(); spawnTimer = 0; } // Spawn coins coinSpawnTimer++; if (coinSpawnTimer >= 120) { if (Math.random() < 0.7) { spawnCoin(); } coinSpawnTimer = 0; } // Update and clean up enemy cars for (var i = enemyCars.length - 1; i >= 0; i--) { var enemy = enemyCars[i]; enemy.speed = gameSpeed; if (enemy.y > 2732 + 200) { enemy.destroy(); enemyCars.splice(i, 1); } } // Update and clean up coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; coin.speed = gameSpeed; if (coin.y > 2732 + 100) { coin.destroy(); coins.splice(i, 1); } } // Check collisions checkCollisions(); };
===================================================================
--- original.js
+++ change.js
@@ -234,12 +234,12 @@
if (marker.y > 2732 + 150) {
marker.y -= laneMarkers.length * 75;
}
}
- // Spawn enemy cars
+ // Spawn enemy cars - only one at a time
spawnTimer++;
var spawnRate = Math.max(60 - Math.floor(gameSpeed * 2), 30);
- if (spawnTimer >= spawnRate) {
+ if (spawnTimer >= spawnRate && enemyCars.length === 0) {
spawnEnemyCar();
spawnTimer = 0;
}
// Spawn coins
asvalt. In-Game asset. 2d. High contrast. No shadows
üsten çekilmiş araba. In-Game asset. 2d. High contrast. No shadows
üstden çekilmiş bina. In-Game asset. 2d. High contrast. No shadows
içinde TE yazan coin. In-Game asset. 2d. High contrast. No shadows
üstden çekilen araç. In-Game asset. 2d. High contrast. No shadows
üstden çekilmiç araba. In-Game asset. 2d. High contrast. No shadows
üstden çekilmiş sport araba. In-Game asset. 2d. High contrast. No shadows
üstden çekilmiş lüks araba. In-Game asset. 2d. High contrast. No shadows
üstden çekilmiş super araba. In-Game asset. 2d. High contrast. No shadows
üstden çekilmiş kaldirim. In-Game asset. 2d. High contrast. No shadows
üstden çekilmiş yaya. In-Game asset. 2d. High contrast. No shadows