User prompt
when im killed it needs to flash red and say "REPEAT THE CYCLE" āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the game end at 5 minutes and 20 seconds and the audio is only played once
User prompt
make the bird flap at a slow rate
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerTxt.style.fill = 0xFF0000;' Line Number: 302
User prompt
when i pause the game the audio needs to also pause
User prompt
dont let the bird get as fast let it start to slow down again
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerTxt.style.fill = 0xFF0000;' Line Number: 289
User prompt
make it so that after 5 minutes and 5 seconds the bird is brutually killed in some way āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
when i lose play the sound effect in the sounds tab called "hit" its a screaming sound
User prompt
the music resets when u play again
User prompt
make it so that it plays the "hit" sound effect when i die
User prompt
make me not have to go so down low just to pass through make it higher
User prompt
more centered spacing in the pipes so i can pass through the middle
User prompt
better but make the jumping a little less realistic and the pipe gap more centered
User prompt
more realistic flapping not glitchy and make the game more zoomed in
User prompt
pipes need to be centered so i can pass through them and the jumping needs to actually work
User prompt
fix the jumping make it jump higher and make the pipes smaller and more centered perfectly
User prompt
more realistic flapping not glitchy and make the game more zoomed in
User prompt
Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'tween(self, {' Line Number: 50 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the gravity more realistic
User prompt
make it be able to jump higher and slighlt decrease the pipe spacing again between each other
User prompt
just make the object faster
User prompt
forget the spacing progression idea but make it so that the pipes are generally normally spaced out and keep the object to increase speed as it progresses
User prompt
make the object go faster but the spacing between pipes increase as the game progresses
User prompt
some of the pipes are too close to not hit add just enough spacing
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Bird graphics var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Add slow flapping animation tween(birdGraphics, { y: 10 }, { duration: 1000, easing: tween.easeInOutQuad, loop: true, yoyo: true }); // Bird physics properties self.velocity = 0; self.gravity = 0.6; // Decreased gravity for less realistic falling self.terminalVelocity = 12; // Decreased maximum falling speed self.flapStrength = -11; // Decreased from -14 to make bird jump less dramatic self.isDead = false; // Flap the bird self.flap = function () { if (!self.isDead) { self.velocity = self.flapStrength; // Add a small immediate position change for less natural, more game-like movement tween(self, { y: self.y - 20 }, { duration: 50, easing: tween.easeOutQuad }); LK.getSound('flap').play(); // Rotate bird up when flapping with more immediate rotation tween(self, { rotation: -0.4 }, { duration: 150, easing: tween.easeOutCubic // Faster rotation }); } }; self.die = function () { self.isDead = true; LK.getSound('hit').play(); LK.effects.flashObject(self, 0xFF0000, 500); LK.effects.flashScreen(0xFF0000, 800); // Flash entire screen red // Create text to inform player about the cycle var cycleText = new Text2('REPEAT THE CYCLE', { size: 120, fill: 0xFF0000 }); cycleText.anchor.set(0.5, 0.5); cycleText.x = 2048 / 2; cycleText.y = 2732 / 2 - 300; game.addChild(cycleText); }; self.update = function () { if (self.isDead) { return; } // Apply gravity with acceleration curve self.velocity += self.gravity; // Apply terminal velocity - prevents bird from falling too fast if (self.velocity > self.terminalVelocity) { self.velocity = self.terminalVelocity; } else if (self.velocity > 8) { // When bird reaches certain speed, start to slow it down self.velocity -= 0.1; // Gradually reduce velocity } self.y += self.velocity; // Simpler rotation based on velocity with less dampening for arcade-style movement var targetRotation = Math.min(0.8, Math.max(-0.4, self.velocity * 0.04)); tween(self, { rotation: targetRotation }, { duration: 100, // Faster rotation transition easing: tween.easeOutQuad }); // Check boundaries if (self.y < 0) { self.y = 0; self.velocity = 0; } if (self.y > 2732) { self.die(); // Add delay before game over to show the message LK.setTimeout(function () { LK.showGameOver(); }, 1500); } }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); // Pipe properties self.speed = baseSpeed; self.scored = false; // Create top pipe (now much taller to extend to top of screen) var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1.0, height: 2000 // Much taller to ensure it reaches top of screen }); // Create top pipe cap var topPipeCap = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, y: -500 }); // Create bottom pipe (now much taller to extend to bottom of screen) var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, height: 2000, // Much taller to ensure it reaches bottom of screen y: 200 // Gap will be between top and bottom pipes }); // Create bottom pipe cap var bottomPipeCap = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 0.0, y: 200 }); // Set pipe gap self.setGap = function (gapPosition, gapSize) { topPipe.y = gapPosition - gapSize / 2; topPipeCap.y = topPipe.y; bottomPipe.y = gapPosition + gapSize / 2; bottomPipeCap.y = bottomPipe.y; }; self.update = function () { // Move pipe left self.x -= self.speed; // Check if pipe is offscreen (adjusted for wider pipes) if (self.x < -250) { self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game state variables var bird; var pipes = []; var isGameStarted = false; var spawnInterval; var score = 0; var highScore = storage.highScore || 0; var difficulty = 1; var baseSpeed = 8; // Increased from 5 to make the game faster var baseInterval = 2300; // Decreased from 2500 to create slightly closer pipes var gameTimeElapsed = 0; // Track time elapsed in milliseconds var timerInterval; // Interval for tracking game time var deathTimeLimit = 320000; // 5 minutes and 20 seconds in milliseconds // Background var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; background.scale.set(1.5); // Scale up background for zoomed effect game.addChild(background); // Score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // High score text var highScoreTxt = new Text2('Best: 0', { size: 80, fill: 0xFFFFFF }); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.setText('Best: ' + highScore); LK.gui.top.addChild(highScoreTxt); highScoreTxt.y = 220; // Timer text to show countdown var timerTxt = new Text2('5:20', { size: 80, fill: 0xFFFFFF }); // Ensure style object exists timerTxt.style = timerTxt.style || {}; timerTxt.anchor.set(0.5, 0); LK.gui.top.addChild(timerTxt); timerTxt.y = 310; // Initialize bird function initBird() { bird = new Bird(); bird.x = 500; // Position bird more to the left for better zoomed view bird.y = 2732 / 2; // Scale bird up for zoomed in effect bird.scale.set(1.5); game.addChild(bird); } // Create a new pipe function spawnPipe() { if (!isGameStarted) { return; } var pipe = new Pipe(); // Position pipes further right for zoomed view pipe.x = 2048 + 150; // Set pipe speed based on current difficulty pipe.speed = baseSpeed * difficulty; // Move gap position higher (40% of screen height instead of 50%) var gapPosition = 2732 * 0.4 + (Math.random() * 200 - 100); // Higher placement ± 100px random variation // Fixed gap size that's comfortable to navigate through var gapSize = 550; // Slightly larger gap for zoomed view pipe.setGap(gapPosition, gapSize); // Scale pipes up for zoomed in effect pipe.scale.set(1.5); pipes.push(pipe); game.addChild(pipe); } // Start game function startGame() { if (isGameStarted) { return; } isGameStarted = true; score = 0; difficulty = 1; gameTimeElapsed = 0; // Reset game time elapsed scoreTxt.setText(score); // Clear any existing pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; // Reset bird position if (bird) { bird.destroy(); } initBird(); // Start spawning pipes with fixed interval spawnInterval = LK.setInterval(spawnPipe, baseInterval); // Start timer to track game time if (timerInterval) { LK.clearInterval(timerInterval); } timerInterval = LK.setInterval(function () { gameTimeElapsed += 100; // Increment by 100ms each tick }, 100); // Stop any existing music before playing new music LK.stopMusic(); // Play background music only once LK.playMusic('bgMusic', { loop: false }); // Listen for game pause/resume events to control audio LK.on('pause', function () { // Pause music when game is paused LK.stopMusic(); }); LK.on('resume', function () { // Resume music when game is resumed LK.playMusic('bgMusic'); }); } //}1m} // Initialize game initBird(); highScoreTxt.setText('Best: ' + highScore); // Game input game.down = function (x, y, obj) { if (!isGameStarted) { startGame(); } if (bird && !bird.isDead) { bird.flap(); } }; // Main game update game.update = function () { if (!isGameStarted) { return; } // Update timer display if (gameTimeElapsed < deathTimeLimit) { var timeLeft = deathTimeLimit - gameTimeElapsed; var minutes = Math.floor(timeLeft / 60000); var seconds = Math.floor(timeLeft % 60000 / 1000); timerTxt.setText(minutes + ':' + (seconds < 10 ? '0' + seconds : seconds)); // Change color when time is running out (last 30 seconds) if (timeLeft <= 30000) { timerTxt.style.fill = 0xFF0000; // Make text blink when time is really low (last 10 seconds) if (timeLeft <= 10000) { timerTxt.alpha = Math.sin(gameTimeElapsed / 200) * 0.5 + 0.5; } } } // Check if time limit has been reached (5 minutes and 5 seconds) if (gameTimeElapsed >= deathTimeLimit && bird && !bird.isDead) { // Brutally kill the bird after time limit LK.clearInterval(timerInterval); // Stop the timer timerTxt.setText('0:00'); timerTxt.style.fill = 0xFF0000; timerTxt.alpha = 1; // Create brutal death effect LK.effects.flashScreen(0xFF0000, 800); // Flash screen red LK.getSound('hit').play(); // Play hit sound // Make bird explode with dramatic scale and color changes tween(bird, { rotation: Math.PI * 4, // Spin multiple times scaleX: 3, scaleY: 3, alpha: 0 // Fade out bird }, { duration: 1000, easing: tween.easeInBack, onFinish: function onFinish() { // Show game over after animation finishes LK.showGameOver(); } }); // Set bird as dead to prevent further updates bird.isDead = true; // Create text to inform player var deathText = new Text2('REPEAT THE CYCLE', { size: 120, fill: 0xFF0000 }); deathText.anchor.set(0.5, 0.5); deathText.x = 2048 / 2; deathText.y = 2732 / 2 - 300; game.addChild(deathText); return; // Skip the rest of the update } // Update all pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Check for scoring (when bird passes pipe) if (!pipe.scored && bird && bird.x > pipe.x) { pipe.scored = true; score += 1; scoreTxt.setText(score); LK.setScore(score); LK.getSound('score').play(); // Increase difficulty every 5 points if (score % 5 === 0) { difficulty += 0.2; // Update all existing pipes to the new speed for (var k = 0; k < pipes.length; k++) { pipes[k].speed = baseSpeed * difficulty; } // Clear and reset spawn interval with fixed timing LK.clearInterval(spawnInterval); spawnInterval = LK.setInterval(spawnPipe, baseInterval); } // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('Best: ' + highScore); } } // Check for collision with bird if (bird && !bird.isDead) { // Get pipe children for collision checks var pipeChildren = pipe.children; for (var j = 0; j < pipeChildren.length; j++) { if (bird.intersects(pipeChildren[j])) { bird.die(); // Add delay before game over to show the message LK.setTimeout(function () { LK.showGameOver(); }, 1500); break; } } } // Remove pipe if it's off screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -55,8 +55,18 @@
self.die = function () {
self.isDead = true;
LK.getSound('hit').play();
LK.effects.flashObject(self, 0xFF0000, 500);
+ LK.effects.flashScreen(0xFF0000, 800); // Flash entire screen red
+ // Create text to inform player about the cycle
+ var cycleText = new Text2('REPEAT THE CYCLE', {
+ size: 120,
+ fill: 0xFF0000
+ });
+ cycleText.anchor.set(0.5, 0.5);
+ cycleText.x = 2048 / 2;
+ cycleText.y = 2732 / 2 - 300;
+ game.addChild(cycleText);
};
self.update = function () {
if (self.isDead) {
return;
@@ -86,9 +96,12 @@
self.velocity = 0;
}
if (self.y > 2732) {
self.die();
- LK.showGameOver();
+ // Add delay before game over to show the message
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1500);
}
};
return self;
});
@@ -333,9 +346,9 @@
});
// Set bird as dead to prevent further updates
bird.isDead = true;
// Create text to inform player
- var deathText = new Text2('TIME LIMIT REACHED!', {
+ var deathText = new Text2('REPEAT THE CYCLE', {
size: 120,
fill: 0xFF0000
});
deathText.anchor.set(0.5, 0.5);
@@ -378,9 +391,12 @@
var pipeChildren = pipe.children;
for (var j = 0; j < pipeChildren.length; j++) {
if (bird.intersects(pipeChildren[j])) {
bird.die();
- LK.showGameOver();
+ // Add delay before game over to show the message
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1500);
break;
}
}
}