User prompt
when im killed it needs to flash red and say "REPEAT THE CYCLE" ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the game end at 5 minutes and 20 seconds and the audio is only played once
User prompt
make the bird flap at a slow rate
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerTxt.style.fill = 0xFF0000;' Line Number: 302
User prompt
when i pause the game the audio needs to also pause
User prompt
dont let the bird get as fast let it start to slow down again
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerTxt.style.fill = 0xFF0000;' Line Number: 289
User prompt
make it so that after 5 minutes and 5 seconds the bird is brutually killed in some way ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
when i lose play the sound effect in the sounds tab called "hit" its a screaming sound
User prompt
the music resets when u play again
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make it so that it plays the "hit" sound effect when i die
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make me not have to go so down low just to pass through make it higher
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more centered spacing in the pipes so i can pass through the middle
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better but make the jumping a little less realistic and the pipe gap more centered
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more realistic flapping not glitchy and make the game more zoomed in
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pipes need to be centered so i can pass through them and the jumping needs to actually work
User prompt
fix the jumping make it jump higher and make the pipes smaller and more centered perfectly
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more realistic flapping not glitchy and make the game more zoomed in
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Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'tween(self, {' Line Number: 50 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the gravity more realistic
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make it be able to jump higher and slighlt decrease the pipe spacing again between each other
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just make the object faster
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forget the spacing progression idea but make it so that the pipes are generally normally spaced out and keep the object to increase speed as it progresses
User prompt
make the object go faster but the spacing between pipes increase as the game progresses
User prompt
some of the pipes are too close to not hit add just enough spacing
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Bird graphics var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Bird physics properties self.velocity = 0; self.gravity = 0.7; // Increased gravity for more realistic falling self.terminalVelocity = 15; // Maximum falling speed self.flapStrength = -14; // Increased from -10 to make bird jump higher self.isDead = false; // Flap the bird self.flap = function () { if (!self.isDead) { self.velocity = self.flapStrength; // Add a small additional upward impulse for more natural movement tween(self, { y: self.y - 10 }, { duration: 100, easing: tween.easeOutQuad }); LK.getSound('flap').play(); // Rotate bird up when flapping with smoother animation tween(self, { rotation: -0.5 }, { duration: 300, easing: tween.easeOutCubic // Smoother rotation }); } }; self.die = function () { self.isDead = true; LK.getSound('hit').play(); LK.effects.flashObject(self, 0xFF0000, 500); }; self.update = function () { if (self.isDead) { return; } // Apply gravity with acceleration curve self.velocity += self.gravity; // Apply terminal velocity - prevents bird from falling too fast if (self.velocity > self.terminalVelocity) { self.velocity = self.terminalVelocity; } self.y += self.velocity; // Smoother rotation based on velocity with better dampening var targetRotation = Math.min(1.2, Math.max(-0.5, self.velocity * 0.06)); tween(self, { rotation: targetRotation }, { duration: 150, // Smoother rotation transition easing: tween.easeOutQuad }); // Check boundaries if (self.y < 0) { self.y = 0; self.velocity = 0; } if (self.y > 2732) { self.die(); LK.showGameOver(); } }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); // Pipe properties self.speed = baseSpeed; self.scored = false; // Create top pipe (now much taller to extend to top of screen) var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1.0, height: 2000 // Much taller to ensure it reaches top of screen }); // Create top pipe cap var topPipeCap = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, y: -500 }); // Create bottom pipe (now much taller to extend to bottom of screen) var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, height: 2000, // Much taller to ensure it reaches bottom of screen y: 200 // Gap will be between top and bottom pipes }); // Create bottom pipe cap var bottomPipeCap = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 0.0, y: 200 }); // Set pipe gap self.setGap = function (gapPosition, gapSize) { topPipe.y = gapPosition - gapSize / 2; topPipeCap.y = topPipe.y; bottomPipe.y = gapPosition + gapSize / 2; bottomPipeCap.y = bottomPipe.y; }; self.update = function () { // Move pipe left self.x -= self.speed; // Check if pipe is offscreen (adjusted for wider pipes) if (self.x < -250) { self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game state variables var bird; var pipes = []; var isGameStarted = false; var spawnInterval; var score = 0; var highScore = storage.highScore || 0; var difficulty = 1; var baseSpeed = 8; // Increased from 5 to make the game faster var baseInterval = 2300; // Decreased from 2500 to create slightly closer pipes // Background var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; background.scale.set(1.5); // Scale up background for zoomed effect game.addChild(background); // Score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // High score text var highScoreTxt = new Text2('Best: 0', { size: 80, fill: 0xFFFFFF }); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.setText('Best: ' + highScore); LK.gui.top.addChild(highScoreTxt); highScoreTxt.y = 220; // Initialize bird function initBird() { bird = new Bird(); bird.x = 500; // Position bird more to the left for better zoomed view bird.y = 2732 / 2; // Scale bird up for zoomed in effect bird.scale.set(1.5); game.addChild(bird); } // Create a new pipe function spawnPipe() { if (!isGameStarted) { return; } var pipe = new Pipe(); // Position pipes further right for zoomed view pipe.x = 2048 + 150; // Set pipe speed based on current difficulty pipe.speed = baseSpeed * difficulty; // Random gap position between 30% and 70% of screen height var gapPosition = Math.random() * (2732 * 0.4) + 2732 * 0.3; // Fixed gap size that's comfortable to navigate through var gapSize = 500; // Slightly larger gap for zoomed view pipe.setGap(gapPosition, gapSize); // Scale pipes up for zoomed in effect pipe.scale.set(1.5); pipes.push(pipe); game.addChild(pipe); } // Start game function startGame() { if (isGameStarted) { return; } isGameStarted = true; score = 0; difficulty = 1; scoreTxt.setText(score); // Clear any existing pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; // Reset bird position if (bird) { bird.destroy(); } initBird(); // Start spawning pipes with fixed interval spawnInterval = LK.setInterval(spawnPipe, baseInterval); // Play background music LK.playMusic('bgMusic'); } // Initialize game initBird(); highScoreTxt.setText('Best: ' + highScore); // Game input game.down = function (x, y, obj) { if (!isGameStarted) { startGame(); } if (bird && !bird.isDead) { bird.flap(); } }; // Main game update game.update = function () { if (!isGameStarted) { return; } // Update all pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Check for scoring (when bird passes pipe) if (!pipe.scored && bird && bird.x > pipe.x) { pipe.scored = true; score += 1; scoreTxt.setText(score); LK.setScore(score); LK.getSound('score').play(); // Increase difficulty every 5 points if (score % 5 === 0) { difficulty += 0.2; // Update all existing pipes to the new speed for (var k = 0; k < pipes.length; k++) { pipes[k].speed = baseSpeed * difficulty; } // Clear and reset spawn interval with fixed timing LK.clearInterval(spawnInterval); spawnInterval = LK.setInterval(spawnPipe, baseInterval); } // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('Best: ' + highScore); } } // Check for collision with bird if (bird && !bird.isDead) { // Get pipe children for collision checks var pipeChildren = pipe.children; for (var j = 0; j < pipeChildren.length; j++) { if (bird.intersects(pipeChildren[j])) { bird.die(); LK.showGameOver(); break; } } } // Remove pipe if it's off screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -17,29 +17,29 @@
anchorY: 0.5
});
// Bird physics properties
self.velocity = 0;
- self.gravity = 0.65; // Slightly reduced gravity for better control
+ self.gravity = 0.7; // Increased gravity for more realistic falling
self.terminalVelocity = 15; // Maximum falling speed
- self.flapStrength = -22; // Significantly increased jump strength
+ self.flapStrength = -14; // Increased from -10 to make bird jump higher
self.isDead = false;
// Flap the bird
self.flap = function () {
if (!self.isDead) {
- self.velocity = self.flapStrength * 1.2; // Stronger jump
- // Add a larger additional upward impulse for more responsive jumping
+ self.velocity = self.flapStrength;
+ // Add a small additional upward impulse for more natural movement
tween(self, {
- y: self.y - 20
+ y: self.y - 10
}, {
duration: 100,
easing: tween.easeOutQuad
});
LK.getSound('flap').play();
- // Rotate bird up when flapping - smoother animation
+ // Rotate bird up when flapping with smoother animation
tween(self, {
rotation: -0.5
}, {
- duration: 250,
+ duration: 300,
easing: tween.easeOutCubic // Smoother rotation
});
}
};
@@ -58,19 +58,17 @@
if (self.velocity > self.terminalVelocity) {
self.velocity = self.terminalVelocity;
}
self.y += self.velocity;
- // Rotate bird based on velocity - much smoother transition
- var targetRotation = Math.min(1.0, Math.max(-0.4, self.velocity * 0.06));
- // Only tween if there's a significant change to avoid micro-animations
- if (Math.abs(self.rotation - targetRotation) > 0.05) {
- tween(self, {
- rotation: targetRotation
- }, {
- duration: 150,
- easing: tween.easeOutQuad // Smoother rotation easing
- });
- }
+ // Smoother rotation based on velocity with better dampening
+ var targetRotation = Math.min(1.2, Math.max(-0.5, self.velocity * 0.06));
+ tween(self, {
+ rotation: targetRotation
+ }, {
+ duration: 150,
+ // Smoother rotation transition
+ easing: tween.easeOutQuad
+ });
// Check boundaries
if (self.y < 0) {
self.y = 0;
self.velocity = 0;
@@ -114,18 +112,12 @@
y: 200
});
// Set pipe gap
self.setGap = function (gapPosition, gapSize) {
- // Ensure perfect alignment of pipe gap
topPipe.y = gapPosition - gapSize / 2;
topPipeCap.y = topPipe.y;
bottomPipe.y = gapPosition + gapSize / 2;
bottomPipeCap.y = bottomPipe.y;
- // Center pipes horizontally to ensure proper passage
- topPipe.x = 0;
- topPipeCap.x = 0;
- bottomPipe.x = 0;
- bottomPipeCap.x = 0;
};
self.update = function () {
// Move pipe left
self.x -= self.speed;
@@ -159,21 +151,14 @@
var baseInterval = 2300; // Decreased from 2500 to create slightly closer pipes
// Background
var background = LK.getAsset('background', {
anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.5,
- scaleY: 1.5
+ anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
+background.scale.set(1.5); // Scale up background for zoomed effect
game.addChild(background);
-// Create a game container for the zoomed effect
-var gameWorld = new Container();
-gameWorld.x = 2048 / 2;
-gameWorld.y = 2732 / 2;
-gameWorld.scale.set(1.3, 1.3); // Overall zoom effect
-game.addChild(gameWorld);
// Score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
@@ -192,31 +177,33 @@
highScoreTxt.y = 220;
// Initialize bird
function initBird() {
bird = new Bird();
- bird.x = -300; // Positioned left of center for better pipe visibility
- bird.y = 0; // Centered vertically relative to gameWorld
- bird.scale.set(1.3, 1.3); // Scale up the bird more for better visibility
- gameWorld.addChild(bird);
+ bird.x = 500; // Position bird more to the left for better zoomed view
+ bird.y = 2732 / 2;
+ // Scale bird up for zoomed in effect
+ bird.scale.set(1.5);
+ game.addChild(bird);
}
// Create a new pipe
function spawnPipe() {
if (!isGameStarted) {
return;
}
var pipe = new Pipe();
- // Position pipes at the right edge of the visible game area for perfect centering
- pipe.x = 1000; // Position further right for proper centering relative to gameWorld
+ // Position pipes further right for zoomed view
+ pipe.x = 2048 + 150;
// Set pipe speed based on current difficulty
pipe.speed = baseSpeed * difficulty;
- // Center gap position more consistently in the middle of screen height
- var gapPosition = Math.random() * (2732 * 0.3) + 2732 * 0.35; // More centered range
- // Increased gap size for easier passage
- var gapSize = 600;
+ // Random gap position between 30% and 70% of screen height
+ var gapPosition = Math.random() * (2732 * 0.4) + 2732 * 0.3;
+ // Fixed gap size that's comfortable to navigate through
+ var gapSize = 500; // Slightly larger gap for zoomed view
pipe.setGap(gapPosition, gapSize);
- pipe.scale.set(0.7, 0.7); // Smaller pipes for better visibility
+ // Scale pipes up for zoomed in effect
+ pipe.scale.set(1.5);
pipes.push(pipe);
- gameWorld.addChild(pipe);
+ game.addChild(pipe);
}
// Start game
function startGame() {
if (isGameStarted) {