User prompt
when im killed it needs to flash red and say "REPEAT THE CYCLE" ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the game end at 5 minutes and 20 seconds and the audio is only played once
User prompt
make the bird flap at a slow rate
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerTxt.style.fill = 0xFF0000;' Line Number: 302
User prompt
when i pause the game the audio needs to also pause
User prompt
dont let the bird get as fast let it start to slow down again
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerTxt.style.fill = 0xFF0000;' Line Number: 289
User prompt
make it so that after 5 minutes and 5 seconds the bird is brutually killed in some way ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
when i lose play the sound effect in the sounds tab called "hit" its a screaming sound
User prompt
the music resets when u play again
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make it so that it plays the "hit" sound effect when i die
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make me not have to go so down low just to pass through make it higher
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more centered spacing in the pipes so i can pass through the middle
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better but make the jumping a little less realistic and the pipe gap more centered
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more realistic flapping not glitchy and make the game more zoomed in
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pipes need to be centered so i can pass through them and the jumping needs to actually work
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fix the jumping make it jump higher and make the pipes smaller and more centered perfectly
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more realistic flapping not glitchy and make the game more zoomed in
User prompt
Please fix the bug: 'TypeError: easing is not a function' in or related to this line: 'tween(self, {' Line Number: 50 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the gravity more realistic
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make it be able to jump higher and slighlt decrease the pipe spacing again between each other
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just make the object faster
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forget the spacing progression idea but make it so that the pipes are generally normally spaced out and keep the object to increase speed as it progresses
User prompt
make the object go faster but the spacing between pipes increase as the game progresses
User prompt
some of the pipes are too close to not hit add just enough spacing
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); // Bird graphics var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); // Bird physics properties self.velocity = 0; self.gravity = 0.5; self.flapStrength = -10; self.isDead = false; // Flap the bird self.flap = function () { if (!self.isDead) { self.velocity = self.flapStrength; LK.getSound('flap').play(); // Rotate bird up when flapping tween(self, { rotation: -0.5 }, { duration: 200 }); } }; self.die = function () { self.isDead = true; LK.getSound('hit').play(); LK.effects.flashObject(self, 0xFF0000, 500); }; self.update = function () { if (self.isDead) { return; } // Apply gravity self.velocity += self.gravity; self.y += self.velocity; // Rotate bird based on velocity (falling rotation) if (self.velocity > 5) { tween(self, { rotation: 1.2 }, { duration: 500 }); } // Check boundaries if (self.y < 0) { self.y = 0; self.velocity = 0; } if (self.y > 2732) { self.die(); LK.showGameOver(); } }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); // Pipe properties self.speed = 5; self.scored = false; // Create top pipe (now much taller to extend to top of screen) var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1.0, height: 2000 // Much taller to ensure it reaches top of screen }); // Create top pipe cap var topPipeCap = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1.0, y: -500 }); // Create bottom pipe (now much taller to extend to bottom of screen) var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, height: 2000, // Much taller to ensure it reaches bottom of screen y: 200 // Gap will be between top and bottom pipes }); // Create bottom pipe cap var bottomPipeCap = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 0.0, y: 200 }); // Set pipe gap self.setGap = function (gapPosition, gapSize) { topPipe.y = gapPosition - gapSize / 2; topPipeCap.y = topPipe.y; bottomPipe.y = gapPosition + gapSize / 2; bottomPipeCap.y = bottomPipe.y; }; self.update = function () { // Move pipe left self.x -= self.speed; // Check if pipe is offscreen (adjusted for wider pipes) if (self.x < -250) { self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game state variables var bird; var pipes = []; var isGameStarted = false; var spawnInterval; var score = 0; var highScore = storage.highScore || 0; // Background var background = LK.getAsset('background', { anchorX: 0, anchorY: 0 }); game.addChild(background); // Score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // High score text var highScoreTxt = new Text2('Best: 0', { size: 80, fill: 0xFFFFFF }); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.setText('Best: ' + highScore); LK.gui.top.addChild(highScoreTxt); highScoreTxt.y = 220; // Initialize bird function initBird() { bird = new Bird(); bird.x = 600; // Move bird more to the center to align with centered pipes bird.y = 2732 / 2; game.addChild(bird); } // Create a new pipe function spawnPipe() { if (!isGameStarted) { return; } var pipe = new Pipe(); pipe.x = 2048 + 100; // Center pipes horizontally more by starting them closer to center pipe.x = 2048 + 50; // Random gap position between 30% and 70% of screen height var gapPosition = Math.random() * (2732 * 0.4) + 2732 * 0.3; var gapSize = 400; // Increased gap size for better playability with larger pipes pipe.setGap(gapPosition, gapSize); pipes.push(pipe); game.addChild(pipe); } // Start game function startGame() { if (isGameStarted) { return; } isGameStarted = true; score = 0; scoreTxt.setText(score); // Clear any existing pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; // Reset bird position if (bird) { bird.destroy(); } initBird(); // Start spawning pipes with increased interval for better spacing spawnInterval = LK.setInterval(spawnPipe, 2500); // Play background music LK.playMusic('bgMusic'); } // Initialize game initBird(); highScoreTxt.setText('Best: ' + highScore); // Game input game.down = function (x, y, obj) { if (!isGameStarted) { startGame(); } if (bird && !bird.isDead) { bird.flap(); } }; // Main game update game.update = function () { if (!isGameStarted) { return; } // Update all pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Check for scoring (when bird passes pipe) if (!pipe.scored && bird && bird.x > pipe.x) { pipe.scored = true; score += 1; scoreTxt.setText(score); LK.setScore(score); LK.getSound('score').play(); // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('Best: ' + highScore); } } // Check for collision with bird if (bird && !bird.isDead) { // Get pipe children for collision checks var pipeChildren = pipe.children; for (var j = 0; j < pipeChildren.length; j++) { if (bird.intersects(pipeChildren[j])) { bird.die(); LK.showGameOver(); break; } } } // Remove pipe if it's off screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
// Bird graphics
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
// Bird physics properties
self.velocity = 0;
self.gravity = 0.5;
self.flapStrength = -10;
self.isDead = false;
// Flap the bird
self.flap = function () {
if (!self.isDead) {
self.velocity = self.flapStrength;
LK.getSound('flap').play();
// Rotate bird up when flapping
tween(self, {
rotation: -0.5
}, {
duration: 200
});
}
};
self.die = function () {
self.isDead = true;
LK.getSound('hit').play();
LK.effects.flashObject(self, 0xFF0000, 500);
};
self.update = function () {
if (self.isDead) {
return;
}
// Apply gravity
self.velocity += self.gravity;
self.y += self.velocity;
// Rotate bird based on velocity (falling rotation)
if (self.velocity > 5) {
tween(self, {
rotation: 1.2
}, {
duration: 500
});
}
// Check boundaries
if (self.y < 0) {
self.y = 0;
self.velocity = 0;
}
if (self.y > 2732) {
self.die();
LK.showGameOver();
}
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
// Pipe properties
self.speed = 5;
self.scored = false;
// Create top pipe (now much taller to extend to top of screen)
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1.0,
height: 2000 // Much taller to ensure it reaches top of screen
});
// Create top pipe cap
var topPipeCap = self.attachAsset('pipeTop', {
anchorX: 0.5,
anchorY: 1.0,
y: -500
});
// Create bottom pipe (now much taller to extend to bottom of screen)
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.0,
height: 2000,
// Much taller to ensure it reaches bottom of screen
y: 200 // Gap will be between top and bottom pipes
});
// Create bottom pipe cap
var bottomPipeCap = self.attachAsset('pipeTop', {
anchorX: 0.5,
anchorY: 0.0,
y: 200
});
// Set pipe gap
self.setGap = function (gapPosition, gapSize) {
topPipe.y = gapPosition - gapSize / 2;
topPipeCap.y = topPipe.y;
bottomPipe.y = gapPosition + gapSize / 2;
bottomPipeCap.y = bottomPipe.y;
};
self.update = function () {
// Move pipe left
self.x -= self.speed;
// Check if pipe is offscreen (adjusted for wider pipes)
if (self.x < -250) {
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game state variables
var bird;
var pipes = [];
var isGameStarted = false;
var spawnInterval;
var score = 0;
var highScore = storage.highScore || 0;
// Background
var background = LK.getAsset('background', {
anchorX: 0,
anchorY: 0
});
game.addChild(background);
// Score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
// High score text
var highScoreTxt = new Text2('Best: 0', {
size: 80,
fill: 0xFFFFFF
});
highScoreTxt.anchor.set(0.5, 0);
highScoreTxt.setText('Best: ' + highScore);
LK.gui.top.addChild(highScoreTxt);
highScoreTxt.y = 220;
// Initialize bird
function initBird() {
bird = new Bird();
bird.x = 600; // Move bird more to the center to align with centered pipes
bird.y = 2732 / 2;
game.addChild(bird);
}
// Create a new pipe
function spawnPipe() {
if (!isGameStarted) {
return;
}
var pipe = new Pipe();
pipe.x = 2048 + 100;
// Center pipes horizontally more by starting them closer to center
pipe.x = 2048 + 50;
// Random gap position between 30% and 70% of screen height
var gapPosition = Math.random() * (2732 * 0.4) + 2732 * 0.3;
var gapSize = 400; // Increased gap size for better playability with larger pipes
pipe.setGap(gapPosition, gapSize);
pipes.push(pipe);
game.addChild(pipe);
}
// Start game
function startGame() {
if (isGameStarted) {
return;
}
isGameStarted = true;
score = 0;
scoreTxt.setText(score);
// Clear any existing pipes
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].destroy();
}
pipes = [];
// Reset bird position
if (bird) {
bird.destroy();
}
initBird();
// Start spawning pipes with increased interval for better spacing
spawnInterval = LK.setInterval(spawnPipe, 2500);
// Play background music
LK.playMusic('bgMusic');
}
// Initialize game
initBird();
highScoreTxt.setText('Best: ' + highScore);
// Game input
game.down = function (x, y, obj) {
if (!isGameStarted) {
startGame();
}
if (bird && !bird.isDead) {
bird.flap();
}
};
// Main game update
game.update = function () {
if (!isGameStarted) {
return;
}
// Update all pipes
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
// Check for scoring (when bird passes pipe)
if (!pipe.scored && bird && bird.x > pipe.x) {
pipe.scored = true;
score += 1;
scoreTxt.setText(score);
LK.setScore(score);
LK.getSound('score').play();
// Update high score if needed
if (score > highScore) {
highScore = score;
storage.highScore = highScore;
highScoreTxt.setText('Best: ' + highScore);
}
}
// Check for collision with bird
if (bird && !bird.isDead) {
// Get pipe children for collision checks
var pipeChildren = pipe.children;
for (var j = 0; j < pipeChildren.length; j++) {
if (bird.intersects(pipeChildren[j])) {
bird.die();
LK.showGameOver();
break;
}
}
}
// Remove pipe if it's off screen
if (pipe.x < -200) {
pipe.destroy();
pipes.splice(i, 1);
}
}
};