/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for the main building block var BuildingBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for building blocks if needed }; }); // Class for the player var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { // Logic for placing a block var newBlock = new BuildingBlock(); newBlock.x = x; newBlock.y = y; game.addChild(newBlock); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 150; // Position player near the bottom of the screen // Array to keep track of all building blocks var buildingBlocks = []; // Game update loop game.update = function () { // Update all building blocks for (var i = 0; i < buildingBlocks.length; i++) { buildingBlocks[i].update(); } }; // Handle touch/mouse down event game.down = function (x, y, obj) { player.down(x, y, obj); }; // Add a new block to the game function addBlock(x, y) { var block = new BuildingBlock(); block.x = x; block.y = y; buildingBlocks.push(block); game.addChild(block); } // Initial block placement addBlock(2048 / 2, 2732 / 2); // Place the first block in the center
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the main building block
var BuildingBlock = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for building blocks if needed
};
});
// Class for the player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
// Logic for placing a block
var newBlock = new BuildingBlock();
newBlock.x = x;
newBlock.y = y;
game.addChild(newBlock);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150; // Position player near the bottom of the screen
// Array to keep track of all building blocks
var buildingBlocks = [];
// Game update loop
game.update = function () {
// Update all building blocks
for (var i = 0; i < buildingBlocks.length; i++) {
buildingBlocks[i].update();
}
};
// Handle touch/mouse down event
game.down = function (x, y, obj) {
player.down(x, y, obj);
};
// Add a new block to the game
function addBlock(x, y) {
var block = new BuildingBlock();
block.x = x;
block.y = y;
buildingBlocks.push(block);
game.addChild(block);
}
// Initial block placement
addBlock(2048 / 2, 2732 / 2); // Place the first block in the center