/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the body of the girlfriend
var Body = Container.expand(function () {
  var self = Container.call(this);
  var bodyGraphics = self.attachAsset('body', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for the body
  };
});
// Class for the face of the girlfriend
var Face = Container.expand(function () {
  var self = Container.call(this);
  var faceGraphics = self.attachAsset('face', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for the face
  };
});
// Class for the voice of the girlfriend
var Voice = Container.expand(function () {
  var self = Container.call(this);
  var voiceGraphics = self.attachAsset('voice', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for the voice
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize arrays and variables
var bodies = [];
var faces = [];
var voices = [];
// Create and position the body
var body = new Body();
body.x = 1024; // Center horizontally
body.y = 1366; // Center vertically
bodies.push(body);
game.addChild(body);
// Create and position the face
var face = new Face();
face.x = 1024; // Center horizontally
face.y = 1000; // Position above the body
faces.push(face);
game.addChild(face);
// Create and position the voice
var voice = new Voice();
voice.x = 1024; // Center horizontally
voice.y = 1600; // Position below the body
voices.push(voice);
game.addChild(voice);
// Update function for the game
game.update = function () {
  // Update all bodies
  for (var i = 0; i < bodies.length; i++) {
    bodies[i].update();
  }
  // Update all faces
  for (var i = 0; i < faces.length; i++) {
    faces[i].update();
  }
  // Update all voices
  for (var i = 0; i < voices.length; i++) {
    voices[i].update();
  }
};
// Event listener for touch/mouse down
game.down = function (x, y, obj) {
  // Handle touch/mouse down event
};
// Event listener for touch/mouse up
game.up = function (x, y, obj) {
  // Handle touch/mouse up event
};
// Event listener for touch/mouse move
game.move = function (x, y, obj) {
  // Handle touch/mouse move event
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the body of the girlfriend
var Body = Container.expand(function () {
  var self = Container.call(this);
  var bodyGraphics = self.attachAsset('body', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for the body
  };
});
// Class for the face of the girlfriend
var Face = Container.expand(function () {
  var self = Container.call(this);
  var faceGraphics = self.attachAsset('face', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for the face
  };
});
// Class for the voice of the girlfriend
var Voice = Container.expand(function () {
  var self = Container.call(this);
  var voiceGraphics = self.attachAsset('voice', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for the voice
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize arrays and variables
var bodies = [];
var faces = [];
var voices = [];
// Create and position the body
var body = new Body();
body.x = 1024; // Center horizontally
body.y = 1366; // Center vertically
bodies.push(body);
game.addChild(body);
// Create and position the face
var face = new Face();
face.x = 1024; // Center horizontally
face.y = 1000; // Position above the body
faces.push(face);
game.addChild(face);
// Create and position the voice
var voice = new Voice();
voice.x = 1024; // Center horizontally
voice.y = 1600; // Position below the body
voices.push(voice);
game.addChild(voice);
// Update function for the game
game.update = function () {
  // Update all bodies
  for (var i = 0; i < bodies.length; i++) {
    bodies[i].update();
  }
  // Update all faces
  for (var i = 0; i < faces.length; i++) {
    faces[i].update();
  }
  // Update all voices
  for (var i = 0; i < voices.length; i++) {
    voices[i].update();
  }
};
// Event listener for touch/mouse down
game.down = function (x, y, obj) {
  // Handle touch/mouse down event
};
// Event listener for touch/mouse up
game.up = function (x, y, obj) {
  // Handle touch/mouse up event
};
// Event listener for touch/mouse move
game.move = function (x, y, obj) {
  // Handle touch/mouse move event
};