/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var MainButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('mainButton', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2('PRESS ME', {
size: 60,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
var pressedEffect = self.attachAsset('buttonPressed', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
var lossEffect = self.attachAsset('buttonLoss', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.showSuccess = function () {
pressedEffect.alpha = 1;
tween(pressedEffect, {
alpha: 0
}, {
duration: 200
});
tween(buttonGraphics, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 100,
onFinish: function onFinish() {
tween(buttonGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
};
self.showFailure = function () {
lossEffect.alpha = 1;
tween(lossEffect, {
alpha: 0
}, {
duration: 500
});
tween(buttonGraphics, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 150,
onFinish: function onFinish() {
tween(buttonGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 150
});
}
});
};
self.down = function (x, y, obj) {
if (gameState === 'playing') {
pressButton();
}
};
return self;
});
var RestartButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('restartButton', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2('RESTART', {
size: 40,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.down = function (x, y, obj) {
restartGame();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
var gameState = 'playing';
var consecutiveSuccess = 0;
// Create main button
var mainButton = game.addChild(new MainButton());
mainButton.x = 2048 / 2;
mainButton.y = 2732 / 2;
// Create restart button
var restartButton = game.addChild(new RestartButton());
restartButton.x = 2048 / 2;
restartButton.y = 2732 / 2 + 400;
// Create score display
var scoreText = new Text2('Streak: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
scoreText.y = 150;
// Create instruction text
var instructionText = new Text2('1 in 10 chance of losing!', {
size: 50,
fill: 0x888888
});
instructionText.anchor.set(0.5, 1);
LK.gui.bottom.addChild(instructionText);
instructionText.y = -150;
// Create game over text (initially hidden)
var gameOverText = new Text2('', {
size: 100,
fill: 0xFF4444
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.alpha = 0;
game.addChild(gameOverText);
gameOverText.x = 2048 / 2;
gameOverText.y = 2732 / 2 - 200;
function pressButton() {
if (gameState !== 'playing') return;
// Generate random number 1-10
var randomRoll = Math.floor(Math.random() * 10) + 1;
if (randomRoll === 1) {
// Player loses (10% chance)
gameState = 'gameover';
mainButton.showFailure();
LK.getSound('failure').play();
gameOverText.setText('UNLUCKY!\nStreak: ' + consecutiveSuccess);
gameOverText.alpha = 1;
LK.effects.flashScreen(0xFF0000, 800);
// Update high score
LK.setScore(Math.max(LK.getScore(), consecutiveSuccess));
} else {
// Player succeeds (90% chance)
consecutiveSuccess++;
mainButton.showSuccess();
LK.getSound('success').play();
scoreText.setText('Streak: ' + consecutiveSuccess);
// Visual feedback for building tension
if (consecutiveSuccess % 5 === 0) {
LK.effects.flashScreen(0xFFFF00, 300);
}
}
}
function restartGame() {
gameState = 'playing';
consecutiveSuccess = 0;
scoreText.setText('Streak: 0');
gameOverText.alpha = 0;
// Reset button visual state
tween.stop(mainButton);
mainButton.scaleX = 1;
mainButton.scaleY = 1;
}
// Initialize score display
scoreText.setText('Streak: 0'); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,183 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var MainButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('mainButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2('PRESS ME', {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ var pressedEffect = self.attachAsset('buttonPressed', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ var lossEffect = self.attachAsset('buttonLoss', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ self.showSuccess = function () {
+ pressedEffect.alpha = 1;
+ tween(pressedEffect, {
+ alpha: 0
+ }, {
+ duration: 200
+ });
+ tween(buttonGraphics, {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(buttonGraphics, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ };
+ self.showFailure = function () {
+ lossEffect.alpha = 1;
+ tween(lossEffect, {
+ alpha: 0
+ }, {
+ duration: 500
+ });
+ tween(buttonGraphics, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 150,
+ onFinish: function onFinish() {
+ tween(buttonGraphics, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 150
+ });
+ }
+ });
+ };
+ self.down = function (x, y, obj) {
+ if (gameState === 'playing') {
+ pressButton();
+ }
+ };
+ return self;
+});
+var RestartButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('restartButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2('RESTART', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.down = function (x, y, obj) {
+ restartGame();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a1a
+});
+
+/****
+* Game Code
+****/
+var gameState = 'playing';
+var consecutiveSuccess = 0;
+// Create main button
+var mainButton = game.addChild(new MainButton());
+mainButton.x = 2048 / 2;
+mainButton.y = 2732 / 2;
+// Create restart button
+var restartButton = game.addChild(new RestartButton());
+restartButton.x = 2048 / 2;
+restartButton.y = 2732 / 2 + 400;
+// Create score display
+var scoreText = new Text2('Streak: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+scoreText.y = 150;
+// Create instruction text
+var instructionText = new Text2('1 in 10 chance of losing!', {
+ size: 50,
+ fill: 0x888888
+});
+instructionText.anchor.set(0.5, 1);
+LK.gui.bottom.addChild(instructionText);
+instructionText.y = -150;
+// Create game over text (initially hidden)
+var gameOverText = new Text2('', {
+ size: 100,
+ fill: 0xFF4444
+});
+gameOverText.anchor.set(0.5, 0.5);
+gameOverText.alpha = 0;
+game.addChild(gameOverText);
+gameOverText.x = 2048 / 2;
+gameOverText.y = 2732 / 2 - 200;
+function pressButton() {
+ if (gameState !== 'playing') return;
+ // Generate random number 1-10
+ var randomRoll = Math.floor(Math.random() * 10) + 1;
+ if (randomRoll === 1) {
+ // Player loses (10% chance)
+ gameState = 'gameover';
+ mainButton.showFailure();
+ LK.getSound('failure').play();
+ gameOverText.setText('UNLUCKY!\nStreak: ' + consecutiveSuccess);
+ gameOverText.alpha = 1;
+ LK.effects.flashScreen(0xFF0000, 800);
+ // Update high score
+ LK.setScore(Math.max(LK.getScore(), consecutiveSuccess));
+ } else {
+ // Player succeeds (90% chance)
+ consecutiveSuccess++;
+ mainButton.showSuccess();
+ LK.getSound('success').play();
+ scoreText.setText('Streak: ' + consecutiveSuccess);
+ // Visual feedback for building tension
+ if (consecutiveSuccess % 5 === 0) {
+ LK.effects.flashScreen(0xFFFF00, 300);
+ }
+ }
+}
+function restartGame() {
+ gameState = 'playing';
+ consecutiveSuccess = 0;
+ scoreText.setText('Streak: 0');
+ gameOverText.alpha = 0;
+ // Reset button visual state
+ tween.stop(mainButton);
+ mainButton.scaleX = 1;
+ mainButton.scaleY = 1;
+}
+// Initialize score display
+scoreText.setText('Streak: 0');
\ No newline at end of file