User prompt
I don’t see the red bubbles
User prompt
Make red bubbles that appear every 1 minute and you have to pop them before they get to the top or you will lose
User prompt
Make bubbles float up faster
User prompt
Make the bubbles more cyan
User prompt
Make the bubbles different shades of blue
User prompt
Make the bubbles all blue
User prompt
Make the bubble popped counter black and bigger
User prompt
Make less bubbles float up at a time
User prompt
Make the bubbles float up faster
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Zen
Initial prompt
Make a game where bubbles come up from the bottom of the screen and you have to pop them before they go offscreen. Make the game very relaxing and make it feel like the player has all control. If they miss one then nothing happens. It just infinitely goes on so you can pop the bubbles floating up for as long as you want.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bubble = Container.expand(function () { var self = Container.call(this); // Set the color of the bubble to different shades of cyan var colors = [0x00FFFF, 0x00E5EE, 0x00CED1, 0x00B2D2, 0x008B8B]; var color = colors[Math.floor(Math.random() * colors.length)]; // Create and attach the bubble graphic var bubbleGraphic = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5, tint: color }); // Set random size (scale) var scale = 0.5 + Math.random() * 1; bubbleGraphic.scale.set(scale, scale); // Set bubble properties self.speed = 2 + Math.random() * 3; // Increase the speed range self.active = true; self.alpha = 0; // Start transparent // Handle bubble tap/click self.down = function (x, y, obj) { if (self.active) { self.popBubble(); } }; // Pop the bubble self.popBubble = function () { // Prevent multiple pops self.active = false; // Play pop sound LK.getSound('pop').play(); // Increment score LK.setScore(LK.getScore() + 1); // Create pop effect var popEffect = LK.getAsset('bubblePop', { anchorX: 0.5, anchorY: 0.5, x: bubbleGraphic.x, y: bubbleGraphic.y, alpha: 0.7, tint: bubbleGraphic.tint }); self.addChild(popEffect); // Animate pop effect tween(popEffect, { alpha: 0, scaleX: scale * 1.5, scaleY: scale * 1.5 }, { duration: 300, onFinish: function onFinish() { popEffect.destroy(); self.destroy(); } }); // Hide original bubble immediately bubbleGraphic.alpha = 0; }; // Update bubble position self.update = function () { if (self.active) { self.y -= self.speed; // Fade in when first appearing if (self.alpha < 1) { self.alpha += 0.05; } // If bubble goes off screen, remove it if (self.y < -200) { self.destroy(); } } }; return self; }); var RedBubble = Bubble.expand(function () { var self = Bubble.call(this); // Change the color of the bubble to red self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5, tint: 0xFF0000 }); // Set bubble properties self.speed = 5; // Increase the speed of red bubbles self.active = true; self.alpha = 0; // Start transparent // Handle bubble tap/click self.down = function (x, y, obj) { if (self.active) { self.popBubble(); } }; // Update bubble position self.update = function () { if (self.active) { self.y -= self.speed; // Fade in when first appearing if (self.alpha < 1) { self.alpha += 0.05; } // If bubble goes off screen, remove it and end the game if (self.y < -200) { self.destroy(); LK.showGameOver(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Set up game variables var bubbles = []; var lastBubbleTime = 0; var bubbleInterval = 500; // ms between bubble spawns var maxBubbles = 10; // Maximum number of bubbles on screen var gradientColors = [0x87CEEB, 0x1E90FF]; // Sky blue gradient // Set up score display var scoreTxt = new Text2('0', { size: 100, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); scoreTxt.alpha = 0.7; // Make it slightly transparent for zen feel LK.gui.top.addChild(scoreTxt); // Create a "Bubbles Popped" label var labelTxt = new Text2('Bubbles Popped', { size: 40, fill: 0xFFFFFF }); labelTxt.anchor.set(0.5, 1); labelTxt.alpha = 0.7; labelTxt.y = -10; // Position it above the score LK.gui.top.addChild(labelTxt); // Play ambient music LK.playMusic('ambientMusic', { fade: { start: 0, end: 0.5, duration: 2000 } }); // Create a new bubble function createBubble() { // Don't create more bubbles if we're at the maximum if (bubbles.length >= maxBubbles) { return; } var bubble = new Bubble(); // Position bubble randomly along the bottom of the screen bubble.x = Math.random() * 2048; bubble.y = 2732 + 100; // Start below the screen // Add to game and tracking array game.addChild(bubble); bubbles.push(bubble); } // Main game update loop game.update = function () { // Update time tracking for bubble creation var currentTime = Date.now(); // Create new bubbles at the defined interval if (currentTime - lastBubbleTime > bubbleInterval) { createBubble(); lastBubbleTime = currentTime; } // Create a red bubble every 1 minute if (currentTime - lastBubbleTime > 60000) { var redBubble = new RedBubble(); // Position bubble randomly along the bottom of the screen redBubble.x = Math.random() * 2048; redBubble.y = 2732 + 100; // Start below the screen // Add to game and tracking array game.addChild(redBubble); bubbles.push(redBubble); lastBubbleTime = currentTime; } // Clean up destroyed bubbles from the array for (var i = bubbles.length - 1; i >= 0; i--) { if (!bubbles[i].parent) { bubbles.splice(i, 1); } } // Update score display scoreTxt.setText(LK.getScore()); }; // Handle tap/click anywhere on the game (for bubbles that might be missed by direct targeting) game.down = function (x, y, obj) { // This is handled by each bubble individually }; // Create initial bubbles for (var i = 0; i < 5; i++) { LK.setTimeout(function () { createBubble(); }, i * 300); }
===================================================================
--- original.js
+++ change.js
@@ -180,16 +180,17 @@
createBubble();
lastBubbleTime = currentTime;
}
// Create a red bubble every 1 minute
- if (currentTime % 60000 == 0) {
+ if (currentTime - lastBubbleTime > 60000) {
var redBubble = new RedBubble();
// Position bubble randomly along the bottom of the screen
redBubble.x = Math.random() * 2048;
redBubble.y = 2732 + 100; // Start below the screen
// Add to game and tracking array
game.addChild(redBubble);
bubbles.push(redBubble);
+ lastBubbleTime = currentTime;
}
// Clean up destroyed bubbles from the array
for (var i = bubbles.length - 1; i >= 0; i--) {
if (!bubbles[i].parent) {