User prompt
Fix the code where it randomly gets set to NaN
User prompt
One time I got 20 click power and then I got set back to 5 when I bought another upgrade please fix
User prompt
Save the game every tick ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add more challenge to the game so they can’t win in a day or two
User prompt
Add a notifications tab on the bottom for you to see all the notifications and upgrades and achievements you got
User prompt
Make the achievements bigger
User prompt
Add more achievements for winning and getting your first upgrade etc.
User prompt
Make achievements for the game like reaching 1000 clicks etc.
User prompt
Make the start over print button more spread out and big
User prompt
Make a button to start over but print the player with a start over screen to confirm
User prompt
The autoclickers don’t work please fix
Code edit (1 edits merged)
Please save this source code
User prompt
Square Clicker Empire
Initial prompt
Make a clicker game where you have to click a square and there are multiple items in the shop to get. If the player gets the desired amount, or in other words reach the last upgrade in the shop, they win. Make a counter for clicks. Save every click the player makes so if they have to go then they can just come back and continue. Make great upgrades!
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { clicks: 0, clickPower: 1, autoClickersOwned: 0, clickMultiplierOwned: 0, superClickerOwned: 0, clickingEmpireOwned: 0 }); /**** * Classes ****/ var ClickSquare = Container.expand(function () { var self = Container.call(this); var square = self.attachAsset('clickSquare', { anchorX: 0.5, anchorY: 0.5 }); self.originalScale = 1; square.scale.set(self.originalScale); self.down = function (x, y, obj) { // Shrink the square when pressed tween(square.scale, { x: 0.9, y: 0.9 }, { duration: 100 }); // Add clicks based on click power gameState.clicks += gameState.clickPower; updateDisplays(); // Play click sound LK.getSound('click').play(); // Create and animate "+clickPower" text var clickText = new Text2("+" + gameState.clickPower, { size: 60, fill: 0xFFFFFF }); clickText.anchor.set(0.5, 0.5); clickText.x = x; clickText.y = y; self.addChild(clickText); // Animate the text floating upward and fading tween(clickText, { y: y - 100, alpha: 0 }, { duration: 800, easing: tween.easeOut, onFinish: function onFinish() { clickText.destroy(); } }); }; self.up = function (x, y, obj) { // Return to original size when released tween(square.scale, { x: self.originalScale, y: self.originalScale }, { duration: 100 }); }; // Pulse animation function self.pulse = function () { tween(square.scale, { x: self.originalScale * 1.05, y: self.originalScale * 1.05 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(square.scale, { x: self.originalScale, y: self.originalScale }, { duration: 500, easing: tween.easeInOut, onFinish: self.pulse }); } }); }; // Start pulsing animation self.pulse(); return self; }); var ShopButton = Container.expand(function () { var self = Container.call(this); var button = self.attachAsset('shopButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2("SHOP", { size: 60, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { tween(button.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); toggleShop(true); }; self.up = function (x, y, obj) { tween(button.scale, { x: 1, y: 1 }, { duration: 100 }); }; return self; }); var ShopPanel = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('shopBackground', { anchorX: 0.5, anchorY: 0.5, alpha: 0.9 }); var titleText = new Text2("UPGRADE SHOP", { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.y = -background.height / 2 + 100; self.addChild(titleText); // Close button var closeBtn = self.attachAsset('closeButton', { anchorX: 0.5, anchorY: 0.5, x: background.width / 2 - 80, y: -background.height / 2 + 80 }); var closeX = new Text2("X", { size: 50, fill: 0xFFFFFF }); closeX.anchor.set(0.5, 0.5); closeX.x = closeBtn.x; closeX.y = closeBtn.y; self.addChild(closeX); // Create upgrade buttons self.autoClicker = new UpgradeButton("Auto Clicker", 50, "Automatically clicks once per second"); self.autoClicker.y = -400; self.addChild(self.autoClicker); self.clickMultiplier = new UpgradeButton("Click Multiplier", 100, "Increases click power by 1"); self.clickMultiplier.y = -200; self.addChild(self.clickMultiplier); self.superClicker = new UpgradeButton("Super Clicker", 500, "Multiplies your click power by 2"); self.superClicker.y = 0; self.addChild(self.superClicker); self.clickingEmpire = new UpgradeButton("Clicking Empire", 10000, "The ultimate upgrade - win the game!"); self.clickingEmpire.y = 200; self.addChild(self.clickingEmpire); // Description text self.descriptionText = new Text2("", { size: 30, fill: 0xFFFFFF, wordWrap: true, wordWrapWidth: 1400 }); self.descriptionText.anchor.set(0.5, 0); self.descriptionText.y = 400; self.addChild(self.descriptionText); // Stats display self.statsText = new Text2("", { size: 35, fill: 0xFFFFFF }); self.statsText.anchor.set(0.5, 1); self.statsText.y = background.height / 2 - 100; self.addChild(self.statsText); self.updateStats = function () { var stats = "Auto Clickers: " + gameState.autoClickersOwned; stats += " | Click Multiplier: " + gameState.clickMultiplierOwned; stats += " | Super Clicker: " + gameState.superClickerOwned; self.statsText.setText(stats); // Update button appearances self.autoClicker.updateAppearance(); self.clickMultiplier.updateAppearance(); self.superClicker.updateAppearance(); self.clickingEmpire.updateAppearance(); // Update costs if needed from saved state self.autoClicker.cost = 50 * Math.pow(1.5, gameState.autoClickersOwned); self.autoClicker.getChildAt(2).setText(Math.floor(self.autoClicker.cost) + " clicks"); self.clickMultiplier.cost = 100 * Math.pow(2, gameState.clickMultiplierOwned); self.clickMultiplier.getChildAt(2).setText(Math.floor(self.clickMultiplier.cost) + " clicks"); self.superClicker.cost = 500 * Math.pow(3, gameState.superClickerOwned); self.superClicker.getChildAt(2).setText(Math.floor(self.superClicker.cost) + " clicks"); }; // Click handlers for close button closeBtn.interactive = true; closeBtn.down = function () { toggleShop(false); }; // Mouse over handlers for description self.autoClicker.move = function () { self.descriptionText.setText(self.autoClicker.description); }; self.clickMultiplier.move = function () { self.descriptionText.setText(self.clickMultiplier.description); }; self.superClicker.move = function () { self.descriptionText.setText(self.superClicker.description); }; self.clickingEmpire.move = function () { self.descriptionText.setText(self.clickingEmpire.description); }; return self; }); var UpgradeButton = Container.expand(function (type, cost, description) { var self = Container.call(this); self.type = type; self.cost = cost; self.description = description; var button = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 }); var titleText = new Text2(type, { size: 40, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.y = -35; self.addChild(titleText); var costText = new Text2(cost + " clicks", { size: 30, fill: 0xFFFFFF }); costText.anchor.set(0.5, 1); costText.y = 35; self.addChild(costText); self.updateAppearance = function () { // Change appearance based on affordability if (gameState.clicks >= self.cost) { button.alpha = 1; titleText.alpha = 1; costText.alpha = 1; } else { button.alpha = 0.6; titleText.alpha = 0.6; costText.alpha = 0.6; } }; self.down = function (x, y, obj) { tween(button.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); if (gameState.clicks >= self.cost) { gameState.clicks -= self.cost; // Apply upgrade effect switch (self.type) { case "Auto Clicker": gameState.autoClickersOwned++; self.cost = Math.floor(self.cost * 1.5); // Increase cost for next purchase break; case "Click Multiplier": gameState.clickMultiplierOwned++; gameState.clickPower = 1 + gameState.clickMultiplierOwned; self.cost = Math.floor(self.cost * 2); // Increase cost for next purchase break; case "Super Clicker": gameState.superClickerOwned++; gameState.clickPower = (1 + gameState.clickMultiplierOwned) * (1 + gameState.superClickerOwned * 2); self.cost = Math.floor(self.cost * 3); // Increase cost for next purchase break; case "Clicking Empire": gameState.clickingEmpireOwned = 1; // Victory condition! LK.showYouWin(); break; } // Update cost text costText.setText(self.cost + " clicks"); // Play purchase sound LK.getSound('purchase').play(); // Save game state saveGameState(); // Update all displays updateDisplays(); } else { // Play error sound LK.getSound('error').play(); } }; self.up = function (x, y, obj) { tween(button.scale, { x: 1, y: 1 }, { duration: 100 }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Game state var gameState = { clicks: storage.clicks || 0, clickPower: storage.clickPower || 1, autoClickersOwned: storage.autoClickersOwned || 0, clickMultiplierOwned: storage.clickMultiplierOwned || 0, superClickerOwned: storage.superClickerOwned || 0, clickingEmpireOwned: storage.clickingEmpireOwned || 0, shopOpen: false }; // Create main click square var clickSquare = new ClickSquare(); clickSquare.x = 2048 / 2; clickSquare.y = 2732 / 2 - 300; game.addChild(clickSquare); // Create shop button var shopButton = new ShopButton(); shopButton.x = 2048 / 2; shopButton.y = 2732 / 2 + 400; game.addChild(shopButton); // Create shop panel (initially hidden) var shopPanel = new ShopPanel(); shopPanel.x = 2048 / 2; shopPanel.y = 2732 / 2; shopPanel.visible = false; shopPanel.alpha = 0; game.addChild(shopPanel); // Create click counter display var clicksDisplay = new Text2("0", { size: 100, fill: 0xFFFFFF }); clicksDisplay.anchor.set(0.5, 0.5); clicksDisplay.x = 2048 / 2; clicksDisplay.y = 2732 / 2 + 150; game.addChild(clicksDisplay); // Create click power display var powerDisplay = new Text2("Click Power: 1", { size: 50, fill: 0xFFFFFF }); powerDisplay.anchor.set(0.5, 0.5); powerDisplay.x = 2048 / 2; powerDisplay.y = 2732 / 2 + 250; game.addChild(powerDisplay); // Auto clicker timer var autoClickTimer = null; // Function to toggle shop visibility function toggleShop(visible) { gameState.shopOpen = visible; if (visible) { shopPanel.visible = true; shopPanel.updateStats(); tween(shopPanel, { alpha: 1 }, { duration: 300 }); } else { tween(shopPanel, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { shopPanel.visible = false; } }); } } // Function to update all displays function updateDisplays() { // Format large numbers for better readability var formattedClicks; if (gameState.clicks >= 1000000) { formattedClicks = (gameState.clicks / 1000000).toFixed(1) + "M"; } else if (gameState.clicks >= 1000) { formattedClicks = (gameState.clicks / 1000).toFixed(1) + "K"; } else { formattedClicks = Math.floor(gameState.clicks); } clicksDisplay.setText(formattedClicks); powerDisplay.setText("Click Power: " + gameState.clickPower); if (shopPanel.visible) { shopPanel.updateStats(); } } // Function to save game state function saveGameState() { storage.clicks = gameState.clicks; storage.clickPower = gameState.clickPower; storage.autoClickersOwned = gameState.autoClickersOwned; storage.clickMultiplierOwned = gameState.clickMultiplierOwned; storage.superClickerOwned = gameState.superClickerOwned; storage.clickingEmpireOwned = gameState.clickingEmpireOwned; } // Auto-save timer var saveTimer = LK.setInterval(function () { saveGameState(); }, 10000); // Save every 10 seconds // Start auto clicker if player has purchased any if (gameState.autoClickersOwned > 0) { autoClickTimer = LK.setInterval(function () { for (var i = 0; i < gameState.autoClickersOwned; i++) { gameState.clicks += 1; } updateDisplays(); }, 1000); // Every second } // Initialize displays with saved state updateDisplays(); // Play background music LK.playMusic('bgMusic', { fade: { start: 0, end: 0.3, duration: 1000 } }); // Game update function game.update = function () { // Auto-clicking logic is handled by the timer }; // Game move handler game.move = function (x, y, obj) { // Currently no global move handling needed };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,446 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ clicks: 0,
+ clickPower: 1,
+ autoClickersOwned: 0,
+ clickMultiplierOwned: 0,
+ superClickerOwned: 0,
+ clickingEmpireOwned: 0
+});
+
+/****
+* Classes
+****/
+var ClickSquare = Container.expand(function () {
+ var self = Container.call(this);
+ var square = self.attachAsset('clickSquare', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.originalScale = 1;
+ square.scale.set(self.originalScale);
+ self.down = function (x, y, obj) {
+ // Shrink the square when pressed
+ tween(square.scale, {
+ x: 0.9,
+ y: 0.9
+ }, {
+ duration: 100
+ });
+ // Add clicks based on click power
+ gameState.clicks += gameState.clickPower;
+ updateDisplays();
+ // Play click sound
+ LK.getSound('click').play();
+ // Create and animate "+clickPower" text
+ var clickText = new Text2("+" + gameState.clickPower, {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ clickText.anchor.set(0.5, 0.5);
+ clickText.x = x;
+ clickText.y = y;
+ self.addChild(clickText);
+ // Animate the text floating upward and fading
+ tween(clickText, {
+ y: y - 100,
+ alpha: 0
+ }, {
+ duration: 800,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ clickText.destroy();
+ }
+ });
+ };
+ self.up = function (x, y, obj) {
+ // Return to original size when released
+ tween(square.scale, {
+ x: self.originalScale,
+ y: self.originalScale
+ }, {
+ duration: 100
+ });
+ };
+ // Pulse animation function
+ self.pulse = function () {
+ tween(square.scale, {
+ x: self.originalScale * 1.05,
+ y: self.originalScale * 1.05
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(square.scale, {
+ x: self.originalScale,
+ y: self.originalScale
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: self.pulse
+ });
+ }
+ });
+ };
+ // Start pulsing animation
+ self.pulse();
+ return self;
+});
+var ShopButton = Container.expand(function () {
+ var self = Container.call(this);
+ var button = self.attachAsset('shopButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2("SHOP", {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.down = function (x, y, obj) {
+ tween(button.scale, {
+ x: 0.95,
+ y: 0.95
+ }, {
+ duration: 100
+ });
+ toggleShop(true);
+ };
+ self.up = function (x, y, obj) {
+ tween(button.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 100
+ });
+ };
+ return self;
+});
+var ShopPanel = Container.expand(function () {
+ var self = Container.call(this);
+ var background = self.attachAsset('shopBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.9
+ });
+ var titleText = new Text2("UPGRADE SHOP", {
+ size: 80,
+ fill: 0xFFFFFF
+ });
+ titleText.anchor.set(0.5, 0);
+ titleText.y = -background.height / 2 + 100;
+ self.addChild(titleText);
+ // Close button
+ var closeBtn = self.attachAsset('closeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: background.width / 2 - 80,
+ y: -background.height / 2 + 80
+ });
+ var closeX = new Text2("X", {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ closeX.anchor.set(0.5, 0.5);
+ closeX.x = closeBtn.x;
+ closeX.y = closeBtn.y;
+ self.addChild(closeX);
+ // Create upgrade buttons
+ self.autoClicker = new UpgradeButton("Auto Clicker", 50, "Automatically clicks once per second");
+ self.autoClicker.y = -400;
+ self.addChild(self.autoClicker);
+ self.clickMultiplier = new UpgradeButton("Click Multiplier", 100, "Increases click power by 1");
+ self.clickMultiplier.y = -200;
+ self.addChild(self.clickMultiplier);
+ self.superClicker = new UpgradeButton("Super Clicker", 500, "Multiplies your click power by 2");
+ self.superClicker.y = 0;
+ self.addChild(self.superClicker);
+ self.clickingEmpire = new UpgradeButton("Clicking Empire", 10000, "The ultimate upgrade - win the game!");
+ self.clickingEmpire.y = 200;
+ self.addChild(self.clickingEmpire);
+ // Description text
+ self.descriptionText = new Text2("", {
+ size: 30,
+ fill: 0xFFFFFF,
+ wordWrap: true,
+ wordWrapWidth: 1400
+ });
+ self.descriptionText.anchor.set(0.5, 0);
+ self.descriptionText.y = 400;
+ self.addChild(self.descriptionText);
+ // Stats display
+ self.statsText = new Text2("", {
+ size: 35,
+ fill: 0xFFFFFF
+ });
+ self.statsText.anchor.set(0.5, 1);
+ self.statsText.y = background.height / 2 - 100;
+ self.addChild(self.statsText);
+ self.updateStats = function () {
+ var stats = "Auto Clickers: " + gameState.autoClickersOwned;
+ stats += " | Click Multiplier: " + gameState.clickMultiplierOwned;
+ stats += " | Super Clicker: " + gameState.superClickerOwned;
+ self.statsText.setText(stats);
+ // Update button appearances
+ self.autoClicker.updateAppearance();
+ self.clickMultiplier.updateAppearance();
+ self.superClicker.updateAppearance();
+ self.clickingEmpire.updateAppearance();
+ // Update costs if needed from saved state
+ self.autoClicker.cost = 50 * Math.pow(1.5, gameState.autoClickersOwned);
+ self.autoClicker.getChildAt(2).setText(Math.floor(self.autoClicker.cost) + " clicks");
+ self.clickMultiplier.cost = 100 * Math.pow(2, gameState.clickMultiplierOwned);
+ self.clickMultiplier.getChildAt(2).setText(Math.floor(self.clickMultiplier.cost) + " clicks");
+ self.superClicker.cost = 500 * Math.pow(3, gameState.superClickerOwned);
+ self.superClicker.getChildAt(2).setText(Math.floor(self.superClicker.cost) + " clicks");
+ };
+ // Click handlers for close button
+ closeBtn.interactive = true;
+ closeBtn.down = function () {
+ toggleShop(false);
+ };
+ // Mouse over handlers for description
+ self.autoClicker.move = function () {
+ self.descriptionText.setText(self.autoClicker.description);
+ };
+ self.clickMultiplier.move = function () {
+ self.descriptionText.setText(self.clickMultiplier.description);
+ };
+ self.superClicker.move = function () {
+ self.descriptionText.setText(self.superClicker.description);
+ };
+ self.clickingEmpire.move = function () {
+ self.descriptionText.setText(self.clickingEmpire.description);
+ };
+ return self;
+});
+var UpgradeButton = Container.expand(function (type, cost, description) {
+ var self = Container.call(this);
+ self.type = type;
+ self.cost = cost;
+ self.description = description;
+ var button = self.attachAsset('upgradeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var titleText = new Text2(type, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ titleText.anchor.set(0.5, 0);
+ titleText.y = -35;
+ self.addChild(titleText);
+ var costText = new Text2(cost + " clicks", {
+ size: 30,
+ fill: 0xFFFFFF
+ });
+ costText.anchor.set(0.5, 1);
+ costText.y = 35;
+ self.addChild(costText);
+ self.updateAppearance = function () {
+ // Change appearance based on affordability
+ if (gameState.clicks >= self.cost) {
+ button.alpha = 1;
+ titleText.alpha = 1;
+ costText.alpha = 1;
+ } else {
+ button.alpha = 0.6;
+ titleText.alpha = 0.6;
+ costText.alpha = 0.6;
+ }
+ };
+ self.down = function (x, y, obj) {
+ tween(button.scale, {
+ x: 0.95,
+ y: 0.95
+ }, {
+ duration: 100
+ });
+ if (gameState.clicks >= self.cost) {
+ gameState.clicks -= self.cost;
+ // Apply upgrade effect
+ switch (self.type) {
+ case "Auto Clicker":
+ gameState.autoClickersOwned++;
+ self.cost = Math.floor(self.cost * 1.5); // Increase cost for next purchase
+ break;
+ case "Click Multiplier":
+ gameState.clickMultiplierOwned++;
+ gameState.clickPower = 1 + gameState.clickMultiplierOwned;
+ self.cost = Math.floor(self.cost * 2); // Increase cost for next purchase
+ break;
+ case "Super Clicker":
+ gameState.superClickerOwned++;
+ gameState.clickPower = (1 + gameState.clickMultiplierOwned) * (1 + gameState.superClickerOwned * 2);
+ self.cost = Math.floor(self.cost * 3); // Increase cost for next purchase
+ break;
+ case "Clicking Empire":
+ gameState.clickingEmpireOwned = 1;
+ // Victory condition!
+ LK.showYouWin();
+ break;
+ }
+ // Update cost text
+ costText.setText(self.cost + " clicks");
+ // Play purchase sound
+ LK.getSound('purchase').play();
+ // Save game state
+ saveGameState();
+ // Update all displays
+ updateDisplays();
+ } else {
+ // Play error sound
+ LK.getSound('error').play();
+ }
+ };
+ self.up = function (x, y, obj) {
+ tween(button.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 100
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+// Game state
+var gameState = {
+ clicks: storage.clicks || 0,
+ clickPower: storage.clickPower || 1,
+ autoClickersOwned: storage.autoClickersOwned || 0,
+ clickMultiplierOwned: storage.clickMultiplierOwned || 0,
+ superClickerOwned: storage.superClickerOwned || 0,
+ clickingEmpireOwned: storage.clickingEmpireOwned || 0,
+ shopOpen: false
+};
+// Create main click square
+var clickSquare = new ClickSquare();
+clickSquare.x = 2048 / 2;
+clickSquare.y = 2732 / 2 - 300;
+game.addChild(clickSquare);
+// Create shop button
+var shopButton = new ShopButton();
+shopButton.x = 2048 / 2;
+shopButton.y = 2732 / 2 + 400;
+game.addChild(shopButton);
+// Create shop panel (initially hidden)
+var shopPanel = new ShopPanel();
+shopPanel.x = 2048 / 2;
+shopPanel.y = 2732 / 2;
+shopPanel.visible = false;
+shopPanel.alpha = 0;
+game.addChild(shopPanel);
+// Create click counter display
+var clicksDisplay = new Text2("0", {
+ size: 100,
+ fill: 0xFFFFFF
+});
+clicksDisplay.anchor.set(0.5, 0.5);
+clicksDisplay.x = 2048 / 2;
+clicksDisplay.y = 2732 / 2 + 150;
+game.addChild(clicksDisplay);
+// Create click power display
+var powerDisplay = new Text2("Click Power: 1", {
+ size: 50,
+ fill: 0xFFFFFF
+});
+powerDisplay.anchor.set(0.5, 0.5);
+powerDisplay.x = 2048 / 2;
+powerDisplay.y = 2732 / 2 + 250;
+game.addChild(powerDisplay);
+// Auto clicker timer
+var autoClickTimer = null;
+// Function to toggle shop visibility
+function toggleShop(visible) {
+ gameState.shopOpen = visible;
+ if (visible) {
+ shopPanel.visible = true;
+ shopPanel.updateStats();
+ tween(shopPanel, {
+ alpha: 1
+ }, {
+ duration: 300
+ });
+ } else {
+ tween(shopPanel, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ shopPanel.visible = false;
+ }
+ });
+ }
+}
+// Function to update all displays
+function updateDisplays() {
+ // Format large numbers for better readability
+ var formattedClicks;
+ if (gameState.clicks >= 1000000) {
+ formattedClicks = (gameState.clicks / 1000000).toFixed(1) + "M";
+ } else if (gameState.clicks >= 1000) {
+ formattedClicks = (gameState.clicks / 1000).toFixed(1) + "K";
+ } else {
+ formattedClicks = Math.floor(gameState.clicks);
+ }
+ clicksDisplay.setText(formattedClicks);
+ powerDisplay.setText("Click Power: " + gameState.clickPower);
+ if (shopPanel.visible) {
+ shopPanel.updateStats();
+ }
+}
+// Function to save game state
+function saveGameState() {
+ storage.clicks = gameState.clicks;
+ storage.clickPower = gameState.clickPower;
+ storage.autoClickersOwned = gameState.autoClickersOwned;
+ storage.clickMultiplierOwned = gameState.clickMultiplierOwned;
+ storage.superClickerOwned = gameState.superClickerOwned;
+ storage.clickingEmpireOwned = gameState.clickingEmpireOwned;
+}
+// Auto-save timer
+var saveTimer = LK.setInterval(function () {
+ saveGameState();
+}, 10000); // Save every 10 seconds
+// Start auto clicker if player has purchased any
+if (gameState.autoClickersOwned > 0) {
+ autoClickTimer = LK.setInterval(function () {
+ for (var i = 0; i < gameState.autoClickersOwned; i++) {
+ gameState.clicks += 1;
+ }
+ updateDisplays();
+ }, 1000); // Every second
+}
+// Initialize displays with saved state
+updateDisplays();
+// Play background music
+LK.playMusic('bgMusic', {
+ fade: {
+ start: 0,
+ end: 0.3,
+ duration: 1000
+ }
+});
+// Game update function
+game.update = function () {
+ // Auto-clicking logic is handled by the timer
+};
+// Game move handler
+game.move = function (x, y, obj) {
+ // Currently no global move handling needed
+};
\ No newline at end of file