User prompt
Make it so at the top there is another ai player that always follows the y pos of the ball and hits it like the player
User prompt
Make it have modes like easy medium and hard
User prompt
Make the paddle rotate to the left and right a little based on the direction the player is moving it
User prompt
Move the best score counter up 130 pixels
User prompt
Move the high score counter down 200 pixels
User prompt
Please fix the bug: 'TypeError: tween.to is not a function. (In 'tween.to(msg, { alpha: 0 }, 1200)', 'tween.to' is undefined)' in or related to this line: 'tween.to(msg, {' Line Number: 233 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'storage.getItem is not a function. (In 'storage.getItem('bestScore')', 'storage.getItem' is undefined)' in or related to this line: 'var bestScore = storage.getItem('bestScore') || 0;' Line Number: 114 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function. (In 'storage.get('bestScore')', 'storage.get' is undefined)' in or related to this line: 'var bestScore = storage.get('bestScore') || 0;' Line Number: 114
User prompt
Make it more competitive
User prompt
Remove leaderboard
User prompt
Please fix the bug: 'LK.showLeaderBoard is not a function. (In 'LK.showLeaderBoard({ onClose: function onClose() { // Game will start after leaderboard is closed } })', 'LK.showLeaderBoard' is undefined)' in or related to this line: 'LK.showLeaderBoard({' Line Number: 230
User prompt
Please fix the bug: 'LK.showLeaderboard is not a function. (In 'LK.showLeaderboard({ onClose: function onClose() { // Game will start after leaderboard is closed } })', 'LK.showLeaderboard' is undefined)' in or related to this line: 'LK.showLeaderboard({' Line Number: 230
User prompt
Make it more competitive by adding a menu that shows people’s scores and the player will try to beat them
User prompt
Make it so every point the ball gets faster
User prompt
Make obstacles that the ball can hit
User prompt
Make the ball more slow moving
Code edit (1 edits merged)
Please save this source code
User prompt
Retro Paddle Pong
Initial prompt
Make a retro styled pong game where you have to move a platform to keep the ball going
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballAsset = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.radius = ballAsset.width / 2;
// Ball velocity
self.vx = 0;
self.vy = 0;
// Ball speed (pixels per frame)
self.speed = 9;
// Ball update
self.update = function () {
self.x += self.vx;
self.y += self.vy;
};
return self;
});
// Paddle class
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleAsset = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
// Paddle width/height for collision
self.width = paddleAsset.width;
self.height = paddleAsset.height;
return self;
});
// Wall class (for left, right, and top)
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallAsset = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = wallAsset.width;
self.height = wallAsset.height;
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Wall: thin, tall rectangle (for left/right/top walls)
// Ball: circle
// Paddle: wide, short rectangle
// Game area
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
// Paddle setup
var paddle = new Paddle();
game.addChild(paddle);
paddle.x = GAME_WIDTH / 2;
paddle.y = GAME_HEIGHT - 180;
// Ball setup
var ball = new Ball();
game.addChild(ball);
// Start ball above paddle
ball.x = GAME_WIDTH / 2;
ball.y = paddle.y - paddle.height / 2 - ball.radius - 10;
// Ball initial direction: randomize left/right
var angle = Math.PI / 4 + (Math.random() < 0.5 ? -1 : 1) * Math.PI / 8;
ball.vx = Math.cos(angle) * ball.speed;
ball.vy = -Math.abs(Math.sin(angle) * ball.speed);
// Walls (left, right, top)
var wallThickness = 40;
var wallLength = GAME_HEIGHT + 200; // cover full height
var leftWall = new Wall();
leftWall.x = wallThickness / 2;
leftWall.y = GAME_HEIGHT / 2;
leftWall.height = wallLength;
game.addChild(leftWall);
var rightWall = new Wall();
rightWall.x = GAME_WIDTH - wallThickness / 2;
rightWall.y = GAME_HEIGHT / 2;
rightWall.height = wallLength;
game.addChild(rightWall);
var topWall = new Wall();
topWall.width = GAME_WIDTH;
topWall.height = wallThickness;
topWall.x = GAME_WIDTH / 2;
topWall.y = wallThickness / 2;
game.addChild(topWall);
// Score
var score = 0;
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Dragging paddle
var dragging = false;
var dragOffsetX = 0;
// Prevent paddle from going off screen
function clampPaddleX(x) {
var halfWidth = paddle.width / 2;
if (x < wallThickness + halfWidth) return wallThickness + halfWidth;
if (x > GAME_WIDTH - wallThickness - halfWidth) return GAME_WIDTH - wallThickness - halfWidth;
return x;
}
// Touch/mouse events for paddle control
game.down = function (x, y, obj) {
// Only start drag if touch is near paddle
var dx = x - paddle.x;
var dy = y - paddle.y;
if (Math.abs(dx) <= paddle.width / 2 + 60 && Math.abs(dy) <= paddle.height / 2 + 80) {
dragging = true;
dragOffsetX = paddle.x - x;
// Move paddle immediately
paddle.x = clampPaddleX(x + dragOffsetX);
}
};
game.move = function (x, y, obj) {
if (dragging) {
paddle.x = clampPaddleX(x + dragOffsetX);
}
};
game.up = function (x, y, obj) {
dragging = false;
};
// Ball speed increase timer
var speedupInterval = 2000; // ms
var speedupAmount = 0.75; // pixels/frame
var maxSpeed = 24;
var speedupTimer = LK.setInterval(function () {
if (ball.speed < maxSpeed) {
ball.speed += speedupAmount;
// Normalize direction
var mag = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
ball.vx = ball.vx / mag * ball.speed;
ball.vy = ball.vy / mag * ball.speed;
}
}, speedupInterval);
// Main game update
game.update = function () {
// Ball movement
ball.update();
// Ball collision with left/right walls
if (ball.x - ball.radius <= wallThickness) {
ball.x = wallThickness + ball.radius;
ball.vx = Math.abs(ball.vx);
}
if (ball.x + ball.radius >= GAME_WIDTH - wallThickness) {
ball.x = GAME_WIDTH - wallThickness - ball.radius;
ball.vx = -Math.abs(ball.vx);
}
// Ball collision with top wall
if (ball.y - ball.radius <= wallThickness) {
ball.y = wallThickness + ball.radius;
ball.vy = Math.abs(ball.vy);
}
// Ball collision with paddle
// Simple AABB check
var paddleTop = paddle.y - paddle.height / 2;
var paddleBottom = paddle.y + paddle.height / 2;
var paddleLeft = paddle.x - paddle.width / 2;
var paddleRight = paddle.x + paddle.width / 2;
var ballBottom = ball.y + ball.radius;
var ballTop = ball.y - ball.radius;
var ballLeft = ball.x - ball.radius;
var ballRight = ball.x + ball.radius;
// Only check if ball is moving down
if (ball.vy > 0 && ballBottom >= paddleTop && ballTop <= paddleBottom && ballRight >= paddleLeft && ballLeft <= paddleRight) {
// Bounce ball up
ball.y = paddleTop - ball.radius;
// Calculate bounce angle based on where it hit the paddle
var hitPos = (ball.x - paddle.x) / (paddle.width / 2); // -1 (left) to 1 (right)
var bounceAngle = hitPos * (Math.PI / 3); // up to 60deg left/right
var speed = ball.speed;
ball.vx = Math.sin(bounceAngle) * speed;
ball.vy = -Math.abs(Math.cos(bounceAngle) * speed);
// Score up
score += 1;
scoreTxt.setText(score);
// Increase ball speed every point, up to maxSpeed
if (ball.speed < maxSpeed) {
ball.speed += 0.5;
// Normalize direction
var mag = Math.sqrt(ball.vx * ball.vx + ball.vy * ball.vy);
ball.vx = ball.vx / mag * ball.speed;
ball.vy = ball.vy / mag * ball.speed;
}
}
// Ball falls below paddle (game over)
if (ball.y - ball.radius > GAME_HEIGHT) {
LK.effects.flashScreen(0xff0000, 800);
LK.clearInterval(speedupTimer);
// Show leaderboard after game over, passing the player's score
LK.showLeaderboard({
score: score,
onClose: function onClose() {
LK.showGameOver();
}
});
return;
}
};
// Show leaderboard before game starts
LK.showLeaderboard({
onClose: function onClose() {
// Game will start after leaderboard is closed
}
}); ===================================================================
--- original.js
+++ change.js
@@ -205,9 +205,9 @@
if (ball.y - ball.radius > GAME_HEIGHT) {
LK.effects.flashScreen(0xff0000, 800);
LK.clearInterval(speedupTimer);
// Show leaderboard after game over, passing the player's score
- LK.showLeaderBoard({
+ LK.showLeaderboard({
score: score,
onClose: function onClose() {
LK.showGameOver();
}
@@ -215,9 +215,9 @@
return;
}
};
// Show leaderboard before game starts
-LK.showLeaderBoard({
+LK.showLeaderboard({
onClose: function onClose() {
// Game will start after leaderboard is closed
}
});
\ No newline at end of file