User prompt
Fix Bug: 'SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 139
User prompt
Fix Bug: 'Uncaught ReferenceError: SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 139
User prompt
Fix Bug: 'Uncaught ReferenceError: SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 138
User prompt
Главное меню с переменным меню сделай
User prompt
Удалить главное меню
User prompt
Сделай главное меню с отделом продаж и с отдельными меню
User prompt
Сделай мишени двигаются
User prompt
Сделай так чтобы деньги отображала цифрами
User prompt
Нарисуй и добавь задний фон и деньги и нарисуй отображения денег на верху ещё снизу отображения очков
Initial prompt
Добавь ещё больше мишень
/****
* Classes
****/
var MoneyDisplay = Container.expand(function () {
var self = Container.call(this);
var moneyGraphics = self.attachAsset('money', {
anchorX: 0.5,
anchorY: 0.5
});
self.amount = 0;
self.updateDisplay = function () {
var moneyText = new Text2(self.amount.toString(), {
size: 150,
fill: "#ffffff"
});
self.addChild(moneyText);
moneyText.setText('Money: ' + self.amount);
};
});
var ScoreDisplay = Container.expand(function () {
var self = Container.call(this);
self.score = 0;
var scoreText = new Text2(self.score.toString(), {
size: 150,
fill: "#ffffff"
});
self.addChild(scoreText);
self.updateDisplay = function () {
scoreText.setText('Score: ' + self.score);
};
});
var Arrow = Container.expand(function () {
var self = Container.call(this);
var arrowGraphics = self.attachAsset('arrow', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.move = function () {
self.y -= self.speed;
};
self.isOffScreen = function () {
return self.y < -self.height;
};
});
var Bow = Container.expand(function () {
var self = Container.call(this);
var bowGraphics = self.attachAsset('bow', {
anchorX: 0.5,
anchorY: 0.5
});
self.shoot = function () {
var arrow = new Arrow();
arrow.x = self.x;
arrow.y = self.y;
game.addChild(arrow);
arrows.push(arrow);
};
});
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 4 - 2;
self.direction = Math.random() < 0.5 ? -1 : 1;
self.move = function () {
self.x += self.speed * self.direction;
if (self.x < 100 || self.x > 1948) {
self.direction *= -1;
}
};
self.hitTest = function (arrow) {
return self.intersects(arrow);
};
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
var menuBackground = self.attachAsset('background', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
self.visible = true;
var salesDepartmentButton = new Text2('Sales Department', {
size: 100,
fill: '#ffffff'
});
salesDepartmentButton.anchor.set(0.5, 0.5);
salesDepartmentButton.x = 2048 / 2;
salesDepartmentButton.y = 2732 / 4;
self.addChild(salesDepartmentButton);
var playButton = new Text2('Play Game', {
size: 100,
fill: '#ffffff'
});
playButton.anchor.set(0.5, 0.5);
playButton.x = 2048 / 2;
playButton.y = 2732 / 2;
self.addChild(playButton);
var settingsButton = new Text2('Settings', {
size: 100,
fill: '#ffffff'
});
settingsButton.anchor.set(0.5, 0.5);
settingsButton.x = 2048 / 2;
settingsButton.y = 2732 * 3 / 4;
self.addChild(settingsButton);
salesDepartmentButton.on('down', function () {
// Logic to show sales department
});
playButton.on('down', function () {
self.visible = false;
game.visible = true;
});
settingsButton.on('down', function () {
// Logic to show settings
});
});
var SalesMenu = Container.expand(function () {
var self = Container.call(this);
var menuBackground = self.attachAsset('background', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
self.visible = false;
var backButton = new Text2('Back', {
size: 100,
fill: '#ffffff'
});
backButton.anchor.set(0.5, 0.5);
backButton.x = 2048 / 2;
backButton.y = 2732 - 100;
self.addChild(backButton);
backButton.on('down', function () {
self.visible = false;
mainMenu.visible = true;
});
// Additional sales menu items would be added here
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000,
visible: false
});
/****
* Game Code
****/
var mainMenu = new MainMenu();
LK.gui.center.addChild(mainMenu);
var salesMenu = new SalesMenu();
LK.gui.center.addChild(salesMenu);
var background = game.addChild(LK.getAsset('background', {
x: 0,
y: 0
}));
var moneyDisplay = new MoneyDisplay();
LK.gui.top.addChild(moneyDisplay);
moneyDisplay.x = 2048 / 2;
moneyDisplay.y = 50;
var scoreDisplay = new ScoreDisplay();
LK.gui.bottom.addChild(scoreDisplay);
scoreDisplay.x = 2048 / 2;
scoreDisplay.y = 2732 - 50;
var arrows = [];
var targets = [];
var bow = new Bow();
bow.x = 2048 / 2;
bow.y = 2732 - 200;
game.addChild(bow);
// Create targets
function createTargets() {
for (var i = 0; i < 10; i++) {
var target = new Target();
target.x = 2048 / 11 * (i + 1);
target.y = 200;
game.addChild(target);
targets.push(target);
}
}
createTargets();
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
bow.x = pos.x;
bow.shoot();
});
LK.on('tick', function () {
for (var i = arrows.length - 1; i >= 0; i--) {
var arrow = arrows[i];
arrow.move();
if (arrow.isOffScreen()) {
arrow.destroy();
arrows.splice(i, 1);
} else {
for (var j = targets.length - 1; j >= 0; j--) {
var target = targets[j];
target.move();
if (target.hitTest(arrow)) {
arrow.destroy();
arrows.splice(i, 1);
target.destroy();
targets.splice(j, 1);
break;
}
}
}
}
if (targets.length === 0) {
createTargets();
}
}); ===================================================================
--- original.js
+++ change.js
@@ -74,19 +74,91 @@
self.hitTest = function (arrow) {
return self.intersects(arrow);
};
});
+var MainMenu = Container.expand(function () {
+ var self = Container.call(this);
+ var menuBackground = self.attachAsset('background', {
+ width: 2048,
+ height: 2732,
+ color: 0x000000,
+ shape: 'box'
+ });
+ self.visible = true;
+ var salesDepartmentButton = new Text2('Sales Department', {
+ size: 100,
+ fill: '#ffffff'
+ });
+ salesDepartmentButton.anchor.set(0.5, 0.5);
+ salesDepartmentButton.x = 2048 / 2;
+ salesDepartmentButton.y = 2732 / 4;
+ self.addChild(salesDepartmentButton);
+ var playButton = new Text2('Play Game', {
+ size: 100,
+ fill: '#ffffff'
+ });
+ playButton.anchor.set(0.5, 0.5);
+ playButton.x = 2048 / 2;
+ playButton.y = 2732 / 2;
+ self.addChild(playButton);
+ var settingsButton = new Text2('Settings', {
+ size: 100,
+ fill: '#ffffff'
+ });
+ settingsButton.anchor.set(0.5, 0.5);
+ settingsButton.x = 2048 / 2;
+ settingsButton.y = 2732 * 3 / 4;
+ self.addChild(settingsButton);
+ salesDepartmentButton.on('down', function () {
+ // Logic to show sales department
+ });
+ playButton.on('down', function () {
+ self.visible = false;
+ game.visible = true;
+ });
+ settingsButton.on('down', function () {
+ // Logic to show settings
+ });
+});
+var SalesMenu = Container.expand(function () {
+ var self = Container.call(this);
+ var menuBackground = self.attachAsset('background', {
+ width: 2048,
+ height: 2732,
+ color: 0x000000,
+ shape: 'box'
+ });
+ self.visible = false;
+ var backButton = new Text2('Back', {
+ size: 100,
+ fill: '#ffffff'
+ });
+ backButton.anchor.set(0.5, 0.5);
+ backButton.x = 2048 / 2;
+ backButton.y = 2732 - 100;
+ self.addChild(backButton);
+ backButton.on('down', function () {
+ self.visible = false;
+ mainMenu.visible = true;
+ });
+ // Additional sales menu items would be added here
+});
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x000000,
+ visible: false
});
/****
* Game Code
****/
+var mainMenu = new MainMenu();
+LK.gui.center.addChild(mainMenu);
+var salesMenu = new SalesMenu();
+LK.gui.center.addChild(salesMenu);
var background = game.addChild(LK.getAsset('background', {
x: 0,
y: 0
}));