User prompt
Fix Bug: 'SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 139
User prompt
Fix Bug: 'Uncaught ReferenceError: SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 139
User prompt
Fix Bug: 'Uncaught ReferenceError: SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 138
User prompt
Главное меню с переменным меню сделай
User prompt
Удалить главное меню
User prompt
Сделай главное меню с отделом продаж и с отдельными меню
User prompt
Сделай мишени двигаются
User prompt
Сделай так чтобы деньги отображала цифрами
User prompt
Нарисуй и добавь задний фон и деньги и нарисуй отображения денег на верху ещё снизу отображения очков
Initial prompt
Добавь ещё больше мишень
/**** * Classes ****/ var MoneyDisplay = Container.expand(function () { var self = Container.call(this); var moneyGraphics = self.attachAsset('money', { anchorX: 0.5, anchorY: 0.5 }); self.amount = 0; self.updateDisplay = function () { var moneyText = new Text2(self.amount.toString(), { size: 150, fill: "#ffffff" }); self.addChild(moneyText); moneyText.setText('Money: ' + self.amount); }; }); var ScoreDisplay = Container.expand(function () { var self = Container.call(this); self.score = 0; var scoreText = new Text2(self.score.toString(), { size: 150, fill: "#ffffff" }); self.addChild(scoreText); self.updateDisplay = function () { scoreText.setText('Score: ' + self.score); }; }); var Arrow = Container.expand(function () { var self = Container.call(this); var arrowGraphics = self.attachAsset('arrow', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.move = function () { self.y -= self.speed; }; self.isOffScreen = function () { return self.y < -self.height; }; }); var Bow = Container.expand(function () { var self = Container.call(this); var bowGraphics = self.attachAsset('bow', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var arrow = new Arrow(); arrow.x = self.x; arrow.y = self.y; game.addChild(arrow); arrows.push(arrow); }; }); var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 4 - 2; self.direction = Math.random() < 0.5 ? -1 : 1; self.move = function () { self.x += self.speed * self.direction; if (self.x < 100 || self.x > 1948) { self.direction *= -1; } }; self.hitTest = function (arrow) { return self.intersects(arrow); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { x: 0, y: 0 })); var moneyDisplay = new MoneyDisplay(); LK.gui.top.addChild(moneyDisplay); moneyDisplay.x = 2048 / 2; moneyDisplay.y = 50; var scoreDisplay = new ScoreDisplay(); LK.gui.bottom.addChild(scoreDisplay); scoreDisplay.x = 2048 / 2; scoreDisplay.y = 2732 - 50; var arrows = []; var targets = []; var bow = new Bow(); bow.x = 2048 / 2; bow.y = 2732 - 200; game.addChild(bow); // Create targets function createTargets() { for (var i = 0; i < 10; i++) { var target = new Target(); target.x = 2048 / 11 * (i + 1); target.y = 200; game.addChild(target); targets.push(target); } } createTargets(); game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); bow.x = pos.x; bow.shoot(); }); LK.on('tick', function () { for (var i = arrows.length - 1; i >= 0; i--) { var arrow = arrows[i]; arrow.move(); if (arrow.isOffScreen()) { arrow.destroy(); arrows.splice(i, 1); } else { for (var j = targets.length - 1; j >= 0; j--) { var target = targets[j]; target.move(); if (target.hitTest(arrow)) { arrow.destroy(); arrows.splice(i, 1); target.destroy(); targets.splice(j, 1); break; } } } } if (targets.length === 0) { createTargets(); } });
===================================================================
--- original.js
+++ change.js
@@ -62,8 +62,16 @@
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.speed = Math.random() * 4 - 2;
+ self.direction = Math.random() < 0.5 ? -1 : 1;
+ self.move = function () {
+ self.x += self.speed * self.direction;
+ if (self.x < 100 || self.x > 1948) {
+ self.direction *= -1;
+ }
+ };
self.hitTest = function (arrow) {
return self.intersects(arrow);
};
});
@@ -121,8 +129,9 @@
arrows.splice(i, 1);
} else {
for (var j = targets.length - 1; j >= 0; j--) {
var target = targets[j];
+ target.move();
if (target.hitTest(arrow)) {
arrow.destroy();
arrows.splice(i, 1);
target.destroy();