User prompt
Fix Bug: 'SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 139
User prompt
Fix Bug: 'Uncaught ReferenceError: SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 139
User prompt
Fix Bug: 'Uncaught ReferenceError: SalesMenu is not defined' in or related to this line: 'var salesMenu = new SalesMenu();' Line Number: 138
User prompt
Главное меню с переменным меню сделай
User prompt
Удалить главное меню
User prompt
Сделай главное меню с отделом продаж и с отдельными меню
User prompt
Сделай мишени двигаются
User prompt
Сделай так чтобы деньги отображала цифрами
User prompt
Нарисуй и добавь задний фон и деньги и нарисуй отображения денег на верху ещё снизу отображения очков
Initial prompt
Добавь ещё больше мишень
/****
* Classes
****/
var MoneyDisplay = Container.expand(function () {
var self = Container.call(this);
var moneyGraphics = self.attachAsset('money', {
anchorX: 0.5,
anchorY: 0.5
});
self.amount = 0;
self.updateDisplay = function () {
self.setText('Money: ' + self.amount);
};
});
var ScoreDisplay = Container.expand(function () {
var self = Container.call(this);
self.score = 0;
var scoreText = new Text2(self.score.toString(), {
size: 150,
fill: "#ffffff"
});
self.addChild(scoreText);
self.updateDisplay = function () {
scoreText.setText('Score: ' + self.score);
};
});
var Arrow = Container.expand(function () {
var self = Container.call(this);
var arrowGraphics = self.attachAsset('arrow', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.move = function () {
self.y -= self.speed;
};
self.isOffScreen = function () {
return self.y < -self.height;
};
});
var Bow = Container.expand(function () {
var self = Container.call(this);
var bowGraphics = self.attachAsset('bow', {
anchorX: 0.5,
anchorY: 0.5
});
self.shoot = function () {
var arrow = new Arrow();
arrow.x = self.x;
arrow.y = self.y;
game.addChild(arrow);
arrows.push(arrow);
};
});
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.hitTest = function (arrow) {
return self.intersects(arrow);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
x: 0,
y: 0
}));
var moneyDisplay = new MoneyDisplay();
LK.gui.top.addChild(moneyDisplay);
moneyDisplay.x = 2048 / 2;
moneyDisplay.y = 50;
var scoreDisplay = new ScoreDisplay();
LK.gui.bottom.addChild(scoreDisplay);
scoreDisplay.x = 2048 / 2;
scoreDisplay.y = 2732 - 50;
var arrows = [];
var targets = [];
var bow = new Bow();
bow.x = 2048 / 2;
bow.y = 2732 - 200;
game.addChild(bow);
// Create targets
function createTargets() {
for (var i = 0; i < 10; i++) {
var target = new Target();
target.x = 2048 / 11 * (i + 1);
target.y = 200;
game.addChild(target);
targets.push(target);
}
}
createTargets();
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
bow.x = pos.x;
bow.shoot();
});
LK.on('tick', function () {
for (var i = arrows.length - 1; i >= 0; i--) {
var arrow = arrows[i];
arrow.move();
if (arrow.isOffScreen()) {
arrow.destroy();
arrows.splice(i, 1);
} else {
for (var j = targets.length - 1; j >= 0; j--) {
var target = targets[j];
if (target.hitTest(arrow)) {
arrow.destroy();
arrows.splice(i, 1);
target.destroy();
targets.splice(j, 1);
break;
}
}
}
}
if (targets.length === 0) {
createTargets();
}
}); ===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,30 @@
/****
* Classes
****/
+var MoneyDisplay = Container.expand(function () {
+ var self = Container.call(this);
+ var moneyGraphics = self.attachAsset('money', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.amount = 0;
+ self.updateDisplay = function () {
+ self.setText('Money: ' + self.amount);
+ };
+});
+var ScoreDisplay = Container.expand(function () {
+ var self = Container.call(this);
+ self.score = 0;
+ var scoreText = new Text2(self.score.toString(), {
+ size: 150,
+ fill: "#ffffff"
+ });
+ self.addChild(scoreText);
+ self.updateDisplay = function () {
+ scoreText.setText('Score: ' + self.score);
+ };
+});
var Arrow = Container.expand(function () {
var self = Container.call(this);
var arrowGraphics = self.attachAsset('arrow', {
anchorX: 0.5,
@@ -49,8 +72,20 @@
/****
* Game Code
****/
+var background = game.addChild(LK.getAsset('background', {
+ x: 0,
+ y: 0
+}));
+var moneyDisplay = new MoneyDisplay();
+LK.gui.top.addChild(moneyDisplay);
+moneyDisplay.x = 2048 / 2;
+moneyDisplay.y = 50;
+var scoreDisplay = new ScoreDisplay();
+LK.gui.bottom.addChild(scoreDisplay);
+scoreDisplay.x = 2048 / 2;
+scoreDisplay.y = 2732 - 50;
var arrows = [];
var targets = [];
var bow = new Bow();
bow.x = 2048 / 2;