User prompt
Make Wide egg use "wideegg" Asset
User prompt
Remove Money Overlapping when Using code "RESET"
User prompt
Add "WIDE" code back But make it Award Wideegg Or wide Egg
User prompt
Remove Square egg
User prompt
Change code "SQUARE" to Code "WIDE" which Awards wideegg or Wide egg
User prompt
Add in a Code called "SQUARE" that Gives you The Square egg
User prompt
Make it so Using Code "RESET" Restarts EVERYTHING including Money, It simply restarts EVERYTHING in game ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it So Typing "RESET" in the codes Restarts your game from The start, Including codes
User prompt
Please fix the bug: 'self.switchTab is not a function' in or related to this line: 'self.switchTab("regular");' Line Number: 582
User prompt
Please fix the bug: 'self.switchTab is not a function' in or related to this line: 'self.switchTab("regular");' Line Number: 582
User prompt
Fix Compilation error[L582]: self.switchTab is not a function By adding The self.switchTab function and Creating it
User prompt
Please fix the bug: "Compilation error[L582]: self.switchTab is not a function"
User prompt
Please fix the bug: 'self.switchTab is not a function' in or related to this line: 'self.switchTab("regular");' Line Number: 582
User prompt
Please fix the bug: 'self.switchTab is not a function' in or related to this line: 'self.switchTab("regular");' Line Number: 582
User prompt
Add a Seperate Tab In the Skins Section For code Eggs to avoid clutter
User prompt
Fix Compilation error[L96]: Cannot read properties of undefined (reading 'attachAsset')
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var inputBg = codeContainer.attachAsset('codeInputBg', {' Line Number: 96
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var inputBg = codeContainer.attachAsset('codeInputBg', {' Line Number: 96
User prompt
Add a Separate Tab For Code eggs And Add a Button that Resets all Your progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add a Code called "PIXEL" which Unlocks PIXEL EGG
User prompt
Try again
User prompt
Add code "CODE1[NOTFOUND]" which rewards The Special ERROR egg skin
User prompt
i think you replaced the P and T with "Clear" And "Delete" Since i see It nowhere, revamp the Pre-made Keyboard and Put clear and Delete buttons at the bottom
User prompt
Try again
User prompt
Add More Skins, Add Codes and Make it So Typing code "code1[notfound]" Gives you a Special Egg Skin: ERROR egg ↪💡 Consider importing and using the following plugins: @upit/storage.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { eggPoints: 0, coins: 0, currentSkin: "basic", autoClickerLevel: 0, unlockedSkins: {}, enteredCodes: {} }); /**** * Classes ****/ var CodeInputPanel = Container.expand(function () { var self = Container.call(this); // Create background var background = self.attachAsset('shopPanelBg', { anchorX: 0.5, anchorY: 0.5 }); // Create title var title = self.addChild(new Text2("Enter Code", { size: 60, fill: 0x000000 })); title.anchor.set(0.5, 0); title.y = -320; // Create input background var inputBg = self.attachAsset('codeInputBg', { anchorX: 0.5, anchorY: 0.5, y: -100 }); // Create input text display var inputText = self.addChild(new Text2("", { size: 40, fill: 0x000000 })); inputText.anchor.set(0.5, 0.5); inputText.y = -100; // Create submit button var submitButton = self.attachAsset('convertButton', { anchorX: 0.5, anchorY: 0.5, y: 50 }); var submitText = self.addChild(new Text2("Submit", { size: 40, fill: 0xFFFFFF })); submitText.anchor.set(0.5, 0.5); submitText.y = 50; // Create result text var resultText = self.addChild(new Text2("", { size: 30, fill: 0x000000 })); resultText.anchor.set(0.5, 0.5); resultText.y = 150; // Create close button var closeButton = self.attachAsset('closeButton', { anchorX: 0.5, anchorY: 0.5, x: 300, y: -320 }); // Input handling self.currentInput = ""; // Virtual keyboard buttons var keyboard = self.addChild(new Container()); keyboard.y = 220; // Custom key arrangement with all letters and numbers var keys = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "[", "]", "<", ">"]; var keySize = 60; var keysPerRow = 10; for (var i = 0; i < keys.length; i++) { var keyX = (i % keysPerRow - keysPerRow / 2 + 0.5) * (keySize + 5); var keyY = Math.floor(i / keysPerRow) * (keySize + 10); var keyBg = keyboard.attachAsset('shopItemBg', { anchorX: 0.5, anchorY: 0.5, x: keyX, y: keyY, width: keySize, height: keySize }); var keyText = keyboard.addChild(new Text2(keys[i], { size: 30, fill: 0x000000 })); keyText.anchor.set(0.5, 0.5); keyText.x = keyX; keyText.y = keyY; // Make key interactive keyBg.interactive = true; keyBg.keyValue = keys[i]; keyBg.down = function () { if (self.currentInput.length < 15) { self.currentInput += this.keyValue; inputText.setText(self.currentInput); LK.getSound('click').play(); } }; } // Control buttons at the bottom var controlY = Math.ceil(keys.length / keysPerRow) * (keySize + 10) + 30; // Clear button var clearBg = keyboard.attachAsset('shopItemBg', { anchorX: 0.5, anchorY: 0.5, x: -140, y: controlY, width: 120, height: 60 }); var clearText = keyboard.addChild(new Text2("Clear", { size: 30, fill: 0x000000 })); clearText.anchor.set(0.5, 0.5); clearText.x = -140; clearText.y = controlY; clearBg.interactive = true; clearBg.down = function () { self.currentInput = ""; inputText.setText(""); LK.getSound('click').play(); }; // Backspace button var backspaceBg = keyboard.attachAsset('shopItemBg', { anchorX: 0.5, anchorY: 0.5, x: 140, y: controlY, width: 120, height: 60 }); var backspaceText = keyboard.addChild(new Text2("Delete", { size: 30, fill: 0x000000 })); backspaceText.anchor.set(0.5, 0.5); backspaceText.x = 140; backspaceText.y = controlY; backspaceBg.interactive = true; backspaceBg.down = function () { if (self.currentInput.length > 0) { self.currentInput = self.currentInput.slice(0, -1); inputText.setText(self.currentInput); LK.getSound('click').play(); } }; // Submit button handler submitButton.interactive = true; submitButton.down = function () { LK.getSound('click').play(); self.checkCode(self.currentInput); }; // Close button handler closeButton.interactive = true; closeButton.down = function () { self.visible = false; LK.getSound('click').play(); }; // Code checking self.checkCode = function (code) { // Check if code has already been used if (storage.enteredCodes[code]) { resultText.setText("Code already used!"); LK.getSound('error').play(); return; } // Check valid codes if (code === "RESET") { // Reset the game completely resultText.setText("Resetting game..."); LK.getSound('purchase').play(); // Reset storage completely to defaults for (var key in storage) { if (storage.hasOwnProperty(key) && key !== "enteredCodes") { delete storage[key]; } } // Set initial values storage.eggPoints = 0; storage.coins = 0; storage.currentSkin = "basic"; storage.autoClickerLevel = 0; storage.unlockedSkins = { "basic": true }; storage.enteredCodes = {}; // Recreate game elements LK.setTimeout(function () { // Destroy existing elements if (egg) egg.destroy(); if (skinsPanel) skinsPanel.destroy(); if (autoClickerPanel) autoClickerPanel.destroy(); if (codeInputPanel) { codeInputPanel.visible = false; } // Re-initialize the game initGame(); }, 500); } else if (code === "CODE1[NOTFOUND]" || code === "code1[notfound]") { // Special ERROR egg skin unlockSpecialSkin("error"); resultText.setText("ERROR egg unlocked!"); storage.enteredCodes[code] = true; LK.getSound('purchase').play(); } else if (code === "DIAMOND123") { unlockSpecialSkin("diamond"); resultText.setText("Diamond egg unlocked!"); storage.enteredCodes[code] = true; LK.getSound('purchase').play(); } else if (code === "PIXEL8BIT" || code === "PIXEL") { unlockSpecialSkin("pixel"); resultText.setText("Pixel egg unlocked!"); storage.enteredCodes[code] = true; LK.getSound('purchase').play(); } else if (code === "OBSIDIAN") { unlockSpecialSkin("obsidian"); resultText.setText("Obsidian egg unlocked!"); storage.enteredCodes[code] = true; LK.getSound('purchase').play(); } else if (code === "WIDE") { // Wide egg replaces Square egg unlockSpecialSkin("wide"); resultText.setText("Wide egg unlocked!"); storage.enteredCodes[code] = true; LK.getSound('purchase').play(); } else if (code === "FREECOINS") { storage.coins += 100; resultText.setText("100 coins added!"); storage.enteredCodes[code] = true; LK.getSound('purchase').play(); updateUI(); } else if (code === "BOOST") { storage.eggPoints += 10000; resultText.setText("10,000 egg points added!"); storage.enteredCodes[code] = true; LK.getSound('purchase').play(); updateUI(); } else { resultText.setText("Invalid code"); LK.getSound('error').play(); } }; return self; }); var Egg = Container.expand(function () { var self = Container.call(this); // Properties self.skin = storage.currentSkin || 'basic'; self.pointsPerClick = getPointsPerClick(self.skin); // Create egg graphic based on current skin var eggGraphic = self.attachAsset(self.skin + 'Egg', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); // Animation state self.isAnimating = false; // Click handler self.down = function (x, y, obj) { if (!self.isAnimating) { self.isAnimating = true; // Play tap sound LK.getSound('eggTap').play(); // Animate egg on tap tween(eggGraphic, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(eggGraphic, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { self.isAnimating = false; } }); } }); // Add points addEggPoints(self.pointsPerClick); // Create floating number effect createFloatingPoints(self.pointsPerClick, x, y); } }; // Change skin method self.changeSkin = function (newSkin) { // Remove old graphic eggGraphic.destroy(); // Update skin and points self.skin = newSkin; self.pointsPerClick = getPointsPerClick(newSkin); // Create new graphic with updated skin eggGraphic = self.attachAsset(newSkin + 'Egg', { anchorX: 0.5, anchorY: 0.5 }); // Save current skin to storage storage.currentSkin = newSkin; // Flash to indicate upgrade LK.effects.flashObject(eggGraphic, 0xFFFFFF, 500); }; return self; }); var FloatingPoints = Container.expand(function (value, startX, startY) { var self = Container.call(this); // Position the container self.x = startX; self.y = startY; // Create text var text = self.addChild(new Text2("+" + value, { size: 40, fill: 0xFFCC00 })); text.anchor.set(0.5, 0.5); // Animate the floating points tween(self, { y: self.y - 100, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { self.destroy(); } }); return self; }); var ShopItem = Container.expand(function (itemType, itemName, cost, description) { var self = Container.call(this); // Properties self.itemType = itemType; // "skin" or "autoClicker" self.itemName = itemName; self.cost = cost; self.description = description; self.purchased = false; // Create background var background = self.attachAsset('shopItemBg', { anchorX: 0.5, anchorY: 0.5 }); // Create icon var icon; if (itemType === "skin") { icon = self.attachAsset(itemName + 'Egg', { anchorX: 0.5, anchorY: 0.5, x: -150, scaleX: 0.6, scaleY: 0.6 }); } else { icon = self.attachAsset('autoClicker', { anchorX: 0.5, anchorY: 0.5, x: -150, scaleX: 0.6, scaleY: 0.6 }); } // Create item name text var nameText = self.addChild(new Text2(itemName, { size: 40, fill: 0x000000 })); nameText.anchor.set(0, 0.5); nameText.x = -70; nameText.y = -30; // Create description text var descText = self.addChild(new Text2(description, { size: 30, fill: 0x444444 })); descText.anchor.set(0, 0.5); descText.x = -70; descText.y = 10; // Create cost text var costText = self.addChild(new Text2((itemType === "skin" ? "🥚 " : "💰 ") + cost, { size: 35, fill: 0x000000 })); costText.anchor.set(1, 0.5); costText.x = 170; costText.y = 0; // Click handler self.down = function () { if (self.itemType === "skin") { if (storage.eggPoints >= self.cost && storage.currentSkin !== self.itemName) { // Purchase skin storage.eggPoints -= self.cost; egg.changeSkin(self.itemName); LK.getSound('purchase').play(); updateUI(); } else if (storage.currentSkin === self.itemName) { // Already equipped LK.getSound('error').play(); } else { // Not enough points LK.getSound('error').play(); LK.effects.flashObject(costText, 0xFF0000, 300); } } else if (self.itemType === "autoClicker") { if (storage.coins >= self.cost && storage.autoClickerLevel < 20) { // Purchase auto-clicker upgrade storage.coins -= self.cost; storage.autoClickerLevel++; LK.getSound('purchase').play(); updateAutoClickerInfo(); updateUI(); } else if (storage.autoClickerLevel >= 20) { // Max level reached LK.getSound('error').play(); } else { // Not enough coins LK.getSound('error').play(); LK.effects.flashObject(costText, 0xFF0000, 300); } } }; return self; }); var ShopPanel = Container.expand(function (panelType) { var self = Container.call(this); // Properties self.panelType = panelType; // "skins" or "autoClicker" // Create background var background = self.attachAsset('shopPanelBg', { anchorX: 0.5, anchorY: 0.5 }); // Create title var title = self.addChild(new Text2(panelType === "skins" ? "Egg Skins" : "Auto-Clicker", { size: 60, fill: 0x000000 })); title.anchor.set(0.5, 0); title.y = -320; // Create items container var itemsContainer = self.addChild(new Container()); itemsContainer.y = -220; // Add shop items based on panel type if (panelType === "skins") { // Add skin items var skins = [{ name: "basic", cost: 0, desc: "Standard egg (1 pt/click)" }, { name: "golden", cost: 100, desc: "Fancy gold egg (5 pts/click)" }, { name: "spotted", cost: 500, desc: "Spotted egg (25 pts/click)" }, { name: "striped", cost: 2500, desc: "Striped egg (100 pts/click)" }, { name: "crystal", cost: 10000, desc: "Crystal egg (500 pts/click)" }, { name: "galaxy", cost: 50000, desc: "Cosmic egg (2,500 pts/click)" }, { name: "rainbow", cost: 1000000, desc: "Ultimate egg (100,000 pts/click)" }]; // Add special skins that can be unlocked through codes if (storage.unlockedSkins && storage.unlockedSkins.error) { skins.push({ name: "error", cost: 0, desc: "ERROR egg (50,000 pts/click)" }); } if (storage.unlockedSkins && storage.unlockedSkins.diamond) { skins.push({ name: "diamond", cost: 0, desc: "Diamond egg (10,000 pts/click)" }); } if (storage.unlockedSkins && storage.unlockedSkins.pixel) { skins.push({ name: "pixel", cost: 0, desc: "Pixel egg (15,000 pts/click)" }); } if (storage.unlockedSkins && storage.unlockedSkins.obsidian) { skins.push({ name: "obsidian", cost: 0, desc: "Obsidian egg (20,000 pts/click)" }); } // Square egg removed for (var i = 0; i < skins.length; i++) { var skin = skins[i]; var item = itemsContainer.addChild(new ShopItem("skin", skin.name, skin.cost, skin.desc)); item.y = i * 100; } } else { // Add auto-clicker info var infoBox = itemsContainer.attachAsset('infoBg', { anchorX: 0.5, anchorY: 0.5, y: -50 }); autoClickerInfoText = itemsContainer.addChild(new Text2("", { size: 35, fill: 0x000000 })); autoClickerInfoText.anchor.set(0.5, 0.5); autoClickerInfoText.y = -50; // Create upgrade button var upgradeItem = itemsContainer.addChild(new ShopItem("autoClicker", "Upgrade Auto-Clicker", getAutoClickerUpgradeCost(), "Level up your automatic egg tapper")); upgradeItem.y = 70; // Create convert button var convertButton = itemsContainer.attachAsset('convertButton', { anchorX: 0.5, anchorY: 0.5, y: 170 }); var convertText = itemsContainer.addChild(new Text2("Convert 1000 Points to 1 Coin", { size: 35, fill: 0xFFFFFF })); convertText.anchor.set(0.5, 0.5); convertText.y = 170; // Add convert button functionality convertButton.interactive = true; convertButton.down = function () { if (storage.eggPoints >= 1000) { storage.eggPoints -= 1000; storage.coins++; LK.getSound('convert').play(); updateUI(); } else { LK.getSound('error').play(); LK.effects.flashObject(convertText, 0xFF0000, 300); } }; } // Create close button var closeButton = self.attachAsset('closeButton', { anchorX: 0.5, anchorY: 0.5, x: 300, y: -320 }); closeButton.down = function () { self.visible = false; LK.getSound('click').play(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF5F5F5 }); /**** * Game Code ****/ // Play background music // Assets will be initialized automatically based on usage // Initialize assets required for the game // Initialize sounds // Initialize music LK.playMusic('bgMusic'); // Game variables var lastAutoClickTime = Date.now(); var lastCoinGenerationTime = Date.now(); var egg; var eggPointsText; var coinsText; var skinsPanel; var autoClickerPanel; var autoClickerInfoText; var codeInputPanel; // Function to unlock special skins function unlockSpecialSkin(skinName) { if (!storage.unlockedSkins) { storage.unlockedSkins = { "basic": true }; } storage.unlockedSkins[skinName] = true; // Refresh shop panel to show new skin skinsPanel.destroy(); skinsPanel = game.addChild(new ShopPanel("skins")); skinsPanel.x = 2048 / 2; skinsPanel.y = 2732 / 2; skinsPanel.visible = false; } // Initialize game elements initGame(); function initGame() { // Create egg egg = game.addChild(new Egg()); egg.x = 2048 / 2; egg.y = 2732 / 2; // Create UI elements createUI(); // Create shop panels createShopPanels(); // Update UI with initial values updateUI(); // Initialize auto-clicker info updateAutoClickerInfo(); } function createUI() { // Create egg points counter eggPointsText = new Text2("🥚 0", { size: 60, fill: 0x333333 }); eggPointsText.anchor.set(0, 0); eggPointsText.x = 30; eggPointsText.y = 30; LK.gui.addChild(eggPointsText); // Create coins counter coinsText = new Text2("💰 0", { size: 60, fill: 0x333333 }); coinsText.anchor.set(1, 0); coinsText.x = 2048 - 30; coinsText.y = 30; LK.gui.addChild(coinsText); // Create skins shop button var skinsButton = LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 0.5 }); skinsButton.x = 120; skinsButton.y = 2732 - 120; game.addChild(skinsButton); var skinsButtonText = new Text2("Skins", { size: 40, fill: 0xFFFFFF }); skinsButtonText.anchor.set(0.5, 0.5); skinsButtonText.x = 120; skinsButtonText.y = 2732 - 120; game.addChild(skinsButtonText); // Create auto-clicker button var autoClickerButton = LK.getAsset('autoClickerButton', { anchorX: 0.5, anchorY: 0.5 }); autoClickerButton.x = 2048 - 120; autoClickerButton.y = 2732 - 120; game.addChild(autoClickerButton); var autoClickerButtonText = new Text2("Auto", { size: 40, fill: 0xFFFFFF }); autoClickerButtonText.anchor.set(0.5, 0.5); autoClickerButtonText.x = 2048 - 120; autoClickerButtonText.y = 2732 - 120; game.addChild(autoClickerButtonText); // Create code button var codeButton = LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 0.5 }); codeButton.x = 2048 / 2; codeButton.y = 2732 - 120; game.addChild(codeButton); var codeButtonText = new Text2("Codes", { size: 40, fill: 0xFFFFFF }); codeButtonText.anchor.set(0.5, 0.5); codeButtonText.x = 2048 / 2; codeButtonText.y = 2732 - 120; game.addChild(codeButtonText); // Add click handlers to buttons skinsButton.interactive = true; skinsButton.down = function () { skinsPanel.visible = true; autoClickerPanel.visible = false; codeInputPanel.visible = false; LK.getSound('click').play(); }; autoClickerButton.interactive = true; autoClickerButton.down = function () { autoClickerPanel.visible = true; skinsPanel.visible = false; codeInputPanel.visible = false; LK.getSound('click').play(); }; codeButton.interactive = true; codeButton.down = function () { codeInputPanel.visible = true; skinsPanel.visible = false; autoClickerPanel.visible = false; LK.getSound('click').play(); }; } function createShopPanels() { // Create skins panel skinsPanel = game.addChild(new ShopPanel("skins")); skinsPanel.x = 2048 / 2; skinsPanel.y = 2732 / 2; skinsPanel.visible = false; // Create auto-clicker panel autoClickerPanel = game.addChild(new ShopPanel("autoClicker")); autoClickerPanel.x = 2048 / 2; autoClickerPanel.y = 2732 / 2; autoClickerPanel.visible = false; // Create code input panel codeInputPanel = game.addChild(new CodeInputPanel()); codeInputPanel.x = 2048 / 2; codeInputPanel.y = 2732 / 2; codeInputPanel.visible = false; } function updateUI() { // Update egg points counter eggPointsText.setText("🥚 " + formatNumber(storage.eggPoints)); // Update coins counter coinsText.setText("💰 " + formatNumber(storage.coins)); } function updateAutoClickerInfo() { if (!autoClickerInfoText) return; var level = storage.autoClickerLevel; var pointsRate = getAutoClickerPointsRate(); var coinsRate = getAutoClickerCoinsRate(); var infoString = "Level " + level + "/20\n"; infoString += "+" + formatNumber(pointsRate) + " pts/sec"; if (level >= 10) { infoString += " | +" + formatNumber(coinsRate) + " coins/sec"; } autoClickerInfoText.setText(infoString); } function addEggPoints(amount) { storage.eggPoints += amount; updateUI(); } function createFloatingPoints(value, x, y) { var floatingPoints = game.addChild(new FloatingPoints(value, x, y)); } function getPointsPerClick(skin) { switch (skin) { case "basic": return 1; case "golden": return 5; case "spotted": return 25; case "striped": return 100; case "crystal": return 500; case "galaxy": return 2500; case "rainbow": return 100000; case "error": return 50000; case "diamond": return 10000; case "pixel": return 15000; case "obsidian": return 20000; // Square egg removed default: return 1; } } function getAutoClickerPointsRate() { var level = storage.autoClickerLevel; if (level === 0) return 0; return (0.05 * Math.pow(1.2, level - 1)).toFixed(2); } function getAutoClickerCoinsRate() { var level = storage.autoClickerLevel; if (level < 10) return 0; return (0.005 * Math.pow(1.2, level - 10)).toFixed(3); } function getAutoClickerUpgradeCost() { var level = storage.autoClickerLevel; return Math.floor(5 * Math.pow(2, level)); } function formatNumber(num) { if (num >= 1000000) { return (num / 1000000).toFixed(1) + "M"; } else if (num >= 1000) { return (num / 1000).toFixed(1) + "K"; } return Math.floor(num); } // Game update loop game.update = function () { var currentTime = Date.now(); // Handle auto-clicker if (storage.autoClickerLevel > 0) { // Calculate points to add based on time passed var pointsRate = getAutoClickerPointsRate(); var timeSinceLastAutoClick = (currentTime - lastAutoClickTime) / 1000; // in seconds var pointsToAdd = pointsRate * timeSinceLastAutoClick; if (pointsToAdd >= 0.1) { // Only update if at least 0.1 points to add storage.eggPoints += pointsToAdd; lastAutoClickTime = currentTime; updateUI(); } // Handle coin generation (level 10+) if (storage.autoClickerLevel >= 10) { var coinsRate = getAutoClickerCoinsRate(); var timeSinceLastCoinGeneration = (currentTime - lastCoinGenerationTime) / 1000; // in seconds var coinsToAdd = coinsRate * timeSinceLastCoinGeneration; if (coinsToAdd >= 0.01) { // Only update if at least 0.01 coins to add storage.coins += coinsToAdd; lastCoinGenerationTime = currentTime; updateUI(); } } } };
===================================================================
--- original.js
+++ change.js
@@ -226,8 +226,9 @@
resultText.setText("Obsidian egg unlocked!");
storage.enteredCodes[code] = true;
LK.getSound('purchase').play();
} else if (code === "WIDE") {
+ // Wide egg replaces Square egg
unlockSpecialSkin("wide");
resultText.setText("Wide egg unlocked!");
storage.enteredCodes[code] = true;
LK.getSound('purchase').play();
@@ -508,15 +509,9 @@
cost: 0,
desc: "Obsidian egg (20,000 pts/click)"
});
}
- if (storage.unlockedSkins && storage.unlockedSkins.square) {
- skins.push({
- name: "square",
- cost: 0,
- desc: "Square egg (25,000 pts/click)"
- });
- }
+ // Square egg removed
for (var i = 0; i < skins.length; i++) {
var skin = skins[i];
var item = itemsContainer.addChild(new ShopItem("skin", skin.name, skin.cost, skin.desc));
item.y = i * 100;
@@ -789,10 +784,9 @@
case "pixel":
return 15000;
case "obsidian":
return 20000;
- case "square":
- return 25000;
+ // Square egg removed
default:
return 1;
}
}
A Pixelated Egg. In-Game asset. 2d. High contrast. No shadows
A Diamond egg. In-Game asset. 2d. High contrast. No shadows
A Rainbow egg. In-Game asset. 2d. High contrast. No shadows
A regular Egg. In-Game asset. 2d. High contrast. No shadows
A Crystal-like egg. In-Game asset. 2d. High contrast. No shadows
A yellow egg With Blue dots. In-Game asset. 2d. High contrast. No shadows
A Galactic Egg. In-Game asset. 2d. High contrast. No shadows
A Golden egg. In-Game asset. 2d. High contrast. No shadows
A Cyan egg with Blue Stripes. In-Game asset. 2d. High contrast. No shadows
A Obsidian egg. In-Game asset. 2d. High contrast. No shadows
A glitched, Error egg. In-Game asset. 2d. High contrast. No shadows