User prompt
Make it so In Hardcore the Ball the player Controls Stays the same as In regular mode and Every Bump, The Circle you need to keep The ball In Teleports Somewhere Random
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Make Hardcore Mode Have the "Ball going away from Circle" Be faster and Make it So The Circle During Hardcore Mode Is The One That teleports and Not the ball, And make Hardcore say "Good luck."
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Make it So every Time The Mode changes, The Music Changes And The Previous One Stops
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Make it so once Hardcore Mode is Activated, Music "hardcorebg" Starts playing, When Turned off, The regular Music Goes back on
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Make it so When Hardcore Mode is Activated you Can Click The Button Again to return to Regular Circle Crisis and When you Activate Hardcore mode An Evil Laughter Plays
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'instructionText.style.fill = "#FFFFFF";' Line Number: 429
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'instructionText.style.fill = "#FFFFFF";' Line Number: 421
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Add a Button That Makes the Game Harder called "HARDCORE MODE" That once Clicked, Restarts The project But Makes it harder, Every bump Will Teleport The Circle Randomly in Hardcore Mode
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Make it so The Ball The Player Controls Slowly Goes Away from the Circle on the Middle And Make Bumps Bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add an Insane beat in the background
Code edit (1 edits merged)
Please save this source code
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Circle Crisis
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A game Where You Can Drag a Circle and Every 5 to 11 seconds, It gets Bumped away from a Circle which is in the Center, Keep the Circle inside The Circle for 2 minutes to win, If The circle stays out for 7 seconds its game over, with an intense beat Playing in the background and text saying "KEEP THE CIRCLE IN THE MIDDLE"
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});