User prompt
Ahora que todas las celulas tengan un nombre ramdom
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Pero que el primero tenga un nombre ramdom
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Muestra los puntos del #1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var top5Scores = storage.get('top5Scores');' Line Number: 248
User prompt
Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('top5Scores', function (val) {' Line Number: 249
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var top5Scores = storage.get('top5Scores') || [];' Line Number: 248
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Muestra la puntuacion del top 5
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Pero algunos lo bregen matar no todos
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Que los bots bregen matar a el jugador
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La puntuacion se infinita
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Que las celulas sean mas rapidas las unicas lentas sean las de mas de 1000
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Que haiga mucho alimento solo cerca del jugador
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Que haigan un poco más de alimento
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Que el alimento no cuente como eart
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Error
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Que la comida haga crecer más
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Optimisa
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Que la camara tenga zoom
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Que haiga mucha comida
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Que haiga comida en el mapa mucha
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Que la comida no cuente como earte
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que entre mas pequeño mas rapido se muevan las celulas
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Controles tipo sliter io
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Crea controles deslizante tipo sliter io
User prompt
Crea controles para el jugador como en sliter io
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var AICell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); // self.size is set on spawnAICell for variety self.speed = 2 + Math.random(); self.targetX = Math.random() * 8192; self.targetY = Math.random() * 8192; self.alive = true; self.lastX = self.x; self.lastY = self.y; self.update = function () { if (!self.alive) { return; } // Move towards target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else { // Pick new random target self.targetX = Math.random() * 14000; self.targetY = Math.random() * 14000; } // Keep within bounds if (self.x < self.size / 2) { self.x = self.size / 2; } if (self.x > 14000 - self.size / 2) { self.x = 14000 - self.size / 2; } if (self.y < self.size / 2) { self.y = self.size / 2; } if (self.y > 14000 - self.size / 2) { self.y = 14000 - self.size / 2; } self.lastX = self.x; self.lastY = self.y; }; self.grow = function (amount) { var oldSize = self.size; self.size += amount; var scale = self.size / 50; tween(cellGraphics, { scaleX: scale, scaleY: scale }, { duration: 200, easing: tween.easeOut }); self.speed = Math.max(0.8, 2.5 - (self.size - 50) / 60); }; return self; }); var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); self.size = 20; self.consumed = false; return self; }); var PlayerCell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.size = 50; self.speed = 3; self.targetX = self.x; self.targetY = self.y; self.grow = function (amount) { var oldSize = self.size; self.size += amount; // Update visual scale var scale = self.size / 50; tween(cellGraphics, { scaleX: scale, scaleY: scale }, { duration: 200, easing: tween.easeOut }); // Reduce speed as size increases self.speed = Math.max(1, 3 - (self.size - 50) / 50); LK.getSound('grow').play(); LK.setScore(Math.floor(self.size)); }; self.update = function () { // Joystick controls: move in direction of joystickDirX/joystickDirY if (typeof joystickDirX !== "undefined" && (joystickDirX !== 0 || joystickDirY !== 0)) { // Normalize direction var mag = Math.sqrt(joystickDirX * joystickDirX + joystickDirY * joystickDirY); if (mag > 0.1) { var moveSpeed = self.speed; self.x += joystickDirX / mag * moveSpeed; self.y += joystickDirY / mag * moveSpeed; // Set targetX/Y for camera to follow self.targetX = self.x; self.targetY = self.y; } } else if (typeof dragging !== "undefined" && dragging && lastTouchX !== null && lastTouchY !== null) { // Fallback: io-style drag controls (if joystick not used) self.targetX += (lastTouchX - self.targetX) * 0.15; self.targetY += (lastTouchY - self.targetY) * 0.15; var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } // Keep within bounds if (self.x < self.size / 2) { self.x = self.size / 2; } if (self.x > 14000 - self.size / 2) { self.x = 14000 - self.size / 2; } if (self.y < self.size / 2) { self.y = self.size / 2; } if (self.y > 14000 - self.size / 2) { self.y = 14000 - self.size / 2; } }; return self; }); var Predator = Container.expand(function () { var self = Container.call(this); var predatorGraphics = self.attachAsset('predator', { anchorX: 0.5, anchorY: 0.5 }); self.size = 80; self.speed = 1; self.targetX = Math.random() * 8192; self.targetY = Math.random() * 8192; self.update = function () { // Move towards target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else { // Pick new random target self.targetX = Math.random() * 14000; self.targetY = Math.random() * 14000; } // Chase player if close enough if (playerCell) { var playerDx = playerCell.x - self.x; var playerDy = playerCell.y - self.y; var playerDistance = Math.sqrt(playerDx * playerDx + playerDy * playerDy); if (playerDistance < 300 && playerCell.size < self.size) { self.x += playerDx / playerDistance * self.speed * 1.5; self.y += playerDy / playerDistance * self.speed * 1.5; } } // Keep within bounds if (self.x < 0) { self.x = 0; } if (self.x > 14000) { self.x = 14000; } if (self.y < 0) { self.y = 0; } if (self.y > 14000) { self.y = 14000; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ var playerCell = null; var foods = []; var predators = []; var aiCells = []; var cellsEaten = 0; // Score display var scoreTxt = new Text2('Size: 50', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create a world container for all game objects (slither.io style) var world = new Container(); game.addChild(world); // Initialize player cell playerCell = new PlayerCell(); playerCell.x = 14000 / 2; playerCell.y = 14000 / 2; world.addChild(playerCell); // Generate initial food function spawnFood() { var food = new Food(); food.x = Math.random() * 14000; food.y = Math.random() * 14000; foods.push(food); world.addChild(food); } ; // Generate initial predators function spawnPredator() { var predator = new Predator(); predator.x = Math.random() * 14000; predator.y = Math.random() * 14000; predators.push(predator); world.addChild(predator); } // Generate AI cells function spawnAICell() { var ai = new AICell(); ai.x = Math.random() * 14000; ai.y = Math.random() * 14000; // Assign random size: 50, 70, 90, 150, 300, or 1000 var possibleSizes = [50, 70, 90, 150, 300, 1000]; var sizeIdx = Math.floor(Math.random() * possibleSizes.length); ai.size = possibleSizes[sizeIdx]; // Update scale to match new size var scale = ai.size / 50; if (ai.children && ai.children.length > 0) { var cellGraphics = ai.children[0]; cellGraphics.scaleX = scale; cellGraphics.scaleY = scale; } aiCells.push(ai); world.addChild(ai); } // Spawn initial food for (var i = 0; i < 50; i++) { spawnFood(); } // Spawn initial predators for (var i = 0; i < 5; i++) { spawnPredator(); } // Spawn initial AI cells for (var i = 0; i < 60; i++) { spawnAICell(); } // Slither.io style swipe/touch controls for player movement var dragging = false; var lastTouchX = null; var lastTouchY = null; game.down = function (x, y, obj) { // Start dragging and set target dragging = true; lastTouchX = x; lastTouchY = y; }; game.move = function (x, y, obj) { if (dragging) { lastTouchX = x; lastTouchY = y; } }; game.up = function (x, y, obj) { dragging = false; lastTouchX = null; lastTouchY = null; }; // Remove joystickDirX/joystickDirY if present var joystickDirX = 0; var joystickDirY = 0; game.update = function () { if (!playerCell) { return; } // Camera logic: center world on playerCell, clamp to map bounds (slither.io style) var viewWidth = 2048; var viewHeight = 2732; var mapSize = 14000; // Calculate camera target position to center player var camTargetX = playerCell.x - viewWidth / 2; var camTargetY = playerCell.y - viewHeight / 2; // Clamp camera to map bounds camTargetX = Math.max(0, Math.min(camTargetX, mapSize - viewWidth)); camTargetY = Math.max(0, Math.min(camTargetY, mapSize - viewHeight)); // Smooth camera movement (slither.io style) if (typeof world.lastCamX === "undefined") world.lastCamX = camTargetX; if (typeof world.lastCamY === "undefined") world.lastCamY = camTargetY; world.lastCamX += (camTargetX - world.lastCamX) * 0.15; world.lastCamY += (camTargetY - world.lastCamY) * 0.15; // Move world container world.x = -Math.round(world.lastCamX); world.y = -Math.round(world.lastCamY); // AI cells update and logic for (var i = aiCells.length - 1; i >= 0; i--) { var ai = aiCells[i]; if (!ai.alive) { continue; } ai.update(); // AI eats food for (var j = foods.length - 1; j >= 0; j--) { var food = foods[j]; if (food.consumed) { continue; } var dx = ai.x - food.x; var dy = ai.y - food.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < ai.size / 2 + food.size / 2) { food.consumed = true; food.destroy(); foods.splice(j, 1); ai.grow(5); break; } } // AI eats other AI (io style) for (var k = aiCells.length - 1; k >= 0; k--) { if (i === k) { continue; } var other = aiCells[k]; if (!other.alive) { continue; } var dx = ai.x - other.x; var dy = ai.y - other.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < ai.size / 2 + other.size / 2) { if (ai.size > other.size * 1.2) { other.alive = false; other.destroy(); ai.grow(other.size / 2); aiCells.splice(k, 1); if (k < i) { i--; } // Adjust index if needed break; } } } // AI can eat player or be eaten by player var dxp = ai.x - playerCell.x; var dyp = ai.y - playerCell.y; var distp = Math.sqrt(dxp * dxp + dyp * dyp); if (distp < ai.size / 2 + playerCell.size / 2) { if (ai.size > playerCell.size * 1.2) { // Player is eaten by a larger AI cell LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } else if (playerCell.size > ai.size * 1.2) { // Player eats smaller AI cell ai.alive = false; ai.destroy(); aiCells.splice(i, 1); playerCell.grow(ai.size / 2); cellsEaten++; LK.getSound('eat').play(); scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten); break; } } } // Check food collisions for player for (var i = foods.length - 1; i >= 0; i--) { var food = foods[i]; if (food.consumed) { continue; } var dx = playerCell.x - food.x; var dy = playerCell.y - food.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < playerCell.size / 2 + food.size / 2) { // Consume food food.consumed = true; food.destroy(); foods.splice(i, 1); playerCell.grow(5); cellsEaten++; LK.getSound('eat').play(); // Update score display scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten); } } // Check predator collisions for (var i = 0; i < predators.length; i++) { var predator = predators[i]; var dx = playerCell.x - predator.x; var dy = playerCell.y - predator.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < playerCell.size / 2 + predator.size / 2) { if (predator.size > playerCell.size) { // Game over - eaten by predator LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } else if (playerCell.size > predator.size * 1.2) { // Player can eat predator predator.destroy(); predators.splice(i, 1); playerCell.grow(20); cellsEaten++; LK.getSound('eat').play(); scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten); // Spawn new predator spawnPredator(); i--; // Adjust index after removal } } } // Spawn new food periodically if (LK.ticks % 120 == 0 && foods.length < 40) { spawnFood(); } // Add more predators as player grows if (LK.ticks % 600 == 0 && predators.length < 8) { spawnPredator(); } // Add more AI cells as the game progresses if (LK.ticks % 300 == 0 && aiCells.length < 12) { spawnAICell(); } // Win condition - reach size 300 if (playerCell.size >= 300) { LK.showYouWin(); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var AICell = Container.expand(function () {
var self = Container.call(this);
var cellGraphics = self.attachAsset('cell', {
anchorX: 0.5,
anchorY: 0.5
});
// self.size is set on spawnAICell for variety
self.speed = 2 + Math.random();
self.targetX = Math.random() * 8192;
self.targetY = Math.random() * 8192;
self.alive = true;
self.lastX = self.x;
self.lastY = self.y;
self.update = function () {
if (!self.alive) {
return;
}
// Move towards target
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else {
// Pick new random target
self.targetX = Math.random() * 14000;
self.targetY = Math.random() * 14000;
}
// Keep within bounds
if (self.x < self.size / 2) {
self.x = self.size / 2;
}
if (self.x > 14000 - self.size / 2) {
self.x = 14000 - self.size / 2;
}
if (self.y < self.size / 2) {
self.y = self.size / 2;
}
if (self.y > 14000 - self.size / 2) {
self.y = 14000 - self.size / 2;
}
self.lastX = self.x;
self.lastY = self.y;
};
self.grow = function (amount) {
var oldSize = self.size;
self.size += amount;
var scale = self.size / 50;
tween(cellGraphics, {
scaleX: scale,
scaleY: scale
}, {
duration: 200,
easing: tween.easeOut
});
self.speed = Math.max(0.8, 2.5 - (self.size - 50) / 60);
};
return self;
});
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
self.size = 20;
self.consumed = false;
return self;
});
var PlayerCell = Container.expand(function () {
var self = Container.call(this);
var cellGraphics = self.attachAsset('cell', {
anchorX: 0.5,
anchorY: 0.5
});
self.size = 50;
self.speed = 3;
self.targetX = self.x;
self.targetY = self.y;
self.grow = function (amount) {
var oldSize = self.size;
self.size += amount;
// Update visual scale
var scale = self.size / 50;
tween(cellGraphics, {
scaleX: scale,
scaleY: scale
}, {
duration: 200,
easing: tween.easeOut
});
// Reduce speed as size increases
self.speed = Math.max(1, 3 - (self.size - 50) / 50);
LK.getSound('grow').play();
LK.setScore(Math.floor(self.size));
};
self.update = function () {
// Joystick controls: move in direction of joystickDirX/joystickDirY
if (typeof joystickDirX !== "undefined" && (joystickDirX !== 0 || joystickDirY !== 0)) {
// Normalize direction
var mag = Math.sqrt(joystickDirX * joystickDirX + joystickDirY * joystickDirY);
if (mag > 0.1) {
var moveSpeed = self.speed;
self.x += joystickDirX / mag * moveSpeed;
self.y += joystickDirY / mag * moveSpeed;
// Set targetX/Y for camera to follow
self.targetX = self.x;
self.targetY = self.y;
}
} else if (typeof dragging !== "undefined" && dragging && lastTouchX !== null && lastTouchY !== null) {
// Fallback: io-style drag controls (if joystick not used)
self.targetX += (lastTouchX - self.targetX) * 0.15;
self.targetY += (lastTouchY - self.targetY) * 0.15;
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
// Keep within bounds
if (self.x < self.size / 2) {
self.x = self.size / 2;
}
if (self.x > 14000 - self.size / 2) {
self.x = 14000 - self.size / 2;
}
if (self.y < self.size / 2) {
self.y = self.size / 2;
}
if (self.y > 14000 - self.size / 2) {
self.y = 14000 - self.size / 2;
}
};
return self;
});
var Predator = Container.expand(function () {
var self = Container.call(this);
var predatorGraphics = self.attachAsset('predator', {
anchorX: 0.5,
anchorY: 0.5
});
self.size = 80;
self.speed = 1;
self.targetX = Math.random() * 8192;
self.targetY = Math.random() * 8192;
self.update = function () {
// Move towards target
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else {
// Pick new random target
self.targetX = Math.random() * 14000;
self.targetY = Math.random() * 14000;
}
// Chase player if close enough
if (playerCell) {
var playerDx = playerCell.x - self.x;
var playerDy = playerCell.y - self.y;
var playerDistance = Math.sqrt(playerDx * playerDx + playerDy * playerDy);
if (playerDistance < 300 && playerCell.size < self.size) {
self.x += playerDx / playerDistance * self.speed * 1.5;
self.y += playerDy / playerDistance * self.speed * 1.5;
}
}
// Keep within bounds
if (self.x < 0) {
self.x = 0;
}
if (self.x > 14000) {
self.x = 14000;
}
if (self.y < 0) {
self.y = 0;
}
if (self.y > 14000) {
self.y = 14000;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2C3E50
});
/****
* Game Code
****/
var playerCell = null;
var foods = [];
var predators = [];
var aiCells = [];
var cellsEaten = 0;
// Score display
var scoreTxt = new Text2('Size: 50', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create a world container for all game objects (slither.io style)
var world = new Container();
game.addChild(world);
// Initialize player cell
playerCell = new PlayerCell();
playerCell.x = 14000 / 2;
playerCell.y = 14000 / 2;
world.addChild(playerCell);
// Generate initial food
function spawnFood() {
var food = new Food();
food.x = Math.random() * 14000;
food.y = Math.random() * 14000;
foods.push(food);
world.addChild(food);
}
;
// Generate initial predators
function spawnPredator() {
var predator = new Predator();
predator.x = Math.random() * 14000;
predator.y = Math.random() * 14000;
predators.push(predator);
world.addChild(predator);
}
// Generate AI cells
function spawnAICell() {
var ai = new AICell();
ai.x = Math.random() * 14000;
ai.y = Math.random() * 14000;
// Assign random size: 50, 70, 90, 150, 300, or 1000
var possibleSizes = [50, 70, 90, 150, 300, 1000];
var sizeIdx = Math.floor(Math.random() * possibleSizes.length);
ai.size = possibleSizes[sizeIdx];
// Update scale to match new size
var scale = ai.size / 50;
if (ai.children && ai.children.length > 0) {
var cellGraphics = ai.children[0];
cellGraphics.scaleX = scale;
cellGraphics.scaleY = scale;
}
aiCells.push(ai);
world.addChild(ai);
}
// Spawn initial food
for (var i = 0; i < 50; i++) {
spawnFood();
}
// Spawn initial predators
for (var i = 0; i < 5; i++) {
spawnPredator();
}
// Spawn initial AI cells
for (var i = 0; i < 60; i++) {
spawnAICell();
}
// Slither.io style swipe/touch controls for player movement
var dragging = false;
var lastTouchX = null;
var lastTouchY = null;
game.down = function (x, y, obj) {
// Start dragging and set target
dragging = true;
lastTouchX = x;
lastTouchY = y;
};
game.move = function (x, y, obj) {
if (dragging) {
lastTouchX = x;
lastTouchY = y;
}
};
game.up = function (x, y, obj) {
dragging = false;
lastTouchX = null;
lastTouchY = null;
};
// Remove joystickDirX/joystickDirY if present
var joystickDirX = 0;
var joystickDirY = 0;
game.update = function () {
if (!playerCell) {
return;
}
// Camera logic: center world on playerCell, clamp to map bounds (slither.io style)
var viewWidth = 2048;
var viewHeight = 2732;
var mapSize = 14000;
// Calculate camera target position to center player
var camTargetX = playerCell.x - viewWidth / 2;
var camTargetY = playerCell.y - viewHeight / 2;
// Clamp camera to map bounds
camTargetX = Math.max(0, Math.min(camTargetX, mapSize - viewWidth));
camTargetY = Math.max(0, Math.min(camTargetY, mapSize - viewHeight));
// Smooth camera movement (slither.io style)
if (typeof world.lastCamX === "undefined") world.lastCamX = camTargetX;
if (typeof world.lastCamY === "undefined") world.lastCamY = camTargetY;
world.lastCamX += (camTargetX - world.lastCamX) * 0.15;
world.lastCamY += (camTargetY - world.lastCamY) * 0.15;
// Move world container
world.x = -Math.round(world.lastCamX);
world.y = -Math.round(world.lastCamY);
// AI cells update and logic
for (var i = aiCells.length - 1; i >= 0; i--) {
var ai = aiCells[i];
if (!ai.alive) {
continue;
}
ai.update();
// AI eats food
for (var j = foods.length - 1; j >= 0; j--) {
var food = foods[j];
if (food.consumed) {
continue;
}
var dx = ai.x - food.x;
var dy = ai.y - food.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < ai.size / 2 + food.size / 2) {
food.consumed = true;
food.destroy();
foods.splice(j, 1);
ai.grow(5);
break;
}
}
// AI eats other AI (io style)
for (var k = aiCells.length - 1; k >= 0; k--) {
if (i === k) {
continue;
}
var other = aiCells[k];
if (!other.alive) {
continue;
}
var dx = ai.x - other.x;
var dy = ai.y - other.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < ai.size / 2 + other.size / 2) {
if (ai.size > other.size * 1.2) {
other.alive = false;
other.destroy();
ai.grow(other.size / 2);
aiCells.splice(k, 1);
if (k < i) {
i--;
} // Adjust index if needed
break;
}
}
}
// AI can eat player or be eaten by player
var dxp = ai.x - playerCell.x;
var dyp = ai.y - playerCell.y;
var distp = Math.sqrt(dxp * dxp + dyp * dyp);
if (distp < ai.size / 2 + playerCell.size / 2) {
if (ai.size > playerCell.size * 1.2) {
// Player is eaten by a larger AI cell
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
} else if (playerCell.size > ai.size * 1.2) {
// Player eats smaller AI cell
ai.alive = false;
ai.destroy();
aiCells.splice(i, 1);
playerCell.grow(ai.size / 2);
cellsEaten++;
LK.getSound('eat').play();
scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten);
break;
}
}
}
// Check food collisions for player
for (var i = foods.length - 1; i >= 0; i--) {
var food = foods[i];
if (food.consumed) {
continue;
}
var dx = playerCell.x - food.x;
var dy = playerCell.y - food.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < playerCell.size / 2 + food.size / 2) {
// Consume food
food.consumed = true;
food.destroy();
foods.splice(i, 1);
playerCell.grow(5);
cellsEaten++;
LK.getSound('eat').play();
// Update score display
scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten);
}
}
// Check predator collisions
for (var i = 0; i < predators.length; i++) {
var predator = predators[i];
var dx = playerCell.x - predator.x;
var dy = playerCell.y - predator.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < playerCell.size / 2 + predator.size / 2) {
if (predator.size > playerCell.size) {
// Game over - eaten by predator
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
} else if (playerCell.size > predator.size * 1.2) {
// Player can eat predator
predator.destroy();
predators.splice(i, 1);
playerCell.grow(20);
cellsEaten++;
LK.getSound('eat').play();
scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten);
// Spawn new predator
spawnPredator();
i--; // Adjust index after removal
}
}
}
// Spawn new food periodically
if (LK.ticks % 120 == 0 && foods.length < 40) {
spawnFood();
}
// Add more predators as player grows
if (LK.ticks % 600 == 0 && predators.length < 8) {
spawnPredator();
}
// Add more AI cells as the game progresses
if (LK.ticks % 300 == 0 && aiCells.length < 12) {
spawnAICell();
}
// Win condition - reach size 300
if (playerCell.size >= 300) {
LK.showYouWin();
}
};
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Cell Growth" and with the description "Control a growing cell that consumes food particles to increase in size while avoiding larger predators in this survival game.". No text on banner!
Alimento. In-Game asset. 2d. High contrast. No shadows
Celula. In-Game asset. 2d. High contrast. No shadows
Celula de rojos. In-Game asset. 2d. High contrast. No shadows
Pavo pierna. In-Game asset. 2d. High contrast. No shadows
Papa alimento. In-Game asset. 2d. High contrast. No shadows