User prompt
que aparesca una flecha adonde se mueve el jugador
User prompt
Crea controles como en sliter io
User prompt
Crea controles para el jugador
User prompt
crea controles
User prompt
Quita el minimapa
User prompt
Que el mini mapa muestre las celulas y el fondo de el fondo del minimapa es como el de sliter io
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'minimapContainer.x = -minimapSize - minimapPadding;' Line Number: 235
User prompt
Porque no carga
User prompt
pon un mini mapa abajo ala derecha
User prompt
Para crecer la celula hay que comerse las celulas más pequeñas y los alimentos
User prompt
Que los botsse dispersen por el mapa
User prompt
un mapa como en sliter io
User prompt
Que el mapa del juego este abajo ala derecha
User prompt
Que el mapa sea grande
User prompt
Y tambien tamaño mas comun de 50 70 90
User prompt
Que haiga de diferentes tamaños los bots uno de 150 y otro de 300 otros de 1000
User prompt
Que el mapa sea como el de sliter io
User prompt
Que el mapa sea más grande y que haigan menis bots para que quepan
User prompt
que haiga 400 bots
User prompt
Crea controles io
Code edit (1 edits merged)
Please save this source code
User prompt
crea controles io
User prompt
Que el juego sea tipo io
Code edit (1 edits merged)
Please save this source code
User prompt
Cell Growth
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); self.size = 20; self.consumed = false; return self; }); var PlayerCell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.size = 50; self.speed = 3; self.targetX = self.x; self.targetY = self.y; self.grow = function (amount) { var oldSize = self.size; self.size += amount; // Update visual scale var scale = self.size / 50; tween(cellGraphics, { scaleX: scale, scaleY: scale }, { duration: 200, easing: tween.easeOut }); // Reduce speed as size increases self.speed = Math.max(1, 3 - (self.size - 50) / 50); LK.getSound('grow').play(); LK.setScore(Math.floor(self.size)); }; self.update = function () { // Move towards target position var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } // Keep within bounds if (self.x < self.size / 2) self.x = self.size / 2; if (self.x > 2048 - self.size / 2) self.x = 2048 - self.size / 2; if (self.y < self.size / 2) self.y = self.size / 2; if (self.y > 2732 - self.size / 2) self.y = 2732 - self.size / 2; }; return self; }); var Predator = Container.expand(function () { var self = Container.call(this); var predatorGraphics = self.attachAsset('predator', { anchorX: 0.5, anchorY: 0.5 }); self.size = 80; self.speed = 1; self.targetX = Math.random() * 2048; self.targetY = Math.random() * 2732; self.update = function () { // Move towards target var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 5) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else { // Pick new random target self.targetX = Math.random() * 2048; self.targetY = Math.random() * 2732; } // Chase player if close enough if (playerCell) { var playerDx = playerCell.x - self.x; var playerDy = playerCell.y - self.y; var playerDistance = Math.sqrt(playerDx * playerDx + playerDy * playerDy); if (playerDistance < 300 && playerCell.size < self.size) { self.x += playerDx / playerDistance * self.speed * 1.5; self.y += playerDy / playerDistance * self.speed * 1.5; } } // Keep within bounds if (self.x < 0) self.x = 0; if (self.x > 2048) self.x = 2048; if (self.y < 0) self.y = 0; if (self.y > 2732) self.y = 2732; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ var playerCell = null; var foods = []; var predators = []; var cellsEaten = 0; // Score display var scoreTxt = new Text2('Size: 50', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize player cell playerCell = new PlayerCell(); playerCell.x = 2048 / 2; playerCell.y = 2732 / 2; game.addChild(playerCell); // Generate initial food function spawnFood() { var food = new Food(); food.x = Math.random() * 2048; food.y = Math.random() * 2732; foods.push(food); game.addChild(food); } // Generate initial predators function spawnPredator() { var predator = new Predator(); predator.x = Math.random() * 2048; predator.y = Math.random() * 2732; predators.push(predator); game.addChild(predator); } // Spawn initial food for (var i = 0; i < 50; i++) { spawnFood(); } // Spawn initial predators for (var i = 0; i < 5; i++) { spawnPredator(); } // Mouse/touch controls game.move = function (x, y, obj) { if (playerCell) { playerCell.targetX = x; playerCell.targetY = y; } }; game.down = function (x, y, obj) { if (playerCell) { playerCell.targetX = x; playerCell.targetY = y; } }; game.update = function () { if (!playerCell) return; // Check food collisions for (var i = foods.length - 1; i >= 0; i--) { var food = foods[i]; if (food.consumed) continue; var dx = playerCell.x - food.x; var dy = playerCell.y - food.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < playerCell.size / 2 + food.size / 2) { // Consume food food.consumed = true; food.destroy(); foods.splice(i, 1); playerCell.grow(5); cellsEaten++; LK.getSound('eat').play(); // Update score display scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten); } } // Check predator collisions for (var i = 0; i < predators.length; i++) { var predator = predators[i]; var dx = playerCell.x - predator.x; var dy = playerCell.y - predator.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < playerCell.size / 2 + predator.size / 2) { if (predator.size > playerCell.size) { // Game over - eaten by predator LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } else if (playerCell.size > predator.size * 1.2) { // Player can eat predator predator.destroy(); predators.splice(i, 1); playerCell.grow(20); cellsEaten++; LK.getSound('eat').play(); scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten); // Spawn new predator spawnPredator(); i--; // Adjust index after removal } } } // Spawn new food periodically if (LK.ticks % 120 == 0 && foods.length < 40) { spawnFood(); } // Add more predators as player grows if (LK.ticks % 600 == 0 && predators.length < 8) { spawnPredator(); } // Win condition - reach size 300 if (playerCell.size >= 300) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,227 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Food = Container.expand(function () {
+ var self = Container.call(this);
+ var foodGraphics = self.attachAsset('food', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.size = 20;
+ self.consumed = false;
+ return self;
+});
+var PlayerCell = Container.expand(function () {
+ var self = Container.call(this);
+ var cellGraphics = self.attachAsset('cell', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.size = 50;
+ self.speed = 3;
+ self.targetX = self.x;
+ self.targetY = self.y;
+ self.grow = function (amount) {
+ var oldSize = self.size;
+ self.size += amount;
+ // Update visual scale
+ var scale = self.size / 50;
+ tween(cellGraphics, {
+ scaleX: scale,
+ scaleY: scale
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ // Reduce speed as size increases
+ self.speed = Math.max(1, 3 - (self.size - 50) / 50);
+ LK.getSound('grow').play();
+ LK.setScore(Math.floor(self.size));
+ };
+ self.update = function () {
+ // Move towards target position
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 5) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ }
+ // Keep within bounds
+ if (self.x < self.size / 2) self.x = self.size / 2;
+ if (self.x > 2048 - self.size / 2) self.x = 2048 - self.size / 2;
+ if (self.y < self.size / 2) self.y = self.size / 2;
+ if (self.y > 2732 - self.size / 2) self.y = 2732 - self.size / 2;
+ };
+ return self;
+});
+var Predator = Container.expand(function () {
+ var self = Container.call(this);
+ var predatorGraphics = self.attachAsset('predator', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.size = 80;
+ self.speed = 1;
+ self.targetX = Math.random() * 2048;
+ self.targetY = Math.random() * 2732;
+ self.update = function () {
+ // Move towards target
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 5) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ } else {
+ // Pick new random target
+ self.targetX = Math.random() * 2048;
+ self.targetY = Math.random() * 2732;
+ }
+ // Chase player if close enough
+ if (playerCell) {
+ var playerDx = playerCell.x - self.x;
+ var playerDy = playerCell.y - self.y;
+ var playerDistance = Math.sqrt(playerDx * playerDx + playerDy * playerDy);
+ if (playerDistance < 300 && playerCell.size < self.size) {
+ self.x += playerDx / playerDistance * self.speed * 1.5;
+ self.y += playerDy / playerDistance * self.speed * 1.5;
+ }
+ }
+ // Keep within bounds
+ if (self.x < 0) self.x = 0;
+ if (self.x > 2048) self.x = 2048;
+ if (self.y < 0) self.y = 0;
+ if (self.y > 2732) self.y = 2732;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2C3E50
+});
+
+/****
+* Game Code
+****/
+var playerCell = null;
+var foods = [];
+var predators = [];
+var cellsEaten = 0;
+// Score display
+var scoreTxt = new Text2('Size: 50', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Initialize player cell
+playerCell = new PlayerCell();
+playerCell.x = 2048 / 2;
+playerCell.y = 2732 / 2;
+game.addChild(playerCell);
+// Generate initial food
+function spawnFood() {
+ var food = new Food();
+ food.x = Math.random() * 2048;
+ food.y = Math.random() * 2732;
+ foods.push(food);
+ game.addChild(food);
+}
+// Generate initial predators
+function spawnPredator() {
+ var predator = new Predator();
+ predator.x = Math.random() * 2048;
+ predator.y = Math.random() * 2732;
+ predators.push(predator);
+ game.addChild(predator);
+}
+// Spawn initial food
+for (var i = 0; i < 50; i++) {
+ spawnFood();
+}
+// Spawn initial predators
+for (var i = 0; i < 5; i++) {
+ spawnPredator();
+}
+// Mouse/touch controls
+game.move = function (x, y, obj) {
+ if (playerCell) {
+ playerCell.targetX = x;
+ playerCell.targetY = y;
+ }
+};
+game.down = function (x, y, obj) {
+ if (playerCell) {
+ playerCell.targetX = x;
+ playerCell.targetY = y;
+ }
+};
+game.update = function () {
+ if (!playerCell) return;
+ // Check food collisions
+ for (var i = foods.length - 1; i >= 0; i--) {
+ var food = foods[i];
+ if (food.consumed) continue;
+ var dx = playerCell.x - food.x;
+ var dy = playerCell.y - food.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < playerCell.size / 2 + food.size / 2) {
+ // Consume food
+ food.consumed = true;
+ food.destroy();
+ foods.splice(i, 1);
+ playerCell.grow(5);
+ cellsEaten++;
+ LK.getSound('eat').play();
+ // Update score display
+ scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten);
+ }
+ }
+ // Check predator collisions
+ for (var i = 0; i < predators.length; i++) {
+ var predator = predators[i];
+ var dx = playerCell.x - predator.x;
+ var dy = playerCell.y - predator.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < playerCell.size / 2 + predator.size / 2) {
+ if (predator.size > playerCell.size) {
+ // Game over - eaten by predator
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ } else if (playerCell.size > predator.size * 1.2) {
+ // Player can eat predator
+ predator.destroy();
+ predators.splice(i, 1);
+ playerCell.grow(20);
+ cellsEaten++;
+ LK.getSound('eat').play();
+ scoreTxt.setText('Size: ' + Math.floor(playerCell.size) + ' | Eaten: ' + cellsEaten);
+ // Spawn new predator
+ spawnPredator();
+ i--; // Adjust index after removal
+ }
+ }
+ }
+ // Spawn new food periodically
+ if (LK.ticks % 120 == 0 && foods.length < 40) {
+ spawnFood();
+ }
+ // Add more predators as player grows
+ if (LK.ticks % 600 == 0 && predators.length < 8) {
+ spawnPredator();
+ }
+ // Win condition - reach size 300
+ if (playerCell.size >= 300) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Cell Growth" and with the description "Control a growing cell that consumes food particles to increase in size while avoiding larger predators in this survival game.". No text on banner!
Alimento. In-Game asset. 2d. High contrast. No shadows
Celula. In-Game asset. 2d. High contrast. No shadows
Celula de rojos. In-Game asset. 2d. High contrast. No shadows
Pavo pierna. In-Game asset. 2d. High contrast. No shadows
Papa alimento. In-Game asset. 2d. High contrast. No shadows