User prompt
Add wooden textures to the spoon and table, and add metal textures to the pot.
User prompt
The spoon should be sitting on the table intitally until it is picked up.
User prompt
Fix bug where the spoon can still go through the pot.
User prompt
Fix bug where the spoon can still go through the pot.
User prompt
Update collsion detection for the spoon and pot.
User prompt
Move the table and pot down some more until the table itself is at the bottom of the screen.
User prompt
Move the table and pot down a bit.
User prompt
Make a table in the screen with the spoon and pot, where the pot can sit at.
User prompt
Fix collision when the spoon flips upside down.
User prompt
Fix this bug where the spoon doesn't look like the cursor is actually holding the spoon. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it when you click and drag the spoon, the spoon flips upside down and looks like it is hanging from my cursor. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There is a bug where the spoon cannot stir the pot.
User prompt
Make the pot hitbox be the lines, exept for the rim, that made the pot.
User prompt
Make the spoon and pot 2 times bigger than they were before. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There is a bug where the spoon gets stuck next to the pot.
User prompt
The collision detection sn't working, the spoon is still able to go though the pot, and I cannot place the spoon in the pot either.
User prompt
There should be collision detection when the spoon is hitting the pot, or if the spoon is in the pot.
User prompt
The spoon will detect when it's in the pot, and that is when you can stir, when it's "in the pot", it's when the spoon is over the pot.
User prompt
The spoon should be able to dip into the pot, handle sticking out, and I can manually stir the pot myself. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There is a bug where I cannot interact with the spoon.
User prompt
Make the seperate screen be white, there should be a medieval looking pot, and a spoon you can pick up and drag around, so you can use it to stir the pot. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make a seperate screen from the grid, which can be interacted with my cursor.
User prompt
Have the center square have the word Void in it, then 2 squares down and 2 squares to the left from the center square, make that square have the word Earth in it.
User prompt
Make it that the flashing square isn't filled with any color, and is hollow.
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var GridCell = Container.expand(function () {
var self = Container.call(this);
var border = self.attachAsset('gridBorder', {
anchorX: 0.5,
anchorY: 0.5
});
var cell = self.attachAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerBorder = self.attachAsset('playerBorder', {
anchorX: 0.5,
anchorY: 0.5
});
var playerInner = self.attachAsset('playerInner', {
anchorX: 0.5,
anchorY: 0.5
});
self.gridX = 5; // Center position (0-indexed)
self.gridY = 5; // Center position (0-indexed)
self.isFlashing = false;
self.flashTimer = 0;
self.update = function () {
// Handle flashing animation
self.flashTimer++;
if (self.flashTimer >= 30) {
// Flash every 30 frames (0.5 seconds at 60fps)
self.flashTimer = 0;
self.isFlashing = !self.isFlashing;
playerBorder.alpha = self.isFlashing ? 0.3 : 1.0;
playerInner.alpha = self.isFlashing ? 0.3 : 1.0;
}
};
self.moveToGridPosition = function () {
var cellSize = 164;
var gridStartX = 2048 / 2 - 11 * cellSize / 2 + cellSize / 2;
var gridStartY = 2732 / 2 - 11 * cellSize / 2 + cellSize / 2;
self.x = gridStartX + self.gridX * cellSize;
self.y = gridStartY + self.gridY * cellSize;
};
return self;
});
var Pot = Container.expand(function () {
var self = Container.call(this);
var potBase = self.attachAsset('pot', {
anchorX: 0.5,
anchorY: 0.5
});
var rim = self.attachAsset('potRim', {
anchorX: 0.5,
anchorY: 0.5
});
rim.y = -200;
return self;
});
var Spoon = Container.expand(function () {
var self = Container.call(this);
var handle = self.attachAsset('spoonHandle', {
anchorX: 0.5,
anchorY: 1.0
});
var bowl = self.attachAsset('spoonBowl', {
anchorX: 0.5,
anchorY: 0.5
});
bowl.y = -360;
self.isDragging = false;
self.isInPot = false;
self.lastIsInPot = false;
self.isCollidingWithPot = false;
self.lastIsCollidingWithPot = false;
self.isStirring = false;
self.stirAngle = 0;
self.originalBowlTint = bowl.tint;
self.down = function (x, y, obj) {
self.isDragging = true;
draggedSpoon = self;
// Flip spoon upside down when dragging starts
tween(self, {
rotation: Math.PI
}, {
duration: 200,
easing: tween.easeOut
});
};
self.up = function (x, y, obj) {
self.isDragging = false;
self.isStirring = false;
draggedSpoon = null;
// Flip spoon back to normal when drag ends
tween(self, {
rotation: 0
}, {
duration: 200,
easing: tween.easeOut
});
};
self.update = function () {
// Check if spoon bowl is in pot
var potCenterX = 2048 / 2;
var potCenterY = 2150;
var bowlWorldX = self.x;
var bowlWorldY = self.y - 360; // Bowl offset
var distanceToPot = Math.sqrt(Math.pow(bowlWorldX - potCenterX, 2) + Math.pow(bowlWorldY - potCenterY, 2));
// Update collision detection state
self.lastIsCollidingWithPot = self.isCollidingWithPot;
// Collision detection - spoon is hitting the pot outline (ellipse perimeter)
var potOuterRadius = 300; // Pot ellipse outer boundary (width/2 = 600/2)
var potHeightRadius = 250; // Pot ellipse height boundary (height/2 = 500/2)
var potLineThickness = 10; // Thickness of the pot outline
// Calculate elliptical distance for pot outline collision
var normalizedX = (bowlWorldX - potCenterX) / potOuterRadius;
var normalizedY = (bowlWorldY - potCenterY) / potHeightRadius;
var ellipticalDistance = Math.sqrt(normalizedX * normalizedX + normalizedY * normalizedY);
// Check if spoon is hitting the pot outline (within line thickness of the ellipse perimeter)
var innerBoundary = (potOuterRadius - potLineThickness) / potOuterRadius;
self.isCollidingWithPot = ellipticalDistance >= innerBoundary && ellipticalDistance <= 1.0;
// Update pot state - check if inside the pot ellipse
self.lastIsInPot = self.isInPot;
var inPotNormalizedX = (bowlWorldX - potCenterX) / 290; // Slightly smaller than pot outline
var inPotNormalizedY = (bowlWorldY - potCenterY) / 240; // Slightly smaller than pot outline
var inPotEllipticalDistance = Math.sqrt(inPotNormalizedX * inPotNormalizedX + inPotNormalizedY * inPotNormalizedY);
self.isInPot = inPotEllipticalDistance <= 1.0; // Inside pot for stirring
// Handle collision feedback
if (!self.lastIsCollidingWithPot && self.isCollidingWithPot) {
// Just started colliding with pot edge
tween(self, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeIn
});
}
});
}
// Visual feedback when entering/leaving pot
if (!self.lastIsInPot && self.isInPot) {
// Just entered pot - tint spoon darker
tween(bowl, {
tint: 0x4A2C17
}, {
duration: 300
});
tween(handle, {
tint: 0x4A2C17
}, {
duration: 300
});
} else if (self.lastIsInPot && !self.isInPot) {
// Just left pot - restore original color
tween(bowl, {
tint: 0x654321
}, {
duration: 300
});
tween(handle, {
tint: 0x654321
}, {
duration: 300
});
}
// Handle depth when in pot
if (self.isInPot) {
// Make bowl appear to dip into pot using elliptical distance
var depthFactor = Math.max(0, 1 - inPotEllipticalDistance);
bowl.y = -360 + depthFactor * 60; // Bowl sinks up to 60 pixels
// Adjust handle visibility based on depth
handle.alpha = Math.max(0.3, 1 - depthFactor * 0.7);
} else {
// Restore normal position when outside pot
bowl.y = -360;
handle.alpha = 1.0;
}
};
return self;
});
var Table = Container.expand(function () {
var self = Container.call(this);
var tabletop = self.attachAsset('table', {
anchorX: 0.5,
anchorY: 0.5
});
var leg1 = self.attachAsset('tableLeg1', {
anchorX: 0.5,
anchorY: 0
});
leg1.x = -500;
leg1.y = 40;
var leg2 = self.attachAsset('tableLeg2', {
anchorX: 0.5,
anchorY: 0
});
leg2.x = 500;
leg2.y = 40;
var leg3 = self.attachAsset('tableLeg3', {
anchorX: 0.5,
anchorY: 0
});
leg3.x = -500;
leg3.y = 40;
var leg4 = self.attachAsset('tableLeg4', {
anchorX: 0.5,
anchorY: 0
});
leg4.x = 500;
leg4.y = 40;
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x111111
});
/****
* Game Code
****/
var gridSize = 11;
var cellSize = 164;
var gridCells = [];
var player;
// Game state management
var gameState = 'grid'; // 'grid' or 'cursor'
var gridScreen;
var cursorScreen;
// Create screen containers
gridScreen = new Container();
cursorScreen = new Container();
game.addChild(gridScreen);
game.addChild(cursorScreen);
// Create the grid
var gridStartX = 2048 / 2 - gridSize * cellSize / 2 + cellSize / 2;
var gridStartY = 2732 / 2 - gridSize * cellSize / 2 + cellSize / 2;
for (var row = 0; row < gridSize; row++) {
gridCells[row] = [];
for (var col = 0; col < gridSize; col++) {
var cell = new GridCell();
cell.x = gridStartX + col * cellSize;
cell.y = gridStartY + row * cellSize;
gridCells[row][col] = cell;
gridScreen.addChild(cell);
}
}
// Add text labels to specific grid cells
var voidLabel = new Text2('Void', {
size: 40,
fill: 0xFFFFFF
});
voidLabel.anchor.set(0.5, 0.5);
voidLabel.x = gridStartX + 5 * cellSize; // Center column (5)
voidLabel.y = gridStartY + 5 * cellSize; // Center row (5)
gridScreen.addChild(voidLabel);
var earthLabel = new Text2('Earth', {
size: 40,
fill: 0xFFFFFF
});
earthLabel.anchor.set(0.5, 0.5);
earthLabel.x = gridStartX + 3 * cellSize; // 2 squares left from center (5-2=3)
earthLabel.y = gridStartY + 7 * cellSize; // 2 squares down from center (5+2=7)
gridScreen.addChild(earthLabel);
// Create player
player = gridScreen.addChild(new Player());
player.moveToGridPosition();
// Input handling for WASD keys
var keyStates = {
w: false,
a: false,
s: false,
d: false
};
var lastKeyStates = {
w: false,
a: false,
s: false,
d: false
};
// Simulate keyboard input through touch controls
var controlButtons = [];
var buttonSize = 120;
var buttonSpacing = 140;
// Create virtual WASD buttons
var wButton = gridScreen.addChild(LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5,
width: buttonSize,
height: buttonSize
}));
wButton.x = 2048 - 200;
wButton.y = 2732 - 400;
var aButton = gridScreen.addChild(LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5,
width: buttonSize,
height: buttonSize
}));
aButton.x = 2048 - 340;
aButton.y = 2732 - 260;
var sButton = gridScreen.addChild(LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5,
width: buttonSize,
height: buttonSize
}));
sButton.x = 2048 - 200;
sButton.y = 2732 - 260;
var dButton = gridScreen.addChild(LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5,
width: buttonSize,
height: buttonSize
}));
dButton.x = 2048 - 60;
dButton.y = 2732 - 260;
// Add labels to buttons
var wLabel = new Text2('W', {
size: 60,
fill: 0xFFFFFF
});
wLabel.anchor.set(0.5, 0.5);
wLabel.x = wButton.x;
wLabel.y = wButton.y;
gridScreen.addChild(wLabel);
var aLabel = new Text2('A', {
size: 60,
fill: 0xFFFFFF
});
aLabel.anchor.set(0.5, 0.5);
aLabel.x = aButton.x;
aLabel.y = aButton.y;
gridScreen.addChild(aLabel);
var sLabel = new Text2('S', {
size: 60,
fill: 0xFFFFFF
});
sLabel.anchor.set(0.5, 0.5);
sLabel.x = sButton.x;
sLabel.y = sButton.y;
gridScreen.addChild(sLabel);
var dLabel = new Text2('D', {
size: 60,
fill: 0xFFFFFF
});
dLabel.anchor.set(0.5, 0.5);
dLabel.x = dButton.x;
dLabel.y = dButton.y;
gridScreen.addChild(dLabel);
// Button event handlers
wButton.down = function () {
keyStates.w = true;
};
wButton.up = function () {
keyStates.w = false;
};
aButton.down = function () {
keyStates.a = true;
};
aButton.up = function () {
keyStates.a = false;
};
sButton.down = function () {
keyStates.s = true;
};
sButton.up = function () {
keyStates.s = false;
};
dButton.down = function () {
keyStates.d = true;
};
dButton.up = function () {
keyStates.d = false;
};
// Create white background for cursor screen
var whiteBackground = cursorScreen.addChild(LK.getAsset('gridCell', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732
}));
whiteBackground.tint = 0xFFFFFF;
whiteBackground.x = 0;
whiteBackground.y = 0;
// Create cursor screen content
var cursorTitle = new Text2('Medieval Kitchen', {
size: 80,
fill: 0x000000
});
cursorTitle.anchor.set(0.5, 0.5);
cursorTitle.x = 2048 / 2;
cursorTitle.y = 400;
cursorScreen.addChild(cursorTitle);
// Create table
var table = cursorScreen.addChild(new Table());
table.x = 2048 / 2;
table.y = 2400;
// Create pot
var pot = cursorScreen.addChild(new Pot());
pot.x = 2048 / 2;
pot.y = 2150;
// Create spoon
var spoon = cursorScreen.addChild(new Spoon());
spoon.x = 2048 / 2 + 300;
spoon.y = 2360; // Position on table surface (table.y - table.height/2 = 2400 - 40)
var draggedSpoon = null;
// Create switch button for both screens
var switchButton = game.addChild(LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 80
}));
switchButton.x = 2048 / 2;
switchButton.y = 200;
var switchLabel = new Text2('Switch Screen', {
size: 30,
fill: 0xFFFFFF
});
switchLabel.anchor.set(0.5, 0.5);
switchLabel.x = switchButton.x;
switchLabel.y = switchButton.y;
game.addChild(switchLabel);
// Switch button functionality
switchButton.down = function () {
if (gameState === 'grid') {
gameState = 'cursor';
gridScreen.visible = false;
cursorScreen.visible = true;
} else {
gameState = 'grid';
gridScreen.visible = true;
cursorScreen.visible = false;
}
};
// Cursor screen interaction
cursorScreen.move = function (x, y, obj) {
if (draggedSpoon && gameState === 'cursor') {
var potCenterX = 2048 / 2;
var potCenterY = 2150;
// Position spoon hanging from cursor when dragging (bowl at cursor position)
var newX = x;
var newY = y + 360; // Offset so bowl hangs at cursor position
// Collision detection - prevent going through the pot wall
var bowlWorldX = newX;
var bowlWorldY = newY - 360; // Bowl offset
var potOuterRadius = 300; // Pot ellipse outer boundary (width/2 = 600/2)
var potHeightRadius = 250; // Pot ellipse height boundary (height/2 = 500/2)
var potLineThickness = 15; // Thickness of the pot outline (increased for better collision)
var spoonBowlRadius = 60; // Account for spoon bowl size (width/2 = 120/2)
// Get current spoon position
var currentBowlX = draggedSpoon.x;
var currentBowlY = draggedSpoon.y - 360;
// Calculate elliptical distances for both current and new positions
var currentNormalizedX = (currentBowlX - potCenterX) / potOuterRadius;
var currentNormalizedY = (currentBowlY - potCenterY) / potHeightRadius;
var currentEllipticalDistance = Math.sqrt(currentNormalizedX * currentNormalizedX + currentNormalizedY * currentNormalizedY);
var newNormalizedX = (bowlWorldX - potCenterX) / potOuterRadius;
var newNormalizedY = (bowlWorldY - potCenterY) / potHeightRadius;
var newEllipticalDistance = Math.sqrt(newNormalizedX * newNormalizedX + newNormalizedY * newNormalizedY);
// Calculate boundaries accounting for spoon bowl size
var spoonRadiusFactorX = spoonBowlRadius / potOuterRadius;
var spoonRadiusFactorY = spoonBowlRadius / potHeightRadius;
var spoonRadiusFactor = Math.max(spoonRadiusFactorX, spoonRadiusFactorY);
var innerBoundary = (potOuterRadius - potLineThickness) / potOuterRadius + spoonRadiusFactor;
var outerBoundary = 1.0 + spoonRadiusFactor;
// Prevent movement through pot wall
var wouldCollide = false;
// If spoon is currently outside pot
if (currentEllipticalDistance >= outerBoundary) {
// Only allow movement that stays outside or goes to inside (not into wall)
if (newEllipticalDistance > innerBoundary && newEllipticalDistance < outerBoundary) {
wouldCollide = true;
}
}
// If spoon is currently inside pot
else if (currentEllipticalDistance <= innerBoundary) {
// Only allow movement that stays inside or goes to outside (not into wall)
if (newEllipticalDistance > innerBoundary && newEllipticalDistance < outerBoundary) {
wouldCollide = true;
}
}
// If spoon is currently in wall area, don't allow it to stay there
else {
// Force movement to either inside or outside
if (newEllipticalDistance > innerBoundary && newEllipticalDistance < outerBoundary) {
// Try to push to the nearest valid area
if (currentEllipticalDistance < (innerBoundary + outerBoundary) / 2) {
// Closer to inside, push inside
var pushDirection = -1;
} else {
// Closer to outside, push outside
var pushDirection = 1;
}
// Calculate push position
var pushFactor = pushDirection > 0 ? outerBoundary + 0.01 : innerBoundary - 0.01;
var pushX = potCenterX + (bowlWorldX - potCenterX) * (pushFactor / newEllipticalDistance);
var pushY = potCenterY + (bowlWorldY - potCenterY) * (pushFactor / newEllipticalDistance);
newX = pushX;
newY = pushY + 360; // Add handle offset back
wouldCollide = false; // Allow this corrected movement
} else {
wouldCollide = false; // Allow movement to valid area
}
}
if (wouldCollide) {
// Don't allow the movement - keep spoon at current position
return;
}
// Allow all other movements - spoon can freely move in and out of pot
draggedSpoon.x = newX;
draggedSpoon.y = newY;
// Enhanced stirring mechanics - only when spoon is in pot
var potCenterX = 2048 / 2;
var potCenterY = 2150;
// Manual stirring when in pot and moving
if (draggedSpoon.isInPot && draggedSpoon.isDragging) {
// Calculate angle for stirring effect but keep the flipped orientation
var angle = Math.atan2(y - potCenterY, x - potCenterX);
draggedSpoon.rotation = Math.PI + angle + Math.PI / 4;
// Create stirring particles effect using tween
if (LK.ticks % 10 === 0) {
// Every 10 frames
// Animate pot slightly to show stirring effect
tween(pot, {
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(pot, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
}
}
}
};
// Initialize screen visibility
gridScreen.visible = true;
cursorScreen.visible = false;
function movePlayer(direction) {
var newX = player.gridX;
var newY = player.gridY;
switch (direction) {
case 'w':
// Up
newY = Math.max(0, player.gridY - 1);
break;
case 's':
// Down
newY = Math.min(gridSize - 1, player.gridY + 1);
break;
case 'a':
// Left
newX = Math.max(0, player.gridX - 1);
break;
case 'd':
// Right
newX = Math.min(gridSize - 1, player.gridX + 1);
break;
}
// Only move if position changed
if (newX !== player.gridX || newY !== player.gridY) {
player.gridX = newX;
player.gridY = newY;
player.moveToGridPosition();
}
}
game.update = function () {
// Only handle grid controls when on grid screen
if (gameState === 'grid') {
// Check for key press transitions (just pressed)
if (!lastKeyStates.w && keyStates.w) {
movePlayer('w');
}
if (!lastKeyStates.a && keyStates.a) {
movePlayer('a');
}
if (!lastKeyStates.s && keyStates.s) {
movePlayer('s');
}
if (!lastKeyStates.d && keyStates.d) {
movePlayer('d');
}
// Update last key states
lastKeyStates.w = keyStates.w;
lastKeyStates.a = keyStates.a;
lastKeyStates.s = keyStates.s;
lastKeyStates.d = keyStates.d;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -156,26 +156,26 @@
// Visual feedback when entering/leaving pot
if (!self.lastIsInPot && self.isInPot) {
// Just entered pot - tint spoon darker
tween(bowl, {
- tint: 0x654321
+ tint: 0x4A2C17
}, {
duration: 300
});
tween(handle, {
- tint: 0x654321
+ tint: 0x4A2C17
}, {
duration: 300
});
} else if (self.lastIsInPot && !self.isInPot) {
// Just left pot - restore original color
tween(bowl, {
- tint: 0x8b4513
+ tint: 0x654321
}, {
duration: 300
});
tween(handle, {
- tint: 0x8b4513
+ tint: 0x654321
}, {
duration: 300
});
}