var Craft = Container.expand(function () { var self = Container.call(this); var craftGraphics = self.createAsset('craft', 'Craft Graphics', .5, .5); self.move = function () {}; self.update = function () {}; }); var Artisan = Container.expand(function () { var self = Container.call(this); var artisanGraphics = self.createAsset('artisan', 'Artisan Graphics', .5, .5); self.move = function () {}; self.update = function () {}; }); var CraftBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('craftBullet', 'Craft Bullet Graphics', .5, .5); self.move = function () {}; self.update = function () {}; }); var ArtisanBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('artisanBullet', 'Artisan Bullet Graphics', .5, .5); self.move = function () {}; self.update = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var crafts = []; var artisans = []; var craftBullets = []; var artisanBullets = []; var craft = self.addChild(new Craft()); craft.x = 2048 / 2; craft.y = 2732 / 2; var artisan = self.addChild(new Artisan()); artisan.x = 2048 / 2; artisan.y = 2732 / 2; stage.on('down', function (obj) {}); stage.on('move', function (obj) {}); stage.on('up', function (obj) {}); LK.on('tick', function () { craft.update(); artisan.update(); for (var i = 0; i < craftBullets.length; i++) { craftBullets[i].update(); } for (var i = 0; i < artisanBullets.length; i++) { artisanBullets[i].update(); } }); });
var Craft = Container.expand(function () {
var self = Container.call(this);
var craftGraphics = self.createAsset('craft', 'Craft Graphics', .5, .5);
self.move = function () {};
self.update = function () {};
});
var Artisan = Container.expand(function () {
var self = Container.call(this);
var artisanGraphics = self.createAsset('artisan', 'Artisan Graphics', .5, .5);
self.move = function () {};
self.update = function () {};
});
var CraftBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('craftBullet', 'Craft Bullet Graphics', .5, .5);
self.move = function () {};
self.update = function () {};
});
var ArtisanBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('artisanBullet', 'Artisan Bullet Graphics', .5, .5);
self.move = function () {};
self.update = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var crafts = [];
var artisans = [];
var craftBullets = [];
var artisanBullets = [];
var craft = self.addChild(new Craft());
craft.x = 2048 / 2;
craft.y = 2732 / 2;
var artisan = self.addChild(new Artisan());
artisan.x = 2048 / 2;
artisan.y = 2732 / 2;
stage.on('down', function (obj) {});
stage.on('move', function (obj) {});
stage.on('up', function (obj) {});
LK.on('tick', function () {
craft.update();
artisan.update();
for (var i = 0; i < craftBullets.length; i++) {
craftBullets[i].update();
}
for (var i = 0; i < artisanBullets.length; i++) {
artisanBullets[i].update();
}
});
});