Code edit (1 edits merged)
Please save this source code
User prompt
Reorganize the menu (easy on the left, hard on the middle right, and all the hardest buttons should be under the menu title photo)
User prompt
Reorganize the menu (easy on the left, hard on the middle right, and all the hardest buttons should be under the menu title photo)
User prompt
rearrange the menu
User prompt
The menubuttons should be in the middle, two on the right and two on the left, with the dimensions I specified before, at intervals that will not touch each other.
User prompt
menubuttons should be in the middle
User prompt
menubuttons, put two on the right, two on the left, top and bottom
User prompt
'menuBtn3' make it size (800x500)
User prompt
Increase the distance between menubuttons
User prompt
'menuBtn3' make it size (800x450)
User prompt
menuTitlePhoto should disappear when any difficulty button is pressed and come back when you return to the menu
User prompt
'menuBtn3' make it size (800x550)
User prompt
'menuBtn3' make it size (800x400)
User prompt
'menuBtn3 halve the size
User prompt
'menuBtn3' double the size
User prompt
'menuTitlePhoto' double the size
User prompt
'menuTitlePhoto' Lower 400 units
User prompt
move difficulty buttons up
User prompt
You should increase the spaces between the difficulty buttons by moving them up.
User prompt
You should list the difficulty buttons under the title and increase the spaces between them.show all buttons and move them all up
User prompt
You should list the difficulty buttons under the title and increase the spaces between them.
User prompt
'menuTitlePhoto' a little down
User prompt
'menuTitlePhoto' a little down
User prompt
'menuTitlePhoto' a little down
User prompt
'menuTitlePhoto' a little down
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// BigBirdTarget: larger, easier to tap, unique image with orange beak
var BigBirdTarget = Container.expand(function () {
var self = Container.call(this);
var targetAsset = self.attachAsset('birdBig', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 4.0,
height: 180 * 4.0
});
// Add a "beak" using a small orange ellipse overlay
var beak = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 60,
width: 60,
height: 30,
color: 0xff9900,
shape: 'ellipse'
});
self.isHit = false;
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
// MovingBirdTarget: moves horizontally and vertically, mirrors on direction change, unique image with white "wing"
var MovingBirdTarget = Container.expand(function () {
var self = Container.call(this);
var targetAsset = self.attachAsset('birdMoving', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 2.0,
height: 180 * 2.0
});
// Add a "wing" using a white ellipse overlay
var wing = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 40,
y: 0,
width: 60,
height: 30,
color: 0xffffff,
shape: 'ellipse'
});
self.isHit = false;
// Movement direction: horizontal and vertical
self._direction = Math.random() < 0.5 ? 1 : -1; // left or right
self._verticalDir = Math.random() < 0.5 ? 1 : -1; // up or down
self._speed = 8 + Math.random() * 6; // px per frame (horizontal)
self._verticalSpeed = 3 + Math.random() * 3; // px per frame (vertical)
self._minX = 120 + targetAsset.width / 2;
self._maxX = 2048 - 120 - targetAsset.width / 2;
self._minY = 120 + targetAsset.height / 2;
self._maxY = 2732 - 120 - targetAsset.height / 2;
self.update = function () {
if (self.isHit) {
return;
}
if (typeof self.lastX === "undefined") {
self.lastX = self.x;
}
if (typeof self.lastY === "undefined") {
self.lastY = self.y;
}
var prevX = self.x;
var prevY = self.y;
// Move horizontally and vertically
self.x += self._direction * self._speed;
self.y += self._verticalDir * self._verticalSpeed;
// Mirror horizontally based on direction
targetAsset.scaleX = self._direction > 0 ? 1 : -1;
// Bounce at horizontal edges
if (self._direction > 0 && self.x > self._maxX || self._direction < 0 && self.x < self._minX) {
self._direction *= -1;
self.x = Math.max(Math.min(self.x, self._maxX), self._minX);
// Mirror handled above
}
// Bounce at vertical edges
if (self._verticalDir > 0 && self.y > self._maxY || self._verticalDir < 0 && self.y < self._minY) {
self._verticalDir *= -1;
self.y = Math.max(Math.min(self.y, self._maxY), self._minY);
}
self.lastX = self.x;
self.lastY = self.y;
};
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
// SmallBirdTarget: smaller, harder to tap, unique image with pink "tail"
var SmallBirdTarget = Container.expand(function () {
var self = Container.call(this);
var targetAsset = self.attachAsset('birdSmall', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 1.2,
height: 180 * 1.2
});
// Add a "tail" using a pink ellipse overlay
var tail = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 40,
width: 30,
height: 60,
color: 0xff66cc,
shape: 'ellipse'
});
self.isHit = false;
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
// Target class: a tappable target that appears and disappears after a timeout, normal bird with unique image and white "eye"
var Target = Container.expand(function () {
var self = Container.call(this);
// Attach a unique image for normal bird
var targetAsset = self.attachAsset('birdNormal', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 2.5,
height: 180 * 2.5
});
// Add a "white eye" using a small white ellipse overlay
var eye = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 40,
y: -40,
width: 40,
height: 40,
color: 0xffffff,
shape: 'ellipse'
});
// Mark as not yet hit
self.isHit = false;
// Called when the target is tapped
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
// Animate: scale up and fade out
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
// Notify game that this target was hit
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
// For tap feedback, animate in
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181818
});
/****
* Game Code
****/
// Dedicated image asset for the menu title (replace id with any photo you want)
// Difficulty button assets
// Unique images for each bird type
// Add a background shape behind all game elements
// Sound assets for game events
var backgroundShape = LK.getAsset('backgroundShape', {
width: 2048,
height: 2048,
color: 0x222a38,
shape: 'box',
anchorX: 0,
anchorY: 0,
x: 0,
// Center the square background vertically in 2732px canvas
y: (2732 - 2048) / 2
});
game.addChild(backgroundShape);
// --- Difficulty settings ---
var difficulties = [{
name: "Easy",
key: "easy",
time: 800
}, {
name: "Medium",
key: "medium",
time: 600
}, {
name: "Difficult",
key: "hard",
time: 400
}, {
name: "Most Difficult",
key: "insane",
time: 250
}];
// --- State variables ---
var currentDifficulty = null; // {name, key, time}
var roundTargets = 20;
var targetsSpawned = 0;
var targetsHit = 0;
var targetTimeout = null;
var activeTarget = null;
var inGame = false;
// --- Best scores ---
if (!storage.bestScores) {
storage.bestScores = {};
}
var bestScores = storage.bestScores;
// --- UI elements ---
var scoreTxt = new Text2('0', {
size: 120,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var menuContainer = new Container();
LK.gui.center.addChild(menuContainer);
var bestScoreTxts = []; // Array of Text2 for best scores per difficulty
// --- Helper: Show menu ---
function showMenu() {
inGame = false;
// Clear any active target
if (activeTarget) {
activeTarget.destroy();
activeTarget = null;
}
if (targetTimeout) {
LK.clearTimeout(targetTimeout);
targetTimeout = null;
}
// Reset score display
scoreTxt.setText('');
// Remove previous menu items
while (menuContainer.children.length) {
menuContainer.removeChild(menuContainer.children[0]);
}
bestScoreTxts = [];
// Move menuContainer up so all buttons are higher on the screen
menuContainer.y = -220;
// Move scoreTxt to the top of the square area (move further up)
scoreTxt.y = -10;
// Title at the very top, visually separated from difficulty (now as a unique asset)
// Use a dedicated image asset for the title, so any photo can be used
// Remove any previous menuTitlePhoto asset from LK.gui.top before adding a new one
for (var i = LK.gui.top.children.length - 1; i >= 0; i--) {
var child = LK.gui.top.children[i];
if (child && child.assetId === 'menuTitlePhoto') {
LK.gui.top.removeChild(child);
}
}
var titleAsset = LK.getAsset('menuTitlePhoto', {
anchorX: 0.5,
anchorY: 0,
x: 0,
y: 480,
// Lowered by 400 units from previous 80
width: 800,
height: 240
});
titleAsset.assetId = 'menuTitlePhoto';
LK.gui.top.addChild(titleAsset);
// Place menu buttons: easy on left, hard on middle right, all hardest buttons under menu title photo
var btnSizes = [{
width: 700,
height: 140
},
// Easy
{
width: 700,
height: 300
},
// Medium
{
width: 700,
height: 140
},
// Difficult
{
width: 800,
height: 500
} // Most Difficult
];
// Layout parameters
var spacingY = 80;
var leftX = -600; // left side (relative to menuContainer center)
var rightX = 500; // right side (relative to menuContainer center)
var centerX = 0;
var underTitleY = 480 + 240 / 2 + 80; // under the title photo (title y + half title height + margin)
var centerY = 0;
// Easy (left, vertically centered)
var easyIdx = 0;
var easyBtnY = centerY - btnSizes[easyIdx].height / 2 - spacingY;
var easyBtn = LK.getAsset('menuBtn' + easyIdx, {
anchorX: 0.5,
anchorY: 0.5,
x: leftX,
y: easyBtnY,
width: btnSizes[easyIdx].width,
height: btnSizes[easyIdx].height
});
menuContainer.addChild(easyBtn);
var easyLabel = new Text2(difficulties[easyIdx].name, {
size: 70,
fill: "#fff"
});
easyLabel.anchor.set(0.5, 0.5);
easyLabel.x = easyBtn.x;
easyLabel.y = easyBtn.y;
menuContainer.addChild(easyLabel);
var easyBest = bestScores[difficulties[easyIdx].key] || 0;
var easyBestTxt = new Text2("Best: " + easyBest + " / " + roundTargets, {
size: 40,
fill: 0xFFEC00
});
easyBestTxt.anchor.set(0.5, 0.5);
easyBestTxt.x = easyBtn.x + 220;
easyBestTxt.y = easyBtn.y + 38;
menuContainer.addChild(easyBestTxt);
bestScoreTxts.push(easyBestTxt);
easyBtn.down = function (x, y, obj) {
startGame(difficulties[easyIdx]);
};
// Hard (middle right, vertically centered)
var hardIdx = 2;
var hardBtnY = centerY - btnSizes[hardIdx].height / 2 - spacingY;
var hardBtn = LK.getAsset('menuBtn' + hardIdx, {
anchorX: 0.5,
anchorY: 0.5,
x: rightX,
y: hardBtnY,
width: btnSizes[hardIdx].width,
height: btnSizes[hardIdx].height
});
menuContainer.addChild(hardBtn);
var hardLabel = new Text2(difficulties[hardIdx].name, {
size: 70,
fill: "#fff"
});
hardLabel.anchor.set(0.5, 0.5);
hardLabel.x = hardBtn.x;
hardLabel.y = hardBtn.y;
menuContainer.addChild(hardLabel);
var hardBest = bestScores[difficulties[hardIdx].key] || 0;
var hardBestTxt = new Text2("Best: " + hardBest + " / " + roundTargets, {
size: 40,
fill: 0xFFEC00
});
hardBestTxt.anchor.set(0.5, 0.5);
hardBestTxt.x = hardBtn.x + 220;
hardBestTxt.y = hardBtn.y + 38;
menuContainer.addChild(hardBestTxt);
bestScoreTxts.push(hardBestTxt);
hardBtn.down = function (x, y, obj) {
startGame(difficulties[hardIdx]);
};
// All hardest buttons under the menu title photo
var hardestStartY = underTitleY;
var hardestSpacingY = btnSizes[1].height / 2 + 40; // vertical spacing between hardest buttons
// Medium (first hardest, under title)
var medIdx = 1;
var medBtnY = hardestStartY + btnSizes[medIdx].height / 2;
var medBtn = LK.getAsset('menuBtn' + medIdx, {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: medBtnY,
width: btnSizes[medIdx].width,
height: btnSizes[medIdx].height
});
menuContainer.addChild(medBtn);
var medLabel = new Text2(difficulties[medIdx].name, {
size: 70,
fill: "#fff"
});
medLabel.anchor.set(0.5, 0.5);
medLabel.x = medBtn.x;
medLabel.y = medBtn.y;
menuContainer.addChild(medLabel);
var medBest = bestScores[difficulties[medIdx].key] || 0;
var medBestTxt = new Text2("Best: " + medBest + " / " + roundTargets, {
size: 40,
fill: 0xFFEC00
});
medBestTxt.anchor.set(0.5, 0.5);
medBestTxt.x = medBtn.x + 220;
medBestTxt.y = medBtn.y + 38;
menuContainer.addChild(medBestTxt);
bestScoreTxts.push(medBestTxt);
medBtn.down = function (x, y, obj) {
startGame(difficulties[medIdx]);
};
// Most Difficult (second hardest, under medium)
var insaneIdx = 3;
var insaneBtnY = medBtnY + btnSizes[medIdx].height / 2 + hardestSpacingY + btnSizes[insaneIdx].height / 2;
var insaneBtn = LK.getAsset('menuBtn' + insaneIdx, {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: insaneBtnY,
width: btnSizes[insaneIdx].width,
height: btnSizes[insaneIdx].height
});
menuContainer.addChild(insaneBtn);
var insaneLabel = new Text2(difficulties[insaneIdx].name, {
size: 70,
fill: "#fff"
});
insaneLabel.anchor.set(0.5, 0.5);
insaneLabel.x = insaneBtn.x;
insaneLabel.y = insaneBtn.y;
menuContainer.addChild(insaneLabel);
var insaneBest = bestScores[difficulties[insaneIdx].key] || 0;
var insaneBestTxt = new Text2("Best: " + insaneBest + " / " + roundTargets, {
size: 40,
fill: 0xFFEC00
});
insaneBestTxt.anchor.set(0.5, 0.5);
insaneBestTxt.x = insaneBtn.x + 220;
insaneBestTxt.y = insaneBtn.y + 38;
menuContainer.addChild(insaneBestTxt);
bestScoreTxts.push(insaneBestTxt);
insaneBtn.down = function (x, y, obj) {
startGame(difficulties[insaneIdx]);
};
}
// --- Helper: Start game with selected difficulty ---
function startGame(diff) {
inGame = true;
currentDifficulty = diff;
targetsSpawned = 0;
targetsHit = 0;
scoreTxt.setText("0 / " + roundTargets);
// Play start sound
LK.getSound('start').play();
// Remove menu
while (menuContainer.children.length) {
menuContainer.removeChild(menuContainer.children[0]);
}
// Remove menuTitlePhoto from LK.gui.top if present
for (var i = LK.gui.top.children.length - 1; i >= 0; i--) {
var child = LK.gui.top.children[i];
if (child && child.assetId === 'menuTitlePhoto') {
LK.gui.top.removeChild(child);
}
}
// Start first target
spawnNextTarget();
}
// --- Helper: Spawn a target at a random position ---
function spawnNextTarget() {
if (!inGame) {
return;
}
if (activeTarget) {
activeTarget.destroy();
activeTarget = null;
}
if (targetsSpawned >= roundTargets) {
endGame();
return;
}
targetsSpawned++;
// Randomly choose a target type: 0=normal, 1=small, 2=big, 3=moving
var margin = 120;
var type = Math.floor(Math.random() * 4);
var x, y, target;
if (type === 1) {
// Small bird
x = margin + 60 + Math.random() * (2048 - 2 * (margin + 60));
y = margin + 60 + Math.random() * (2048 - 2 * (margin + 60));
target = new SmallBirdTarget();
target.x = x;
target.y = y;
} else if (type === 2) {
// Big bird
x = margin + 180 + Math.random() * (2048 - 2 * (margin + 180));
y = margin + 180 + Math.random() * (2048 - 2 * (margin + 180));
target = new BigBirdTarget();
target.x = x;
target.y = y;
} else if (type === 3) {
// Moving bird
y = margin + Math.random() * (2048 - 2 * margin);
// Start at left or right edge
if (Math.random() < 0.5) {
x = margin + 180;
} else {
x = 2048 - margin - 180;
}
target = new MovingBirdTarget();
target.x = x;
target.y = y;
} else {
// Normal
x = margin + Math.random() * (2048 - 2 * margin);
y = margin + Math.random() * (2048 - 2 * margin);
target = new Target();
target.x = x;
target.y = y;
}
activeTarget = target;
game.addChild(target);
// Timeout: if not hit in time, remove and spawn next
targetTimeout = LK.setTimeout(function () {
if (activeTarget === target && !target.isHit) {
// Animate out
tween(target, {
alpha: 0
}, {
duration: 100,
onFinish: function onFinish() {
target.destroy();
}
});
activeTarget = null;
spawnNextTarget();
}
}, currentDifficulty.time);
}
// --- Helper: Called when a target is hit ---
function onTargetHit(target) {
if (!inGame) {
return;
}
if (activeTarget === target) {
targetsHit++;
scoreTxt.setText(targetsHit + " / " + roundTargets);
// Play hit sound
LK.getSound('hit').play();
activeTarget = null;
if (targetTimeout) {
LK.clearTimeout(targetTimeout);
targetTimeout = null;
}
// Next target after a short delay for feedback
LK.setTimeout(spawnNextTarget, 80);
}
}
// --- Helper: End of round ---
function endGame() {
inGame = false;
// Play end sound
LK.getSound('end').play();
// Update best score if needed
var key = currentDifficulty.key;
var isBest = false;
if (!bestScores[key] || targetsHit > bestScores[key]) {
bestScores[key] = targetsHit;
storage.bestScores = bestScores;
isBest = true;
}
// Play best score sound if new best
if (isBest) {
LK.getSound('best').play();
}
// Show result popup
var resultTxt = new Text2("You hit " + targetsHit + " / " + roundTargets + "!", {
size: 100,
fill: "#fff"
});
resultTxt.anchor.set(0.5, 0.5);
resultTxt.y = -120;
menuContainer.addChild(resultTxt);
var best = bestScores[key] || 0;
var bestTxt = new Text2("Best: " + best + " / " + roundTargets, {
size: 60,
fill: 0xFFEC00
});
bestTxt.anchor.set(0.5, 0.5);
bestTxt.y = 0;
menuContainer.addChild(bestTxt);
var againBtn = LK.getAsset('againBtn', {
width: 500,
height: 120,
color: 0x44bb44,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 180
});
menuContainer.addChild(againBtn);
var againLabel = new Text2("Menu", {
size: 60,
fill: "#fff"
});
againLabel.anchor.set(0.5, 0.5);
againLabel.x = againBtn.x;
againLabel.y = againBtn.y;
menuContainer.addChild(againLabel);
againBtn.down = function (x, y, obj) {
// Remove result elements
while (menuContainer.children.length) {
menuContainer.removeChild(menuContainer.children[0]);
}
showMenu();
};
}
// Animate moving bird targets (if any)
game.update = function () {
if (activeTarget && typeof activeTarget.update === "function") {
activeTarget.update();
}
};
// --- Game move handler (no drag, but required for touch compatibility) ---
game.move = function (x, y, obj) {};
// --- Start with menu ---
showMenu(); ===================================================================
--- original.js
+++ change.js
@@ -376,9 +376,9 @@
height: 240
});
titleAsset.assetId = 'menuTitlePhoto';
LK.gui.top.addChild(titleAsset);
- // Place menu buttons: easy on left, hard on middle right, hardest under menu title photo
+ // Place menu buttons: easy on left, hard on middle right, all hardest buttons under menu title photo
var btnSizes = [{
width: 700,
height: 140
},
@@ -437,15 +437,51 @@
bestScoreTxts.push(easyBestTxt);
easyBtn.down = function (x, y, obj) {
startGame(difficulties[easyIdx]);
};
- // Medium (right, vertically centered)
+ // Hard (middle right, vertically centered)
+ var hardIdx = 2;
+ var hardBtnY = centerY - btnSizes[hardIdx].height / 2 - spacingY;
+ var hardBtn = LK.getAsset('menuBtn' + hardIdx, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: rightX,
+ y: hardBtnY,
+ width: btnSizes[hardIdx].width,
+ height: btnSizes[hardIdx].height
+ });
+ menuContainer.addChild(hardBtn);
+ var hardLabel = new Text2(difficulties[hardIdx].name, {
+ size: 70,
+ fill: "#fff"
+ });
+ hardLabel.anchor.set(0.5, 0.5);
+ hardLabel.x = hardBtn.x;
+ hardLabel.y = hardBtn.y;
+ menuContainer.addChild(hardLabel);
+ var hardBest = bestScores[difficulties[hardIdx].key] || 0;
+ var hardBestTxt = new Text2("Best: " + hardBest + " / " + roundTargets, {
+ size: 40,
+ fill: 0xFFEC00
+ });
+ hardBestTxt.anchor.set(0.5, 0.5);
+ hardBestTxt.x = hardBtn.x + 220;
+ hardBestTxt.y = hardBtn.y + 38;
+ menuContainer.addChild(hardBestTxt);
+ bestScoreTxts.push(hardBestTxt);
+ hardBtn.down = function (x, y, obj) {
+ startGame(difficulties[hardIdx]);
+ };
+ // All hardest buttons under the menu title photo
+ var hardestStartY = underTitleY;
+ var hardestSpacingY = btnSizes[1].height / 2 + 40; // vertical spacing between hardest buttons
+ // Medium (first hardest, under title)
var medIdx = 1;
- var medBtnY = centerY - btnSizes[medIdx].height / 2 - spacingY;
+ var medBtnY = hardestStartY + btnSizes[medIdx].height / 2;
var medBtn = LK.getAsset('menuBtn' + medIdx, {
anchorX: 0.5,
anchorY: 0.5,
- x: rightX,
+ x: centerX,
y: medBtnY,
width: btnSizes[medIdx].width,
height: btnSizes[medIdx].height
});
@@ -470,44 +506,11 @@
bestScoreTxts.push(medBestTxt);
medBtn.down = function (x, y, obj) {
startGame(difficulties[medIdx]);
};
- // Difficult (right, below medium)
- var diffIdx = 2;
- var diffBtnY = medBtnY + btnSizes[medIdx].height / 2 + spacingY + btnSizes[diffIdx].height / 2;
- var diffBtn = LK.getAsset('menuBtn' + diffIdx, {
- anchorX: 0.5,
- anchorY: 0.5,
- x: rightX,
- y: diffBtnY,
- width: btnSizes[diffIdx].width,
- height: btnSizes[diffIdx].height
- });
- menuContainer.addChild(diffBtn);
- var diffLabel = new Text2(difficulties[diffIdx].name, {
- size: 70,
- fill: "#fff"
- });
- diffLabel.anchor.set(0.5, 0.5);
- diffLabel.x = diffBtn.x;
- diffLabel.y = diffBtn.y;
- menuContainer.addChild(diffLabel);
- var diffBest = bestScores[difficulties[diffIdx].key] || 0;
- var diffBestTxt = new Text2("Best: " + diffBest + " / " + roundTargets, {
- size: 40,
- fill: 0xFFEC00
- });
- diffBestTxt.anchor.set(0.5, 0.5);
- diffBestTxt.x = diffBtn.x + 220;
- diffBestTxt.y = diffBtn.y + 38;
- menuContainer.addChild(diffBestTxt);
- bestScoreTxts.push(diffBestTxt);
- diffBtn.down = function (x, y, obj) {
- startGame(difficulties[diffIdx]);
- };
- // Most Difficult (centered, under menu title photo)
+ // Most Difficult (second hardest, under medium)
var insaneIdx = 3;
- var insaneBtnY = underTitleY + btnSizes[insaneIdx].height / 2;
+ var insaneBtnY = medBtnY + btnSizes[medIdx].height / 2 + hardestSpacingY + btnSizes[insaneIdx].height / 2;
var insaneBtn = LK.getAsset('menuBtn' + insaneIdx, {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
Sunset between the mountains ( natural) piksel art. In-Game asset. 2d. High contrast. No shadows
Big fat flaying bird ( Piksel art). Colorful In-Game asset. 2d. High contrast.
Rectangle
Big fat flaying bird ( Piksel art). Colorful. Cute. In-Game asset. 2d. High contrast.
Big fat flaying bird ( Piksel art). Cute. Colorful In-Game asset. 2d. High contrast.
Fastest flaying bird ( Piksel art). Cute. Colorful In-Game asset. 2d. High contrast.
Target for weapon.(piksel art) In-Game asset. 2d. High contrast.
(700x140) button (cute pixel art). no writing No shadows
A pixel art sign that says BIRDS SHOOTING.(800x240 size) No shadows
700x700(total size) black red button (like hell fire around and into button) (cute pixel art). no writing No shadows