User prompt
'menuTitlePhoto' a little down
User prompt
'menuTitlePhoto' a little down
User prompt
'menuTitlePhoto' a little down
User prompt
'menuTitlePhoto' a little bit down
User prompt
'menuTitlePhoto' be at the top of the screen
User prompt
'menuTitlePhoto' top on the menu
User prompt
Title asset should be a separate asset. I should be able to put any photo I want.
User prompt
Title asset should be a separate asset
User prompt
Let the title asset be different from all of them
User prompt
Let the title asset be different from all of them
User prompt
Delete the title and create a new asset instead
User prompt
Redesign the difficulty and title locations in the menu (all visible and title at the top)
User prompt
Redesign the difficulty and title locations in the menu (all visible and title at the top)
User prompt
Redesign the location of difficulty and title in the menu
User prompt
Redesign the location of difficulty and title in the menu
User prompt
move title "BİRD SHOOTİNG" to top
Code edit (1 edits merged)
Please save this source code
User prompt
move title(BİRD SHOOTİNG) to top in menu
User prompt
move title to top in menu
User prompt
move buttons and title in menu up
User prompt
move buttons and title in menu up
User prompt
move all menü title and buttons on top
User prompt
Increase the distance between difficulty buttons
User prompt
menuBtn3 size is 700x700
User prompt
menuBtn3 size is 700x600
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// BigBirdTarget: larger, easier to tap, unique image with orange beak
var BigBirdTarget = Container.expand(function () {
var self = Container.call(this);
var targetAsset = self.attachAsset('birdBig', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 4.0,
height: 180 * 4.0
});
// Add a "beak" using a small orange ellipse overlay
var beak = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 60,
width: 60,
height: 30,
color: 0xff9900,
shape: 'ellipse'
});
self.isHit = false;
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
// MovingBirdTarget: moves horizontally and vertically, mirrors on direction change, unique image with white "wing"
var MovingBirdTarget = Container.expand(function () {
var self = Container.call(this);
var targetAsset = self.attachAsset('birdMoving', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 2.0,
height: 180 * 2.0
});
// Add a "wing" using a white ellipse overlay
var wing = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 40,
y: 0,
width: 60,
height: 30,
color: 0xffffff,
shape: 'ellipse'
});
self.isHit = false;
// Movement direction: horizontal and vertical
self._direction = Math.random() < 0.5 ? 1 : -1; // left or right
self._verticalDir = Math.random() < 0.5 ? 1 : -1; // up or down
self._speed = 8 + Math.random() * 6; // px per frame (horizontal)
self._verticalSpeed = 3 + Math.random() * 3; // px per frame (vertical)
self._minX = 120 + targetAsset.width / 2;
self._maxX = 2048 - 120 - targetAsset.width / 2;
self._minY = 120 + targetAsset.height / 2;
self._maxY = 2732 - 120 - targetAsset.height / 2;
self.update = function () {
if (self.isHit) {
return;
}
if (typeof self.lastX === "undefined") {
self.lastX = self.x;
}
if (typeof self.lastY === "undefined") {
self.lastY = self.y;
}
var prevX = self.x;
var prevY = self.y;
// Move horizontally and vertically
self.x += self._direction * self._speed;
self.y += self._verticalDir * self._verticalSpeed;
// Mirror horizontally based on direction
targetAsset.scaleX = self._direction > 0 ? 1 : -1;
// Bounce at horizontal edges
if (self._direction > 0 && self.x > self._maxX || self._direction < 0 && self.x < self._minX) {
self._direction *= -1;
self.x = Math.max(Math.min(self.x, self._maxX), self._minX);
// Mirror handled above
}
// Bounce at vertical edges
if (self._verticalDir > 0 && self.y > self._maxY || self._verticalDir < 0 && self.y < self._minY) {
self._verticalDir *= -1;
self.y = Math.max(Math.min(self.y, self._maxY), self._minY);
}
self.lastX = self.x;
self.lastY = self.y;
};
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
// SmallBirdTarget: smaller, harder to tap, unique image with pink "tail"
var SmallBirdTarget = Container.expand(function () {
var self = Container.call(this);
var targetAsset = self.attachAsset('birdSmall', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 1.2,
height: 180 * 1.2
});
// Add a "tail" using a pink ellipse overlay
var tail = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 40,
width: 30,
height: 60,
color: 0xff66cc,
shape: 'ellipse'
});
self.isHit = false;
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
// Target class: a tappable target that appears and disappears after a timeout, normal bird with unique image and white "eye"
var Target = Container.expand(function () {
var self = Container.call(this);
// Attach a unique image for normal bird
var targetAsset = self.attachAsset('birdNormal', {
anchorX: 0.5,
anchorY: 0.5,
width: 180 * 2.5,
height: 180 * 2.5
});
// Add a "white eye" using a small white ellipse overlay
var eye = self.attachAsset('targetCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 40,
y: -40,
width: 40,
height: 40,
color: 0xffffff,
shape: 'ellipse'
});
// Mark as not yet hit
self.isHit = false;
// Called when the target is tapped
self.down = function (x, y, obj) {
if (self.isHit) {
return;
}
self.isHit = true;
// Animate: scale up and fade out
tween(self, {
scaleX: 1.4,
scaleY: 1.4,
alpha: 0
}, {
duration: 120,
easing: tween.cubicOut,
onFinish: function onFinish() {
self.destroy();
}
});
// Notify game that this target was hit
if (typeof onTargetHit === 'function') {
onTargetHit(self);
}
};
// For tap feedback, animate in
self.alpha = 0;
self.scaleX = self.scaleY = 0.7;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicOut
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181818
});
/****
* Game Code
****/
// Dedicated image asset for the menu title (replace id with any photo you want)
// Difficulty button assets
// Unique images for each bird type
// Add a background shape behind all game elements
// Sound assets for game events
var backgroundShape = LK.getAsset('backgroundShape', {
width: 2048,
height: 2048,
color: 0x222a38,
shape: 'box',
anchorX: 0,
anchorY: 0,
x: 0,
// Center the square background vertically in 2732px canvas
y: (2732 - 2048) / 2
});
game.addChild(backgroundShape);
// --- Difficulty settings ---
var difficulties = [{
name: "Easy",
key: "easy",
time: 800
}, {
name: "Medium",
key: "medium",
time: 600
}, {
name: "Difficult",
key: "hard",
time: 400
}, {
name: "Most Difficult",
key: "insane",
time: 250
}];
// --- State variables ---
var currentDifficulty = null; // {name, key, time}
var roundTargets = 20;
var targetsSpawned = 0;
var targetsHit = 0;
var targetTimeout = null;
var activeTarget = null;
var inGame = false;
// --- Best scores ---
if (!storage.bestScores) {
storage.bestScores = {};
}
var bestScores = storage.bestScores;
// --- UI elements ---
var scoreTxt = new Text2('0', {
size: 120,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var menuContainer = new Container();
LK.gui.center.addChild(menuContainer);
var bestScoreTxts = []; // Array of Text2 for best scores per difficulty
// --- Helper: Show menu ---
function showMenu() {
inGame = false;
// Clear any active target
if (activeTarget) {
activeTarget.destroy();
activeTarget = null;
}
if (targetTimeout) {
LK.clearTimeout(targetTimeout);
targetTimeout = null;
}
// Reset score display
scoreTxt.setText('');
// Remove previous menu items
while (menuContainer.children.length) {
menuContainer.removeChild(menuContainer.children[0]);
}
bestScoreTxts = [];
// Move menuContainer to the top of the square area (move further up)
menuContainer.y = 0;
// Move scoreTxt to the top of the square area (move further up)
scoreTxt.y = -10;
// Title at the very top, visually separated from difficulty (now as a unique asset)
// Use a dedicated image asset for the title, so any photo can be used
var titleAsset = LK.getAsset('menuTitlePhoto', {
anchorX: 0.5,
anchorY: 0,
x: 0,
y: 40,
//{3C} // Move a little bit down from the very top
width: 400,
height: 120
});
LK.gui.top.addChild(titleAsset);
// Place all difficulty buttons below the title, with clear vertical spacing and all visible
var btnStartY = 180; // Start buttons further down from the title
var buttonSpacing = 220; // Consistent vertical space between buttons for all
for (var i = 0; i < difficulties.length; i++) {
(function (diff, idx) {
// Button background (use image asset)
var btnWidth = 700;
var btnHeight = 140;
if (idx === 2) {
btnWidth = 700;
btnHeight = 300;
}
var btn = LK.getAsset('menuBtn' + idx, {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: btnStartY + idx * buttonSpacing,
width: btnWidth,
height: btnHeight
});
menuContainer.addChild(btn);
// Button label
var btnLabel = new Text2(diff.name, {
size: 70,
fill: "#fff"
});
btnLabel.anchor.set(0.5, 0.5);
btnLabel.x = btn.x;
btnLabel.y = btn.y;
menuContainer.addChild(btnLabel);
// Best score for this difficulty
var best = bestScores[diff.key] || 0;
var bestTxt = new Text2("Best: " + best + " / " + roundTargets, {
size: 40,
fill: 0xFFEC00
});
bestTxt.anchor.set(0.5, 0.5);
bestTxt.x = btn.x + 220;
bestTxt.y = btn.y + 38;
menuContainer.addChild(bestTxt);
bestScoreTxts.push(bestTxt);
// Button tap handler
btn.down = function (x, y, obj) {
startGame(diff);
};
})(difficulties[i], i);
}
}
// --- Helper: Start game with selected difficulty ---
function startGame(diff) {
inGame = true;
currentDifficulty = diff;
targetsSpawned = 0;
targetsHit = 0;
scoreTxt.setText("0 / " + roundTargets);
// Play start sound
LK.getSound('start').play();
// Remove menu
while (menuContainer.children.length) {
menuContainer.removeChild(menuContainer.children[0]);
}
// Start first target
spawnNextTarget();
}
// --- Helper: Spawn a target at a random position ---
function spawnNextTarget() {
if (!inGame) {
return;
}
if (activeTarget) {
activeTarget.destroy();
activeTarget = null;
}
if (targetsSpawned >= roundTargets) {
endGame();
return;
}
targetsSpawned++;
// Randomly choose a target type: 0=normal, 1=small, 2=big, 3=moving
var margin = 120;
var type = Math.floor(Math.random() * 4);
var x, y, target;
if (type === 1) {
// Small bird
x = margin + 60 + Math.random() * (2048 - 2 * (margin + 60));
y = margin + 60 + Math.random() * (2048 - 2 * (margin + 60));
target = new SmallBirdTarget();
target.x = x;
target.y = y;
} else if (type === 2) {
// Big bird
x = margin + 180 + Math.random() * (2048 - 2 * (margin + 180));
y = margin + 180 + Math.random() * (2048 - 2 * (margin + 180));
target = new BigBirdTarget();
target.x = x;
target.y = y;
} else if (type === 3) {
// Moving bird
y = margin + Math.random() * (2048 - 2 * margin);
// Start at left or right edge
if (Math.random() < 0.5) {
x = margin + 180;
} else {
x = 2048 - margin - 180;
}
target = new MovingBirdTarget();
target.x = x;
target.y = y;
} else {
// Normal
x = margin + Math.random() * (2048 - 2 * margin);
y = margin + Math.random() * (2048 - 2 * margin);
target = new Target();
target.x = x;
target.y = y;
}
activeTarget = target;
game.addChild(target);
// Timeout: if not hit in time, remove and spawn next
targetTimeout = LK.setTimeout(function () {
if (activeTarget === target && !target.isHit) {
// Animate out
tween(target, {
alpha: 0
}, {
duration: 100,
onFinish: function onFinish() {
target.destroy();
}
});
activeTarget = null;
spawnNextTarget();
}
}, currentDifficulty.time);
}
// --- Helper: Called when a target is hit ---
function onTargetHit(target) {
if (!inGame) {
return;
}
if (activeTarget === target) {
targetsHit++;
scoreTxt.setText(targetsHit + " / " + roundTargets);
// Play hit sound
LK.getSound('hit').play();
activeTarget = null;
if (targetTimeout) {
LK.clearTimeout(targetTimeout);
targetTimeout = null;
}
// Next target after a short delay for feedback
LK.setTimeout(spawnNextTarget, 80);
}
}
// --- Helper: End of round ---
function endGame() {
inGame = false;
// Play end sound
LK.getSound('end').play();
// Update best score if needed
var key = currentDifficulty.key;
var isBest = false;
if (!bestScores[key] || targetsHit > bestScores[key]) {
bestScores[key] = targetsHit;
storage.bestScores = bestScores;
isBest = true;
}
// Play best score sound if new best
if (isBest) {
LK.getSound('best').play();
}
// Show result popup
var resultTxt = new Text2("You hit " + targetsHit + " / " + roundTargets + "!", {
size: 100,
fill: "#fff"
});
resultTxt.anchor.set(0.5, 0.5);
resultTxt.y = -120;
menuContainer.addChild(resultTxt);
var best = bestScores[key] || 0;
var bestTxt = new Text2("Best: " + best + " / " + roundTargets, {
size: 60,
fill: 0xFFEC00
});
bestTxt.anchor.set(0.5, 0.5);
bestTxt.y = 0;
menuContainer.addChild(bestTxt);
var againBtn = LK.getAsset('againBtn', {
width: 500,
height: 120,
color: 0x44bb44,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 180
});
menuContainer.addChild(againBtn);
var againLabel = new Text2("Menu", {
size: 60,
fill: "#fff"
});
againLabel.anchor.set(0.5, 0.5);
againLabel.x = againBtn.x;
againLabel.y = againBtn.y;
menuContainer.addChild(againLabel);
againBtn.down = function (x, y, obj) {
// Remove result elements
while (menuContainer.children.length) {
menuContainer.removeChild(menuContainer.children[0]);
}
showMenu();
};
}
// Animate moving bird targets (if any)
game.update = function () {
if (activeTarget && typeof activeTarget.update === "function") {
activeTarget.update();
}
};
// --- Game move handler (no drag, but required for touch compatibility) ---
game.move = function (x, y, obj) {};
// --- Start with menu ---
showMenu(); ===================================================================
--- original.js
+++ change.js
@@ -362,9 +362,10 @@
var titleAsset = LK.getAsset('menuTitlePhoto', {
anchorX: 0.5,
anchorY: 0,
x: 0,
- y: 0,
+ y: 40,
+ //{3C} // Move a little bit down from the very top
width: 400,
height: 120
});
LK.gui.top.addChild(titleAsset);
Sunset between the mountains ( natural) piksel art. In-Game asset. 2d. High contrast. No shadows
Big fat flaying bird ( Piksel art). Colorful In-Game asset. 2d. High contrast.
Rectangle
Big fat flaying bird ( Piksel art). Colorful. Cute. In-Game asset. 2d. High contrast.
Big fat flaying bird ( Piksel art). Cute. Colorful In-Game asset. 2d. High contrast.
Fastest flaying bird ( Piksel art). Cute. Colorful In-Game asset. 2d. High contrast.
Target for weapon.(piksel art) In-Game asset. 2d. High contrast.
(700x140) button (cute pixel art). no writing No shadows
A pixel art sign that says BIRDS SHOOTING.(800x240 size) No shadows
700x700(total size) black red button (like hell fire around and into button) (cute pixel art). no writing No shadows