User prompt
karakterler hareket etmiyor onu çöz
User prompt
ve onu maç toplamakca turnuvada bot daha zorlaşsın
User prompt
turnuva bitince yani 10/10 yapınca oyun bitsin
User prompt
herturnuvada bir maç kazanınca ortada KAZANDIN SONRAKİ TUR yazsın
User prompt
top kösede sıkışınca top ortaya ışınlansın
User prompt
2 takımdan rasgele takımı seçtikten sonra maç 10/1 yazsın sadece 10 maç yapsın her kazandında 1 artsın va eyer kaybederse ortaya kaybettin yazım normal maç atsın
User prompt
turnuvaya basınca takımını seç diye bir şey olsun altındada ultra macor ve magic team olsun ikisinden birine basınca dahakod yazılmadı diyip normal maç yapsın
User prompt
oyunabaşlama kısmına turnuva tuşunuekre ama basınca daha kod yazılmadı yazsın
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'turboText.visible = false;' Line Number: 192
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'score1Text.visible = false;' Line Number: 165
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'score1Text.visible = false;' Line Number: 165
User prompt
oyuna başlamadan önce oyna yazsın oynaya basınca normal maç yapsın
User prompt
oyunda gol sınırı olmasın sadece 2 dakka süre olsun süre bitince kazanan açıklansın
User prompt
oyunda turbo seceneği olsun sadece 5saniyelik turbonun dolmasıda 7 saniye sürsün turbo olmadığızamanaraba normal hızda gitsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kırmızıyla mvinin yerini değiştir ve kırmızı bot yani bizi yenmeye çalışan kişi olsun maviyi biz oynayalı
Code edit (1 edits merged)
Please save this source code
User prompt
Rocket Ball Arena
Initial prompt
oyun nun amacı iki tanearaba karşılıklı bir şekildeortada top var o topla birbirinegolatmaya çalışıcaklar yani bildiğin rocket leauge gibiolcak
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 1024;
self.y = 1366;
self.velocityX = 0;
self.velocityY = 0;
self.maxSpeed = 12;
self.friction = 0.98;
self.bounce = 0.8;
self.update = function () {
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityX *= self.friction;
self.velocityY *= self.friction;
if (self.x < arenaLeft + 40) {
self.x = arenaLeft + 40;
self.velocityX = Math.abs(self.velocityX) * self.bounce;
}
if (self.x > arenaRight - 40) {
self.x = arenaRight - 40;
self.velocityX = -Math.abs(self.velocityX) * self.bounce;
}
if (self.y < arenaTop + 40) {
self.y = arenaTop + 40;
self.velocityY = Math.abs(self.velocityY) * self.bounce;
}
if (self.y > arenaBottom - 40) {
self.y = arenaBottom - 40;
self.velocityY = -Math.abs(self.velocityY) * self.bounce;
}
// Check if ball is stuck in top corners and teleport to center
var isInTopLeftCorner = self.x < arenaLeft + 200 && self.y < arenaTop + 200;
var isInTopRightCorner = self.x > arenaRight - 200 && self.y < arenaTop + 200;
var isMovingSlowly = Math.abs(self.velocityX) < 1 && Math.abs(self.velocityY) < 1;
if ((isInTopLeftCorner || isInTopRightCorner) && isMovingSlowly) {
// Teleport ball to center
self.x = 1024;
self.y = 1366;
self.velocityX = 0;
self.velocityY = 0;
// Visual effect for teleportation
LK.effects.flashObject(self, 0x00ffff, 500);
}
ballGraphics.rotation += self.velocityX * 0.01;
};
return self;
});
var Car = Container.expand(function (colorId, startX, startY) {
var self = Container.call(this);
var carGraphics = self.attachAsset(colorId, {
anchorX: 0.5,
anchorY: 0.5
});
self.x = startX;
self.y = startY;
self.velocityX = 0;
self.velocityY = 0;
self.maxSpeed = 8;
self.acceleration = 0.3;
self.friction = 0.92;
self.isDragging = false;
self.targetX = startX;
self.targetY = startY;
self.update = function () {
if (self.isDragging) {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) {
self.velocityX += dx * currentAcceleration * 0.1;
self.velocityY += dy * currentAcceleration * 0.1;
var angle = Math.atan2(dy, dx);
carGraphics.rotation = angle;
}
}
// Apply turbo speed boost for car2 (player)
var currentMaxSpeed = self.maxSpeed;
var currentAcceleration = self.acceleration;
if (self === car2 && turboActive) {
currentMaxSpeed = self.maxSpeed * 2.5; // 2.5x speed boost during turbo
} else if (self === car1 && tournamentMode) {
// Scale bot speed and acceleration based on tournament progress
var botDifficulty = 1 + (tournamentMatches - 1) * 0.15;
if (botDifficulty > 2.5) botDifficulty = 2.5;
currentMaxSpeed = self.maxSpeed * (1 + (botDifficulty - 1) * 0.8); // Up to 1.8x speed
currentAcceleration = self.acceleration * (1 + (botDifficulty - 1) * 0.6); // Up to 1.6x acceleration
}
var speed = Math.sqrt(self.velocityX * self.velocityX + self.velocityY * self.velocityY);
if (speed > currentMaxSpeed) {
self.velocityX = self.velocityX / speed * currentMaxSpeed;
self.velocityY = self.velocityY / speed * currentMaxSpeed;
}
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityX *= self.friction;
self.velocityY *= self.friction;
if (self.x < arenaLeft + 60) {
self.x = arenaLeft + 60;
self.velocityX = Math.abs(self.velocityX) * 0.5;
}
if (self.x > arenaRight - 60) {
self.x = arenaRight - 60;
self.velocityX = -Math.abs(self.velocityX) * 0.5;
}
if (self.y < arenaTop + 30) {
self.y = arenaTop + 30;
self.velocityY = Math.abs(self.velocityY) * 0.5;
}
if (self.y > arenaBottom - 30) {
self.y = arenaBottom - 30;
self.velocityY = -Math.abs(self.velocityY) * 0.5;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x27ae60
});
/****
* Game Code
****/
var arenaWidth = 1800;
var arenaHeight = 1200;
var arenaLeft = (2048 - arenaWidth) / 2;
var arenaRight = arenaLeft + arenaWidth;
var arenaTop = (2732 - arenaHeight) / 2;
var arenaBottom = arenaTop + arenaHeight;
var arena = game.attachAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var goal1 = game.attachAsset('goal1', {
anchorX: 0.5,
anchorY: 0.5,
x: arenaLeft,
y: 1366
});
var goal2 = game.attachAsset('goal2', {
anchorX: 0.5,
anchorY: 0.5,
x: arenaRight,
y: 1366
});
var car1 = game.addChild(new Car('car1', arenaLeft + 200, 1366));
var car2 = game.addChild(new Car('car2', arenaRight - 200, 1366));
var ball = game.addChild(new Ball());
var score1 = 0;
var score2 = 0;
var gameTime = 120000;
var gameStartTime = Date.now();
var gameStarted = false;
var score1Text = new Text2('Bot: 0', {
size: 60,
fill: 0x3498DB
});
score1Text.anchor.set(0, 0);
LK.gui.topLeft.addChild(score1Text);
score1Text.x = 120;
var score2Text = new Text2('Player: 0', {
size: 60,
fill: 0xE74C3C
});
score2Text.anchor.set(1, 0);
LK.gui.topRight.addChild(score2Text);
var timeText = new Text2('2:00', {
size: 80,
fill: 0xFFFFFF
});
timeText.anchor.set(0.5, 0);
LK.gui.top.addChild(timeText);
var dragCar = null;
var lastBallGoalCheck = false;
// Turbo system variables
var turboActive = false;
var turboRemaining = 0; // in milliseconds
var turboRecharging = false;
var turboRechargeRemaining = 0; // in milliseconds
var turboDuration = 5000; // 5 seconds
var turboRechargeDuration = 7000; // 7 seconds
// Tournament system variables
var tournamentMode = false;
var tournamentWins = 0;
var tournamentMatches = 0;
var tournamentTeam = '';
// Turbo UI
var turboText = new Text2('TURBO READY', {
size: 50,
fill: 0x00FF00
});
turboText.anchor.set(0.5, 0);
turboText.y = 100;
LK.gui.top.addChild(turboText);
// Tournament match counter UI
var tournamentText = new Text2('', {
size: 50,
fill: 0xFFFFFF
});
tournamentText.anchor.set(0.5, 0);
tournamentText.y = 160;
LK.gui.top.addChild(tournamentText);
// Hide game elements initially
arena.visible = false;
goal1.visible = false;
goal2.visible = false;
car1.visible = false;
car2.visible = false;
ball.visible = false;
score1Text.visible = false;
score2Text.visible = false;
timeText.visible = false;
turboText.visible = false;
tournamentText.visible = false;
// Start screen elements
var startScreen = new Container();
var startBackground = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
startScreen.addChild(startBackground);
var playButton = new Container();
var playButtonBg = LK.getAsset('goal1', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: 120
});
playButton.addChild(playButtonBg);
var playButtonText = new Text2('OYNA', {
size: 80,
fill: 0xFFFFFF
});
playButtonText.anchor.set(0.5, 0.5);
playButton.addChild(playButtonText);
playButton.x = 1024;
playButton.y = 1266;
startScreen.addChild(playButton);
var tournamentButton = new Container();
var tournamentButtonBg = LK.getAsset('goal1', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: 120
});
tournamentButton.addChild(tournamentButtonBg);
var tournamentButtonText = new Text2('TURNUVA', {
size: 60,
fill: 0xFFFFFF
});
tournamentButtonText.anchor.set(0.5, 0.5);
tournamentButton.addChild(tournamentButtonText);
tournamentButton.x = 1024;
tournamentButton.y = 1466;
startScreen.addChild(tournamentButton);
// Team selection screen
var teamSelectScreen = new Container();
var teamSelectBackground = LK.getAsset('arena', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
teamSelectScreen.addChild(teamSelectBackground);
var selectTeamText = new Text2('TAKIMINI SEÇ', {
size: 80,
fill: 0xFFFFFF
});
selectTeamText.anchor.set(0.5, 0.5);
selectTeamText.x = 1024;
selectTeamText.y = 1000;
teamSelectScreen.addChild(selectTeamText);
// Ultra Macor team button
var ultraMacorButton = new Container();
var ultraMacorButtonBg = LK.getAsset('goal1', {
anchorX: 0.5,
anchorY: 0.5,
width: 400,
height: 120
});
ultraMacorButton.addChild(ultraMacorButtonBg);
var ultraMacorText = new Text2('ULTRA MACOR', {
size: 60,
fill: 0xFFFFFF
});
ultraMacorText.anchor.set(0.5, 0.5);
ultraMacorButton.addChild(ultraMacorText);
ultraMacorButton.x = 1024;
ultraMacorButton.y = 1300;
teamSelectScreen.addChild(ultraMacorButton);
// Magic Team button
var magicTeamButton = new Container();
var magicTeamButtonBg = LK.getAsset('goal2', {
anchorX: 0.5,
anchorY: 0.5,
width: 400,
height: 120
});
magicTeamButton.addChild(magicTeamButtonBg);
var magicTeamText = new Text2('MAGIC TEAM', {
size: 60,
fill: 0xFFFFFF
});
magicTeamText.anchor.set(0.5, 0.5);
magicTeamButton.addChild(magicTeamText);
magicTeamButton.x = 1024;
magicTeamButton.y = 1500;
teamSelectScreen.addChild(magicTeamButton);
teamSelectScreen.visible = false;
game.addChild(teamSelectScreen);
game.addChild(startScreen);
function handleMove(x, y, obj) {
if (dragCar) {
dragCar.targetX = x;
dragCar.targetY = y;
dragCar.isDragging = true;
}
}
function resetBall() {
ball.x = 1024;
ball.y = 1366;
ball.velocityX = 0;
ball.velocityY = 0;
}
function checkGoal() {
var ballInGoal1 = ball.x < arenaLeft + 60 && ball.y > 1366 - 150 && ball.y < 1366 + 150;
var ballInGoal2 = ball.x > arenaRight - 60 && ball.y > 1366 - 150 && ball.y < 1366 + 150;
if (ballInGoal1 && !lastBallGoalCheck) {
score2++;
score2Text.setText('Player: ' + score2);
LK.getSound('goal').play();
LK.effects.flashScreen(0xe74c3c, 500);
resetBall();
}
if (ballInGoal2 && !lastBallGoalCheck) {
score1++;
score1Text.setText('Bot: ' + score1);
LK.getSound('goal').play();
LK.effects.flashScreen(0x3498db, 500);
resetBall();
}
lastBallGoalCheck = ballInGoal1 || ballInGoal2;
}
function checkCollisions() {
if (car1.intersects(ball)) {
var dx = ball.x - car1.x;
var dy = ball.y - car1.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
var force = 0.5;
var carSpeed = Math.sqrt(car1.velocityX * car1.velocityX + car1.velocityY * car1.velocityY);
force += carSpeed * 0.1;
ball.velocityX += dx / distance * force;
ball.velocityY += dy / distance * force;
var separation = 100;
ball.x = car1.x + dx / distance * separation;
ball.y = car1.y + dy / distance * separation;
LK.getSound('hit').play();
}
}
if (car2.intersects(ball)) {
var dx = ball.x - car2.x;
var dy = ball.y - car2.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
var force = 0.5;
var carSpeed = Math.sqrt(car2.velocityX * car2.velocityX + car2.velocityY * car2.velocityY);
force += carSpeed * 0.1;
ball.velocityX += dx / distance * force;
ball.velocityY += dy / distance * force;
var separation = 100;
ball.x = car2.x + dx / distance * separation;
ball.y = car2.y + dy / distance * separation;
LK.getSound('hit').play();
}
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Check if game hasn't started and buttons are clicked
if (!gameStarted) {
var playButtonDistance = Math.sqrt((x - playButton.x) * (x - playButton.x) + (y - playButton.y) * (y - playButton.y));
var tournamentButtonDistance = Math.sqrt((x - tournamentButton.x) * (x - tournamentButton.x) + (y - tournamentButton.y) * (y - tournamentButton.y));
if (playButtonDistance < 150) {
// Start the game
gameStarted = true;
gameStartTime = Date.now(); // Reset game start time
startScreen.visible = false;
// Show game elements
arena.visible = true;
goal1.visible = true;
goal2.visible = true;
car1.visible = true;
car2.visible = true;
ball.visible = true;
score1Text.visible = true;
score2Text.visible = true;
timeText.visible = true;
turboText.visible = true;
} else if (tournamentButtonDistance < 150) {
// Show team selection screen
startScreen.visible = false;
teamSelectScreen.visible = true;
}
return;
}
// Check if team selection screen is visible and handle team clicks
if (teamSelectScreen.visible) {
var ultraMacorDistance = Math.sqrt((x - ultraMacorButton.x) * (x - ultraMacorButton.x) + (y - ultraMacorButton.y) * (y - ultraMacorButton.y));
var magicTeamDistance = Math.sqrt((x - magicTeamButton.x) * (x - magicTeamButton.x) + (y - magicTeamButton.y) * (y - magicTeamButton.y));
if (ultraMacorDistance < 200 || magicTeamDistance < 200) {
// Select team and enable tournament mode
if (ultraMacorDistance < 200) {
tournamentTeam = 'Ultra Macor';
} else {
tournamentTeam = 'Magic Team';
}
tournamentMode = true;
tournamentWins = 0;
tournamentMatches = 1;
// Start first tournament match
gameStarted = true;
gameStartTime = Date.now();
teamSelectScreen.visible = false;
// Show game elements
arena.visible = true;
goal1.visible = true;
goal2.visible = true;
car1.visible = true;
car2.visible = true;
ball.visible = true;
score1Text.visible = true;
score2Text.visible = true;
timeText.visible = true;
turboText.visible = true;
tournamentText.visible = true;
tournamentText.setText(tournamentMatches + '/10');
}
return;
}
var car1Distance = Math.sqrt((x - car1.x) * (x - car1.x) + (y - car1.y) * (y - car1.y));
var car2Distance = Math.sqrt((x - car2.x) * (x - car2.x) + (y - car2.y) * (y - car2.y));
// Check for turbo activation (tap anywhere when not recharging)
if (!turboActive && !turboRecharging) {
turboActive = true;
turboRemaining = turboDuration;
// Visual feedback for turbo activation
tween(car2, {
tint: 0xFFFF00
}, {
duration: 200
});
tween(car2, {
tint: 0xFFFFFF
}, {
duration: 200
});
}
if (car2Distance < car1Distance && car2Distance < 150) {
dragCar = car2;
} else if (car1Distance < 150) {
dragCar = car1;
}
if (dragCar) {
handleMove(x, y, obj);
}
};
game.up = function (x, y, obj) {
if (dragCar) {
dragCar.isDragging = false;
}
dragCar = null;
};
game.update = function () {
if (!gameStarted) {
return; // Don't run game logic until game starts
}
var currentTime = Date.now();
var elapsedTime = currentTime - gameStartTime;
var remainingTime = gameTime - elapsedTime;
if (remainingTime <= 0) {
if (tournamentMode) {
if (score2 > score1 || score1 === score2) {
// Player won or tied - continue tournament
tournamentWins++;
tournamentMatches++;
if (tournamentWins >= 10) {
// Tournament completed successfully - 10 wins achieved
LK.showYouWin();
return;
}
// Show win message for tournament match
var winMessage = new Text2('KAZANDIN\nSONRAKİ TUR', {
size: 80,
fill: 0x00FF00
});
winMessage.anchor.set(0.5, 0.5);
winMessage.x = 1024;
winMessage.y = 1366;
game.addChild(winMessage);
// Hide the win message after 2 seconds and continue to next match
LK.setTimeout(function () {
game.removeChild(winMessage);
// Reset for next match
score1 = 0;
score2 = 0;
score1Text.setText('Bot: 0');
score2Text.setText('Player: 0');
gameStartTime = Date.now();
resetBall();
tournamentText.setText(tournamentMatches + '/10');
}, 2000);
return; // Pause game update while showing message
} else {
// Player lost - show game over with loss message
var loseMessage = new Text2('KAYBETTIN', {
size: 100,
fill: 0xFF0000
});
loseMessage.anchor.set(0.5, 0.5);
loseMessage.x = 1024;
loseMessage.y = 1366;
game.addChild(loseMessage);
LK.setTimeout(function () {
LK.showGameOver();
}, 2000);
}
} else {
// Normal game mode
if (score1 > score2) {
LK.showGameOver();
} else if (score2 > score1) {
LK.showYouWin();
} else {
// In case of tie, player wins
LK.showYouWin();
}
}
return;
}
var minutes = Math.floor(remainingTime / 60000);
var seconds = Math.floor(remainingTime % 60000 / 1000);
timeText.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
// Simple AI for car1 (blue car - bot) with tournament difficulty scaling
var dx = ball.x - car1.x;
var dy = ball.y - car1.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// Calculate bot difficulty based on tournament progress
var botDifficulty = 1; // Default difficulty for normal games
if (tournamentMode) {
// Scale difficulty from 1.0 to 2.5 based on tournament matches (1-10)
botDifficulty = 1 + (tournamentMatches - 1) * 0.15; // Increases by 0.15 each match
// Cap at 2.5x difficulty
if (botDifficulty > 2.5) botDifficulty = 2.5;
}
// Apply difficulty scaling to bot behavior
var adjustedDistance = 100 / botDifficulty; // Bot reacts from further away as difficulty increases
if (distance > adjustedDistance) {
car1.targetX = ball.x;
car1.targetY = ball.y;
car1.isDragging = true;
} else {
car1.isDragging = false;
}
// Turbo system update
if (turboActive) {
turboRemaining -= 16; // Approximate frame time at 60fps
if (turboRemaining <= 0) {
turboActive = false;
turboRecharging = true;
turboRechargeRemaining = turboRechargeDuration;
car2.tint = 0xFFFFFF; // Reset car color
}
}
if (turboRecharging) {
turboRechargeRemaining -= 16;
if (turboRechargeRemaining <= 0) {
turboRecharging = false;
}
}
// Update turbo UI
if (turboActive) {
var turboSeconds = Math.ceil(turboRemaining / 1000);
turboText.setText('TURBO: ' + turboSeconds + 's');
turboText.fill = 0xFFFF00; // Yellow during active
} else if (turboRecharging) {
var rechargeSeconds = Math.ceil(turboRechargeRemaining / 1000);
turboText.setText('RECHARGING: ' + rechargeSeconds + 's');
turboText.fill = 0xFF0000; // Red during recharge
} else {
turboText.setText('TURBO READY - TAP TO ACTIVATE');
turboText.fill = 0x00FF00; // Green when ready
}
checkCollisions();
checkGoal();
}; ===================================================================
--- original.js
+++ change.js
@@ -78,18 +78,25 @@
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) {
- self.velocityX += dx * self.acceleration * 0.1;
- self.velocityY += dy * self.acceleration * 0.1;
+ self.velocityX += dx * currentAcceleration * 0.1;
+ self.velocityY += dy * currentAcceleration * 0.1;
var angle = Math.atan2(dy, dx);
carGraphics.rotation = angle;
}
}
// Apply turbo speed boost for car2 (player)
var currentMaxSpeed = self.maxSpeed;
+ var currentAcceleration = self.acceleration;
if (self === car2 && turboActive) {
currentMaxSpeed = self.maxSpeed * 2.5; // 2.5x speed boost during turbo
+ } else if (self === car1 && tournamentMode) {
+ // Scale bot speed and acceleration based on tournament progress
+ var botDifficulty = 1 + (tournamentMatches - 1) * 0.15;
+ if (botDifficulty > 2.5) botDifficulty = 2.5;
+ currentMaxSpeed = self.maxSpeed * (1 + (botDifficulty - 1) * 0.8); // Up to 1.8x speed
+ currentAcceleration = self.acceleration * (1 + (botDifficulty - 1) * 0.6); // Up to 1.6x acceleration
}
var speed = Math.sqrt(self.velocityX * self.velocityX + self.velocityY * self.velocityY);
if (speed > currentMaxSpeed) {
self.velocityX = self.velocityX / speed * currentMaxSpeed;
@@ -552,13 +559,23 @@
}
var minutes = Math.floor(remainingTime / 60000);
var seconds = Math.floor(remainingTime % 60000 / 1000);
timeText.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
- // Simple AI for car1 (blue car - bot)
+ // Simple AI for car1 (blue car - bot) with tournament difficulty scaling
var dx = ball.x - car1.x;
var dy = ball.y - car1.y;
var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 100) {
+ // Calculate bot difficulty based on tournament progress
+ var botDifficulty = 1; // Default difficulty for normal games
+ if (tournamentMode) {
+ // Scale difficulty from 1.0 to 2.5 based on tournament matches (1-10)
+ botDifficulty = 1 + (tournamentMatches - 1) * 0.15; // Increases by 0.15 each match
+ // Cap at 2.5x difficulty
+ if (botDifficulty > 2.5) botDifficulty = 2.5;
+ }
+ // Apply difficulty scaling to bot behavior
+ var adjustedDistance = 100 / botDifficulty; // Bot reacts from further away as difficulty increases
+ if (distance > adjustedDistance) {
car1.targetX = ball.x;
car1.targetY = ball.y;
car1.isDragging = true;
} else {