Code edit (1 edits merged)
Please save this source code
User prompt
Echoes of the Loop
Initial prompt
Game Title: Echoes of the Loop Genre: Puzzle / Sci-Fi / Single Player Core Concept: The player is trapped inside a time loop that resets every 60 seconds. In each loop, the player’s previous actions are recorded and replayed as “echoes” in the next loop. These echoes help solve puzzles. Gameplay Mechanics: - The world resets every 60 seconds. - Player actions are recorded each loop. - In the next loop, previous actions appear as holographic echoes. - Echoes can press buttons, hold switches, block lasers, and move objects. - The player can have up to 5 echoes at the same time. Objective: Use time loops and echoes to solve puzzles and reach the exit of each level. Progression: - Early levels focus on simple switches. - Mid levels require precise timing with multiple echoes. - Late levels include complex puzzles where the player must cooperate with past and future versions of themselves. Unique Twist: If the player dies during a loop, that death becomes an echo in the next loop and can be used as part of the solution. Art Style: Minimalist sci-fi, neon lights, dark environments. Platform: PC and Mobile
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});