User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 181
User prompt
layer them behind cymballs too and play the sonds only touched to the cymballs not stikcs
User prompt
move the cymball sticks a little upwards and make them layer down from toms
User prompt
add a new open hat visual and audio asset
User prompt
add new texture to the drums so the buttons look like the leather of the drums and create a 3d looking illusion. add stands for the cymbals and hats
User prompt
make the buttons bigger for better control
User prompt
add a sound asset for each part of the drum
User prompt
add 3 toms 1 floor 2 crash 1 ride and position them as a real drum layout
User prompt
Position the keys as if you were looking at a real drum from above.
Code edit (1 edits merged)
Please save this source code
User prompt
Drum Master
Initial prompt
make me a drum game like DrumKnee
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var DrumPad = Container.expand(function (drumType, x, y, width, height) { var self = Container.call(this); self.drumType = drumType; self.x = x; self.y = y; // Create drum visual var drumGraphics = self.attachAsset(drumType, { anchorX: 0.5, anchorY: 0.5 }); // Hit effect that appears on tap var hitEffect = self.attachAsset('hitEffect', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.playSound = function () { var soundName = drumType.replace('Drum', '').toLowerCase(); if (soundName === 'hihat') soundName = 'hihat'; LK.getSound(soundName).play(); }; self.showHitEffect = function () { hitEffect.alpha = 1; hitEffect.scaleX = 1.5; hitEffect.scaleY = 1.5; tween(hitEffect, { alpha: 0, scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); // Drum bounce effect drumGraphics.scaleX = 1.1; drumGraphics.scaleY = 1.1; tween(drumGraphics, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); }; self.down = function (x, y, obj) { self.playSound(); self.showHitEffect(); // Update score LK.setScore(LK.getScore() + 10); scoreText.setText(LK.getScore().toString()); }; return self; }); var PatternNote = Container.expand(function (drumType, timing) { var self = Container.call(this); self.drumType = drumType; self.timing = timing; self.hit = false; var noteGraphics = self.attachAsset('hitEffect', { anchorX: 0.5, anchorY: 0.5, tint: 0x00FF00 }); self.speed = 3; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Background music // Drum sounds // Drum kit components // Game variables var gameMode = 'freeplay'; // 'freeplay' or 'pattern' var drumPads = []; var patternNotes = []; var combo = 0; var maxCombo = 0; // UI Elements var scoreText = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var comboText = new Text2('Combo: 0', { size: 40, fill: 0xFFFF00 }); comboText.anchor.set(1, 0); comboText.x = 2048 - 50; comboText.y = 100; game.addChild(comboText); var modeText = new Text2('Free Play Mode', { size: 50, fill: 0x00FF00 }); modeText.anchor.set(0, 0); modeText.x = 150; modeText.y = 100; game.addChild(modeText); // Create drum kit layout function setupDrumKit() { // Kick drum (bottom center) var kickDrum = new DrumPad('kickDrum', 1024, 2400, 400, 200); drumPads.push(kickDrum); game.addChild(kickDrum); // Snare drum (center) var snareDrum = new DrumPad('snareDrum', 1024, 1800, 250, 120); drumPads.push(snareDrum); game.addChild(snareDrum); // Hi-hat (top left) var hiHat = new DrumPad('hiHat', 600, 800, 180, 80); drumPads.push(hiHat); game.addChild(hiHat); // Cymbal (top right) var cymbal = new DrumPad('cymbal', 1448, 800, 220, 100); drumPads.push(cymbal); game.addChild(cymbal); } // Pattern mode functions var patternTimer = 0; var patternInterval = 120; // Spawn pattern every 2 seconds at 60fps var patternSequence = ['kick', 'snare', 'hihat', 'kick', 'cymbal', 'snare']; var patternIndex = 0; function spawnPatternNote() { var drumType = patternSequence[patternIndex] + 'Drum'; var targetDrum = null; // Find corresponding drum pad for (var i = 0; i < drumPads.length; i++) { if (drumPads[i].drumType === drumType) { targetDrum = drumPads[i]; break; } } if (targetDrum) { var note = new PatternNote(drumType, LK.ticks); note.x = targetDrum.x; note.y = 200; patternNotes.push(note); game.addChild(note); } patternIndex = (patternIndex + 1) % patternSequence.length; } function toggleGameMode() { if (gameMode === 'freeplay') { gameMode = 'pattern'; modeText.setText('Pattern Mode'); modeText.fill = '#ff6600'; LK.playMusic('drumLoop'); } else { gameMode = 'freeplay'; modeText.setText('Free Play Mode'); modeText.fill = '#00ff00'; LK.stopMusic(); // Clear existing pattern notes for (var i = patternNotes.length - 1; i >= 0; i--) { patternNotes[i].destroy(); patternNotes.splice(i, 1); } } } // Initialize drum kit setupDrumKit(); // Game controls game.down = function (x, y, obj) { // Check if clicking on mode toggle area (top center) if (x > 800 && x < 1248 && y < 200) { toggleGameMode(); return; } }; // Main game update loop game.update = function () { // Pattern mode logic if (gameMode === 'pattern') { patternTimer++; // Spawn new pattern notes if (patternTimer >= patternInterval) { spawnPatternNote(); patternTimer = 0; } // Update pattern notes for (var i = patternNotes.length - 1; i >= 0; i--) { var note = patternNotes[i]; if (note.lastY === undefined) note.lastY = note.y; // Check if note went off screen if (note.lastY < 2732 && note.y >= 2732) { if (!note.hit) { combo = 0; comboText.setText('Combo: ' + combo); } note.destroy(); patternNotes.splice(i, 1); continue; } // Check for hits near drum pads for (var j = 0; j < drumPads.length; j++) { var drum = drumPads[j]; if (note.drumType === drum.drumType) { var distance = Math.sqrt(Math.pow(note.x - drum.x, 2) + Math.pow(note.y - drum.y, 2)); if (distance < 100 && !note.hit) { // Auto-hit when note reaches drum pad note.hit = true; combo++; if (combo > maxCombo) maxCombo = combo; comboText.setText('Combo: ' + combo); // Bonus points for combo var bonusPoints = Math.floor(combo * 5); LK.setScore(LK.getScore() + 20 + bonusPoints); scoreText.setText(LK.getScore().toString()); note.destroy(); patternNotes.splice(i, 1); break; } } } note.lastY = note.y; } } // Update high score in storage var highScore = storage.highScore || 0; if (LK.getScore() > highScore) { storage.highScore = LK.getScore(); } var highCombo = storage.highCombo || 0; if (maxCombo > highCombo) { storage.highCombo = maxCombo; } }; // Initialize score display scoreText.setText(LK.getScore().toString());
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,252 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var DrumPad = Container.expand(function (drumType, x, y, width, height) {
+ var self = Container.call(this);
+ self.drumType = drumType;
+ self.x = x;
+ self.y = y;
+ // Create drum visual
+ var drumGraphics = self.attachAsset(drumType, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Hit effect that appears on tap
+ var hitEffect = self.attachAsset('hitEffect', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ self.playSound = function () {
+ var soundName = drumType.replace('Drum', '').toLowerCase();
+ if (soundName === 'hihat') soundName = 'hihat';
+ LK.getSound(soundName).play();
+ };
+ self.showHitEffect = function () {
+ hitEffect.alpha = 1;
+ hitEffect.scaleX = 1.5;
+ hitEffect.scaleY = 1.5;
+ tween(hitEffect, {
+ alpha: 0,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ // Drum bounce effect
+ drumGraphics.scaleX = 1.1;
+ drumGraphics.scaleY = 1.1;
+ tween(drumGraphics, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ };
+ self.down = function (x, y, obj) {
+ self.playSound();
+ self.showHitEffect();
+ // Update score
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText(LK.getScore().toString());
+ };
+ return self;
+});
+var PatternNote = Container.expand(function (drumType, timing) {
+ var self = Container.call(this);
+ self.drumType = drumType;
+ self.timing = timing;
+ self.hit = false;
+ var noteGraphics = self.attachAsset('hitEffect', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ tint: 0x00FF00
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+// Background music
+// Drum sounds
+// Drum kit components
+// Game variables
+var gameMode = 'freeplay'; // 'freeplay' or 'pattern'
+var drumPads = [];
+var patternNotes = [];
+var combo = 0;
+var maxCombo = 0;
+// UI Elements
+var scoreText = new Text2('0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+var comboText = new Text2('Combo: 0', {
+ size: 40,
+ fill: 0xFFFF00
+});
+comboText.anchor.set(1, 0);
+comboText.x = 2048 - 50;
+comboText.y = 100;
+game.addChild(comboText);
+var modeText = new Text2('Free Play Mode', {
+ size: 50,
+ fill: 0x00FF00
+});
+modeText.anchor.set(0, 0);
+modeText.x = 150;
+modeText.y = 100;
+game.addChild(modeText);
+// Create drum kit layout
+function setupDrumKit() {
+ // Kick drum (bottom center)
+ var kickDrum = new DrumPad('kickDrum', 1024, 2400, 400, 200);
+ drumPads.push(kickDrum);
+ game.addChild(kickDrum);
+ // Snare drum (center)
+ var snareDrum = new DrumPad('snareDrum', 1024, 1800, 250, 120);
+ drumPads.push(snareDrum);
+ game.addChild(snareDrum);
+ // Hi-hat (top left)
+ var hiHat = new DrumPad('hiHat', 600, 800, 180, 80);
+ drumPads.push(hiHat);
+ game.addChild(hiHat);
+ // Cymbal (top right)
+ var cymbal = new DrumPad('cymbal', 1448, 800, 220, 100);
+ drumPads.push(cymbal);
+ game.addChild(cymbal);
+}
+// Pattern mode functions
+var patternTimer = 0;
+var patternInterval = 120; // Spawn pattern every 2 seconds at 60fps
+var patternSequence = ['kick', 'snare', 'hihat', 'kick', 'cymbal', 'snare'];
+var patternIndex = 0;
+function spawnPatternNote() {
+ var drumType = patternSequence[patternIndex] + 'Drum';
+ var targetDrum = null;
+ // Find corresponding drum pad
+ for (var i = 0; i < drumPads.length; i++) {
+ if (drumPads[i].drumType === drumType) {
+ targetDrum = drumPads[i];
+ break;
+ }
+ }
+ if (targetDrum) {
+ var note = new PatternNote(drumType, LK.ticks);
+ note.x = targetDrum.x;
+ note.y = 200;
+ patternNotes.push(note);
+ game.addChild(note);
+ }
+ patternIndex = (patternIndex + 1) % patternSequence.length;
+}
+function toggleGameMode() {
+ if (gameMode === 'freeplay') {
+ gameMode = 'pattern';
+ modeText.setText('Pattern Mode');
+ modeText.fill = '#ff6600';
+ LK.playMusic('drumLoop');
+ } else {
+ gameMode = 'freeplay';
+ modeText.setText('Free Play Mode');
+ modeText.fill = '#00ff00';
+ LK.stopMusic();
+ // Clear existing pattern notes
+ for (var i = patternNotes.length - 1; i >= 0; i--) {
+ patternNotes[i].destroy();
+ patternNotes.splice(i, 1);
+ }
+ }
+}
+// Initialize drum kit
+setupDrumKit();
+// Game controls
+game.down = function (x, y, obj) {
+ // Check if clicking on mode toggle area (top center)
+ if (x > 800 && x < 1248 && y < 200) {
+ toggleGameMode();
+ return;
+ }
+};
+// Main game update loop
+game.update = function () {
+ // Pattern mode logic
+ if (gameMode === 'pattern') {
+ patternTimer++;
+ // Spawn new pattern notes
+ if (patternTimer >= patternInterval) {
+ spawnPatternNote();
+ patternTimer = 0;
+ }
+ // Update pattern notes
+ for (var i = patternNotes.length - 1; i >= 0; i--) {
+ var note = patternNotes[i];
+ if (note.lastY === undefined) note.lastY = note.y;
+ // Check if note went off screen
+ if (note.lastY < 2732 && note.y >= 2732) {
+ if (!note.hit) {
+ combo = 0;
+ comboText.setText('Combo: ' + combo);
+ }
+ note.destroy();
+ patternNotes.splice(i, 1);
+ continue;
+ }
+ // Check for hits near drum pads
+ for (var j = 0; j < drumPads.length; j++) {
+ var drum = drumPads[j];
+ if (note.drumType === drum.drumType) {
+ var distance = Math.sqrt(Math.pow(note.x - drum.x, 2) + Math.pow(note.y - drum.y, 2));
+ if (distance < 100 && !note.hit) {
+ // Auto-hit when note reaches drum pad
+ note.hit = true;
+ combo++;
+ if (combo > maxCombo) maxCombo = combo;
+ comboText.setText('Combo: ' + combo);
+ // Bonus points for combo
+ var bonusPoints = Math.floor(combo * 5);
+ LK.setScore(LK.getScore() + 20 + bonusPoints);
+ scoreText.setText(LK.getScore().toString());
+ note.destroy();
+ patternNotes.splice(i, 1);
+ break;
+ }
+ }
+ }
+ note.lastY = note.y;
+ }
+ }
+ // Update high score in storage
+ var highScore = storage.highScore || 0;
+ if (LK.getScore() > highScore) {
+ storage.highScore = LK.getScore();
+ }
+ var highCombo = storage.highCombo || 0;
+ if (maxCombo > highCombo) {
+ storage.highCombo = maxCombo;
+ }
+};
+// Initialize score display
+scoreText.setText(LK.getScore().toString());
\ No newline at end of file