User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 181
User prompt
layer them behind cymballs too and play the sonds only touched to the cymballs not stikcs
User prompt
move the cymball sticks a little upwards and make them layer down from toms
User prompt
add a new open hat visual and audio asset
User prompt
add new texture to the drums so the buttons look like the leather of the drums and create a 3d looking illusion. add stands for the cymbals and hats
User prompt
make the buttons bigger for better control
User prompt
add a sound asset for each part of the drum
User prompt
add 3 toms 1 floor 2 crash 1 ride and position them as a real drum layout
User prompt
Position the keys as if you were looking at a real drum from above.
Code edit (1 edits merged)
Please save this source code
User prompt
Drum Master
Initial prompt
make me a drum game like DrumKnee
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var DrumPad = Container.expand(function (drumType, x, y, width, height) {
var self = Container.call(this);
self.drumType = drumType;
self.x = x;
self.y = y;
// Create drum visual
var drumGraphics = self.attachAsset(drumType, {
anchorX: 0.5,
anchorY: 0.5
});
// Hit effect that appears on tap
var hitEffect = self.attachAsset('hitEffect', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.playSound = function () {
var soundName = drumType.replace('Drum', '').toLowerCase();
if (soundName === 'hihat') soundName = 'hihat';
LK.getSound(soundName).play();
};
self.showHitEffect = function () {
hitEffect.alpha = 1;
hitEffect.scaleX = 1.5;
hitEffect.scaleY = 1.5;
tween(hitEffect, {
alpha: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
// Drum bounce effect
drumGraphics.scaleX = 1.1;
drumGraphics.scaleY = 1.1;
tween(drumGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
};
self.down = function (x, y, obj) {
self.playSound();
self.showHitEffect();
// Update score
LK.setScore(LK.getScore() + 10);
scoreText.setText(LK.getScore().toString());
};
return self;
});
var PatternNote = Container.expand(function (drumType, timing) {
var self = Container.call(this);
self.drumType = drumType;
self.timing = timing;
self.hit = false;
var noteGraphics = self.attachAsset('hitEffect', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0x00FF00
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Background music
// Drum sounds
// Drum kit components
// Game variables
var gameMode = 'freeplay'; // 'freeplay' or 'pattern'
var drumPads = [];
var patternNotes = [];
var combo = 0;
var maxCombo = 0;
// UI Elements
var scoreText = new Text2('0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var comboText = new Text2('Combo: 0', {
size: 40,
fill: 0xFFFF00
});
comboText.anchor.set(1, 0);
comboText.x = 2048 - 50;
comboText.y = 100;
game.addChild(comboText);
var modeText = new Text2('Free Play Mode', {
size: 50,
fill: 0x00FF00
});
modeText.anchor.set(0, 0);
modeText.x = 150;
modeText.y = 100;
game.addChild(modeText);
// Create drum kit layout
function setupDrumKit() {
// Kick drum (bottom center)
var kickDrum = new DrumPad('kickDrum', 1024, 2400, 400, 200);
drumPads.push(kickDrum);
game.addChild(kickDrum);
// Snare drum (center)
var snareDrum = new DrumPad('snareDrum', 1024, 1800, 250, 120);
drumPads.push(snareDrum);
game.addChild(snareDrum);
// Hi-hat (top left)
var hiHat = new DrumPad('hiHat', 600, 800, 180, 80);
drumPads.push(hiHat);
game.addChild(hiHat);
// Cymbal (top right)
var cymbal = new DrumPad('cymbal', 1448, 800, 220, 100);
drumPads.push(cymbal);
game.addChild(cymbal);
}
// Pattern mode functions
var patternTimer = 0;
var patternInterval = 120; // Spawn pattern every 2 seconds at 60fps
var patternSequence = ['kick', 'snare', 'hihat', 'kick', 'cymbal', 'snare'];
var patternIndex = 0;
function spawnPatternNote() {
var drumType = patternSequence[patternIndex] + 'Drum';
var targetDrum = null;
// Find corresponding drum pad
for (var i = 0; i < drumPads.length; i++) {
if (drumPads[i].drumType === drumType) {
targetDrum = drumPads[i];
break;
}
}
if (targetDrum) {
var note = new PatternNote(drumType, LK.ticks);
note.x = targetDrum.x;
note.y = 200;
patternNotes.push(note);
game.addChild(note);
}
patternIndex = (patternIndex + 1) % patternSequence.length;
}
function toggleGameMode() {
if (gameMode === 'freeplay') {
gameMode = 'pattern';
modeText.setText('Pattern Mode');
modeText.fill = '#ff6600';
LK.playMusic('drumLoop');
} else {
gameMode = 'freeplay';
modeText.setText('Free Play Mode');
modeText.fill = '#00ff00';
LK.stopMusic();
// Clear existing pattern notes
for (var i = patternNotes.length - 1; i >= 0; i--) {
patternNotes[i].destroy();
patternNotes.splice(i, 1);
}
}
}
// Initialize drum kit
setupDrumKit();
// Game controls
game.down = function (x, y, obj) {
// Check if clicking on mode toggle area (top center)
if (x > 800 && x < 1248 && y < 200) {
toggleGameMode();
return;
}
};
// Main game update loop
game.update = function () {
// Pattern mode logic
if (gameMode === 'pattern') {
patternTimer++;
// Spawn new pattern notes
if (patternTimer >= patternInterval) {
spawnPatternNote();
patternTimer = 0;
}
// Update pattern notes
for (var i = patternNotes.length - 1; i >= 0; i--) {
var note = patternNotes[i];
if (note.lastY === undefined) note.lastY = note.y;
// Check if note went off screen
if (note.lastY < 2732 && note.y >= 2732) {
if (!note.hit) {
combo = 0;
comboText.setText('Combo: ' + combo);
}
note.destroy();
patternNotes.splice(i, 1);
continue;
}
// Check for hits near drum pads
for (var j = 0; j < drumPads.length; j++) {
var drum = drumPads[j];
if (note.drumType === drum.drumType) {
var distance = Math.sqrt(Math.pow(note.x - drum.x, 2) + Math.pow(note.y - drum.y, 2));
if (distance < 100 && !note.hit) {
// Auto-hit when note reaches drum pad
note.hit = true;
combo++;
if (combo > maxCombo) maxCombo = combo;
comboText.setText('Combo: ' + combo);
// Bonus points for combo
var bonusPoints = Math.floor(combo * 5);
LK.setScore(LK.getScore() + 20 + bonusPoints);
scoreText.setText(LK.getScore().toString());
note.destroy();
patternNotes.splice(i, 1);
break;
}
}
}
note.lastY = note.y;
}
}
// Update high score in storage
var highScore = storage.highScore || 0;
if (LK.getScore() > highScore) {
storage.highScore = LK.getScore();
}
var highCombo = storage.highCombo || 0;
if (maxCombo > highCombo) {
storage.highCombo = maxCombo;
}
};
// Initialize score display
scoreText.setText(LK.getScore().toString()); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,252 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var DrumPad = Container.expand(function (drumType, x, y, width, height) {
+ var self = Container.call(this);
+ self.drumType = drumType;
+ self.x = x;
+ self.y = y;
+ // Create drum visual
+ var drumGraphics = self.attachAsset(drumType, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Hit effect that appears on tap
+ var hitEffect = self.attachAsset('hitEffect', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ self.playSound = function () {
+ var soundName = drumType.replace('Drum', '').toLowerCase();
+ if (soundName === 'hihat') soundName = 'hihat';
+ LK.getSound(soundName).play();
+ };
+ self.showHitEffect = function () {
+ hitEffect.alpha = 1;
+ hitEffect.scaleX = 1.5;
+ hitEffect.scaleY = 1.5;
+ tween(hitEffect, {
+ alpha: 0,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ // Drum bounce effect
+ drumGraphics.scaleX = 1.1;
+ drumGraphics.scaleY = 1.1;
+ tween(drumGraphics, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ };
+ self.down = function (x, y, obj) {
+ self.playSound();
+ self.showHitEffect();
+ // Update score
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText(LK.getScore().toString());
+ };
+ return self;
+});
+var PatternNote = Container.expand(function (drumType, timing) {
+ var self = Container.call(this);
+ self.drumType = drumType;
+ self.timing = timing;
+ self.hit = false;
+ var noteGraphics = self.attachAsset('hitEffect', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ tint: 0x00FF00
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+// Background music
+// Drum sounds
+// Drum kit components
+// Game variables
+var gameMode = 'freeplay'; // 'freeplay' or 'pattern'
+var drumPads = [];
+var patternNotes = [];
+var combo = 0;
+var maxCombo = 0;
+// UI Elements
+var scoreText = new Text2('0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+var comboText = new Text2('Combo: 0', {
+ size: 40,
+ fill: 0xFFFF00
+});
+comboText.anchor.set(1, 0);
+comboText.x = 2048 - 50;
+comboText.y = 100;
+game.addChild(comboText);
+var modeText = new Text2('Free Play Mode', {
+ size: 50,
+ fill: 0x00FF00
+});
+modeText.anchor.set(0, 0);
+modeText.x = 150;
+modeText.y = 100;
+game.addChild(modeText);
+// Create drum kit layout
+function setupDrumKit() {
+ // Kick drum (bottom center)
+ var kickDrum = new DrumPad('kickDrum', 1024, 2400, 400, 200);
+ drumPads.push(kickDrum);
+ game.addChild(kickDrum);
+ // Snare drum (center)
+ var snareDrum = new DrumPad('snareDrum', 1024, 1800, 250, 120);
+ drumPads.push(snareDrum);
+ game.addChild(snareDrum);
+ // Hi-hat (top left)
+ var hiHat = new DrumPad('hiHat', 600, 800, 180, 80);
+ drumPads.push(hiHat);
+ game.addChild(hiHat);
+ // Cymbal (top right)
+ var cymbal = new DrumPad('cymbal', 1448, 800, 220, 100);
+ drumPads.push(cymbal);
+ game.addChild(cymbal);
+}
+// Pattern mode functions
+var patternTimer = 0;
+var patternInterval = 120; // Spawn pattern every 2 seconds at 60fps
+var patternSequence = ['kick', 'snare', 'hihat', 'kick', 'cymbal', 'snare'];
+var patternIndex = 0;
+function spawnPatternNote() {
+ var drumType = patternSequence[patternIndex] + 'Drum';
+ var targetDrum = null;
+ // Find corresponding drum pad
+ for (var i = 0; i < drumPads.length; i++) {
+ if (drumPads[i].drumType === drumType) {
+ targetDrum = drumPads[i];
+ break;
+ }
+ }
+ if (targetDrum) {
+ var note = new PatternNote(drumType, LK.ticks);
+ note.x = targetDrum.x;
+ note.y = 200;
+ patternNotes.push(note);
+ game.addChild(note);
+ }
+ patternIndex = (patternIndex + 1) % patternSequence.length;
+}
+function toggleGameMode() {
+ if (gameMode === 'freeplay') {
+ gameMode = 'pattern';
+ modeText.setText('Pattern Mode');
+ modeText.fill = '#ff6600';
+ LK.playMusic('drumLoop');
+ } else {
+ gameMode = 'freeplay';
+ modeText.setText('Free Play Mode');
+ modeText.fill = '#00ff00';
+ LK.stopMusic();
+ // Clear existing pattern notes
+ for (var i = patternNotes.length - 1; i >= 0; i--) {
+ patternNotes[i].destroy();
+ patternNotes.splice(i, 1);
+ }
+ }
+}
+// Initialize drum kit
+setupDrumKit();
+// Game controls
+game.down = function (x, y, obj) {
+ // Check if clicking on mode toggle area (top center)
+ if (x > 800 && x < 1248 && y < 200) {
+ toggleGameMode();
+ return;
+ }
+};
+// Main game update loop
+game.update = function () {
+ // Pattern mode logic
+ if (gameMode === 'pattern') {
+ patternTimer++;
+ // Spawn new pattern notes
+ if (patternTimer >= patternInterval) {
+ spawnPatternNote();
+ patternTimer = 0;
+ }
+ // Update pattern notes
+ for (var i = patternNotes.length - 1; i >= 0; i--) {
+ var note = patternNotes[i];
+ if (note.lastY === undefined) note.lastY = note.y;
+ // Check if note went off screen
+ if (note.lastY < 2732 && note.y >= 2732) {
+ if (!note.hit) {
+ combo = 0;
+ comboText.setText('Combo: ' + combo);
+ }
+ note.destroy();
+ patternNotes.splice(i, 1);
+ continue;
+ }
+ // Check for hits near drum pads
+ for (var j = 0; j < drumPads.length; j++) {
+ var drum = drumPads[j];
+ if (note.drumType === drum.drumType) {
+ var distance = Math.sqrt(Math.pow(note.x - drum.x, 2) + Math.pow(note.y - drum.y, 2));
+ if (distance < 100 && !note.hit) {
+ // Auto-hit when note reaches drum pad
+ note.hit = true;
+ combo++;
+ if (combo > maxCombo) maxCombo = combo;
+ comboText.setText('Combo: ' + combo);
+ // Bonus points for combo
+ var bonusPoints = Math.floor(combo * 5);
+ LK.setScore(LK.getScore() + 20 + bonusPoints);
+ scoreText.setText(LK.getScore().toString());
+ note.destroy();
+ patternNotes.splice(i, 1);
+ break;
+ }
+ }
+ }
+ note.lastY = note.y;
+ }
+ }
+ // Update high score in storage
+ var highScore = storage.highScore || 0;
+ if (LK.getScore() > highScore) {
+ storage.highScore = LK.getScore();
+ }
+ var highCombo = storage.highCombo || 0;
+ if (maxCombo > highCombo) {
+ storage.highCombo = maxCombo;
+ }
+};
+// Initialize score display
+scoreText.setText(LK.getScore().toString());
\ No newline at end of file