User prompt
Skorborddaki takım isimlerinin harfleri siyah olsun
User prompt
Skorbordu düzelt
User prompt
Skorborddaki takım isimleri siyah olsun
User prompt
Skorbordda seçtiğimiz takımların isimleri yazsın
User prompt
Ligler kısmına LaLiga ekle LaLiga takımları:Real Madrid,Barcelona,Atletico Madrid,Real Betis
User prompt
Skorbord tam 1. Kalenin üstünde dursun
User prompt
Skorbord siyah bir şekilde orta sahada olsun
User prompt
Skorbord siyah bir şekilde her 2 kalenin önünde olsun
User prompt
Topa hızlı vurursak hızlı,yavaş vurursak yavaş gitsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Topa ne kadar sert vurursak o kadar hızlı gitsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Skor bord sağ ortada olsun
User prompt
Karakter topa direk vursun
User prompt
Karakter topu tutmasın
User prompt
Karakter topa değdiği anda top gitsin ve topun hızı ne kadar sert vurduğumuza bağlı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Sahada toplam 2 karakter olsun
User prompt
Futbol oynarken kaleler tam ortada değil ve karakterler teke tek olsun
User prompt
Rakip takım seçme tuşlarını düzelt ve aynı takımları koy
User prompt
Lig tuşlarını düzelt
User prompt
Oyuna başla tuşuna basınca oyuna başlamıyor bunu düzelt
User prompt
Oyuna başla tuşunu düzelt
Code edit (1 edits merged)
Please save this source code
User prompt
Football League Manager - AI Championship
Initial prompt
Bana bir futbol oyunu yap girişte oyuna başla yazsın.yapay zeka ile oynayalım.oyuna başlaya tıkladıktan sonra lig seç diye 3 seçenek çıksın.seçeneklerden biri PREMİER LİG diğeri SÜPER LİG ve en sonuncusuda Trendyol 1. Lig olsun.Bu üç seçenekten herhangi birine tıklayınca takım seç diye seçenekler çıksın.PREMİER LİG takımları:Manchester City,Manchester United,Tothenham,Arsenal.SÜPER LİG takımları:Galatasaray, Fenerbahçe,Beşiktaş ,Trabzonspor,Göztepe,Başakşehir.Trendyol 1. Lig takımları:Giresunspor,Erzurumspor,Bandırmaspor.Bunlardan herhangi birine tıklayınca Yapay zekanın takımını seç diye bir şey olsun.oradada yine bu takımlar ve ligler olsun.Maçta sağ üstte 90 saniyelik bir sayaç ve sol üstte menü yazan bir tuş.Menü yazan tuşa basınca menüye girelim.Kaleler orta boyutta olsun.Saha Büyük olsun ve bütün karakterler 175x175 olsun.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityX = 0;
self.velocityY = 0;
self.friction = 0.95;
self.update = function () {
if (gameState === 'playing') {
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityX *= self.friction;
self.velocityY *= self.friction;
// Bounce off pitch boundaries
if (self.x < 100 || self.x > 1950) {
self.velocityX *= -0.8;
self.x = Math.max(100, Math.min(1950, self.x));
}
if (self.y < 200 || self.y > 2500) {
self.velocityY *= -0.8;
self.y = Math.max(200, Math.min(2500, self.y));
}
// Check for goals - updated for centered goals
if (self.y < 250 && self.x > 824 && self.x < 1224 || self.y > 2450 && self.x > 824 && self.x < 1224) {
if (self.y < 250) {
playerScore++;
} else {
aiScore++;
}
resetBall();
updateScore();
}
}
};
return self;
});
var Player = Container.expand(function (isAI) {
var self = Container.call(this);
var isAIPlayer = isAI || false;
var playerGraphics = self.attachAsset(isAIPlayer ? 'aiPlayer' : 'player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.hasBall = false;
self.targetX = 0;
self.targetY = 0;
self.update = function () {
if (isAIPlayer && gameState === 'playing') {
// AI behavior
var dx = ball.x - self.x;
var dy = ball.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 100) {
self.x += dx / distance * self.speed * 0.8;
self.y += dy / distance * self.speed * 0.8;
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
// Game state variables
var gameState = 'menu'; // 'menu', 'leagueSelect', 'teamSelect', 'aiTeamSelect', 'playing', 'paused'
var selectedLeague = '';
var selectedTeam = '';
var selectedAITeam = '';
var matchTime = 90;
var playerScore = 0;
var aiScore = 0;
var players = [];
var aiPlayers = [];
var ball = null;
var draggedPlayer = null;
var playerVelocityX = 0;
var playerVelocityY = 0;
var lastPlayerX = 0;
var lastPlayerY = 0;
// League and team data
var leagues = {
'Premier League': ['Manchester City', 'Manchester United', 'Tottenham', 'Arsenal'],
'Süper Lig': ['Galatasaray', 'Fenerbahçe', 'Beşiktaş', 'Trabzonspor', 'Göztepe', 'Başakşehir'],
'Trendyol 1. Lig': ['Giresunspor', 'Erzurumspor', 'Bandırmaspor']
};
// UI Elements
var startButton = null;
var leagueButtons = [];
var teamButtons = [];
var aiTeamButtons = [];
var menuButton = null;
var timerText = null;
var scoreText = null;
var titleText = null;
// Initialize main menu
function initMainMenu() {
clearScreen();
gameState = 'menu';
titleText = new Text2('Football League Manager', {
size: 80,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 800;
game.addChild(titleText);
var subtitleText = new Text2('AI Championship', {
size: 60,
fill: 0xCCCCCC
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 900;
game.addChild(subtitleText);
startButton = game.addChild(LK.getAsset('startButton', {
x: 1024,
y: 1200,
anchorX: 0.5,
anchorY: 0.5
}));
var startText = new Text2('Oyuna Başla', {
size: 40,
fill: 0xFFFFFF
});
startText.anchor.set(0.5, 0.5);
startText.x = 1024;
startText.y = 1200;
game.addChild(startText);
}
// Initialize league selection
function initLeagueSelect() {
clearScreen();
gameState = 'leagueSelect';
var titleText = new Text2('Liga Seçin', {
size: 70,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 600;
game.addChild(titleText);
var leagueNames = Object.keys(leagues);
for (var i = 0; i < leagueNames.length; i++) {
var button = game.addChild(LK.getAsset('leagueButton', {
x: 1024,
y: 800 + i * 120,
anchorX: 0.5,
anchorY: 0.5
}));
button.leagueName = leagueNames[i];
leagueButtons.push(button);
var buttonText = new Text2(leagueNames[i], {
size: 35,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = 1024;
buttonText.y = 800 + i * 120;
game.addChild(buttonText);
}
}
// Initialize team selection
function initTeamSelect() {
clearScreen();
gameState = 'teamSelect';
var titleText = new Text2('Takımınızı Seçin', {
size: 70,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 500;
game.addChild(titleText);
var leagueText = new Text2(selectedLeague, {
size: 50,
fill: 0xCCCCCC
});
leagueText.anchor.set(0.5, 0.5);
leagueText.x = 1024;
leagueText.y = 600;
game.addChild(leagueText);
var teams = leagues[selectedLeague];
for (var i = 0; i < teams.length; i++) {
var button = game.addChild(LK.getAsset('teamButton', {
x: 1024,
y: 750 + i * 100,
anchorX: 0.5,
anchorY: 0.5
}));
button.teamName = teams[i];
teamButtons.push(button);
var buttonText = new Text2(teams[i], {
size: 30,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = 1024;
buttonText.y = 750 + i * 100;
game.addChild(buttonText);
}
}
// Initialize AI team selection
function initAITeamSelect() {
clearScreen();
gameState = 'aiTeamSelect';
var titleText = new Text2('Rakip Takımı Seçin', {
size: 70,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 500;
game.addChild(titleText);
var yourTeamText = new Text2('Takımınız: ' + selectedTeam, {
size: 40,
fill: 0x00FF00
});
yourTeamText.anchor.set(0.5, 0.5);
yourTeamText.x = 1024;
yourTeamText.y = 600;
game.addChild(yourTeamText);
var teams = leagues[selectedLeague];
for (var i = 0; i < teams.length; i++) {
if (teams[i] !== selectedTeam) {
var button = game.addChild(LK.getAsset('teamButton', {
x: 1024,
y: 750 + aiTeamButtons.length * 100,
anchorX: 0.5,
anchorY: 0.5
}));
button.teamName = teams[i];
aiTeamButtons.push(button);
var buttonText = new Text2(teams[i], {
size: 30,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = 1024;
buttonText.y = 750 + (aiTeamButtons.length - 1) * 100;
game.addChild(buttonText);
}
}
}
// Initialize game field
function initGameField() {
clearScreen();
gameState = 'playing';
matchTime = 90;
playerScore = 0;
aiScore = 0;
// Create pitch
var pitch = game.addChild(LK.getAsset('pitch', {
x: 74,
y: 166,
anchorX: 0,
anchorY: 0
}));
// Center line
var centerLine = game.addChild(LK.getAsset('centerLine', {
x: 74,
y: 1362,
anchorX: 0,
anchorY: 0.5
}));
// Center circle
var centerCircle = game.addChild(LK.getAsset('centerCircle', {
x: 1024,
y: 1366,
anchorX: 0.5,
anchorY: 0.5
}));
// Goals - centered on pitch (1024 is center of 2048 screen width)
var topGoal = game.addChild(LK.getAsset('goal', {
x: 1024,
y: 166,
anchorX: 0.5,
anchorY: 1
}));
var bottomGoal = game.addChild(LK.getAsset('goal', {
x: 1024,
y: 2566,
anchorX: 0.5,
anchorY: 0
}));
// Goal posts - centered with goals
var topLeftPost = game.addChild(LK.getAsset('goalPost', {
x: 824,
y: 166,
anchorX: 0.5,
anchorY: 1
}));
var topRightPost = game.addChild(LK.getAsset('goalPost', {
x: 1224,
y: 166,
anchorX: 0.5,
anchorY: 1
}));
var bottomLeftPost = game.addChild(LK.getAsset('goalPost', {
x: 824,
y: 2566,
anchorX: 0.5,
anchorY: 0
}));
var bottomRightPost = game.addChild(LK.getAsset('goalPost', {
x: 1224,
y: 2566,
anchorX: 0.5,
anchorY: 0
}));
// Create player - single player positioned in lower field
var player = new Player(false);
player.x = 1024;
player.y = 2000;
players.push(player);
game.addChild(player);
// Create AI player - single AI player positioned in upper field
var aiPlayer = new Player(true);
aiPlayer.x = 1024;
aiPlayer.y = 700;
aiPlayers.push(aiPlayer);
game.addChild(aiPlayer);
// Create ball
ball = new Ball();
ball.x = 1024;
ball.y = 1366;
game.addChild(ball);
// Create UI elements
menuButton = game.addChild(LK.getAsset('menuButton', {
x: 100,
y: 100,
anchorX: 0.5,
anchorY: 0.5
}));
timerText = new Text2('90', {
size: 60,
fill: 0xFFFFFF
});
timerText.anchor.set(1, 0);
LK.gui.topRight.addChild(timerText);
scoreText = new Text2('0 - 0', {
size: 50,
fill: 0xFFFFFF
});
scoreText.anchor.set(0, 0.5);
LK.gui.right.addChild(scoreText);
}
function clearScreen() {
// Remove all children from game
while (game.children.length > 0) {
game.removeChild(game.children[0]);
}
// Clear UI elements
while (LK.gui.top.children.length > 0) {
LK.gui.top.removeChild(LK.gui.top.children[0]);
}
while (LK.gui.topRight.children.length > 0) {
LK.gui.topRight.removeChild(LK.gui.topRight.children[0]);
}
// Clear arrays
leagueButtons = [];
teamButtons = [];
aiTeamButtons = [];
players = [];
aiPlayers = [];
}
function resetBall() {
ball.x = 1024;
ball.y = 1366;
ball.velocityX = 0;
ball.velocityY = 0;
}
function updateScore() {
if (scoreText) {
scoreText.setText(playerScore + ' - ' + aiScore);
}
}
function checkGameEnd() {
if (matchTime <= 0) {
if (playerScore > aiScore) {
LK.showYouWin();
} else if (aiScore > playerScore) {
LK.showGameOver();
} else {
LK.showGameOver(); // Draw also triggers game over for now
}
}
}
// Game timer
var gameTimer = LK.setInterval(function () {
if (gameState === 'playing') {
matchTime--;
if (timerText) {
timerText.setText(matchTime.toString());
}
checkGameEnd();
}
}, 1000);
// Event handlers
game.down = function (x, y, obj) {
if (gameState === 'menu' && startButton) {
// Check if click is within start button bounds
var buttonLeft = startButton.x - 150; // half of button width (300/2)
var buttonRight = startButton.x + 150;
var buttonTop = startButton.y - 50; // half of button height (100/2)
var buttonBottom = startButton.y + 50;
if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) {
initLeagueSelect();
}
} else if (gameState === 'leagueSelect') {
for (var i = 0; i < leagueButtons.length; i++) {
var button = leagueButtons[i];
var buttonLeft = button.x - 200; // half of button width (400/2)
var buttonRight = button.x + 200;
var buttonTop = button.y - 40; // half of button height (80/2)
var buttonBottom = button.y + 40;
if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) {
selectedLeague = button.leagueName;
initTeamSelect();
break;
}
}
} else if (gameState === 'teamSelect') {
for (var i = 0; i < teamButtons.length; i++) {
var button = teamButtons[i];
var buttonLeft = button.x - 175; // half of button width (350/2)
var buttonRight = button.x + 175;
var buttonTop = button.y - 35; // half of button height (70/2)
var buttonBottom = button.y + 35;
if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) {
selectedTeam = button.teamName;
initAITeamSelect();
break;
}
}
} else if (gameState === 'aiTeamSelect') {
for (var i = 0; i < aiTeamButtons.length; i++) {
var button = aiTeamButtons[i];
var buttonLeft = button.x - 175; // half of button width (350/2)
var buttonRight = button.x + 175;
var buttonTop = button.y - 35; // half of button height (70/2)
var buttonBottom = button.y + 35;
if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) {
selectedAITeam = button.teamName;
initGameField();
break;
}
}
} else if (gameState === 'playing') {
if (menuButton) {
var buttonLeft = menuButton.x - 100; // half of button width (200/2)
var buttonRight = menuButton.x + 100;
var buttonTop = menuButton.y - 40; // half of button height (80/2)
var buttonBottom = menuButton.y + 40;
if (x >= buttonLeft && x <= buttonRight && y >= buttonTop && y <= buttonBottom) {
gameState = 'paused';
return;
}
}
// Check if clicked on a player
for (var i = 0; i < players.length; i++) {
var player = players[i];
var dx = x - player.x;
var dy = y - player.y;
if (Math.sqrt(dx * dx + dy * dy) < 87.5) {
draggedPlayer = player;
lastPlayerX = player.x;
lastPlayerY = player.y;
playerVelocityX = 0;
playerVelocityY = 0;
break;
}
}
}
};
game.move = function (x, y, obj) {
if (gameState === 'playing' && draggedPlayer) {
playerVelocityX = x - lastPlayerX;
playerVelocityY = y - lastPlayerY;
lastPlayerX = x;
lastPlayerY = y;
draggedPlayer.x = x;
draggedPlayer.y = y;
}
};
game.up = function (x, y, obj) {
draggedPlayer = null;
};
game.update = function () {
// Update game objects based on state
if (gameState === 'playing') {
// Update players
for (var i = 0; i < players.length; i++) {
if (players[i].update) {
players[i].update();
}
}
// Update AI players
for (var i = 0; i < aiPlayers.length; i++) {
if (aiPlayers[i].update) {
aiPlayers[i].update();
}
}
// Update ball
if (ball && ball.update) {
ball.update();
}
// Player ball interaction - direct hitting
for (var i = 0; i < players.length; i++) {
var player = players[i];
var dx = ball.x - player.x;
var dy = ball.y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 112.5) {
// Calculate hit force based on player velocity
var velocityMagnitude = Math.sqrt(playerVelocityX * playerVelocityX + playerVelocityY * playerVelocityY);
var hitForce = Math.max(8, Math.min(25, velocityMagnitude * 1.5));
// Hit the ball away from player
var directionX = dx / distance;
var directionY = dy / distance;
ball.velocityX = directionX * hitForce;
ball.velocityY = directionY * hitForce;
}
}
// AI player ball interaction
for (var i = 0; i < aiPlayers.length; i++) {
var aiPlayer = aiPlayers[i];
var dx = ball.x - aiPlayer.x;
var dy = ball.y - aiPlayer.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 112.5) {
ball.velocityX = dx * 0.2;
ball.velocityY = dy * 0.2;
}
}
}
};
// Initialize the game
initMainMenu(); ===================================================================
--- original.js
+++ change.js
@@ -91,8 +91,12 @@
var players = [];
var aiPlayers = [];
var ball = null;
var draggedPlayer = null;
+var playerVelocityX = 0;
+var playerVelocityY = 0;
+var lastPlayerX = 0;
+var lastPlayerY = 0;
// League and team data
var leagues = {
'Premier League': ['Manchester City', 'Manchester United', 'Tottenham', 'Arsenal'],
'Süper Lig': ['Galatasaray', 'Fenerbahçe', 'Beşiktaş', 'Trabzonspor', 'Göztepe', 'Başakşehir'],
@@ -477,15 +481,23 @@
var dx = x - player.x;
var dy = y - player.y;
if (Math.sqrt(dx * dx + dy * dy) < 87.5) {
draggedPlayer = player;
+ lastPlayerX = player.x;
+ lastPlayerY = player.y;
+ playerVelocityX = 0;
+ playerVelocityY = 0;
break;
}
}
}
};
game.move = function (x, y, obj) {
if (gameState === 'playing' && draggedPlayer) {
+ playerVelocityX = x - lastPlayerX;
+ playerVelocityY = y - lastPlayerY;
+ lastPlayerX = x;
+ lastPlayerY = y;
draggedPlayer.x = x;
draggedPlayer.y = y;
}
};
@@ -517,13 +529,16 @@
var dx = ball.x - player.x;
var dy = ball.y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 112.5) {
+ // Calculate hit force based on player velocity
+ var velocityMagnitude = Math.sqrt(playerVelocityX * playerVelocityX + playerVelocityY * playerVelocityY);
+ var hitForce = Math.max(8, Math.min(25, velocityMagnitude * 1.5));
// Hit the ball away from player
var directionX = dx / distance;
var directionY = dy / distance;
- ball.velocityX = directionX * 12;
- ball.velocityY = directionY * 12;
+ ball.velocityX = directionX * hitForce;
+ ball.velocityY = directionY * hitForce;
}
}
// AI player ball interaction
for (var i = 0; i < aiPlayers.length; i++) {