User prompt
şimdi buton üzerine klick yazısı ekle
User prompt
tapText yazısını sil
Code edit (1 edits merged)
Please save this source code
User prompt
tapbuttonGlow kaldır assetlerden de kaldır
User prompt
bunu düzelt
User prompt
scor yazısını ve sayaç yazısını sol alta al
User prompt
sen yap
User prompt
yazılar faza küçük ola bilir, yazıları büyüt
User prompt
yazıları en üst katmana al lütfen
User prompt
hala gözükmüyo
User prompt
bu arada yazılar gözükmüyor, bundan kaynaklı ola bilir, şimdi fark etim, skor yazısı görünmüyo, sayaç görünmüyor, tap butonu görünmüyo
User prompt
hala sayaç gözükmüyor !!
User prompt
bu yap
User prompt
tamam halledelim
User prompt
musicNote, soundsave ve notDot bunları kaldır, ve assetlerden de kaldır
User prompt
tamam bunların hepsini yap
User prompt
sağdan 10px ver, çok sağda oldu, bir yukardan aşağıya ortalı olsun
User prompt
breath bar karakterin altın kaldı, üst katmana getir, ve ekranın sağında olsun
User prompt
breath bar yok oldu
User prompt
breath bar yok oldu, geri gelsin, fakat üst katmanda yer alsın
User prompt
neon bar kaldır, assetlerden de kaldır, tap yazısı biraz yukarda olsun, kalın yazısı olsun. sağdaki breath meter, karakterin üstünde olsun, şuan karakter üsste görünüyor
User prompt
tamam bunu yap lütfen
User prompt
bunu sen yap, placeholder olarak, bir tane kare ekle
User prompt
kendin oluşturduğun karakterinin assetlerini de kaldır
User prompt
Please fix the bug: 'Uncaught ReferenceError: beatboxer is not defined' in or related to this line: 'if (characterList[characterStyle] === beatboxer && typeof beatboxer.beat === "function") {' Line Number: 459
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Beat Particle
var BeatParticle = Container.expand(function () {
var self = Container.call(this);
var p = self.attachAsset('beatParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0;
self.vy = 0;
self.alpha = 1;
self.scale = 1;
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.scale += 0.02;
self.alpha -= 0.018;
p.scaleX = p.scaleY = self.scale;
if (self.alpha <= 0) {
self.destroyed = true;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0a0a1a
});
/****
* Game Code
****/
// Music
// Sound
// Soundwave
// Slogan Neon Bar
// Beat Particle
// Music Note
// Breath Meter
// Red Tap Button
// Character: Big, cartoon beatboxer with headphones, hoodie, sneakers
// --- Neon Slogan at Top ---
var sloganText = new Text2('BEATBOX TAP STAR', {
size: 140,
fill: 0x00FFFF,
font: "Impact, 'Arial Black', Tahoma"
});
sloganText.anchor.set(0.5, 0.5);
sloganText.x = 2048 / 2;
sloganText.y = 130;
game.addChild(sloganText);
// --- Score & Nickname Box (top right, not in top 100x100) ---
var scoreBox = new Container();
var scoreBg = LK.getAsset('breathBarBg', {
width: 380,
height: 150,
color: 0x111133,
anchorX: 0,
// sol alt köşe için anchorX:0
anchorY: 1 // sol alt köşe için anchorY:1
});
scoreBox.addChild(scoreBg);
// Sol alt köşe: x=40, y=2732-40 (40px margin)
scoreBox.x = 40;
scoreBox.y = 2732 - 40;
var scoreText = new Text2('Score: 0', {
size: 100,
fill: "#fff"
});
scoreText.anchor.set(0, 1); // sol alt köşe için anchor
scoreText.x = 40;
scoreText.y = -90;
scoreBox.addChild(scoreText);
var nicknameText = new Text2('You', {
size: 60,
fill: 0x00FFFF
});
nicknameText.anchor.set(0, 1);
nicknameText.x = 40;
nicknameText.y = -30;
scoreBox.addChild(nicknameText);
game.addChild(scoreBox);
// --- Breath Meter (right side, vertical, above character, always on top) ---
// Place breath meter in GUI overlay, right side, above character
// Calculate vertical center for breath bar in GUI overlay
var breathBarGuiHeight = 660; // matches asset height
var guiCenterY = (LK.gui.height ? LK.gui.height : 2732) / 2; // fallback if LK.gui.height is undefined
var breathBarY = 0; // will be set after LK.gui is ready
// Place breath bar 10px from right edge, vertically centered in GUI overlay
breathBarY = 0; // LK.gui.right anchor is middle-right, so y=0 is center
var breathBarBg = LK.getAsset('breathBarBg', {
anchorX: 1,
// right edge
anchorY: 0.5,
// center vertically
x: -10,
// 10px from right edge
y: breathBarY
});
var breathBarFill = LK.getAsset('breathBarFill', {
anchorX: 1,
anchorY: 0.5,
x: -10,
y: breathBarY
});
var breathBarDanger = LK.getAsset('breathBarDanger', {
anchorX: 1,
anchorY: 0.5,
x: -10,
y: breathBarY
});
breathBarDanger.visible = false;
LK.gui.right.addChild(breathBarBg);
LK.gui.right.addChild(breathBarFill);
LK.gui.right.addChild(breathBarDanger);
// --- Beatboxer Character (center stage) ---
// Character switching logic
// Character style 0: Blue square placeholder
var characterPlaceholder0 = LK.getAsset('characterPlaceholder', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350
});
// Character style 1: Pink ellipse placeholder
var characterPlaceholder1 = LK.getAsset('beatboxerHead', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350,
color: 0xff66cc
});
characterPlaceholder1.visible = false;
// Character style 2: Green box placeholder
var characterPlaceholder2 = LK.getAsset('beatParticle', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350,
color: 0x00ffcc
});
characterPlaceholder2.visible = false;
// Character style 3: Blue square placeholder (new)
var characterPlaceholder3 = LK.getAsset('characterPlaceholderSquare', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350
});
characterPlaceholder3.visible = false;
game.addChild(characterPlaceholder0);
game.addChild(characterPlaceholder1);
game.addChild(characterPlaceholder2);
game.addChild(characterPlaceholder3);
// Track which character is currently shown (0, 1, 2, 3)
var characterStyle = 0;
var characterList = [characterPlaceholder0, characterPlaceholder1, characterPlaceholder2, characterPlaceholder3];
// --- Beatboxer character instance removed as per instructions ---
// --- Tap Button (bottom center) ---
var tapButtonGlow = LK.getAsset('tapButtonGlow', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2350 //{1P} // moved up by 150px
});
tapButtonGlow.alpha = 0.3;
game.addChild(tapButtonGlow);
var tapButton = LK.getAsset('tapButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2350 //{1U} // moved up by 150px
});
game.addChild(tapButton);
// Move tapText above tapButton, ensure it's always above the button
var tapText = new Text2('TAP!', {
size: 200,
//{14} // make it even bigger for visibility
fill: "#fff",
font: "bold 200px Impact, 'Arial Black', Tahoma"
});
tapText.anchor.set(0.5, 1); // anchor bottom center
tapText.x = 2048 / 2;
tapText.y = tapButton.y - tapButton.height / 2 - 30; // 30px above the button
game.addChild(tapText);
// --- Animated Background Particles ---
var beatParticles = [];
// --- Game State ---
var breath = 1; // 0-1
var breathDrainPerTick = 0.008; // Drains in ~5s if not tapping (much harder)
var breathGainPerTap = 0.13;
var breathDangerThreshold = 0.18;
var score = 0;
var isGameOver = false;
var canTap = true;
var lastTapTick = 0;
// --- Timer State ---
var totalTime = 30; // seconds
var timeLeft = totalTime;
var timerText = new Text2('30', {
size: 170,
fill: "#fff",
font: "bold 170px Impact, 'Arial Black', Tahoma"
});
// Sol alt köşe: scoreBox'ın hemen altında, sola hizalı
timerText.anchor.set(0, 1); // sol alt köşe için anchor
timerText.x = 40;
timerText.y = 2732 - 200; // scoreBox'ın biraz üstünde, 200px yukarıda
game.addChild(timerText);
// --- Helper: Update Breath Meter Visuals ---
function updateBreathBar() {
var maxHeight = 660;
var fillHeight = Math.max(0, Math.min(1, breath)) * maxHeight;
// Animate color: green to yellow to red as breath drops (full = green, empty = red)
var fullColor = 0x44ff44; // green
var midColor = 0xffe066; // yellow
var dangerColor = 0xff4444; // red
var color;
if (breath > 0.5) {
// Interpolate green to yellow
var t = (breath - 0.5) * 2;
// t: 1 (breath=1) => green, t: 0 (breath=0.5) => yellow
var r = (fullColor >> 16) * t + (midColor >> 16) * (1 - t) & 0xff;
var g = (fullColor >> 8 & 0xff) * t + (midColor >> 8 & 0xff) * (1 - t) & 0xff;
var b = (fullColor & 0xff) * t + (midColor & 0xff) * (1 - t) & 0xff;
color = r << 16 | g << 8 | b;
} else {
// Interpolate yellow to red
var t = breath * 2;
// t: 1 (breath=0.5) => yellow, t: 0 (breath=0) => red
var r = (midColor >> 16) * t + (dangerColor >> 16) * (1 - t) & 0xff;
var g = (midColor >> 8 & 0xff) * t + (dangerColor >> 8 & 0xff) * (1 - t) & 0xff;
var b = (midColor & 0xff) * t + (dangerColor & 0xff) * (1 - t) & 0xff;
color = r << 16 | g << 8 | b;
}
breathBarFill.tint = color;
breathBarDanger.tint = dangerColor;
breathBarFill.height = fillHeight;
breathBarFill.y = 0;
breathBarFill.x = -10;
breathBarFill.visible = breath > breathDangerThreshold;
breathBarDanger.height = fillHeight;
breathBarDanger.y = 0;
breathBarDanger.x = -10;
breathBarDanger.visible = breath <= breathDangerThreshold;
// Flash warning when in danger
if (breath <= breathDangerThreshold && !updateBreathBar._flashing) {
updateBreathBar._flashing = true;
tween(breathBarDanger, {
alpha: 0.2
}, {
duration: 120,
yoyo: true,
repeat: 4,
onFinish: function onFinish() {
breathBarDanger.alpha = 1;
updateBreathBar._flashing = false;
}
});
}
}
// --- Helper: Animate Tap Button Glow ---
function animateTapButtonGlow() {
tapButtonGlow.alpha = 0.5;
tween(tapButtonGlow, {
alpha: 0.2
}, {
duration: 300,
easing: tween.cubicOut
});
// Button press animation: scale down then up
tween(tapButton, {
scaleX: 0.92,
scaleY: 0.92
}, {
duration: 80,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(tapButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicIn
});
}
});
// Also animate tapText for feedback
tween(tapText, {
scaleX: 0.92,
scaleY: 0.92
}, {
duration: 80,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(tapText, {
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicIn
});
}
});
// Animate glow for feedback
tween(tapButtonGlow, {
scaleX: 1.08,
scaleY: 1.08
}, {
duration: 80,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(tapButtonGlow, {
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicIn
});
}
});
}
// --- Helper: Add Beat Particle ---
function spawnBeatParticle() {
var p = new BeatParticle();
p.x = 2048 / 2;
p.y = 1200 - 220;
p.vx = (Math.random() - 0.5) * 1.5;
p.vy = -1.5 - Math.random() * 1.5;
p.alpha = 0.8 + Math.random() * 0.2;
beatParticles.push(p);
game.addChild(p);
}
// --- Tap Button Handler ---
function handleTap(x, y, obj) {
if (isGameOver || !canTap) return;
// Only register tap if inside button
var dx = x - tapButton.x;
var dy = y - tapButton.y;
var r = tapButton.width / 2;
if (dx * dx + dy * dy > r * r) return;
// Tap registered!
canTap = false;
lastTapTick = LK.ticks;
// Animate
animateTapButtonGlow();
spawnBeatParticle();
LK.getSound('beatbox').play();
// Switch character: loop through 3 styles
// Hide all, show next
characterList[characterStyle].visible = false;
characterStyle = (characterStyle + 1) % characterList.length;
characterList[characterStyle].visible = true;
// Animate if Beatboxer
// (No Beatboxer instance present, so no animation triggered here)
// Score
// Combo: If tapped within 400ms, increase combo
if (!handleTap.lastTapTime) handleTap.lastTapTime = 0;
if (!handleTap.combo) handleTap.combo = 0;
var now = Date.now();
if (now - handleTap.lastTapTime < 400) {
handleTap.combo++;
} else {
handleTap.combo = 1;
}
handleTap.lastTapTime = now;
var comboBonus = handleTap.combo > 1 ? handleTap.combo : 0;
score += 1 + comboBonus;
// Animate scoreText pop
scoreText.scaleX = scoreText.scaleY = 1.18;
tween(scoreText, {
scaleX: 1,
scaleY: 1
}, {
duration: 180,
easing: tween.cubicOut
});
// Show combo text if combo > 1
if (handleTap.combo > 1) {
if (!handleTap.comboText) {
handleTap.comboText = new Text2('', {
size: 90,
fill: "#ff0",
font: "bold 90px Impact, 'Arial Black', Tahoma"
});
handleTap.comboText.anchor.set(1, 0);
handleTap.comboText.x = 340;
handleTap.comboText.y = -40;
scoreBox.addChild(handleTap.comboText);
}
handleTap.comboText.setText('Combo x' + handleTap.combo + '!');
handleTap.comboText.alpha = 1;
handleTap.comboText.visible = true;
tween(handleTap.comboText, {
alpha: 0
}, {
duration: 700,
onFinish: function onFinish() {
handleTap.comboText.visible = false;
}
});
}
scoreText.setText('Score: ' + score);
// Breath
breath = Math.min(1, breath + breathGainPerTap);
updateBreathBar();
// Win condition
if (score >= 50) {
isGameOver = true;
LK.showYouWin();
}
}
// --- Tap Button Down/Up/Move ---
game.down = function (x, y, obj) {
handleTap(x, y, obj);
};
game.move = function (x, y, obj) {
// No drag needed, but allow repeated tap
if (!canTap && LK.ticks - lastTapTick > 7) {
canTap = true;
}
};
game.up = function (x, y, obj) {
// Allow next tap
canTap = true;
};
// --- Main Game Update ---
game.update = function () {
if (isGameOver) return;
// --- Timer logic ---
if (!game.update._lastTimerTick) game.update._lastTimerTick = LK.ticks;
if (!game.update._timerStarted) {
game.update._timerStarted = true;
timeLeft = totalTime;
timerText.setText(timeLeft);
timerText.fill = "#fff";
}
if (LK.ticks - game.update._lastTimerTick >= 60) {
// 1 second
game.update._lastTimerTick = LK.ticks;
if (timeLeft > 0) {
timeLeft--;
timerText.setText(timeLeft);
// Flash and color warning in last 10s
if (timeLeft <= 10) {
timerText.fill = "#ff4444";
tween(timerText, {
scaleX: 1.25,
scaleY: 1.25
}, {
duration: 90,
yoyo: true,
repeat: 1,
onFinish: function onFinish() {
timerText.scaleX = timerText.scaleY = 1;
}
});
}
}
if (timeLeft === 0 && !isGameOver) {
isGameOver = true;
timerText.setText("0");
LK.effects.flashScreen(0xff0000, 900);
LK.showGameOver();
return;
}
}
// Drain breath
breath -= breathDrainPerTick;
if (breath < 0) breath = 0;
updateBreathBar();
// Lose if breath runs out
if (breath <= 0 && !isGameOver) {
isGameOver = true;
LK.effects.flashScreen(0xff0000, 900);
LK.showGameOver();
return;
}
// Animate sloganText neon pulse
sloganText.alpha = 0.85 + 0.15 * Math.sin(LK.ticks * 0.08);
sloganText.scaleX = sloganText.scaleY = 1 + 0.03 * Math.sin(LK.ticks * 0.07);
// Animate tapText subtle bounce and keep it above the tapButton
tapText.y = tapButton.y - tapButton.height / 2 - 30 + 18 * Math.sin(LK.ticks * 0.09);
// Animate background: spawn beat particles
if (LK.ticks % 30 === 0) {
spawnBeatParticle();
}
// Update and cleanup beat particles
for (var i = beatParticles.length - 1; i >= 0; i--) {
var p = beatParticles[i];
p.update();
if (p.destroyed) {
p.destroy();
beatParticles.splice(i, 1);
}
}
};
// --- Play Music ---
LK.playMusic('neonbeat', {
fade: {
start: 0,
end: 1,
duration: 1200
}
}); ===================================================================
--- original.js
+++ change.js
@@ -181,16 +181,18 @@
x: 2048 / 2,
y: 2350 //{1U} // moved up by 150px
});
game.addChild(tapButton);
+// Move tapText above tapButton, ensure it's always above the button
var tapText = new Text2('TAP!', {
- size: 170,
+ size: 200,
+ //{14} // make it even bigger for visibility
fill: "#fff",
- font: "bold 170px Impact, 'Arial Black', Tahoma"
+ font: "bold 200px Impact, 'Arial Black', Tahoma"
});
-tapText.anchor.set(0.5, 0.5);
+tapText.anchor.set(0.5, 1); // anchor bottom center
tapText.x = 2048 / 2;
-tapText.y = 2250; // moved up by 100px
+tapText.y = tapButton.y - tapButton.height / 2 - 30; // 30px above the button
game.addChild(tapText);
// --- Animated Background Particles ---
var beatParticles = [];
// --- Game State ---
@@ -486,10 +488,10 @@
}
// Animate sloganText neon pulse
sloganText.alpha = 0.85 + 0.15 * Math.sin(LK.ticks * 0.08);
sloganText.scaleX = sloganText.scaleY = 1 + 0.03 * Math.sin(LK.ticks * 0.07);
- // Animate tapText subtle bounce
- tapText.y = 2250 + 18 * Math.sin(LK.ticks * 0.09);
+ // Animate tapText subtle bounce and keep it above the tapButton
+ tapText.y = tapButton.y - tapButton.height / 2 - 30 + 18 * Math.sin(LK.ticks * 0.09);
// Animate background: spawn beat particles
if (LK.ticks % 30 === 0) {
spawnBeatParticle();
}