User prompt
şimdi buton üzerine klick yazısı ekle
User prompt
tapText yazısını sil
Code edit (1 edits merged)
Please save this source code
User prompt
tapbuttonGlow kaldır assetlerden de kaldır
User prompt
bunu düzelt
User prompt
scor yazısını ve sayaç yazısını sol alta al
User prompt
sen yap
User prompt
yazılar faza küçük ola bilir, yazıları büyüt
User prompt
yazıları en üst katmana al lütfen
User prompt
hala gözükmüyo
User prompt
bu arada yazılar gözükmüyor, bundan kaynaklı ola bilir, şimdi fark etim, skor yazısı görünmüyo, sayaç görünmüyor, tap butonu görünmüyo
User prompt
hala sayaç gözükmüyor !!
User prompt
bu yap
User prompt
tamam halledelim
User prompt
musicNote, soundsave ve notDot bunları kaldır, ve assetlerden de kaldır
User prompt
tamam bunların hepsini yap
User prompt
sağdan 10px ver, çok sağda oldu, bir yukardan aşağıya ortalı olsun
User prompt
breath bar karakterin altın kaldı, üst katmana getir, ve ekranın sağında olsun
User prompt
breath bar yok oldu
User prompt
breath bar yok oldu, geri gelsin, fakat üst katmanda yer alsın
User prompt
neon bar kaldır, assetlerden de kaldır, tap yazısı biraz yukarda olsun, kalın yazısı olsun. sağdaki breath meter, karakterin üstünde olsun, şuan karakter üsste görünüyor
User prompt
tamam bunu yap lütfen
User prompt
bunu sen yap, placeholder olarak, bir tane kare ekle
User prompt
kendin oluşturduğun karakterinin assetlerini de kaldır
User prompt
Please fix the bug: 'Uncaught ReferenceError: beatboxer is not defined' in or related to this line: 'if (characterList[characterStyle] === beatboxer && typeof beatboxer.beat === "function") {' Line Number: 459
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Beat Particle var BeatParticle = Container.expand(function () { var self = Container.call(this); var p = self.attachAsset('beatParticle', { anchorX: 0.5, anchorY: 0.5 }); self.vx = 0; self.vy = 0; self.alpha = 1; self.scale = 1; self.update = function () { self.x += self.vx; self.y += self.vy; self.scale += 0.02; self.alpha -= 0.018; p.scaleX = p.scaleY = self.scale; if (self.alpha <= 0) { self.destroyed = true; } }; return self; }); // Music Note Particle var MusicNote = Container.expand(function () { var self = Container.call(this); var note = self.attachAsset('musicNote', { anchorX: 0.5, anchorY: 0.5 }); var dot = self.attachAsset('noteDot', { anchorX: 0.5, anchorY: 0.5 }); dot.x = 18; dot.y = 18; self.note = note; self.dot = dot; self.vx = 0; self.vy = 0; self.alpha = 1; self.update = function () { self.x += self.vx; self.y += self.vy; self.alpha -= 0.012; if (self.alpha <= 0) { self.destroyed = true; } }; return self; }); // Soundwave var Soundwave = Container.expand(function () { var self = Container.call(this); var sw = self.attachAsset('soundwave', { anchorX: 0.5, anchorY: 0.5 }); self.sw = sw; self.alpha = 1; self.scale = 1; self.update = function () { self.scale += 0.04; self.alpha -= 0.025; sw.scaleX = sw.scaleY = self.scale; if (self.alpha <= 0) { self.destroyed = true; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0a0a1a }); /**** * Game Code ****/ // --- Neon Slogan at Top --- // Character: Big, cartoon beatboxer with headphones, hoodie, sneakers // Red Tap Button // Breath Meter // Music Note // Beat Particle // Slogan Neon Bar // Soundwave // Sound // Music var sloganText = new Text2('BEATBOX TAP STAR', { size: 90, fill: 0x00FFFF, font: "Impact, 'Arial Black', Tahoma" }); sloganText.anchor.set(0.5, 0.5); sloganText.x = 2048 / 2; sloganText.y = 110; game.addChild(sloganText); // --- Score & Nickname Box (top right, not in top 100x100) --- var scoreBox = new Container(); var scoreBg = LK.getAsset('breathBarBg', { width: 340, height: 120, color: 0x111133, anchorX: 1, anchorY: 0 }); scoreBox.addChild(scoreBg); scoreBox.x = 2048 - 40; scoreBox.y = 120; var scoreText = new Text2('Score: 0', { size: 60, fill: "#fff" }); scoreText.anchor.set(1, 0); scoreText.x = 320; scoreText.y = 18; scoreBox.addChild(scoreText); var nicknameText = new Text2('You', { size: 38, fill: 0x00FFFF }); nicknameText.anchor.set(1, 0); nicknameText.x = 320; nicknameText.y = 70; scoreBox.addChild(nicknameText); game.addChild(scoreBox); // --- Breath Meter (right side, vertical) --- // Place breath meter above the character, centered horizontally var breathBarBg = LK.getAsset('breathBarBg', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, // center horizontally y: 2200 // just above character }); game.addChild(breathBarBg); var breathBarFill = LK.getAsset('breathBarFill', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, // center horizontally y: 2200 }); game.addChild(breathBarFill); var breathBarDanger = LK.getAsset('breathBarDanger', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, // center horizontally y: 2200 }); breathBarDanger.visible = false; game.addChild(breathBarDanger); // --- Beatboxer Character (center stage) --- // Character switching logic // Character style 0: Blue square placeholder var characterPlaceholder0 = LK.getAsset('characterPlaceholder', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2350 }); // Character style 1: Pink ellipse placeholder var characterPlaceholder1 = LK.getAsset('beatboxerHead', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2350, color: 0xff66cc }); characterPlaceholder1.visible = false; // Character style 2: Green box placeholder var characterPlaceholder2 = LK.getAsset('beatParticle', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2350, color: 0x00ffcc }); characterPlaceholder2.visible = false; // Character style 3: Blue square placeholder (new) var characterPlaceholder3 = LK.getAsset('characterPlaceholderSquare', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2350 }); characterPlaceholder3.visible = false; game.addChild(characterPlaceholder0); game.addChild(characterPlaceholder1); game.addChild(characterPlaceholder2); game.addChild(characterPlaceholder3); // Track which character is currently shown (0, 1, 2, 3) var characterStyle = 0; var characterList = [characterPlaceholder0, characterPlaceholder1, characterPlaceholder2, characterPlaceholder3]; // --- Beatboxer character instance removed as per instructions --- // --- Tap Button (bottom center) --- var tapButtonGlow = LK.getAsset('tapButtonGlow', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2350 //{1P} // moved up by 150px }); tapButtonGlow.alpha = 0.3; game.addChild(tapButtonGlow); var tapButton = LK.getAsset('tapButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2350 //{1U} // moved up by 150px }); game.addChild(tapButton); var tapText = new Text2('TAP!', { size: 110, fill: "#fff", font: "bold 110px Impact, 'Arial Black', Tahoma" }); tapText.anchor.set(0.5, 0.5); tapText.x = 2048 / 2; tapText.y = 2250; // moved up by 100px game.addChild(tapText); // --- Animated Background Particles --- var musicNotes = []; var beatParticles = []; var soundwaves = []; // --- Game State --- var breath = 1; // 0-1 var breathDrainPerTick = 0.0022; // Drains in ~20s if not tapping var breathGainPerTap = 0.13; var breathDangerThreshold = 0.18; var score = 0; var isGameOver = false; var canTap = true; var lastTapTick = 0; // --- Helper: Update Breath Meter Visuals --- function updateBreathBar() { var maxHeight = 660; var fillHeight = Math.max(0, Math.min(1, breath)) * maxHeight; breathBarFill.height = fillHeight; breathBarFill.y = 2200; breathBarFill.x = 2048 / 2; breathBarFill.visible = breath > breathDangerThreshold; breathBarDanger.height = fillHeight; breathBarDanger.y = 2200; breathBarDanger.x = 2048 / 2; breathBarDanger.visible = breath <= breathDangerThreshold; } // --- Helper: Animate Tap Button Glow --- function animateTapButtonGlow() { tapButtonGlow.alpha = 0.5; tween(tapButtonGlow, { alpha: 0.2 }, { duration: 300, easing: tween.cubicOut }); // Button press animation: scale down then up tween(tapButton, { scaleX: 0.92, scaleY: 0.92 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { tween(tapButton, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.cubicIn }); } }); // Also animate tapText for feedback tween(tapText, { scaleX: 0.92, scaleY: 0.92 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { tween(tapText, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.cubicIn }); } }); // Animate glow for feedback tween(tapButtonGlow, { scaleX: 1.08, scaleY: 1.08 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { tween(tapButtonGlow, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.cubicIn }); } }); } // --- Helper: Add Music Note Particle --- function spawnMusicNote() { var note = new MusicNote(); note.x = 2048 / 2 + (Math.random() - 0.5) * 400; note.y = 1200 - 220 + (Math.random() - 0.5) * 80; note.vx = (Math.random() - 0.5) * 2.5; note.vy = -2.5 - Math.random() * 2.5; note.alpha = 0.9 + Math.random() * 0.1; musicNotes.push(note); game.addChild(note); } // --- Helper: Add Beat Particle --- function spawnBeatParticle() { var p = new BeatParticle(); p.x = 2048 / 2; p.y = 1200 - 220; p.vx = (Math.random() - 0.5) * 1.5; p.vy = -1.5 - Math.random() * 1.5; p.alpha = 0.8 + Math.random() * 0.2; beatParticles.push(p); game.addChild(p); } // --- Helper: Add Soundwave --- function spawnSoundwave() { var sw = new Soundwave(); sw.x = 2048 / 2; sw.y = 1200 - 220; sw.alpha = 0.5; soundwaves.push(sw); game.addChild(sw); } // --- Tap Button Handler --- function handleTap(x, y, obj) { if (isGameOver || !canTap) return; // Only register tap if inside button var dx = x - tapButton.x; var dy = y - tapButton.y; var r = tapButton.width / 2; if (dx * dx + dy * dy > r * r) return; // Tap registered! canTap = false; lastTapTick = LK.ticks; // Animate animateTapButtonGlow(); spawnMusicNote(); spawnBeatParticle(); spawnSoundwave(); LK.getSound('beatbox').play(); // Switch character: loop through 3 styles // Hide all, show next characterList[characterStyle].visible = false; characterStyle = (characterStyle + 1) % characterList.length; characterList[characterStyle].visible = true; // Animate if Beatboxer // (No Beatboxer instance present, so no animation triggered here) // Score score += 1; scoreText.setText('Score: ' + score); // Breath breath = Math.min(1, breath + breathGainPerTap); updateBreathBar(); // Win condition if (score >= 50) { isGameOver = true; LK.showYouWin(); } } // --- Tap Button Down/Up/Move --- game.down = function (x, y, obj) { handleTap(x, y, obj); }; game.move = function (x, y, obj) { // No drag needed, but allow repeated tap if (!canTap && LK.ticks - lastTapTick > 7) { canTap = true; } }; game.up = function (x, y, obj) { // Allow next tap canTap = true; }; // --- Main Game Update --- game.update = function () { if (isGameOver) return; // Drain breath breath -= breathDrainPerTick; if (breath < 0) breath = 0; updateBreathBar(); // Lose if breath runs out if (breath <= 0 && !isGameOver) { isGameOver = true; LK.effects.flashScreen(0xff0000, 900); LK.showGameOver(); return; } // Animate background: spawn music notes if (LK.ticks % 18 === 0) { spawnMusicNote(); } // Animate background: spawn beat particles if (LK.ticks % 30 === 0) { spawnBeatParticle(); } // Animate background: spawn soundwave if (LK.ticks % 60 === 0) { spawnSoundwave(); } // Update and cleanup music notes for (var i = musicNotes.length - 1; i >= 0; i--) { var n = musicNotes[i]; n.update(); if (n.destroyed) { n.destroy(); musicNotes.splice(i, 1); } } // Update and cleanup beat particles for (var i = beatParticles.length - 1; i >= 0; i--) { var p = beatParticles[i]; p.update(); if (p.destroyed) { p.destroy(); beatParticles.splice(i, 1); } } // Update and cleanup soundwaves for (var i = soundwaves.length - 1; i >= 0; i--) { var sw = soundwaves[i]; sw.update(); if (sw.destroyed) { sw.destroy(); soundwaves.splice(i, 1); } } }; // --- Play Music --- LK.playMusic('neonbeat', { fade: { start: 0, end: 1, duration: 1200 } });
===================================================================
--- original.js
+++ change.js
@@ -144,26 +144,26 @@
x: 2048 / 2,
// center horizontally
y: 2200 // just above character
});
-LK.gui.center.addChild(breathBarBg);
+game.addChild(breathBarBg);
var breathBarFill = LK.getAsset('breathBarFill', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
// center horizontally
y: 2200
});
-LK.gui.center.addChild(breathBarFill);
+game.addChild(breathBarFill);
var breathBarDanger = LK.getAsset('breathBarDanger', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
// center horizontally
y: 2200
});
breathBarDanger.visible = false;
-LK.gui.center.addChild(breathBarDanger);
+game.addChild(breathBarDanger);
// --- Beatboxer Character (center stage) ---
// Character switching logic
// Character style 0: Blue square placeholder
var characterPlaceholder0 = LK.getAsset('characterPlaceholder', {