User prompt
kendin oluşturduğun karakteri kaldır,
User prompt
Please fix the bug: 'Uncaught ReferenceError: beatboxer is not defined' in or related to this line: 'if (characterList[characterStyle] === beatboxer && typeof beatboxer.beat === "function") {' Line Number: 458
User prompt
karakter değilere placeholder koy, o play holderları ben sonra assetlerle değiştircem
User prompt
Update tap handler to loop through 3 character styles and animate if Beatboxer
User prompt
tap butona basıldığında , karakter değişsin
User prompt
daha da aşaya olsun
User prompt
karakter çok yukarda oldu ona, kırmızı butona yakın olsun
User prompt
beatbox karakter yerine, mavı bir kare koy, ben onu değitirmek istiyorum assetle çizgi animasyon bir karakter yapacağım
User prompt
beatbox yapan karakter sil, ben oraya asset kulanacağım
Code edit (1 edits merged)
Please save this source code
User prompt
Beatbox Tap Star
Initial prompt
Merkezde: Sevimli, çizgi film tarzı bir beatbox karakter Kafasında büyük kulaklık Geniş hoodie, renkli spor ayakkabılar Ağzı açık, yanakları şişmiş: beatbox yapıyor görünmeli Alt ortada: Kırmızı büyük bir buton (oyuncunun bastığı) Sağda: Dikey bir nefes göstergesi (yeşil bir alan içeriyor, hareketli çerçeve içinde) Arka plan: Neon sahne, müzik notaları, ses dalgaları, renkli beat parçacıkları Renkler: Parlak mavi, mor, pembe, elektrik yeşili Yazı: Yukarıda "Tap to Beatbox!" veya "Bas ve Beatbox Yap!" şeklinde neon fontlu slogan UI detayları: Köşede küçük bir skor ve nickname kutusu görünmeli Genel hissiyat: Eğlenceli, ritmik, enerjik, çocuklara ve casual oyunculara hitap eden atmosfer
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Beat Particle
var BeatParticle = Container.expand(function () {
var self = Container.call(this);
var p = self.attachAsset('beatParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0;
self.vy = 0;
self.alpha = 1;
self.scale = 1;
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.scale += 0.02;
self.alpha -= 0.018;
p.scaleX = p.scaleY = self.scale;
if (self.alpha <= 0) {
self.destroyed = true;
}
};
return self;
});
// Beatboxer Character
var Beatboxer = Container.expand(function () {
var self = Container.call(this);
// Body
var body = self.attachAsset('beatboxerBody', {
anchorX: 0.5,
anchorY: 1
});
body.y = 0;
// Head
var head = self.attachAsset('beatboxerHead', {
anchorX: 0.5,
anchorY: 1
});
head.y = -340;
// Headphones
var headphones = self.attachAsset('headphones', {
anchorX: 0.5,
anchorY: 1
});
headphones.y = -370;
// Hoodie
var hoodie = self.attachAsset('hoodie', {
anchorX: 0.5,
anchorY: 1
});
hoodie.y = -260;
// Sneakers
var sneakerL = self.attachAsset('sneakerL', {
anchorX: 0.5,
anchorY: 0.5
});
sneakerL.x = -70;
sneakerL.y = 20;
var sneakerR = self.attachAsset('sneakerR', {
anchorX: 0.5,
anchorY: 0.5
});
sneakerR.x = 70;
sneakerR.y = 20;
// Mouth (for animation)
var mouth = self.attachAsset('mouth', {
anchorX: 0.5,
anchorY: 0.5
});
mouth.y = -270;
self.mouth = mouth;
// Animate mouth open/close
self.beat = function () {
// Animate mouth open
tween(mouth, {
height: 60
}, {
duration: 80,
easing: tween.cubicOut,
onFinish: function onFinish() {
// Animate mouth close
tween(mouth, {
height: 30
}, {
duration: 120,
easing: tween.cubicIn
});
}
});
// Animate head bob
tween(head, {
y: -350
}, {
duration: 60,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(head, {
y: -340
}, {
duration: 100,
easing: tween.cubicIn
});
}
});
// Animate body bounce
tween(body, {
y: 10
}, {
duration: 60,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(body, {
y: 0
}, {
duration: 100,
easing: tween.cubicIn
});
}
});
};
return self;
});
// Music Note Particle
var MusicNote = Container.expand(function () {
var self = Container.call(this);
var note = self.attachAsset('musicNote', {
anchorX: 0.5,
anchorY: 0.5
});
var dot = self.attachAsset('noteDot', {
anchorX: 0.5,
anchorY: 0.5
});
dot.x = 18;
dot.y = 18;
self.note = note;
self.dot = dot;
self.vx = 0;
self.vy = 0;
self.alpha = 1;
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.alpha -= 0.012;
if (self.alpha <= 0) {
self.destroyed = true;
}
};
return self;
});
// Soundwave
var Soundwave = Container.expand(function () {
var self = Container.call(this);
var sw = self.attachAsset('soundwave', {
anchorX: 0.5,
anchorY: 0.5
});
self.sw = sw;
self.alpha = 1;
self.scale = 1;
self.update = function () {
self.scale += 0.04;
self.alpha -= 0.025;
sw.scaleX = sw.scaleY = self.scale;
if (self.alpha <= 0) {
self.destroyed = true;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0a0a1a
});
/****
* Game Code
****/
// Music
// Sound
// Soundwave
// Slogan Neon Bar
// Beat Particle
// Music Note
// Breath Meter
// Red Tap Button
// Character: Big, cartoon beatboxer with headphones, hoodie, sneakers
// --- Neon Slogan at Top ---
var sloganBar = LK.getAsset('neonBar', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 110
});
game.addChild(sloganBar);
var sloganText = new Text2('BEATBOX TAP STAR', {
size: 90,
fill: 0x00FFFF,
font: "Impact, 'Arial Black', Tahoma"
});
sloganText.anchor.set(0.5, 0.5);
sloganText.x = 2048 / 2;
sloganText.y = 110;
game.addChild(sloganText);
// --- Score & Nickname Box (top right, not in top 100x100) ---
var scoreBox = new Container();
var scoreBg = LK.getAsset('breathBarBg', {
width: 340,
height: 120,
color: 0x111133,
anchorX: 1,
anchorY: 0
});
scoreBox.addChild(scoreBg);
scoreBox.x = 2048 - 40;
scoreBox.y = 120;
var scoreText = new Text2('Score: 0', {
size: 60,
fill: "#fff"
});
scoreText.anchor.set(1, 0);
scoreText.x = 320;
scoreText.y = 18;
scoreBox.addChild(scoreText);
var nicknameText = new Text2('You', {
size: 38,
fill: 0x00FFFF
});
nicknameText.anchor.set(1, 0);
nicknameText.x = 320;
nicknameText.y = 70;
scoreBox.addChild(nicknameText);
game.addChild(scoreBox);
// --- Breath Meter (right side, vertical) ---
var breathBarBg = LK.getAsset('breathBarBg', {
anchorX: 0.5,
anchorY: 1,
x: 1960,
y: 1800
});
game.addChild(breathBarBg);
var breathBarFill = LK.getAsset('breathBarFill', {
anchorX: 0.5,
anchorY: 1,
x: 1960,
y: 1800
});
game.addChild(breathBarFill);
var breathBarDanger = LK.getAsset('breathBarDanger', {
anchorX: 0.5,
anchorY: 1,
x: 1960,
y: 1800
});
breathBarDanger.visible = false;
game.addChild(breathBarDanger);
// --- Beatboxer Character (center stage) ---
// Character switching logic
// Character style 0: Blue square placeholder
var characterPlaceholder0 = LK.getAsset('characterPlaceholder', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350
});
// Character style 1: Pink ellipse placeholder
var characterPlaceholder1 = LK.getAsset('beatboxerHead', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350,
color: 0xff66cc
});
characterPlaceholder1.visible = false;
// Character style 2: Green box placeholder
var characterPlaceholder2 = LK.getAsset('beatParticle', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350,
color: 0x00ffcc
});
characterPlaceholder2.visible = false;
game.addChild(characterPlaceholder0);
game.addChild(characterPlaceholder1);
game.addChild(characterPlaceholder2);
// Track which character is currently shown (0, 1, 2)
var characterStyle = 0;
var characterList = [characterPlaceholder0, characterPlaceholder1, characterPlaceholder2];
// --- Beatboxer character instance (hidden by default, added to game and characterList) ---
var beatboxer = new Beatboxer();
beatboxer.x = 2048 / 2;
beatboxer.y = 2350;
beatboxer.visible = false;
game.addChild(beatboxer);
characterList.push(beatboxer);
// --- Tap Button (bottom center) ---
var tapButtonGlow = LK.getAsset('tapButtonGlow', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2500
});
tapButtonGlow.alpha = 0.3;
game.addChild(tapButtonGlow);
var tapButton = LK.getAsset('tapButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2500
});
game.addChild(tapButton);
var tapText = new Text2('TAP!', {
size: 90,
fill: "#fff"
});
tapText.anchor.set(0.5, 0.5);
tapText.x = 2048 / 2;
tapText.y = 2500;
game.addChild(tapText);
// --- Animated Background Particles ---
var musicNotes = [];
var beatParticles = [];
var soundwaves = [];
// --- Game State ---
var breath = 1; // 0-1
var breathDrainPerTick = 0.0022; // Drains in ~20s if not tapping
var breathGainPerTap = 0.13;
var breathDangerThreshold = 0.18;
var score = 0;
var isGameOver = false;
var canTap = true;
var lastTapTick = 0;
// --- Helper: Update Breath Meter Visuals ---
function updateBreathBar() {
var maxHeight = 660;
var fillHeight = Math.max(0, Math.min(1, breath)) * maxHeight;
breathBarFill.height = fillHeight;
breathBarFill.y = 1800;
breathBarFill.x = 1960;
breathBarFill.visible = breath > breathDangerThreshold;
breathBarDanger.height = fillHeight;
breathBarDanger.y = 1800;
breathBarDanger.x = 1960;
breathBarDanger.visible = breath <= breathDangerThreshold;
}
// --- Helper: Animate Tap Button Glow ---
function animateTapButtonGlow() {
tapButtonGlow.alpha = 0.5;
tween(tapButtonGlow, {
alpha: 0.2
}, {
duration: 300,
easing: tween.cubicOut
});
tween(tapButton, {
scaleX: 1.12,
scaleY: 1.12
}, {
duration: 80,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(tapButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.cubicIn
});
}
});
}
// --- Helper: Add Music Note Particle ---
function spawnMusicNote() {
var note = new MusicNote();
note.x = 2048 / 2 + (Math.random() - 0.5) * 400;
note.y = 1200 - 220 + (Math.random() - 0.5) * 80;
note.vx = (Math.random() - 0.5) * 2.5;
note.vy = -2.5 - Math.random() * 2.5;
note.alpha = 0.9 + Math.random() * 0.1;
musicNotes.push(note);
game.addChild(note);
}
// --- Helper: Add Beat Particle ---
function spawnBeatParticle() {
var p = new BeatParticle();
p.x = 2048 / 2;
p.y = 1200 - 220;
p.vx = (Math.random() - 0.5) * 1.5;
p.vy = -1.5 - Math.random() * 1.5;
p.alpha = 0.8 + Math.random() * 0.2;
beatParticles.push(p);
game.addChild(p);
}
// --- Helper: Add Soundwave ---
function spawnSoundwave() {
var sw = new Soundwave();
sw.x = 2048 / 2;
sw.y = 1200 - 220;
sw.alpha = 0.5;
soundwaves.push(sw);
game.addChild(sw);
}
// --- Tap Button Handler ---
function handleTap(x, y, obj) {
if (isGameOver || !canTap) return;
// Only register tap if inside button
var dx = x - tapButton.x;
var dy = y - tapButton.y;
var r = tapButton.width / 2;
if (dx * dx + dy * dy > r * r) return;
// Tap registered!
canTap = false;
lastTapTick = LK.ticks;
// Animate
animateTapButtonGlow();
spawnMusicNote();
spawnBeatParticle();
spawnSoundwave();
LK.getSound('beatbox').play();
// Switch character: loop through 3 styles
// Hide all, show next
characterList[characterStyle].visible = false;
characterStyle = (characterStyle + 1) % characterList.length;
characterList[characterStyle].visible = true;
// Animate if Beatboxer
if (characterList[characterStyle] === beatboxer && typeof beatboxer.beat === "function") {
beatboxer.beat();
}
// Score
score += 1;
scoreText.setText('Score: ' + score);
// Breath
breath = Math.min(1, breath + breathGainPerTap);
updateBreathBar();
// Win condition
if (score >= 50) {
isGameOver = true;
LK.showYouWin();
}
}
// --- Tap Button Down/Up/Move ---
game.down = function (x, y, obj) {
handleTap(x, y, obj);
};
game.move = function (x, y, obj) {
// No drag needed, but allow repeated tap
if (!canTap && LK.ticks - lastTapTick > 7) {
canTap = true;
}
};
game.up = function (x, y, obj) {
// Allow next tap
canTap = true;
};
// --- Main Game Update ---
game.update = function () {
if (isGameOver) return;
// Drain breath
breath -= breathDrainPerTick;
if (breath < 0) breath = 0;
updateBreathBar();
// Lose if breath runs out
if (breath <= 0 && !isGameOver) {
isGameOver = true;
LK.effects.flashScreen(0xff0000, 900);
LK.showGameOver();
return;
}
// Animate background: spawn music notes
if (LK.ticks % 18 === 0) {
spawnMusicNote();
}
// Animate background: spawn beat particles
if (LK.ticks % 30 === 0) {
spawnBeatParticle();
}
// Animate background: spawn soundwave
if (LK.ticks % 60 === 0) {
spawnSoundwave();
}
// Update and cleanup music notes
for (var i = musicNotes.length - 1; i >= 0; i--) {
var n = musicNotes[i];
n.update();
if (n.destroyed) {
n.destroy();
musicNotes.splice(i, 1);
}
}
// Update and cleanup beat particles
for (var i = beatParticles.length - 1; i >= 0; i--) {
var p = beatParticles[i];
p.update();
if (p.destroyed) {
p.destroy();
beatParticles.splice(i, 1);
}
}
// Update and cleanup soundwaves
for (var i = soundwaves.length - 1; i >= 0; i--) {
var sw = soundwaves[i];
sw.update();
if (sw.destroyed) {
sw.destroy();
soundwaves.splice(i, 1);
}
}
};
// --- Play Music ---
LK.playMusic('neonbeat', {
fade: {
start: 0,
end: 1,
duration: 1200
}
}); ===================================================================
--- original.js
+++ change.js
@@ -296,8 +296,15 @@
game.addChild(characterPlaceholder2);
// Track which character is currently shown (0, 1, 2)
var characterStyle = 0;
var characterList = [characterPlaceholder0, characterPlaceholder1, characterPlaceholder2];
+// --- Beatboxer character instance (hidden by default, added to game and characterList) ---
+var beatboxer = new Beatboxer();
+beatboxer.x = 2048 / 2;
+beatboxer.y = 2350;
+beatboxer.visible = false;
+game.addChild(beatboxer);
+characterList.push(beatboxer);
// --- Tap Button (bottom center) ---
var tapButtonGlow = LK.getAsset('tapButtonGlow', {
anchorX: 0.5,
anchorY: 0.5,