User prompt
kendin oluşturduğun karakteri kaldır,
User prompt
Please fix the bug: 'Uncaught ReferenceError: beatboxer is not defined' in or related to this line: 'if (characterList[characterStyle] === beatboxer && typeof beatboxer.beat === "function") {' Line Number: 458
User prompt
karakter değilere placeholder koy, o play holderları ben sonra assetlerle değiştircem
User prompt
Update tap handler to loop through 3 character styles and animate if Beatboxer
User prompt
tap butona basıldığında , karakter değişsin
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daha da aşaya olsun
User prompt
karakter çok yukarda oldu ona, kırmızı butona yakın olsun
User prompt
beatbox karakter yerine, mavı bir kare koy, ben onu değitirmek istiyorum assetle çizgi animasyon bir karakter yapacağım
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beatbox yapan karakter sil, ben oraya asset kulanacağım
Code edit (1 edits merged)
Please save this source code
User prompt
Beatbox Tap Star
Initial prompt
Merkezde: Sevimli, çizgi film tarzı bir beatbox karakter Kafasında büyük kulaklık Geniş hoodie, renkli spor ayakkabılar Ağzı açık, yanakları şişmiş: beatbox yapıyor görünmeli Alt ortada: Kırmızı büyük bir buton (oyuncunun bastığı) Sağda: Dikey bir nefes göstergesi (yeşil bir alan içeriyor, hareketli çerçeve içinde) Arka plan: Neon sahne, müzik notaları, ses dalgaları, renkli beat parçacıkları Renkler: Parlak mavi, mor, pembe, elektrik yeşili Yazı: Yukarıda "Tap to Beatbox!" veya "Bas ve Beatbox Yap!" şeklinde neon fontlu slogan UI detayları: Köşede küçük bir skor ve nickname kutusu görünmeli Genel hissiyat: Eğlenceli, ritmik, enerjik, çocuklara ve casual oyunculara hitap eden atmosfer
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Beat Particle var BeatParticle = Container.expand(function () { var self = Container.call(this); var p = self.attachAsset('beatParticle', { anchorX: 0.5, anchorY: 0.5 }); self.vx = 0; self.vy = 0; self.alpha = 1; self.scale = 1; self.update = function () { self.x += self.vx; self.y += self.vy; self.scale += 0.02; self.alpha -= 0.018; p.scaleX = p.scaleY = self.scale; if (self.alpha <= 0) { self.destroyed = true; } }; return self; }); // Beatboxer Character var Beatboxer = Container.expand(function () { var self = Container.call(this); // Body var body = self.attachAsset('beatboxerBody', { anchorX: 0.5, anchorY: 1 }); body.y = 0; // Head var head = self.attachAsset('beatboxerHead', { anchorX: 0.5, anchorY: 1 }); head.y = -340; // Headphones var headphones = self.attachAsset('headphones', { anchorX: 0.5, anchorY: 1 }); headphones.y = -370; // Hoodie var hoodie = self.attachAsset('hoodie', { anchorX: 0.5, anchorY: 1 }); hoodie.y = -260; // Sneakers var sneakerL = self.attachAsset('sneakerL', { anchorX: 0.5, anchorY: 0.5 }); sneakerL.x = -70; sneakerL.y = 20; var sneakerR = self.attachAsset('sneakerR', { anchorX: 0.5, anchorY: 0.5 }); sneakerR.x = 70; sneakerR.y = 20; // Mouth (for animation) var mouth = self.attachAsset('mouth', { anchorX: 0.5, anchorY: 0.5 }); mouth.y = -270; self.mouth = mouth; // Animate mouth open/close self.beat = function () { // Animate mouth open tween(mouth, { height: 60 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { // Animate mouth close tween(mouth, { height: 30 }, { duration: 120, easing: tween.cubicIn }); } }); // Animate head bob tween(head, { y: -350 }, { duration: 60, easing: tween.cubicOut, onFinish: function onFinish() { tween(head, { y: -340 }, { duration: 100, easing: tween.cubicIn }); } }); // Animate body bounce tween(body, { y: 10 }, { duration: 60, easing: tween.cubicOut, onFinish: function onFinish() { tween(body, { y: 0 }, { duration: 100, easing: tween.cubicIn }); } }); }; return self; }); // Music Note Particle var MusicNote = Container.expand(function () { var self = Container.call(this); var note = self.attachAsset('musicNote', { anchorX: 0.5, anchorY: 0.5 }); var dot = self.attachAsset('noteDot', { anchorX: 0.5, anchorY: 0.5 }); dot.x = 18; dot.y = 18; self.note = note; self.dot = dot; self.vx = 0; self.vy = 0; self.alpha = 1; self.update = function () { self.x += self.vx; self.y += self.vy; self.alpha -= 0.012; if (self.alpha <= 0) { self.destroyed = true; } }; return self; }); // Soundwave var Soundwave = Container.expand(function () { var self = Container.call(this); var sw = self.attachAsset('soundwave', { anchorX: 0.5, anchorY: 0.5 }); self.sw = sw; self.alpha = 1; self.scale = 1; self.update = function () { self.scale += 0.04; self.alpha -= 0.025; sw.scaleX = sw.scaleY = self.scale; if (self.alpha <= 0) { self.destroyed = true; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0a0a1a }); /**** * Game Code ****/ // --- Neon Slogan at Top --- // Character: Big, cartoon beatboxer with headphones, hoodie, sneakers // Red Tap Button // Breath Meter // Music Note // Beat Particle // Slogan Neon Bar // Soundwave // Sound // Music var sloganBar = LK.getAsset('neonBar', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 110 }); game.addChild(sloganBar); var sloganText = new Text2('BEATBOX TAP STAR', { size: 90, fill: 0x00FFFF, font: "Impact, 'Arial Black', Tahoma" }); sloganText.anchor.set(0.5, 0.5); sloganText.x = 2048 / 2; sloganText.y = 110; game.addChild(sloganText); // --- Score & Nickname Box (top right, not in top 100x100) --- var scoreBox = new Container(); var scoreBg = LK.getAsset('breathBarBg', { width: 340, height: 120, color: 0x111133, anchorX: 1, anchorY: 0 }); scoreBox.addChild(scoreBg); scoreBox.x = 2048 - 40; scoreBox.y = 120; var scoreText = new Text2('Score: 0', { size: 60, fill: "#fff" }); scoreText.anchor.set(1, 0); scoreText.x = 320; scoreText.y = 18; scoreBox.addChild(scoreText); var nicknameText = new Text2('You', { size: 38, fill: 0x00FFFF }); nicknameText.anchor.set(1, 0); nicknameText.x = 320; nicknameText.y = 70; scoreBox.addChild(nicknameText); game.addChild(scoreBox); // --- Breath Meter (right side, vertical) --- var breathBarBg = LK.getAsset('breathBarBg', { anchorX: 0.5, anchorY: 1, x: 1960, y: 1800 }); game.addChild(breathBarBg); var breathBarFill = LK.getAsset('breathBarFill', { anchorX: 0.5, anchorY: 1, x: 1960, y: 1800 }); game.addChild(breathBarFill); var breathBarDanger = LK.getAsset('breathBarDanger', { anchorX: 0.5, anchorY: 1, x: 1960, y: 1800 }); breathBarDanger.visible = false; game.addChild(breathBarDanger); // --- Beatboxer Character (center stage) --- // Character switching logic var characterPlaceholder = LK.getAsset('characterPlaceholder', { anchorX: 0.5, anchorY: 1, x: 2048 / 2, y: 2350 }); var beatboxer = new Beatboxer(); beatboxer.x = 2048 / 2; beatboxer.y = 2350; beatboxer.visible = false; game.addChild(characterPlaceholder); game.addChild(beatboxer); // Track which character is currently shown var isBeatboxerActive = false; // --- Tap Button (bottom center) --- var tapButtonGlow = LK.getAsset('tapButtonGlow', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2500 }); tapButtonGlow.alpha = 0.3; game.addChild(tapButtonGlow); var tapButton = LK.getAsset('tapButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2500 }); game.addChild(tapButton); var tapText = new Text2('TAP!', { size: 90, fill: "#fff" }); tapText.anchor.set(0.5, 0.5); tapText.x = 2048 / 2; tapText.y = 2500; game.addChild(tapText); // --- Animated Background Particles --- var musicNotes = []; var beatParticles = []; var soundwaves = []; // --- Game State --- var breath = 1; // 0-1 var breathDrainPerTick = 0.0022; // Drains in ~20s if not tapping var breathGainPerTap = 0.13; var breathDangerThreshold = 0.18; var score = 0; var isGameOver = false; var canTap = true; var lastTapTick = 0; // --- Helper: Update Breath Meter Visuals --- function updateBreathBar() { var maxHeight = 660; var fillHeight = Math.max(0, Math.min(1, breath)) * maxHeight; breathBarFill.height = fillHeight; breathBarFill.y = 1800; breathBarFill.x = 1960; breathBarFill.visible = breath > breathDangerThreshold; breathBarDanger.height = fillHeight; breathBarDanger.y = 1800; breathBarDanger.x = 1960; breathBarDanger.visible = breath <= breathDangerThreshold; } // --- Helper: Animate Tap Button Glow --- function animateTapButtonGlow() { tapButtonGlow.alpha = 0.5; tween(tapButtonGlow, { alpha: 0.2 }, { duration: 300, easing: tween.cubicOut }); tween(tapButton, { scaleX: 1.12, scaleY: 1.12 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { tween(tapButton, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.cubicIn }); } }); } // --- Helper: Add Music Note Particle --- function spawnMusicNote() { var note = new MusicNote(); note.x = 2048 / 2 + (Math.random() - 0.5) * 400; note.y = 1200 - 220 + (Math.random() - 0.5) * 80; note.vx = (Math.random() - 0.5) * 2.5; note.vy = -2.5 - Math.random() * 2.5; note.alpha = 0.9 + Math.random() * 0.1; musicNotes.push(note); game.addChild(note); } // --- Helper: Add Beat Particle --- function spawnBeatParticle() { var p = new BeatParticle(); p.x = 2048 / 2; p.y = 1200 - 220; p.vx = (Math.random() - 0.5) * 1.5; p.vy = -1.5 - Math.random() * 1.5; p.alpha = 0.8 + Math.random() * 0.2; beatParticles.push(p); game.addChild(p); } // --- Helper: Add Soundwave --- function spawnSoundwave() { var sw = new Soundwave(); sw.x = 2048 / 2; sw.y = 1200 - 220; sw.alpha = 0.5; soundwaves.push(sw); game.addChild(sw); } // --- Tap Button Handler --- function handleTap(x, y, obj) { if (isGameOver || !canTap) return; // Only register tap if inside button var dx = x - tapButton.x; var dy = y - tapButton.y; var r = tapButton.width / 2; if (dx * dx + dy * dy > r * r) return; // Tap registered! canTap = false; lastTapTick = LK.ticks; // Animate animateTapButtonGlow(); spawnMusicNote(); spawnBeatParticle(); spawnSoundwave(); LK.getSound('beatbox').play(); // Switch character: show Beatboxer, hide placeholder, animate Beatboxer if (!isBeatboxerActive) { characterPlaceholder.visible = false; beatboxer.visible = true; isBeatboxerActive = true; } if (beatboxer.visible && typeof beatboxer.beat === "function") { beatboxer.beat(); } // Score score += 1; scoreText.setText('Score: ' + score); // Breath breath = Math.min(1, breath + breathGainPerTap); updateBreathBar(); // Win condition if (score >= 50) { isGameOver = true; LK.showYouWin(); } } // --- Tap Button Down/Up/Move --- game.down = function (x, y, obj) { handleTap(x, y, obj); }; game.move = function (x, y, obj) { // No drag needed, but allow repeated tap if (!canTap && LK.ticks - lastTapTick > 7) { canTap = true; } }; game.up = function (x, y, obj) { // Allow next tap canTap = true; }; // --- Main Game Update --- game.update = function () { if (isGameOver) return; // Drain breath breath -= breathDrainPerTick; if (breath < 0) breath = 0; updateBreathBar(); // Lose if breath runs out if (breath <= 0 && !isGameOver) { isGameOver = true; LK.effects.flashScreen(0xff0000, 900); LK.showGameOver(); return; } // Animate background: spawn music notes if (LK.ticks % 18 === 0) { spawnMusicNote(); } // Animate background: spawn beat particles if (LK.ticks % 30 === 0) { spawnBeatParticle(); } // Animate background: spawn soundwave if (LK.ticks % 60 === 0) { spawnSoundwave(); } // Update and cleanup music notes for (var i = musicNotes.length - 1; i >= 0; i--) { var n = musicNotes[i]; n.update(); if (n.destroyed) { n.destroy(); musicNotes.splice(i, 1); } } // Update and cleanup beat particles for (var i = beatParticles.length - 1; i >= 0; i--) { var p = beatParticles[i]; p.update(); if (p.destroyed) { p.destroy(); beatParticles.splice(i, 1); } } // Update and cleanup soundwaves for (var i = soundwaves.length - 1; i >= 0; i--) { var sw = soundwaves[i]; sw.update(); if (sw.destroyed) { sw.destroy(); soundwaves.splice(i, 1); } } }; // --- Play Music --- LK.playMusic('neonbeat', { fade: { start: 0, end: 1, duration: 1200 } });
===================================================================
--- original.js
+++ change.js
@@ -264,17 +264,23 @@
});
breathBarDanger.visible = false;
game.addChild(breathBarDanger);
// --- Beatboxer Character (center stage) ---
-// (Removed: Beatboxer character is not used, asset will be placed externally)
-// --- Placeholder: Blue Square for Character Asset ---
+// Character switching logic
var characterPlaceholder = LK.getAsset('characterPlaceholder', {
anchorX: 0.5,
anchorY: 1,
x: 2048 / 2,
y: 2350
});
+var beatboxer = new Beatboxer();
+beatboxer.x = 2048 / 2;
+beatboxer.y = 2350;
+beatboxer.visible = false;
game.addChild(characterPlaceholder);
+game.addChild(beatboxer);
+// Track which character is currently shown
+var isBeatboxerActive = false;
// --- Tap Button (bottom center) ---
var tapButtonGlow = LK.getAsset('tapButtonGlow', {
anchorX: 0.5,
anchorY: 0.5,
@@ -397,8 +403,17 @@
spawnMusicNote();
spawnBeatParticle();
spawnSoundwave();
LK.getSound('beatbox').play();
+ // Switch character: show Beatboxer, hide placeholder, animate Beatboxer
+ if (!isBeatboxerActive) {
+ characterPlaceholder.visible = false;
+ beatboxer.visible = true;
+ isBeatboxerActive = true;
+ }
+ if (beatboxer.visible && typeof beatboxer.beat === "function") {
+ beatboxer.beat();
+ }
// Score
score += 1;
scoreText.setText('Score: ' + score);
// Breath