User prompt
Arka plan olarak assetlerle uzay teması oluştur
User prompt
İlk top cube temas ettikten sonra daha hızlı düşmeye başlasınlar
User prompt
When the ball touches the cube, it should turn into a new asset. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yukarıdan düşen toplar gibi 2. Asset oluştur
User prompt
Şarkı ilk top yakalandıktan sonra başlasın
User prompt
Toplar çok daha hızlı düşmeli şarkıyla uyumlu olması gerekiyor ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Ball Catcher Symphony
Initial prompt
Yukarıdan toplar düşecek aşağıda bir kup topları yakalayabilirse oyun devam edecek. Arkada şarkı çalacak. Toplar yakalanamazsa şarkı biter oyun biter.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.lastY = undefined; self.update = function () { self.y += self.speed; }; return self; }); var Cube = Container.expand(function () { var self = Container.call(this); var cubeGraphics = self.attachAsset('cube', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var cube = game.addChild(new Cube()); cube.x = 2048 / 2; cube.y = 2732 - 200; var balls = []; var ballSpawnTimer = 0; var ballSpawnInterval = 60; // Spawn ball every 60 frames (1 second at 60fps) var difficultyTimer = 0; var gameStarted = false; // Score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Start background music LK.playMusic('backgroundMusic'); gameStarted = true; // Touch controls for cube movement var isDragging = false; game.down = function (x, y, obj) { isDragging = true; cube.x = x; }; game.move = function (x, y, obj) { if (isDragging) { cube.x = Math.max(75, Math.min(2048 - 75, x)); // Keep cube within screen bounds } }; game.up = function (x, y, obj) { isDragging = false; }; game.update = function () { // Spawn balls ballSpawnTimer++; if (ballSpawnTimer >= ballSpawnInterval) { var newBall = new Ball(); newBall.x = Math.random() * (2048 - 160) + 80; // Random x position within screen bounds newBall.y = -40; newBall.lastY = newBall.y; balls.push(newBall); game.addChild(newBall); ballSpawnTimer = 0; } // Update difficulty - increase ball speed and spawn rate over time difficultyTimer++; if (difficultyTimer % 600 === 0) { // Every 10 seconds ballSpawnInterval = Math.max(30, ballSpawnInterval - 3); // Spawn faster, minimum 30 frames for (var i = 0; i < balls.length; i++) { balls[i].speed = Math.min(8, balls[i].speed + 0.2); // Increase speed, maximum 8 } } // Check ball collisions and cleanup for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; // Check if ball was caught by cube if (ball.intersects(cube)) { // Ball caught - increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Play catch sound LK.getSound('catch').play(); // Remove ball ball.destroy(); balls.splice(i, 1); continue; } // Check if ball hit the ground (missed) if (ball.lastY < 2732 && ball.y >= 2732) { // Ball missed - stop music and end game LK.stopMusic(); LK.showGameOver(); return; } // Update last position for ground detection ball.lastY = ball.y; // Remove balls that are way off screen if (ball.y > 2800) { ball.destroy(); balls.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,124 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Ball = Container.expand(function () {
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.lastY = undefined;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var Cube = Container.expand(function () {
+ var self = Container.call(this);
+ var cubeGraphics = self.attachAsset('cube', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+var cube = game.addChild(new Cube());
+cube.x = 2048 / 2;
+cube.y = 2732 - 200;
+var balls = [];
+var ballSpawnTimer = 0;
+var ballSpawnInterval = 60; // Spawn ball every 60 frames (1 second at 60fps)
+var difficultyTimer = 0;
+var gameStarted = false;
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Start background music
+LK.playMusic('backgroundMusic');
+gameStarted = true;
+// Touch controls for cube movement
+var isDragging = false;
+game.down = function (x, y, obj) {
+ isDragging = true;
+ cube.x = x;
+};
+game.move = function (x, y, obj) {
+ if (isDragging) {
+ cube.x = Math.max(75, Math.min(2048 - 75, x)); // Keep cube within screen bounds
+ }
+};
+game.up = function (x, y, obj) {
+ isDragging = false;
+};
+game.update = function () {
+ // Spawn balls
+ ballSpawnTimer++;
+ if (ballSpawnTimer >= ballSpawnInterval) {
+ var newBall = new Ball();
+ newBall.x = Math.random() * (2048 - 160) + 80; // Random x position within screen bounds
+ newBall.y = -40;
+ newBall.lastY = newBall.y;
+ balls.push(newBall);
+ game.addChild(newBall);
+ ballSpawnTimer = 0;
+ }
+ // Update difficulty - increase ball speed and spawn rate over time
+ difficultyTimer++;
+ if (difficultyTimer % 600 === 0) {
+ // Every 10 seconds
+ ballSpawnInterval = Math.max(30, ballSpawnInterval - 3); // Spawn faster, minimum 30 frames
+ for (var i = 0; i < balls.length; i++) {
+ balls[i].speed = Math.min(8, balls[i].speed + 0.2); // Increase speed, maximum 8
+ }
+ }
+ // Check ball collisions and cleanup
+ for (var i = balls.length - 1; i >= 0; i--) {
+ var ball = balls[i];
+ // Check if ball was caught by cube
+ if (ball.intersects(cube)) {
+ // Ball caught - increase score
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ // Play catch sound
+ LK.getSound('catch').play();
+ // Remove ball
+ ball.destroy();
+ balls.splice(i, 1);
+ continue;
+ }
+ // Check if ball hit the ground (missed)
+ if (ball.lastY < 2732 && ball.y >= 2732) {
+ // Ball missed - stop music and end game
+ LK.stopMusic();
+ LK.showGameOver();
+ return;
+ }
+ // Update last position for ground detection
+ ball.lastY = ball.y;
+ // Remove balls that are way off screen
+ if (ball.y > 2800) {
+ ball.destroy();
+ balls.splice(i, 1);
+ }
+ }
+};
\ No newline at end of file
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