User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'speaker')' in or related to this line: 'dialogSystem.showDialog(dialog.speaker, dialog.text);' Line Number: 625
User prompt
El botón táctil de "Siguiente" no reacciona cuando Aiko dice: "...¡Vaya! No esperaba que te acercaras siquiera al nivel. Satoshi... estás a la altura." Arregla ese error.
User prompt
Cuando Aiko dice: "...¡Vaya! No esperaba que te acercaras siquiera al nivel. Satoshi... estás a la altura." el diálogo solo continúa a la siguiente línea al presionar el botón táctil "Siguiente".
User prompt
Cuando Aiko dice: “...¡Vaya! No esperaba que te acercaras siquiera al nivel. Satoshi... estás a la altura.” El juego avanza automáticamente a la siguiente línea de diálogo, lo cual no debería ocurrir ni en ese momento ni en los diálogos siguientes. Para eso existe el botón de “Siguiente”, que permite al jugador controlar el ritmo de lectura.
User prompt
En ese punto del juego el botón "Siguiente" no debería dejar de funcionar, corrige ese problema.
User prompt
En ese punto del juego el botón "Siguiente" no debería dejar de funcionar, corrige el problema
User prompt
En ese punto del juego el botón siguiente no debería dejar de funcionar, corrige el problema
User prompt
Corrección de error en el flujo del diálogo: Cuando Aiko dice: "...¡Vaya! No esperaba que te acercaras siquiera al nivel. Satoshi... estás a la altura.", el juego avanza automáticamente a la siguiente línea de diálogo. Esto no debería ocurrir, ni en este punto ni en adelante, ya que para avanzar está destinado el botón de "Siguiente".
User prompt
Esta es la continuación de la Ruta 1 de Aiko después de que Satoshi dice: "¡Lo prometo! Seré el alumno más aplicado que hayas visto.": --- 🎮 Ruta 1 – Aiko: Fase de prueba + Romance + Elección --- 📍[Escena 6 – Fondo: Cuaderno cuadriculado (jugabilidad de matemáticas)] > (La jugabilidad cambia: la pantalla ahora muestra cuatro ejercicios matemáticos complicados. Aiko está a un lado de la pantalla con expresión evaluadora, de brazos cruzados.) Aiko: "Veamos si hablabas en serio, Satoshi. Resolvé esto sin calculadora. Si no podés, no perdamos más tiempo." > (Cada problema tiene un campo de texto editable al lado para ingresar la respuesta.) Ejercicios en pantalla (ejemplo): 148 × 7 = [_____] 876 ÷ 4 = [_____] 953 - 726 = [_____] 392 + 241 = [_____] > (Botón “Listo” aparece al final de los ejercicios.) --- 📍[Escena 7 – Evaluación] > (Al presionar “Listo”, la pantalla hace un efecto de “corrección” animada. Fondo permanece en cuaderno, Aiko revisa las respuestas con una expresión seria.) Aiko: "Veamos tus resultados..." > (Si el jugador responde todos correctamente: música de éxito suena brevemente.) --- ✅ Perfecto Aiko (sonríe por primera vez): "...¡Vaya! No esperaba que te acercaras siquiera al nivel. Satoshi... estás a la altura." > (Pantalla funde lentamente a blanco.) --- 📍[Escena 8 – Fondo: Cuarto de limpieza del instituto, tenue iluminación] > (Regresa la jugabilidad de novela visual. Música ambiental más íntima. Aiko toma la mano de Satoshi con firmeza.) Satoshi (sorprendido): "¡¿A-Aiko...?! ¿A dónde vamos?" Aiko (con una leve sonrisa): "Shhh. Solo seguime." > (Ella lo lleva al cuarto de limpieza. Se cierra la puerta. Aiko lo mira fijamente.) Aiko: "Te subestimé. Siempre pensé que eras otro tonto más de la clase... Pero resultaste ser el único que ha podido igualarme." > (Aiko da un paso más cerca. La tensión se eleva.) Aiko (voz suave): "Y por eso... me gustás. No soporto a los mediocres. Pero vos... me hacés latir el corazón." > (Aiko lo mira a los ojos intensamente, se sonroja, pero mantiene la postura segura.) Aiko: "¿Y vos, Satoshi? ¿Qué pensás de mí?" > (Dos opciones táctiles aparecen en pantalla) --- [Opción 1: Coquetear con Aiko] [Opción 2: Rechazarla completamente] --- ✅ Resultado Opción 1: Coquetear con Aiko > (Fondo permanece: cuarto de limpieza, se intensifica la luz cálida) Satoshi (mirándola a los ojos): "Siempre pensé que eras intimidante... Pero también increíble. Y ahora que sé cómo sos realmente... Me gustás mucho, Aiko." > (Aiko sonríe, ruborizada, gira la mirada ligeramente hacia abajo.) Aiko: "Entonces dejá de pensar tanto. Ahora sos mío." > (Ella le toma la corbata, lo acerca. Fundido a negro con corazón animado latiendo.) > *(Texto: “+2 puntos de avance romántico”) (Botón “Continuar” aparece.) --- ❌ Resultado Opción 2: Rechazarla completamente > (Pantalla se congela. Sonido de silencio tenso.) Satoshi: "Aiko... sos genial, pero no siento lo mismo." > (Ella se detiene. Lo mira en silencio. Luego baja la mirada con frialdad.) Aiko (voz baja): "Entiendo. Entonces volvamos a ser simplemente delegada y alumno. Adiós, Satoshi." >> (Pantalla se congela de golpe. Aparece un pantallazo rojo con letras grandes en negro:) --- ❌ GAME OVER ¡Por eso eres virgen!
User prompt
Desciende ligeramente el 'characterSprite' para que el cambio no sea tan evidente
User prompt
El 'dialogBox', el 'nameBox', el 'nextButtom' y el 'characterSprite', junto con los textos que los acompañan, deberían estar un poco más arriba.
User prompt
El color de fondo #2d3e50, presente detrás de todos los textos y elementos en pantalla, será sustituido por blanco puro (#ffffff).
User prompt
Desplaza ligeramente hacia abajo únicamente el elemento 'dialogBox'
User prompt
Desplaza ligeramente hacia abajo la 'dialogBox', sin modificar la posición de los textos que contiene.
User prompt
Sube un poco a 'characterSprite'
User prompt
Aumenta el espacio entre los botones 'choiceButton' para evitar superposiciones y facilitar su lectura.
User prompt
El 'dialogBox', el 'nameBox', el 'nextButtom' y el 'characterSprite', junto con los textos que los acompañan, deberían estar un poco más arriba.
User prompt
El 'dialogBox', el 'nameBox' y el 'characterSprite', junto con los textos que los acompañan, deberían estar un poco más arriba.
User prompt
Asegúrate de que todos los textos y elementos del juego estén bien separados, evitando que se superpongan entre sí o se salgan de los límites de la pantalla.
User prompt
Incrementa significativamente el tamaño de todos los textos del juego, sin excepción, así como de los elementos que los acompañan, para garantizar la legibilidad a personas con dificultades visuales. Asegúrate de que ningún texto se desborde o salga de los límites de la pantalla.
User prompt
Configura un tamaño apropiado para los elementos 'choiceButton', 'nameBox', 'dialogBox' y 'nextButton', asegurándote de mantener el tamaño del texto del juego sin cambios.
User prompt
Configura un tamaño apropiado para los elementos 'choiceButton', 'nameBox', 'dialogBox' y 'nextButton', asegurándote de mantener el tamaño del texto del juego sin cambios.
User prompt
Ajusta las dimensiones de los elementos 'choiceButton', 'nameBox', 'dialogBox' y 'nextButton' sin alterar el tamaño del texto del juego.
User prompt
Configura un tamaño apropiado para los elementos 'choiceButton', 'nameBox', 'dialogBox' y 'nextButton', asegurándote de mantener el tamaño del texto del juego sin cambios.
User prompt
Esta es la continuación de la Ruta 1 de Aiko después de que Satoshi dice: "¡Lo prometo! Seré el alumno más aplicado que hayas visto.": --- 🎮 Ruta 1 – Aiko: Fase de prueba + Romance + Elección --- 📍[Escena 6 – Fondo: Cuaderno cuadriculado (jugabilidad de matemáticas)] > (La jugabilidad cambia: la pantalla ahora muestra cuatro ejercicios matemáticos complicados. Aiko está a un lado de la pantalla con expresión evaluadora, de brazos cruzados.) Aiko: "Veamos si hablabas en serio, Satoshi. Resolvé esto sin calculadora. Si no podés, no perdamos más tiempo." > (Cada problema tiene un campo de texto editable al lado para ingresar la respuesta.) Ejercicios en pantalla (ejemplo): 148 × 7 = [_____] 876 ÷ 4 = [_____] 953 - 726 = [_____] 392 + 241 = [_____] > (Botón “Listo” aparece al final de los ejercicios.) --- 📍[Escena 7 – Evaluación] > (Al presionar “Listo”, la pantalla hace un efecto de “corrección” animada. Fondo permanece en cuaderno, Aiko revisa las respuestas con una expresión seria.) Aiko: "Veamos tus resultados..." > (Si el jugador responde todos correctamente: música de éxito suena brevemente.) --- ✅ Perfecto Aiko (sonríe por primera vez): "...¡Vaya! No esperaba que te acercaras siquiera al nivel. Satoshi... estás a la altura." > (Pantalla funde lentamente a blanco.) --- 📍[Escena 8 – Fondo: Cuarto de limpieza del instituto, tenue iluminación] > (Regresa la jugabilidad de novela visual. Música ambiental más íntima. Aiko toma la mano de Satoshi con firmeza.) Satoshi (sorprendido): "¡¿A-Aiko...?! ¿A dónde vamos?" Aiko (con una leve sonrisa): "Shhh. Solo seguime." > (Ella lo lleva al cuarto de limpieza. Se cierra la puerta. Aiko lo mira fijamente.) Aiko: "Te subestimé. Siempre pensé que eras otro tonto más de la clase... Pero resultaste ser el único que ha podido igualarme." > (Aiko da un paso más cerca. La tensión se eleva.) Aiko (voz suave): "Y por eso... me gustás. No soporto a los mediocres. Pero vos... me hacés latir el corazón." > (Aiko lo mira a los ojos intensamente, se sonroja, pero mantiene la postura segura.) Aiko: "¿Y vos, Satoshi? ¿Qué pensás de mí?" > (Dos opciones táctiles aparecen en pantalla) --- [Opción 1: Coquetear con Aiko] [Opción 2: Rechazarla completamente] --- ✅ Resultado Opción 1: Coquetear con Aiko > (Fondo permanece: cuarto de limpieza, se intensifica la luz cálida) Satoshi (mirándola a los ojos): "Siempre pensé que eras intimidante... Pero también increíble. Y ahora que sé cómo sos realmente... Me gustás mucho, Aiko." > (Aiko sonríe, ruborizada, gira la mirada ligeramente hacia abajo.) Aiko: "Entonces dejá de pensar tanto. Ahora sos mío." > (Ella le toma la corbata, lo acerca. Fundido a negro con corazón animado latiendo.) > *(Texto: “+2 puntos de avance romántico”) (Botón “Continuar” aparece.) --- ❌ Resultado Opción 2: Rechazarla completamente > (Pantalla se congela. Sonido de silencio tenso.) Satoshi: "Aiko... sos genial, pero no siento lo mismo." > (Ella se detiene. Lo mira en silencio. Luego baja la mirada con frialdad.) Aiko (voz baja): "Entiendo. Entonces volvamos a ser simplemente delegada y alumno. Adiós, Satoshi." >> (Pantalla se congela de golpe. Aparece un pantallazo rojo con letras grandes en negro:) --- ❌ GAME OVER ¡Por eso eres virgen!
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Character = Container.expand(function () { var self = Container.call(this); var sprite = self.attachAsset('characterSprite', { anchorX: 0.5, anchorY: 1, x: 280, y: 2732 - 550 }); var sprite2 = self.attachAsset('characterSprite2', { anchorX: 0.5, anchorY: 1, x: 280, y: 2732 - 550 }); sprite2.visible = false; var sprite3 = self.attachAsset('characterSprite3', { anchorX: 0.5, anchorY: 1, x: 280, y: 2732 - 550 }); sprite3.visible = false; self.show = function (isDecisionMoment, isMotivated) { sprite.tint = 0xffffff; // Always use white/no tint if (isMotivated) { sprite.visible = false; sprite2.visible = false; sprite3.visible = true; } else if (isDecisionMoment) { sprite.visible = false; sprite2.visible = true; sprite3.visible = false; } else { sprite.visible = true; sprite2.visible = false; sprite3.visible = false; } self.visible = true; }; self.hide = function () { self.visible = false; }; return self; }); var ChoiceSystem = Container.expand(function () { var self = Container.call(this); var choices = []; self.showChoices = function (choiceOptions) { self.clearChoices(); // Update character sprite for decision moment if Satoshi is visible if (selectedRoute && character.visible) { character.show(true); } for (var i = 0; i < choiceOptions.length; i++) { var choice = choiceOptions[i]; var choiceBtn = self.attachAsset('choiceButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1200 + i * 200 }); var choiceText = new Text2(choice.text, { size: 85, fill: 0x000000, wordWrap: true, wordWrapWidth: 750 }); choiceText.anchor.set(0.5, 0.5); choiceText.x = choiceBtn.x; choiceText.y = choiceBtn.y; self.addChild(choiceText); choiceBtn.choiceData = choice; choiceBtn.down = function () { game.makeChoice(this.choiceData); }; choices.push({ btn: choiceBtn, text: choiceText }); } self.visible = true; }; self.clearChoices = function () { for (var i = 0; i < choices.length; i++) { choices[i].btn.destroy(); choices[i].text.destroy(); } choices = []; self.visible = false; }; return self; }); var DialogSystem = Container.expand(function () { var self = Container.call(this); // Dialog box var dialogBox = self.attachAsset('dialogBox', { anchorX: 0.5, anchorY: 1, x: 1024, y: 2732 - 150 }); // Name box var nameBox = self.attachAsset('nameBox', { anchorX: 0, anchorY: 1, x: 50, y: 2732 - 500 }); // Texts var nameText = new Text2('', { size: 80, fill: 0x000000 }); nameText.anchor.set(0.5, 0.5); nameText.x = nameBox.x + 200; nameText.y = nameBox.y - 40; self.addChild(nameText); var dialogText = new Text2('', { size: 90, fill: 0x000000, wordWrap: true, wordWrapWidth: 1400 }); dialogText.anchor.set(0, 0); dialogText.x = dialogBox.x - 900; dialogText.y = dialogBox.y - 280; self.addChild(dialogText); // Next button var nextBtn = self.attachAsset('nextButton', { anchorX: 0.5, anchorY: 0.5, x: 1750, y: 2732 - 250 }); var nextText = new Text2('Siguiente', { size: 85, fill: 0x000000 }); nextText.anchor.set(0.5, 0.5); nextText.x = nextBtn.x; nextText.y = nextBtn.y; self.addChild(nextText); self.showDialog = function (speaker, text) { nameText.setText(speaker); dialogText.setText(text); self.visible = true; // Hide next button and text for GAME OVER if (speaker === 'GAME OVER') { nextBtn.visible = false; nextText.visible = false; } else { nextBtn.visible = true; nextText.visible = true; } }; self.hide = function () { self.visible = false; }; nextBtn.down = function () { if (game.currentChoices.length > 0) { game.showChoices(); } else { game.nextDialog(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Fondos // Game state var currentScene = 0; var currentDialog = 0; var currentChoices = []; var relationshipPoints = { aiko: 0, yui: 0, hikari: 0, respect: 0, peace: 0, academic: 0 }; var selectedRoute = null; var currentBackground = null; // Always start fresh - don't load saved data // Game will always begin from the beginning // UI Systems var dialogSystem = game.addChild(new DialogSystem()); var choiceSystem = game.addChild(new ChoiceSystem()); var character = game.addChild(new Character()); // Story data var storyScenes = [{ background: 'habitacion', dialogs: [{ speaker: 'Satoshi', text: '¡Ya es mi último año de secundaria! Necesito encontrar novia antes de graduarme.' }, { speaker: 'Satoshi', text: 'Pero primero... mejor hablo con mamá sobre mis planes.' }], choices: [{ text: 'Contarle todo a mamá', effects: { respect: 2, peace: -1 } }, { text: 'Mantenerlo en secreto', effects: { peace: 2, respect: -1 } }] }, { background: 'calle', dialogs: [{ speaker: 'Satoshi', text: 'Camino a la escuela... Hoy conoceré a las chicas que podrían cambiar mi vida.' }] }, { background: 'escuela', dialogs: [{ speaker: 'Satoshi', text: 'Aquí está la escuela. Veo tres chicas que me llaman la atención...' }, { speaker: 'Satoshi', text: 'Aiko, la delegada seria... Yui, mi amiga de la infancia... y Hikari, la misteriosa.' }], choices: [{ text: 'Acercarme a Aiko', route: 'aiko' }, { text: 'Hablar con Yui', route: 'yui' }, { text: 'Seguir a Hikari', route: 'hikari' }] }]; // Route-specific scenes var routeScenes = { aiko: [{ background: 'aula', dialogs: [{ speaker: 'Aiko', text: 'Satoshi-kun, necesitas ser más responsable con tus estudios.' }, { speaker: 'Satoshi', text: 'Tienes razón, Aiko. ¿Me ayudarías a estudiar?' }], choices: [{ text: 'Pedirle que sea mi tutora', effects: { aiko: 3 } }, { text: 'Sugerir estudiar juntos como amigos', effects: { aiko: 1 } }] }, { background: 'Aikosurprised', dialogs: [{ speaker: 'Aiko', text: '...¿Yo? ¿Tu tutora?' }, { speaker: 'Aiko', text: 'Está bien. Pero no quiero distracciones. Si no cumplís, se acaba el trato.', backgroundChange: 'aula' }, { speaker: 'Satoshi', text: '¡Lo prometo! Seré el alumno más aplicado que hayas visto.' }] }], yui: [{ background: 'patio', dialogs: [{ speaker: 'Yui', text: '¡Satoshi! Como en los viejos tiempos, ¿verdad?' }, { speaker: 'Satoshi', text: 'Sí, Yui... pero ahora te veo diferente.' }], choices: [{ text: 'Confesarle mis sentimientos', effects: { yui: 3 } }, { text: 'Mantener la amistad por ahora', effects: { yui: 1 } }] }], hikari: [{ background: 'aula2', dialogs: [{ speaker: 'Hikari', text: 'Te has dado cuenta de mí... interesante.' }, { speaker: 'Satoshi', text: 'Hay algo especial en ti, Hikari.' }], choices: [{ text: 'Preguntarle sobre su misterio', effects: { hikari: 3 } }, { text: 'Invitarla a caminar', effects: { hikari: 2 } }] }] }; function changeBackground(backgroundType) { if (currentBackground) { currentBackground.destroy(); } currentBackground = game.addChild(LK.getAsset(backgroundType, { x: 0, y: 0 })); // Send background to back game.setChildIndex(currentBackground, 0); } function showCurrentDialog() { var scene = getCurrentScene(); if (!scene || !scene.dialogs || currentDialog >= scene.dialogs.length) { if (scene && scene.choices) { currentChoices = scene.choices; choiceSystem.showChoices(scene.choices); dialogSystem.hide(); } else { nextScene(); } return; } var dialog = scene.dialogs[currentDialog]; dialogSystem.showDialog(dialog.speaker, dialog.text); // Handle background changes within dialog if (dialog.backgroundChange) { changeBackground(dialog.backgroundChange); } // Before route selection: hide characterSprite, show full Satoshi // After route selection: show characterSprite for Satoshi, hide for others if (!selectedRoute) { // Before route selection - always hide characterSprite character.hide(); } else { // After route selection - show characterSprite for Satoshi, hide for others if (dialog.speaker === 'Satoshi') { // Check if this is the specific promise dialog in Aiko route var isMotivatedMoment = selectedRoute === 'aiko' && currentScene === 4 && currentDialog === 2 && dialog.text === '¡Lo prometo! Seré el alumno más aplicado que hayas visto.'; character.show(false, isMotivatedMoment); } else { character.hide(); } } choiceSystem.clearChoices(); } function getCurrentScene() { if (selectedRoute && routeScenes[selectedRoute]) { var routeIndex = currentScene - storyScenes.length; if (routeIndex >= 0 && routeIndex < routeScenes[selectedRoute].length) { return routeScenes[selectedRoute][routeIndex]; } } if (currentScene < storyScenes.length) { return storyScenes[currentScene]; } return null; } function nextScene() { currentScene++; currentDialog = 0; currentChoices = []; // No auto-save - game resets on refresh var scene = getCurrentScene(); if (scene) { if (scene.background) { changeBackground(scene.background); } showCurrentDialog(); } else { showEnding(); } } function showEnding() { var maxPoints = 0; var winner = null; if (selectedRoute) { maxPoints = relationshipPoints[selectedRoute]; winner = selectedRoute; } var endingText = ''; if (maxPoints >= 3) { endingText = '¡Felicidades! Has encontrado el amor verdadero con ' + (winner === 'aiko' ? 'Aiko' : winner === 'yui' ? 'Yui' : 'Hikari') + '!'; LK.showYouWin(); } else { endingText = 'Aunque no encontraste el amor esta vez, aprendiste mucho sobre ti mismo.'; dialogSystem.showDialog('Narrador', endingText); } } game.nextDialog = function () { currentDialog++; // No auto-save for dialog progress showCurrentDialog(); }; game.makeChoice = function (choice) { // Reset character sprite to normal state if (selectedRoute && character.visible) { character.show(false); } if (choice.effects) { for (var key in choice.effects) { relationshipPoints[key] += choice.effects[key]; } } // Special handling for Aiko route choices if (selectedRoute === 'aiko' && currentScene === 3) { if (choice.text === 'Pedirle que sea mi tutora') { relationshipPoints.academic += 1; } else if (choice.text === 'Sugerir estudiar juntos como amigos') { // Trigger immediate game over dialogSystem.hide(); choiceSystem.clearChoices(); LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { dialogSystem.showDialog('GAME OVER', '¡Por eso eres virgen!'); }, 1000); return; } } if (choice.route) { selectedRoute = choice.route; } choiceSystem.clearChoices(); currentChoices = []; nextScene(); }; game.showChoices = function () { if (currentChoices.length > 0) { choiceSystem.showChoices(currentChoices); dialogSystem.hide(); } }; // Initialize game changeBackground('habitacion'); showCurrentDialog(); // Restart button in top-right corner var restartButton = LK.gui.topRight.addChild(LK.getAsset('nextButton', { anchorX: 1, anchorY: 0, x: -20, y: 20, scaleX: 0.8, scaleY: 0.8 })); var restartText = new Text2('Reiniciar', { size: 70, fill: 0x000000 }); restartText.anchor.set(0.5, 0.5); restartText.x = restartButton.x - restartButton.width * 0.4; restartText.y = restartButton.y + restartButton.height * 0.4; LK.gui.topRight.addChild(restartText); restartButton.down = function () { // Clear all saved data delete storage.currentScene; delete storage.currentDialog; delete storage.relationshipPoints; delete storage.selectedRoute; // Reset game state variables currentScene = 0; currentDialog = 0; currentChoices = []; relationshipPoints = { aiko: 0, yui: 0, hikari: 0, respect: 0, peace: 0, academic: 0 }; selectedRoute = null; // Clear UI choiceSystem.clearChoices(); character.hide(); // Reset dialog system buttons dialogSystem.showDialog('', ''); dialogSystem.hide(); // Reset to beginning changeBackground('habitacion'); showCurrentDialog(); }; // Add game state to global for debugging game.currentChoices = currentChoices;
===================================================================
--- original.js
+++ change.js
A cute 15-year-old red-haired boy with intense red eyes, wearing a traditional Japanese school uniform (gakuran). He's running down the street with a serious and confident expression. Despite his determined look, his appearance remains sweet and endearing. His gaze is focused straight ahead, with the wind gently lifting his hair and school jacket. The scene is illustrated in Pixel Art style.. In-Game asset. 2d. High contrast. No shadows
A cute 15-year-old red-haired boy with red eyes, wearing a traditional Japanese school uniform (gakuran). He has a big closed-mouth smile, shining eyes, and clenched fists held forward, as if encouraging himself. Behind him, other Japanese students can be seen. The scene is illustrated in Pixel Art style.. In-Game asset. 2d. High contrast. No shadows
A cute anime-style girl in pixel art, with an emo aesthetic and striking purple eyes. She wears a classic Japanese school uniform (sailor fuku) and is often shown with a slightly grumpy expression, reflecting a bit of a tsundere personality. She stands confidently with her hands on her hips and a slight tilt to her posture. Behind her is a typical Japanese classroom, enhancing the school-themed atmosphere.. In-Game asset. 2d. High contrast. No shadows
She’s a cute anime girl with a free-spirited and rebellious vibe. Her hair is pink, and she’s wearing a traditional Japanese school uniform (sailor fuku). She sports dark sunglasses and holds a skateboard in one hand while pointing with the other. Her face lights up with a big smile and mischievous pink eyes that match her hair. In the background, there's a Japanese classroom, and the entire artwork is done in Pixel Art style.. In-Game asset. 2d. High contrast. No shadows
Stella is a sweet and very kawaii 15-year-old anime girl with short, soft blue-gray hair (HEX: #b0b9d8) and black eyes. She wears a traditional Japanese school uniform called a sailor fuku. Stella is extremely shy—she blushes easily, avoids eye contact, and often covers herself when she feels nervous. In this Pixel Art scene, she’s gently touching the tips of her index fingers together, a classic gesture of shyness seen in anime. Behind her is the courtyard of a Japanese middle school, completing the charming school setting.. In-Game asset. 2d. High contrast. No shadows
A kawaii anime boy with intense red eyes, each containing shining stars. He raises his fist forward with determination, wearing a wide, open smile full of enthusiasm. Sparkles and glimmers float around him, symbolizing hope. The entire scene is rendered in Pixel Art style.
A kawaii anime boy with red eyes and a serious expression stands with his eyes closed, resting a hand under his chin in a thoughtful pose. He’s wearing a traditional Japanese school uniform called a gakuran. Suddenly, a lightbulb appears above his head—the classic symbol of a brilliant idea. He opens his eyes with determination, a confident smile forming on his face. It's Pixel Art.
Remove the sparkles from the background.
Pure white. 2d
A cute anime-style girl in pixel art, with an emo aesthetic, striking purple eyes, and a classic Japanese school uniform (sailor fuku), is studying with furrowed brows and a confident smile. She sits next to a shy red-haired boy with red eyes, also in pixel art style. Their desks are pushed together, and on the boy’s desk lies an open notebook, which he nervously stares at while holding a graphite pencil. The girl looks at him with a mix of sternness and confidence, convinced he won’t pass the exam. The background depicts a typical Japanese classroom.
A cute anime-style girl rendered in pixel art, with an emo aesthetic and striking purple eyes, is wearing a high school cheerleader uniform and holding pom-poms in both hands. With her arms and legs extended in a dynamic pose, she winks playfully while cheering. The background is an American football field.
A cute anime-style girl depicted in pixel art, with an emo aesthetic and striking purple eyes. She's wearing a classic Japanese school uniform (sailor fuku). She has a shy expression, with blushing cheeks and an averted gaze. Her left hand is playing with her hair, while her right hand rests on her chest. In the background, there's a typical anime-style classroom.
In pixel art style, a cute anime-style girl with an emo aesthetic, striking purple eyes, and a Japanese school uniform (sailor fuku) suddenly pulls the hand of a shy red-haired boy with red eyes, who is wearing a gakuran and sitting in front of a rectangular desk. She smiles brightly with her eyes closed as she yanks him toward her, pulling him out of his seat. The boy looks confused and nervous, flustered by the sudden physical contact. In the background, a typical Japanese classroom can be seen.
The camera focuses only on their hands. The girl, wearing a traditional Japanese sailor fuku uniform, firmly grabs the hand of the boy, who is dressed in a classic gakuran. She pulls him forward with energy and excitement. His hand follows with slight tension, expressing surprise. Nothing else is shown—just the gesture: a meaningful connection captured in the simple act of their hands intertwined. Behind them stretches a Japanese school hallway, all rendered in a charming Pixel Art style.
A cute anime-style girl with an emo aesthetic, striking purple eyes, and dressed in a traditional Japanese school uniform (sailor fuku), suddenly gives an unexpected kiss on the lips to a sweet red-haired boy with deep crimson eyes, wearing a classic gakuran school uniform. As she kisses him, her cheeks are deeply flushed, while he, also blushing, wears a look of shock and disbelief — not only was the kiss completely unprompted, but it’s also the very first time anyone has ever kissed him. Behind them stretches a Japanese school hallway, all rendered in a charming Pixel Art style.
A charming anime-style girl rendered in delightful Pixel Art, featuring an emo aesthetic, striking purple eyes, and a classic Japanese school uniform (sailor fuku). She confidently strikes the iconic “Ojou-sama pose”: Her left hand is elegantly lifted near her face, fingers gracefully splayed like a fan, perfectly framing her smug expression. Her face bears a tilted, self-assured smile, the kind that practically echoes a soft, aristocratic “Ohoho~” laugh. One eyebrow arches subtly, radiating playful confidence and a touch of superiority. Her right hand rests casually near her waist, loosely clenched into a relaxed fist — an anchor for her graceful yet dominant posture. Behind her stretches the polished hallway of a Japanese school, complete with sliding doors and sunlit windows, completing the scene with a nostalgic, everyday charm — all captured in the cozy, detailed charm of Pixel Art.
A cute gray chibi-style anime kitten, dressed in an astronaut suit and drifting through the universe, rendered in Pixel Art.
A cute gray kitten, drawn in an adorable chibi anime style and wearing an astronaut suit, floats in outer space with its little paws outstretched as if reaching out for a hug. It meows sweetly, and the entire scene is illustrated in charming Pixel Art style.
A cute chibi-style anime kitten, dressed in an astronaut suit and drifting through the universe, rendered in Pixel Art.
White star of the universe in Pixel Art style
Planet Earth of the universe in Pixel Art style
Create a title screen logo with the following text: "Corazón de Estudiante - Novela Visual" Behind the text, the Andromeda Galaxy (M31) stretches across the background, creating a dreamy, cosmic atmosphere that evokes mystery and romance.
A cute kitten, illustrated in an adorable chibi anime style and wearing an astronaut suit, is playfully tangled in a ball of yarn, floating through space with overwhelming joy. Its eyes are shut tight in pure happiness, and its movements are full of energetic delight.
Three-quarter view pixel art jetpack
Transparent, colorless glass button that says "Empezar" (Spanish for "Start"), featuring an adventure video game font and Pixel Art style.
Advertencia que dice: "Sin usar"
A realistic yellow star from the universe, in pixel art style.
Pure white
A cute, red-haired anime boy, 15 years old, with red eyes. He's in pajamas, looking sleepy, rubbing one eye with his hand. He's in his otaku-style bedroom. The scene is illustrated in Pixel Art style.
Blue button with two yellow chevrons in a row, pixel art style.
A green circular button featuring a fuchsia-colored refresh icon, designed in Pixel Art style.
Stella is a 15-year-old anime girl—sweet and incredibly kawaii—with short, soft hair in a bluish-gray tone (HEX: #b0b9d8) and deep black eyes. She wears a traditional Japanese school uniform, the classic sailor-style fuku. In her right hand, she holds a butcher knife. Her expression is serious, and her eyes, now glowing with an intense yandere red, reflect jealousy and obsession. Dark under-eye circles emphasize her unsettling gaze. She is inside a high school locker in a Japanese school. Her right hand is slightly raised, gripping the knife, while her left hand gently touches the blade with her index finger, mimicking the motion of a clock hand—adding to the eerie atmosphere. To emphasize the feeling of being inside the locker, soft light shines through the ventilation slits, casting dramatic shadows across her face. The entire scene is rendered in detailed Pixel Art style, enhancing both the cuteness and the unsettling atmosphere of the character and setting.
Yui y un niño anime, ambos de 5 o 6 años, corren por un parque soleado en una carrera infantil. Yui tiene el cabello corto, suave, azul grisáceo (HEX: #b0b9d8) y ojos negros. Lleva un vestido lavanda claro con volantes blancos y zapatillas blancas con detalles rosa pastel. Sonríe tímidamente con mejillas sonrojadas mientras corre con pasos pequeños. El niño tiene cabello pelirrojo alborotado y ojos rojos intensos. Lleva una camiseta amarilla brillante con una estrella blanca, pantalones cortos azul claro y zapatillas rojas. Corre con energía, sonriendo ampliamente, mirando a Yui con entusiasmo. La escena está en Pixel Art, con césped verde, árboles y pétalos flotando. Ambos se ven felices, reflejando un momento puro de infancia.
Yui is a cute 15-year-old anime girl with big black eyes and short, soft blue-gray hair (HEX: #b0b9d8). She wears a traditional Japanese school uniform called a sailor fuku. In this Pixel Art scene, Yui looks clearly upset—she has very noticeable dark circles under her eyes, her eyebrows are tense, and her teeth are pressed together in frustration. Her arms are relaxed and down at her sides, showing no physical aggression, just quiet tension. She’s inside a school locker, looking out through a metal grate with a serious, focused expression. The entire scene is viewed from inside the locker, with soft light coming through the vents, casting gentle shadows across her face and creating a slightly tense but family-friendly atmosphere.
Pixel art. A red-haired 15-year-old anime-style boy with red eyes and a girl with purple eyes in Japanese school uniforms, both with large, expressive eyes and oversized irises to look super kawaii, are talking cheerfully while looking into each other’s eyes and gesturing with their hands. They are standing very close to a row of school lockers. In the center locker, a pair of glowing red eyes peer through the slats. The eyes belong to a hidden yandere—obsessed, crazy, and jealous—whose face and body remain completely obscured in the darkness inside the locker. The mood is lighthearted between the boy and girl, contrasting with the eerie presence watching them from the shadows.
Stella, a 15-year-old anime girl with short, soft hair in a bluish-gray tone (HEX: #b0b9d8), and large black eyes with oversized irises (super kawaii style), glowing with intense yandere red. She wears a traditional Japanese school uniform (classic sailor fuku). She is inside a Japanese school locker, with soft light coming through the ventilation slits, casting dramatic shadows on her face. Her eyebrows are furrowed in extreme anger, but she has a wide, creepy smile, like someone completely insane. Dark under-eye circles highlight her unhinged expression. Her right hand holds a butcher knife slightly raised, while her left hand gently touches the blade with her index finger, mimicking a clock hand motion. Visual style: highly detailed Pixel Art.
Yui is a cute 15-year-old anime girl with big black eyes and short, soft blue-gray hair (HEX: #b0b9d8). She wears a traditional Japanese school uniform called a sailor fuku. In this Pixel Art scene, Yui is clearly devastated—she’s hunched over in a slouched, defeated posture, crying intensely. Many visible tears stream down her cheeks, slipping past her fingers as she covers her face with both hands. Her entire body language screams sadness; it’s raw, heavy, and impossible to ignore. She’s inside a school locker, and although she’s looking outward through the metal grate, her face is mostly hidden behind her trembling hands. The entire scene is viewed from inside the locker, with soft light coming through the vents, casting delicate shadows across her curled-up figure and highlighting the depth of her heartbreak. The atmosphere is heavy, emotional, and quietly heartbreaking—yet still family-friendly in tone.
Diseña exclusivamente un cuadro de diálogo de color blanco de 2048 x 684 píxeles y esquinas en ángulo recto, evocando la estética romántica y juvenil de una novela ligera escolar, todo en estilo pixel art. No debe incluir ninguna otra funcionalidad. Detrás hay un fondo de color verde croma.
Ilustración en Pixel Art de un Name Box blanco, característico de una novela visual romántica, con detalles en colores pastel. El cuadro no contiene texto.
Ilustración en Pixel Art de un Name Box blanco, característico de una novela visual romántica, con detalles en colores pastel. El cuadro no contiene texto.
LoveTime
Music
Music1
Music
titleScreenSong
Music
theBeginningSong
Music
theCrossroadsSong
Music
theSchoolSong
Music
romanticSong
Music
youWinSong
Music
gameOverSong
Music
gameOverEffect
Sound effect
evaluationSong
Music
aikoAudioLine2
Sound effect
aikoAudioLine1
Sound effect
aikoAudioLine3
Sound effect
aikoAudioLine4
Sound effect
aikoAudioLine5
Sound effect
audioAikoLine6
Sound effect
aikoAudioLine7
Sound effect
aikoAudioLine8
Sound effect
Kissonthecheek
Sound effect
aikoAudioLine9
Sound effect
aikoAudioLine10
Sound effect
yuiAudioLine1
Sound effect
yuiAudioLine2
Sound effect
yuiAudioLine3
Sound effect
yuiAudioLine4
Sound effect
yuiAudioLine5
Sound effect
yuiAudioLine6
Sound effect
yuiAudioLine7
Sound effect
yandereSong
Music