User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'call')' in or related to this line: 'Boss.prototype.activate.call(self);' Line Number: 449
User prompt
Add boss battles you could make there be three different bosses the inverted boss when it appears the background turns red And the next three questions will have inverted answers which makes the correct one false and the incorrect one correct. I'll leave the other two bosses for you to create. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add the cinema category
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Create a new category of mechanics
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Create a new class of health questions and when you complete them, the super health questions will heal your heart. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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So only the difficult or super questions shine in a rainbow way ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let's add a new category of gastronomy questions
User prompt
So the scoreboard turns green, jumps, and then returns to normal for each correct answer. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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So the background is light orange
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The game background looks very empty and without anything ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Proceed to do what you consider a visual improvement. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There is a bug that causes if you fail and touch the correct answer button you skip a question, it modifies the game For that only one button can be pressed at a time
User prompt
The voices weren't the best idea, just remove them.
User prompt
Modify the game so that hard questions give you 2 points instead of 1 and super questions give you 4.
User prompt
So when you answer a hard question correctly, a voice will say good, and when you answer a super difficulty question correctly, another voice will say super!
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As a small update
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So the questions with 4 possible answers have the super difficulty with red color
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Add extra difficult questions with 4 probable answers
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Add new intermediate level questions and some old intermediate level questions
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Add more normal questions and some new special ones
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Create an update that you consider good
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So in the background there is an answer area
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So the special questions do not have an order of appearance, they appear every certain questions randomly so that when you lose there is a little more element of surprise.
User prompt
So for every two questions there is a special one that instead of yes or no has a more complex answer like what is the largest plant in the world and it gives you two answers each one A large plant or one that is the largest in the world
User prompt
So the background icons are dark orange transparent instead of orange
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var AnswerButton = Container.expand(function () {
var self = Container.call(this);
self.isCorrect = false;
self.answered = false;
// Button background
self.buttonBg = self.attachAsset('answerButton', {
anchorX: 0.5,
anchorY: 0.5
});
// Answer text
self.answerText = new Text2('', {
size: 60,
fill: 0xFFFFFF,
wordWrap: true,
wordWrapWidth: 750
});
self.answerText.anchor.set(0.5, 0.5);
self.addChild(self.answerText);
self.setAnswer = function (text, correct) {
self.answerText.setText(text);
self.isCorrect = correct;
};
self.showCorrect = function () {
self.removeChild(self.buttonBg);
self.buttonBg = self.attachAsset('correctButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChildAt(self.buttonBg, 0);
};
self.showWrong = function () {
self.removeChild(self.buttonBg);
self.buttonBg = self.attachAsset('wrongButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChildAt(self.buttonBg, 0);
};
self.down = function (x, y, obj) {
if (self.answered) return;
self.answered = true;
answered = true;
// Add press animation
tween(self, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.bounceOut
});
}
});
if (self.isCorrect) {
// Correct answer
self.showCorrect();
LK.effects.flashObject(self, 0x27ae60, 500);
LK.getSound('correct').play();
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Add score celebration animation
tween(scoreTxt, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(scoreTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
}
});
// Show next question after delay
LK.setTimeout(function () {
showNextQuestion();
}, 1000);
} else {
// Wrong answer
self.showWrong();
LK.effects.flashObject(self, 0xe74c3c, 500);
LK.effects.flashScreen(0xe74c3c, 1000);
LK.getSound('wrong').play();
// Show correct answer
if (answerButton1.isCorrect) {
answerButton1.showCorrect();
} else {
answerButton2.showCorrect();
}
// Lose a life
lives--;
livesTxt.setText('Lives: ' + lives);
// Add life loss animation
tween(livesTxt, {
scaleX: 1.2,
scaleY: 1.2,
tint: 0xff0000
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(livesTxt, {
scaleX: 1,
scaleY: 1,
tint: 0xffffff
}, {
duration: 400,
easing: tween.easeOut
});
}
});
// Check if game over or continue
LK.setTimeout(function () {
if (lives <= 0) {
LK.showGameOver();
} else {
showNextQuestion();
}
}, 2000);
}
};
return self;
});
var Question = Container.expand(function () {
var self = Container.call(this);
// Question background
var questionBg = self.attachAsset('questionBox', {
anchorX: 0.5,
anchorY: 0.5
});
// Category icon
self.categoryIcon = null;
// Category text
self.categoryText = null;
// Question text
self.questionText = new Text2('', {
size: 80,
fill: 0xFFFFFF,
wordWrap: true,
wordWrapWidth: 1500
});
self.questionText.anchor.set(0.5, 0.5);
self.questionText.x = 100; // Offset to make room for icon
self.addChild(self.questionText);
self.setQuestion = function (text, category, isSpecial) {
self.questionText.setText(text);
// Remove existing category icon if any
if (self.categoryIcon) {
self.removeChild(self.categoryIcon);
}
// Add new category icon
var iconAsset = category + 'Icon';
self.categoryIcon = self.attachAsset(iconAsset, {
anchorX: 0.5,
anchorY: 0.5
});
self.categoryIcon.x = -700; // Position to the left of text
self.categoryIcon.y = -50;
// Add special question indicator
if (isSpecial) {
self.categoryIcon.tint = 0xFFD700; // Gold tint for special questions
}
// Add category name text
if (self.categoryText) {
self.removeChild(self.categoryText);
}
var categoryDisplayText = category.charAt(0).toUpperCase() + category.slice(1);
if (isSpecial) {
categoryDisplayText += " ★";
}
self.categoryText = new Text2(categoryDisplayText, {
size: 40,
fill: isSpecial ? 0xFFD700 : 0xFFFFFF
});
self.categoryText.anchor.set(0.5, 0.5);
self.categoryText.x = -700; // Same x as icon
self.categoryText.y = 50; // Below the icon
self.addChild(self.categoryText);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x34495e
});
/****
* Game Code
****/
var questions = [{
question: "The Sun is a star.",
answers: ["True", "False"],
correct: 0,
category: "science"
}, {
question: "Penguins can fly.",
answers: ["True", "False"],
correct: 1,
category: "nature"
}, {
question: "What is the largest plant in the world?",
answers: ["A Redwood Tree", "The General Sherman Tree"],
correct: 1,
category: "nature",
special: true
}, {
question: "Water boils at 100°C at sea level.",
answers: ["True", "False"],
correct: 0,
category: "science"
}, {
question: "The Great Wall of China is visible from space.",
answers: ["True", "False"],
correct: 1,
category: "geography"
}, {
question: "Which planet is closest to the Sun?",
answers: ["Venus", "Mercury"],
correct: 1,
category: "science",
special: true
}, {
question: "Sharks are mammals.",
answers: ["True", "False"],
correct: 1,
category: "nature"
}, {
question: "Lightning never strikes the same place twice.",
answers: ["True", "False"],
correct: 1,
category: "science"
}, {
question: "What is the smallest country in the world?",
answers: ["Monaco", "Vatican City"],
correct: 1,
category: "geography",
special: true
}, {
question: "Goldfish have a 3-second memory.",
answers: ["True", "False"],
correct: 1,
category: "nature"
}, {
question: "Bananas are berries.",
answers: ["True", "False"],
correct: 0,
category: "nature"
}, {
question: "What is the deepest ocean trench?",
answers: ["Puerto Rico Trench", "Mariana Trench"],
correct: 1,
category: "geography",
special: true
}, {
question: "The human body has 206 bones.",
answers: ["True", "False"],
correct: 0,
category: "science"
}, {
question: "Mount Everest is the tallest mountain on Earth.",
answers: ["True", "False"],
correct: 0,
category: "geography"
}, {
question: "Which mammal is known to have the most powerful bite?",
answers: ["Lion", "Hippopotamus"],
correct: 1,
category: "nature",
special: true
}, {
question: "Octopuses have three hearts.",
answers: ["True", "False"],
correct: 0,
category: "nature"
}, {
question: "The Earth is flat.",
answers: ["True", "False"],
correct: 1,
category: "geography"
}, {
question: "What is the hardest natural substance on Earth?",
answers: ["Titanium", "Diamond"],
correct: 1,
category: "science",
special: true
}, {
question: "Honey never spoils.",
answers: ["True", "False"],
correct: 0,
category: "general"
}, {
question: "Humans only use 10% of their brain.",
answers: ["True", "False"],
correct: 1,
category: "science"
}];
var currentQuestionIndex = 0;
var answered = false;
var lives = 3;
var questionsAnswered = 0;
var nextSpecialQuestionAt = 3; // First special question after 3 questions
// Score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Lives display
var livesTxt = new Text2('Lives: 3', {
size: 80,
fill: 0xFFFFFF
});
livesTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(livesTxt);
// Question display
var questionDisplay = game.addChild(new Question());
questionDisplay.x = 2048 / 2;
questionDisplay.y = 800;
// Answer area background
var answerArea = game.addChild(LK.getAsset('answerArea', {
anchorX: 0.5,
anchorY: 0.5
}));
answerArea.x = 2048 / 2;
answerArea.y = 1600;
answerArea.alpha = 0.8;
// Answer buttons
var answerButton1 = game.addChild(new AnswerButton());
answerButton1.x = 2048 / 2 - 450;
answerButton1.y = 1600;
var answerButton2 = game.addChild(new AnswerButton());
answerButton2.x = 2048 / 2 + 450;
answerButton2.y = 1600;
function showNextQuestion() {
// Check if we need to generate more questions
if (mixedQuestions.length <= currentQuestionIndex) {
// Check if we have questions left to add
if (regularIndex >= regularQuestions.length && specialIndex >= specialQuestions.length) {
// Player completed all questions - they win!
LK.showYouWin();
return;
}
// Determine if next question should be special
var shouldShowSpecial = questionsAnswered >= nextSpecialQuestionAt && specialIndex < specialQuestions.length;
if (shouldShowSpecial) {
// Add special question
mixedQuestions.push(specialQuestions[specialIndex]);
specialIndex++;
// Schedule next special question randomly (every 2-4 questions)
nextSpecialQuestionAt = questionsAnswered + 2 + Math.floor(Math.random() * 3);
} else if (regularIndex < regularQuestions.length) {
// Add regular question
mixedQuestions.push(regularQuestions[regularIndex]);
regularIndex++;
} else {
// Only special questions left
mixedQuestions.push(specialQuestions[specialIndex]);
specialIndex++;
}
}
var question = mixedQuestions[currentQuestionIndex];
// Reset button states
answered = false;
answerButton1.answered = false;
answerButton2.answered = false;
// Reset button graphics
answerButton1.removeChild(answerButton1.buttonBg);
answerButton1.buttonBg = answerButton1.attachAsset('answerButton', {
anchorX: 0.5,
anchorY: 0.5
});
answerButton1.addChildAt(answerButton1.buttonBg, 0);
answerButton2.removeChild(answerButton2.buttonBg);
answerButton2.buttonBg = answerButton2.attachAsset('answerButton', {
anchorX: 0.5,
anchorY: 0.5
});
answerButton2.addChildAt(answerButton2.buttonBg, 0);
// Set question and answers
questionDisplay.setQuestion(question.question, question.category, question.special);
answerButton1.setAnswer(question.answers[0], question.correct === 0);
answerButton2.setAnswer(question.answers[1], question.correct === 1);
// Animate elements entrance
questionDisplay.alpha = 0;
questionDisplay.scaleX = 0.5;
questionDisplay.scaleY = 0.5;
tween(questionDisplay, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 600,
easing: tween.easeOut
});
answerButton1.alpha = 0;
answerButton1.y = 1800;
tween(answerButton1, {
alpha: 1,
y: 1600
}, {
duration: 500,
easing: tween.easeOut
});
answerButton2.alpha = 0;
answerButton2.y = 1800;
tween(answerButton2, {
alpha: 1,
y: 1600
}, {
duration: 500,
easing: tween.easeOut
});
currentQuestionIndex++;
questionsAnswered++;
}
// Separate questions into regular and special arrays
var regularQuestions = [];
var specialQuestions = [];
for (var i = 0; i < questions.length; i++) {
if (questions[i].special) {
specialQuestions.push(questions[i]);
} else {
regularQuestions.push(questions[i]);
}
}
// Shuffle both arrays
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
shuffleArray(regularQuestions);
shuffleArray(specialQuestions);
// Create mixed question sequence
var mixedQuestions = [];
var regularIndex = 0;
var specialIndex = 0;
// Start the game with entrance animations
scoreTxt.setText(LK.getScore());
// Initial setup - hide elements for entrance animation
questionDisplay.alpha = 0;
answerButton1.alpha = 0;
answerButton2.alpha = 0;
// Animate score text entrance
scoreTxt.y = -100;
tween(scoreTxt, {
y: 0
}, {
duration: 800,
easing: tween.bounceOut
});
// Animate lives text entrance
livesTxt.y = -100;
tween(livesTxt, {
y: 0
}, {
duration: 900,
easing: tween.bounceOut
});
// Play background music
LK.playMusic('FALSEorTRUE');
// Start first question after UI animations
LK.setTimeout(function () {
showNextQuestion();
}, 500);
; ===================================================================
--- original.js
+++ change.js
@@ -337,8 +337,16 @@
// Question display
var questionDisplay = game.addChild(new Question());
questionDisplay.x = 2048 / 2;
questionDisplay.y = 800;
+// Answer area background
+var answerArea = game.addChild(LK.getAsset('answerArea', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+answerArea.x = 2048 / 2;
+answerArea.y = 1600;
+answerArea.alpha = 0.8;
// Answer buttons
var answerButton1 = game.addChild(new AnswerButton());
answerButton1.x = 2048 / 2 - 450;
answerButton1.y = 1600;
Long Burton. In-Game asset. 2d. High contrast. No shadows
Long button. In-Game asset. 2d. High contrast. No shadows
Long, shiny green button. In-Game asset. 2d. High contrast. No shadows
Long Bright red button. In-Game asset. 2d. High contrast. No shadows
Science icon. In-Game asset. 2d. High contrast. No shadows
Minimalist nature icon. In-Game asset. 2d. High contrast. No shadows
Minimalist geography icon. In-Game asset. 2d. High contrast. No shadows
Minimalist icon for general topics. In-Game asset. 2d. High contrast. No shadows
Minimalist icon of history. In-Game asset. 2d. High contrast. No shadows
Dark orange circular minimalist roulette. In-Game asset. 2d. High contrast. No shadows
Minimalist medical icon. In-Game asset. 2d. High contrast. No shadows
Minimalist mechanics icon. In-Game asset. 2d. High contrast. No shadows
Minimalist film icon. In-Game asset. 2d. High contrast. No shadows