/****
* Classes
****/
// Define the Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Enemy update logic
self.y += self.speed;
if (self.y > 2732) {
self.y = -self.height;
self.x = Math.random() * 2048;
}
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
if (keyState['ArrowLeft']) {
self.x -= self.speed;
}
if (keyState['ArrowRight']) {
self.x += self.speed;
}
if (keyState['ArrowUp']) {
self.y -= self.speed;
}
if (keyState['ArrowDown']) {
self.y += self.speed;
}
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add key state tracking for player movement
var keyState = {};
LK.on('keydown', function (key) {
keyState[key] = true;
});
LK.on('keyup', function (key) {
keyState[key] = false;
});
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * -2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Handle player movement
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.move(x, y);
}
}
game.down = function (x, y, obj) {
dragNode = player;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Update game state
game.update = function () {
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
}; /****
* Classes
****/
// Define the Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Enemy update logic
self.y += self.speed;
if (self.y > 2732) {
self.y = -self.height;
self.x = Math.random() * 2048;
}
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
if (keyState['ArrowLeft']) {
self.x -= self.speed;
}
if (keyState['ArrowRight']) {
self.x += self.speed;
}
if (keyState['ArrowUp']) {
self.y -= self.speed;
}
if (keyState['ArrowDown']) {
self.y += self.speed;
}
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add key state tracking for player movement
var keyState = {};
LK.on('keydown', function (key) {
keyState[key] = true;
});
LK.on('keyup', function (key) {
keyState[key] = false;
});
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * -2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Handle player movement
var dragNode = null;
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.move(x, y);
}
}
game.down = function (x, y, obj) {
dragNode = player;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Update game state
game.update = function () {
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};