User prompt
make a wave counter
User prompt
Fix Bug: 'Uncaught ReferenceError: Block is not defined' in or related to this line: 'var block = game.addChild(new Block());' Line Number: 140
User prompt
make wave 5 spawn a boss enemy and 2 enemys
User prompt
make 6 enemys spawn at wave 3
User prompt
make the player shoot bullets
User prompt
Fix Bug: 'ReferenceError: Bullet is not defined' in or related to this line: 'var bullet = new Bullet('enemy');' Line Number: 152
User prompt
make the player shoot bullets that kill the enemy when the bullet touch's the enemy
User prompt
the enemys are not on the screen
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemies.push(enemy);' Line Number: 70
User prompt
make a wave system
User prompt
they keep just wiggling
User prompt
make the enemy's move around
User prompt
make the enemy's spawn in different parts of the screen
Initial prompt
Sandbox Mania
===================================================================
--- original.js
+++ change.js
@@ -65,27 +65,51 @@
self.move = function () {
self.y += self.speed;
};
});
-// Define the Block class
-var Block = Container.expand(function () {
+// Define the BossEnemy class
+var BossEnemy = Container.expand(function () {
var self = Container.call(this);
- var blockGraphics = self.attachAsset('block', {
+ var bossGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Initialize boss-specific properties
+ self.health = 10; // Boss has more health
+ self.speed = 3; // Boss moves slower
+ self.update = function () {
+ // Boss update logic
+ };
+ self.shoot = function () {
+ // Boss shooting logic
+ };
});
var WaveManager = Container.expand(function () {
var self = Container.call(this);
self.waveCount = 0;
self.enemiesPerWave = self.waveCount === 2 ? 6 : 5;
self.enemies = [];
self.createWave = function () {
- for (var i = 0; i < self.enemiesPerWave; i++) {
- var enemy = game.addChild(new Enemy());
- enemy.x = Math.random() * (2048 - 100) + 50;
- enemy.y = Math.random() * (2732 / 2 - 200) + 100; // Start on-screen within the upper half
- self.enemies.push(enemy);
+ if (self.waveCount === 4) {
+ // Wave 5: Spawn one boss enemy and two regular enemies
+ var bossEnemy = game.addChild(new BossEnemy());
+ bossEnemy.x = 2048 / 2;
+ bossEnemy.y = 100;
+ self.enemies.push(bossEnemy);
+ for (var i = 0; i < 2; i++) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = Math.random() * (2048 - 100) + 50;
+ enemy.y = Math.random() * (2732 / 2 - 200) + 100;
+ self.enemies.push(enemy);
+ }
+ } else {
+ // Other waves: Spawn regular enemies
+ for (var i = 0; i < self.enemiesPerWave; i++) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = Math.random() * (2048 - 100) + 50;
+ enemy.y = Math.random() * (2732 / 2 - 200) + 100;
+ self.enemies.push(enemy);
+ }
}
self.waveCount++;
};
});