User prompt
make a wave counter
User prompt
Fix Bug: 'Uncaught ReferenceError: Block is not defined' in or related to this line: 'var block = game.addChild(new Block());' Line Number: 140
User prompt
make wave 5 spawn a boss enemy and 2 enemys
User prompt
make 6 enemys spawn at wave 3
User prompt
make the player shoot bullets
User prompt
Fix Bug: 'ReferenceError: Bullet is not defined' in or related to this line: 'var bullet = new Bullet('enemy');' Line Number: 152
User prompt
make the player shoot bullets that kill the enemy when the bullet touch's the enemy
User prompt
the enemys are not on the screen
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemies.push(enemy);' Line Number: 70
User prompt
make a wave system
User prompt
they keep just wiggling
User prompt
make the enemy's move around
User prompt
make the enemy's spawn in different parts of the screen
Initial prompt
Sandbox Mania
===================================================================
--- original.js
+++ change.js
@@ -57,8 +57,22 @@
anchorX: 0.5,
anchorY: 0.5
});
});
+var WaveManager = Container.expand(function () {
+ var self = Container.call(this);
+ self.waveCount = 0;
+ self.enemiesPerWave = 5;
+ self.createWave = function () {
+ for (var i = 0; i < self.enemiesPerWave; i++) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = Math.random() * (2048 - 100) + 50;
+ enemy.y = -100; // Start off-screen
+ enemies.push(enemy);
+ }
+ self.waveCount++;
+ };
+});
/****
* Initialize Game
****/
@@ -68,8 +82,10 @@
/****
* Game Code
****/
+var waveManager = game.addChild(new WaveManager());
+waveManager.createWave();
// Define assets for the game
// Initialize game elements
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
@@ -83,12 +99,8 @@
var block = game.addChild(new Block());
block.x = 2048 / 2;
block.y = 2732 / 2 + i * 60;
blocks.push(block);
- var enemy = game.addChild(new Enemy());
- enemy.x = Math.random() * (2048 - 100) + 50; // Randomize x between 50 and 1998
- enemy.y = Math.random() * (2732 / 2 - 100) + 50; // Randomize y between 50 and 1366 - 50
- enemies.push(enemy);
}
// Game tick event
LK.on('tick', function () {
// Update hero
@@ -116,8 +128,12 @@
bullet.destroy();
heroBullets.splice(i, 1);
}
}
+ // Check if all enemies are defeated to create a new wave
+ if (enemies.length === 0) {
+ waveManager.createWave();
+ }
// Enemy shooting logic
if (LK.ticks % 120 == 0) {
enemies.forEach(function (enemy) {
var bullet = new Bullet('enemy');