User prompt
The collision Dosnt work can you fix it
User prompt
Please fix the bug: 'TypeError: game.getChildren is not a function. (In 'game.getChildren()', 'game.getChildren' is undefined)' in or related to this line: 'var blocks = game.getChildren().filter(function (child) {' Line Number: 68
User prompt
Make the blocks have collision
User prompt
Remove the player
User prompt
Make it where wherever you click it places stone
User prompt
Make building ui
User prompt
Make a building system
Initial prompt
2D Building Game
/**** * Classes ****/ // No need for a tick function as movement and actions are based on touch events; var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); // Ground class for the ground blocks var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets are automatically managed by the LK engine based on usage in the code. var UIButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize the ground blocks for (var i = 0; i < 2048; i += 100) { var ground = new Ground(); ground.x = i; ground.y = 2732 - 50; // Place the ground blocks at the bottom of the screen game.addChild(ground); } // Add a click event to the game to place a block at the clicked position game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); var block = new Block(); block.x = pos.x; block.y = pos.y; game.addChild(block); }); // No need for a tick function as movement and actions are based on touch events
===================================================================
--- original.js
+++ change.js
@@ -17,41 +17,14 @@
anchorY: 0.5
});
});
// Assets are automatically managed by the LK engine based on usage in the code.
-// Hero class for the player's character
-var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.moveLeft = function () {
- self.x -= self.speed;
- };
- self.moveRight = function () {
- self.x += self.speed;
- };
- self.placeBlock = function () {
- var block = new Block();
- block.x = self.x;
- block.y = self.y + 100; // Place block slightly below the hero
- // Prevent blocks from being placed inside the ground
- if (block.y < 2732 - 50) {
- game.addChild(block);
- }
- };
-});
var UIButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
- self.on('down', function (obj) {
- hero.placeBlock();
- });
});
/****
* Initialize Game
@@ -62,11 +35,8 @@
/****
* Game Code
****/
-var hero = game.addChild(new Hero());
-hero.x = 1024; // Start in the middle of the screen horizontally
-hero.y = 2732 - 150; // Start near the bottom of the screen
// Initialize the ground blocks
for (var i = 0; i < 2048; i += 100) {
var ground = new Ground();
ground.x = i;