User prompt
The collision Dosnt work can you fix it
User prompt
Please fix the bug: 'TypeError: game.getChildren is not a function. (In 'game.getChildren()', 'game.getChildren' is undefined)' in or related to this line: 'var blocks = game.getChildren().filter(function (child) {' Line Number: 68
User prompt
Make the blocks have collision
User prompt
Remove the player
User prompt
Make it where wherever you click it places stone
User prompt
Make building ui
User prompt
Make a building system
Initial prompt
2D Building Game
/**** * Classes ****/ // No need for a tick function as movement and actions are based on touch events; var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); // Ground class for the ground blocks var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets are automatically managed by the LK engine based on usage in the code. // Hero class for the player's character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; self.placeBlock = function () { var block = new Block(); block.x = self.x; block.y = self.y + 100; // Place block slightly below the hero // Prevent blocks from being placed inside the ground if (block.y < 2732 - 50) { game.addChild(block); } }; }); var UIButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (obj) { hero.placeBlock(); }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var hero = game.addChild(new Hero()); hero.x = 1024; // Start in the middle of the screen horizontally hero.y = 2732 - 150; // Start near the bottom of the screen // Initialize the ground blocks for (var i = 0; i < 2048; i += 100) { var ground = new Ground(); ground.x = i; ground.y = 2732 - 50; // Place the ground blocks at the bottom of the screen game.addChild(ground); } // Initialize the UI button var button = game.addChild(new UIButton()); button.x = 2048 - 150; // Position the button at the top right corner of the screen button.y = 150; // No need for a tick function as movement and actions are based on touch events
===================================================================
--- original.js
+++ change.js
@@ -41,8 +41,18 @@
game.addChild(block);
}
};
});
+var UIButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('block', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.on('down', function (obj) {
+ hero.placeBlock();
+ });
+});
/****
* Initialize Game
****/
@@ -62,24 +72,9 @@
ground.x = i;
ground.y = 2732 - 50; // Place the ground blocks at the bottom of the screen
game.addChild(ground);
}
-// Touch controls for movement and block placement
-var touchStartX = 0;
-game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- touchStartX = pos.x;
-});
-game.on('up', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- if (Math.abs(pos.x - touchStartX) < 50) {
- // Considered a tap, place a block
- hero.placeBlock();
- } else if (pos.x < touchStartX) {
- // Swipe left
- hero.moveLeft();
- } else {
- // Swipe right
- hero.moveRight();
- }
-});
+// Initialize the UI button
+var button = game.addChild(new UIButton());
+button.x = 2048 - 150; // Position the button at the top right corner of the screen
+button.y = 150;
// No need for a tick function as movement and actions are based on touch events
\ No newline at end of file