User prompt
The collision Dosnt work can you fix it
User prompt
Please fix the bug: 'TypeError: game.getChildren is not a function. (In 'game.getChildren()', 'game.getChildren' is undefined)' in or related to this line: 'var blocks = game.getChildren().filter(function (child) {' Line Number: 68
User prompt
Make the blocks have collision
User prompt
Remove the player
User prompt
Make it where wherever you click it places stone
User prompt
Make building ui
User prompt
Make a building system
Initial prompt
2D Building Game
/**** * Classes ****/ // Block class for the building blocks var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets are automatically managed by the LK engine based on usage in the code. // Hero class for the player's character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; self.placeBlock = function () { var block = new Block(); block.x = self.x; block.y = self.y + 100; // Place block slightly below the hero game.addChild(block); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ var hero = game.addChild(new Hero()); hero.x = 1024; // Start in the middle of the screen horizontally hero.y = 2732 - 150; // Start near the bottom of the screen // Touch controls for movement and block placement var touchStartX = 0; game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); touchStartX = pos.x; }); game.on('up', function (obj) { var pos = obj.event.getLocalPosition(game); if (Math.abs(pos.x - touchStartX) < 50) { // Considered a tap, place a block hero.placeBlock(); } else if (pos.x < touchStartX) { // Swipe left hero.moveLeft(); } else { // Swipe right hero.moveRight(); } }); // No need for a tick function as movement and actions are based on touch events
/****
* Classes
****/
// Block class for the building blocks
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Assets are automatically managed by the LK engine based on usage in the code.
// Hero class for the player's character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.moveLeft = function () {
self.x -= self.speed;
};
self.moveRight = function () {
self.x += self.speed;
};
self.placeBlock = function () {
var block = new Block();
block.x = self.x;
block.y = self.y + 100; // Place block slightly below the hero
game.addChild(block);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
var hero = game.addChild(new Hero());
hero.x = 1024; // Start in the middle of the screen horizontally
hero.y = 2732 - 150; // Start near the bottom of the screen
// Touch controls for movement and block placement
var touchStartX = 0;
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
touchStartX = pos.x;
});
game.on('up', function (obj) {
var pos = obj.event.getLocalPosition(game);
if (Math.abs(pos.x - touchStartX) < 50) {
// Considered a tap, place a block
hero.placeBlock();
} else if (pos.x < touchStartX) {
// Swipe left
hero.moveLeft();
} else {
// Swipe right
hero.moveRight();
}
});
// No need for a tick function as movement and actions are based on touch events