User prompt
The collision Dosnt work can you fix it
User prompt
Please fix the bug: 'TypeError: game.getChildren is not a function. (In 'game.getChildren()', 'game.getChildren' is undefined)' in or related to this line: 'var blocks = game.getChildren().filter(function (child) {' Line Number: 68
User prompt
Make the blocks have collision
User prompt
Remove the player
User prompt
Make it where wherever you click it places stone
User prompt
Make building ui
User prompt
Make a building system
Initial prompt
2D Building Game
/**** * Classes ****/ // No need for a tick function as movement and actions are based on touch events; var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); // Check for collisions with other blocks self.checkCollision = function (blocks) { for (var i = 0; i < blocks.length; i++) { if (self.intersects(blocks[i])) { return true; } } return false; }; }); // Ground class for the ground blocks var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); // Assets are automatically managed by the LK engine based on usage in the code. var UIButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize the ground blocks for (var i = 0; i < 2048; i += 100) { var ground = new Ground(); ground.x = i; ground.y = 2732 - 50; // Place the ground blocks at the bottom of the screen game.addChild(ground); } // Add a click event to the game to place a block at the clicked position game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); var block = new Block(); block.x = pos.x; block.y = pos.y; // Get all the blocks in the game var blocks = game.children.filter(function (child) { return child instanceof Block; }); // Add the block to the game game.addChild(block); // Check for collisions excluding the block itself if (block.checkCollision(blocks.filter(function (b) { return b !== block; }))) { // If there is a collision, remove the block from the game game.removeChild(block); } }); // No need for a tick function as movement and actions are based on touch events
===================================================================
--- original.js
+++ change.js
@@ -61,10 +61,15 @@
// Get all the blocks in the game
var blocks = game.children.filter(function (child) {
return child instanceof Block;
});
- // Check for collisions before adding the block to the game
- if (!block.checkCollision(blocks)) {
- game.addChild(block);
+ // Add the block to the game
+ game.addChild(block);
+ // Check for collisions excluding the block itself
+ if (block.checkCollision(blocks.filter(function (b) {
+ return b !== block;
+ }))) {
+ // If there is a collision, remove the block from the game
+ game.removeChild(block);
}
});
// No need for a tick function as movement and actions are based on touch events
\ No newline at end of file