User prompt
Ajoute un systeÌme de fraise doreÌe : certaines fraises apparaissent a des moments preÌcis (quand le joueur, Lola viens de deÌpenser au moins 10 gf), ces fraises doreÌe sont des fraises qui sont collectable sans combats !
User prompt
Ajoute de nouveaux ennemis au jeu : les abeilles (volent aleÌatoirement 1 a 2 gf tout les 2 tours lors des combats), les araigneÌes posseÌdent le plus gros nombre de pv de tout les ennemis (aleÌatoirement de 90 a 180), les papillons qui font 30% plus de deÌgaÌts que les autres insectes, et les vers de terre qui sont faibles (aleÌatoirement entre 20 et 40 points de vies)
Remix started
Copy Fraisy-plat
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Cake = Container.expand(function () { var self = Container.call(this); var cakeGraphics = self.attachAsset('cake', { anchorX: 0.5, anchorY: 0.5 }); self.hasStrawberry = false; self.strawberryObj = null; self.hasGoldenStrawberry = false; self.goldenStrawberryObj = null; self.hasHeart = false; self.heartObj = null; self.spawnStrawberry = function () { if (!self.hasStrawberry && Math.random() < 0.3) { self.hasStrawberry = true; self.strawberryObj = self.addChild(LK.getAsset('strawberry', { anchorX: 0.5, anchorY: 0.5, y: -50 })); } }; self.spawnGoldenStrawberry = function () { if (!self.hasGoldenStrawberry && !self.hasStrawberry && !self.hasHeart) { self.hasGoldenStrawberry = true; self.goldenStrawberryObj = self.addChild(LK.getAsset('goldenStrawberry', { anchorX: 0.5, anchorY: 0.5, y: -50 })); } }; self.spawnHeart = function () { if (!self.hasHeart) { self.hasHeart = true; self.heartObj = self.addChild(LK.getAsset('heart', { anchorX: 0.5, anchorY: 0.5, y: -50 })); } }; self.removeStrawberry = function () { if (self.strawberryObj) { self.strawberryObj.destroy(); self.strawberryObj = null; self.hasStrawberry = false; } }; self.removeGoldenStrawberry = function () { if (self.goldenStrawberryObj) { self.goldenStrawberryObj.destroy(); self.goldenStrawberryObj = null; self.hasGoldenStrawberry = false; } }; self.removeHeart = function () { if (self.heartObj) { self.heartObj.destroy(); self.heartObj = null; self.hasHeart = false; } }; self.down = function (x, y, obj) { if (!inCombat) { moveLola(self); } }; return self; }); var Charlotte = Container.expand(function () { var self = Container.call(this); var charlotteGraphics = self.attachAsset('charlotte', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var Enemy = Container.expand(function (type) { var self = Container.call(this); var enemyGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.type = type; // Set health based on enemy type if (type === 'pinkwasp') { self.health = Math.floor(Math.random() * 41) + 30; // 30-70 HP } else if (type === 'mosquito') { self.health = Math.floor(Math.random() * 76) + 45; // 45-120 HP } else if (type === 'spider') { self.health = Math.floor(Math.random() * 91) + 90; // 90-180 HP } else if (type === 'earthworm') { self.health = Math.floor(Math.random() * 21) + 20; // 20-40 HP } else { self.health = Math.floor(Math.random() * 101) + 50; // 50-150 HP } self.maxHealth = self.health; self.hasInvokedTwin = false; self.extraAttackTurn = false; self.gfStealTurn = 0; self.attack = function () { var baseDamage = Math.floor(Math.random() * 7) + 2; // 2-8 damage // Butterfly does 30% more damage if (type === 'butterfly') { return Math.floor(baseDamage * 1.3); } return baseDamage; }; return self; }); var Lola = Container.expand(function () { var self = Container.call(this); var lolaGraphics = self.attachAsset('lola', { anchorX: 0.5, anchorY: 0.5 }); self.health = 100; self.maxHealth = 100; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x98fb98 }); /**** * Game Code ****/ var lola; var charlotte; var cakes = []; var currentLevel = storage.currentLevel || 1; var strawberriesCollected = 0; var strawberriesNeeded = calculateStrawberriesNeeded(currentLevel); var inCombat = false; var combatScreen = null; var currentEnemy = null; var playerTurn = true; var gfCoins = storage.gfCoins || 0; var lastGfSpent = 0; var heartSpawned = false; var shopOpen = false; var shopScreen = null; function calculateStrawberriesNeeded(level) { if (level === 1) return 5; return Math.pow(2, level - 1) * 5; } // UI Elements var strawberryCounter = new Text2('Strawberries: 0/1', { size: 60, fill: 0x000000 }); strawberryCounter.anchor.set(0.5, 0); LK.gui.top.addChild(strawberryCounter); strawberryCounter.y = 100; var levelText = new Text2('Level 1', { size: 50, fill: 0x000000 }); levelText.anchor.set(1, 0); LK.gui.topRight.addChild(levelText); levelText.x = -50; levelText.y = 50; var gfCounter = new Text2('GF: 0', { size: 50, fill: 0x000000 }); gfCounter.anchor.set(0, 0); LK.gui.topLeft.addChild(gfCounter); gfCounter.x = 120; gfCounter.y = 50; // Shop button var shopButton = LK.gui.bottom.addChild(LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 1, y: -50 })); var shopButtonText = new Text2('Magasin', { size: 40, fill: 0x000000 }); shopButtonText.anchor.set(0.5, 0.5); shopButton.addChild(shopButtonText); // Add custom background var gameBackground = game.addChild(LK.getAsset('gameBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Initialize Lola lola = game.addChild(new Lola()); lola.x = 1024; lola.y = 1800; // Create platform cakes var cakePositions = [{ x: 300, y: 2200 }, { x: 700, y: 1900 }, { x: 1100, y: 2000 }, { x: 1500, y: 1700 }, { x: 1800, y: 2100 }, { x: 400, y: 1600 }, { x: 1000, y: 1400 }, { x: 1600, y: 1500 }]; for (var i = 0; i < cakePositions.length; i++) { var cake = game.addChild(new Cake()); cake.x = cakePositions[i].x; cake.y = cakePositions[i].y; cakes.push(cake); } function moveLola(targetCake) { tween(lola, { x: targetCake.x, y: targetCake.y - 80 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { // Award 1 GF for jumping on cake without strawberry or heart if (!targetCake.hasStrawberry && !targetCake.hasHeart) { gfCoins += 1; storage.gfCoins = gfCoins; updateUI(); } checkStrawberryCollection(targetCake); checkGoldenStrawberryCollection(targetCake); checkHeartCollection(targetCake); } }); } function checkStrawberryCollection(cake) { if (cake.hasStrawberry) { cake.removeStrawberry(); startCombat(); } } function checkGoldenStrawberryCollection(cake) { if (cake.hasGoldenStrawberry) { cake.removeGoldenStrawberry(); strawberriesCollected++; gfCoins += 5; // Award 5 GF for collecting golden strawberry storage.gfCoins = gfCoins; updateUI(); checkLevelComplete(); } } function checkHeartCollection(cake) { if (cake.hasHeart) { // Check if player has enough GF if (gfCoins >= 15) { var gfSpent = 15; gfCoins -= gfSpent; storage.gfCoins = gfCoins; // Track GF spending for golden strawberry trigger if (gfSpent >= 10) { spawnGoldenStrawberryOnRandomCake(); } // Heal 30% of max health var healAmount = Math.floor(lola.maxHealth * 0.3); lola.health = Math.min(lola.maxHealth, lola.health + healAmount); cake.removeHeart(); heartSpawned = false; updateUI(); } } } function startCombat() { inCombat = true; // Create combat background combatScreen = game.addChild(LK.getAsset('combatBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, alpha: 0.9 })); // Create enemy var rand = Math.random(); var enemyType; var enemyTypes = ['ant', 'beetle', 'pinkwasp', 'mosquito', 'bee', 'spider', 'butterfly', 'earthworm']; enemyType = enemyTypes[Math.floor(rand * enemyTypes.length)]; currentEnemy = combatScreen.addChild(new Enemy(enemyType)); currentEnemy.x = 0; currentEnemy.y = -200; // Show Lola in combat var combatLola = combatScreen.addChild(LK.getAsset('lola', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 200 })); // Combat UI var enemyHealthText = new Text2('Enemy: ' + currentEnemy.health + '/' + currentEnemy.maxHealth, { size: 50, fill: 0x000000 }); enemyHealthText.anchor.set(0.5, 0.5); enemyHealthText.x = 0; enemyHealthText.y = -400; combatScreen.addChild(enemyHealthText); var lolaHealthText = new Text2('Lola: ' + lola.health + '/' + lola.maxHealth, { size: 50, fill: 0x000000 }); lolaHealthText.anchor.set(0.5, 0.5); lolaHealthText.x = 0; lolaHealthText.y = 400; combatScreen.addChild(lolaHealthText); var actionText = new Text2('Tap to Attack!', { size: 60, fill: 0xFF0000 }); actionText.anchor.set(0.5, 0.5); actionText.x = 0; actionText.y = 0; combatScreen.addChild(actionText); // Store references for updates combatScreen.enemyHealthText = enemyHealthText; combatScreen.lolaHealthText = lolaHealthText; combatScreen.actionText = actionText; playerTurn = true; } function playerAttack() { if (!playerTurn || !currentEnemy) return; var damage = Math.floor(Math.random() * 6) + 5; // 5-10 damage currentEnemy.health -= damage; LK.getSound('attack').play(); // Flash enemy red LK.effects.flashObject(currentEnemy, 0xff0000, 300); combatScreen.enemyHealthText.setText('Enemy: ' + Math.max(0, currentEnemy.health) + '/' + currentEnemy.maxHealth); // Check for pink wasp twin summoning before death if (currentEnemy.type === 'pinkwasp' && currentEnemy.health < 30 && currentEnemy.health > 0 && !currentEnemy.hasInvokedTwin && Math.random() < 0.5) { // Spawn twin wasp currentEnemy.hasInvokedTwin = true; var twinWasp = combatScreen.addChild(new Enemy('pinkwasp')); twinWasp.x = 150; twinWasp.y = -200; twinWasp.health = currentEnemy.maxHealth; twinWasp.maxHealth = currentEnemy.maxHealth; // Replace current enemy with twin currentEnemy.destroy(); currentEnemy = twinWasp; combatScreen.enemyHealthText.setText('Enemy: ' + currentEnemy.health + '/' + currentEnemy.maxHealth); combatScreen.actionText.setText('Twin wasp appears!'); playerTurn = false; LK.setTimeout(function () { playerTurn = true; combatScreen.actionText.setText('Tap to Attack!'); }, 1500); return; } if (currentEnemy.health <= 0) { // Victory strawberriesCollected++; gfCoins += 5; // Award 5 GF for collecting strawberry storage.gfCoins = gfCoins; // Check if heart should spawn after combat if (lola.health < 30 && !heartSpawned) { spawnHeartOnRandomCake(); } updateUI(); LK.getSound('victory').play(); endCombat(); checkLevelComplete(); } else { // Enemy turn playerTurn = false; combatScreen.actionText.setText('Enemy attacks...'); LK.setTimeout(function () { enemyAttack(); }, 1000); } } function enemyAttack() { if (!currentEnemy) return; var damage = currentEnemy.attack(); lola.health -= damage; // Flash Lola red LK.effects.flashObject(lola, 0xff0000, 300); combatScreen.lolaHealthText.setText('Lola: ' + Math.max(0, lola.health) + '/' + lola.maxHealth); if (lola.health <= 0) { // Game Over LK.showGameOver(); } else { // Check if mosquito gets extra attack if (currentEnemy.type === 'mosquito' && !currentEnemy.extraAttackTurn && Math.random() < 0.3) { currentEnemy.extraAttackTurn = true; combatScreen.actionText.setText('Mosquito drains blood! Extra attack!'); LK.setTimeout(function () { var secondDamage = currentEnemy.attack(); lola.health -= secondDamage; LK.effects.flashObject(lola, 0xff0000, 300); combatScreen.lolaHealthText.setText('Lola: ' + Math.max(0, lola.health) + '/' + lola.maxHealth); if (lola.health <= 0) { LK.showGameOver(); } else { playerTurn = true; combatScreen.actionText.setText('Tap to Attack!'); } currentEnemy.extraAttackTurn = false; }, 1000); } else if (currentEnemy.type === 'bee' && currentEnemy.gfStealTurn % 2 === 0 && Math.random() < 0.4) { // Bee steals GF every 2 turns var stolenGF = Math.floor(Math.random() * 2) + 1; // 1-2 GF gfCoins = Math.max(0, gfCoins - stolenGF); storage.gfCoins = gfCoins; updateUI(); combatScreen.actionText.setText('Bee steals ' + stolenGF + ' GF!'); currentEnemy.gfStealTurn++; LK.setTimeout(function () { playerTurn = true; combatScreen.actionText.setText('Tap to Attack!'); }, 1000); } else { // Player turn playerTurn = true; combatScreen.actionText.setText('Tap to Attack!'); if (currentEnemy.type === 'bee') { currentEnemy.gfStealTurn++; } } } } function endCombat() { inCombat = false; if (combatScreen) { combatScreen.destroy(); combatScreen = null; } currentEnemy = null; } function checkLevelComplete() { if (strawberriesCollected >= strawberriesNeeded) { advanceLevel(); } } function spawnCharlotte() { if (!charlotte) { charlotte = game.addChild(new Charlotte()); charlotte.x = 1024; charlotte.y = 1000; // Add sparkle effect LK.effects.flashObject(charlotte, 0xffff00, 1000); } } function spawnHeartOnRandomCake() { var availableCakes = cakes.filter(function (cake) { return !cake.hasStrawberry && !cake.hasHeart; }); if (availableCakes.length > 0) { var randomCake = availableCakes[Math.floor(Math.random() * availableCakes.length)]; randomCake.spawnHeart(); heartSpawned = true; } } var charlotteMessageScreen = null; function advanceLevel() { // Create Charlotte message screen charlotteMessageScreen = game.addChild(LK.getAsset('combatBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, alpha: 0.95 })); // Show Charlotte's message var messageText = new Text2("Merci Lola pour tes fraises! Je vais me faire un bon festin avec mes plats,\nmaintenant j'en veux encore plus! Ca va ĂȘtre la fĂȘte!", { size: 50, fill: 0x000000, align: 'center' }); messageText.anchor.set(0.5, 0.5); messageText.x = 0; messageText.y = -100; charlotteMessageScreen.addChild(messageText); // Close button var closeButton = charlotteMessageScreen.addChild(LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 200, scaleX: 1.5 })); var closeText = new Text2('Fermer', { size: 40, fill: 0x000000 }); closeText.anchor.set(0.5, 0.5); closeButton.addChild(closeText); closeButton.down = function () { completeLevel(); }; } function completeLevel() { // Close Charlotte message screen if (charlotteMessageScreen) { charlotteMessageScreen.destroy(); charlotteMessageScreen = null; } currentLevel++; storage.currentLevel = currentLevel; gfCoins += 10; // Award 10 GF for advancing level storage.gfCoins = gfCoins; strawberriesCollected = 0; strawberriesNeeded = calculateStrawberriesNeeded(currentLevel); // Reset Lola's health lola.health = lola.maxHealth; // Reset heart spawning heartSpawned = false; // Remove Charlotte if (charlotte) { charlotte.destroy(); charlotte = null; } updateUI(); } function openShop() { if (shopOpen || inCombat) return; shopOpen = true; // Create shop background shopScreen = game.addChild(LK.getAsset('combatBackground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, alpha: 0.95 })); // Shop title var shopTitle = new Text2('Boutique', { size: 80, fill: 0x000000 }); shopTitle.anchor.set(0.5, 0.5); shopTitle.x = 0; shopTitle.y = -500; shopScreen.addChild(shopTitle); // Shop items var shopItems = [{ name: 'GĂąteau Ă la framboise', health: 30, price: 10, y: -300 }, { name: 'Mousse Ă la fraise', health: 40, price: 15, y: -150 }, { name: 'CrĂšme chantilly', health: 40, price: 20, y: 0 }, { name: 'Yaourt Ă la fraise', health: 50, price: 30, y: 150 }, { name: 'Tiramisu aux fraises', health: 60, price: 45, y: 300 }]; shopScreen.items = []; for (var i = 0; i < shopItems.length; i++) { var item = shopItems[i]; // Item background var itemBg = shopScreen.addChild(LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, x: -200, y: item.y, scaleX: 1.8, scaleY: 1.2 })); // Item text var itemText = new Text2(item.name + ' (+' + item.health + ' HP)', { size: 35, fill: 0x000000 }); itemText.anchor.set(0.5, 0.5); itemText.x = -200; itemText.y = item.y - 15; shopScreen.addChild(itemText); // Price text var priceText = new Text2('Prix: ' + item.price + ' GF', { size: 30, fill: 0x000000 }); priceText.anchor.set(0.5, 0.5); priceText.x = -200; priceText.y = item.y + 15; shopScreen.addChild(priceText); // Buy button var buyButton = shopScreen.addChild(LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, x: 200, y: item.y, scaleX: 1.2, scaleY: 0.8 })); var buyText = new Text2('Se servir', { size: 35, fill: 0x000000 }); buyText.anchor.set(0.5, 0.5); buyButton.addChild(buyText); // Store item data buyButton.itemData = item; buyButton.down = function (x, y, obj) { buyItem(this.itemData); }; shopScreen.items.push({ background: itemBg, button: buyButton, data: item }); } // Close button var closeButton = shopScreen.addChild(LK.getAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 500, scaleX: 1.5 })); var closeText = new Text2('Fermer', { size: 40, fill: 0x000000 }); closeText.anchor.set(0.5, 0.5); closeButton.addChild(closeText); closeButton.down = function () { closeShop(); }; } function buyItem(item) { if (gfCoins >= item.price) { var gfSpent = item.price; gfCoins -= gfSpent; storage.gfCoins = gfCoins; // Track GF spending for golden strawberry trigger if (gfSpent >= 10) { spawnGoldenStrawberryOnRandomCake(); } // Heal Lola lola.health = Math.min(lola.maxHealth, lola.health + item.health); updateUI(); // Flash green for successful purchase LK.effects.flashScreen(0x00ff00, 500); } else { // Flash red for insufficient funds LK.effects.flashScreen(0xff0000, 500); } } function spawnGoldenStrawberryOnRandomCake() { var availableCakes = cakes.filter(function (cake) { return !cake.hasStrawberry && !cake.hasHeart && !cake.hasGoldenStrawberry; }); if (availableCakes.length > 0) { var randomCake = availableCakes[Math.floor(Math.random() * availableCakes.length)]; randomCake.spawnGoldenStrawberry(); } } function closeShop() { if (shopScreen) { shopScreen.destroy(); shopScreen = null; } shopOpen = false; } function updateUI() { strawberryCounter.setText('Strawberries: ' + strawberriesCollected + '/' + strawberriesNeeded); levelText.setText('Level ' + currentLevel); gfCounter.setText('GF: ' + gfCoins); } // Shop button handler shopButton.down = function (x, y, obj) { openShop(); }; // Game event handlers game.down = function (x, y, obj) { if (inCombat && playerTurn) { playerAttack(); } }; // Main game loop game.update = function () { // Spawn strawberries randomly if (LK.ticks % 120 === 0) { // Every 2 seconds var randomCake = cakes[Math.floor(Math.random() * cakes.length)]; randomCake.spawnStrawberry(); } // Check Charlotte collision if (charlotte && lola.intersects(charlotte) && strawberriesCollected >= strawberriesNeeded) { charlotte.destroy(); charlotte = null; advanceLevel(); } }; // Start background music LK.playMusic('backgroundMusic'); // Initialize UI updateUI();
===================================================================
--- original.js
+++ change.js
@@ -14,8 +14,10 @@
anchorY: 0.5
});
self.hasStrawberry = false;
self.strawberryObj = null;
+ self.hasGoldenStrawberry = false;
+ self.goldenStrawberryObj = null;
self.hasHeart = false;
self.heartObj = null;
self.spawnStrawberry = function () {
if (!self.hasStrawberry && Math.random() < 0.3) {
@@ -26,8 +28,18 @@
y: -50
}));
}
};
+ self.spawnGoldenStrawberry = function () {
+ if (!self.hasGoldenStrawberry && !self.hasStrawberry && !self.hasHeart) {
+ self.hasGoldenStrawberry = true;
+ self.goldenStrawberryObj = self.addChild(LK.getAsset('goldenStrawberry', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: -50
+ }));
+ }
+ };
self.spawnHeart = function () {
if (!self.hasHeart) {
self.hasHeart = true;
self.heartObj = self.addChild(LK.getAsset('heart', {
@@ -43,8 +55,15 @@
self.strawberryObj = null;
self.hasStrawberry = false;
}
};
+ self.removeGoldenStrawberry = function () {
+ if (self.goldenStrawberryObj) {
+ self.goldenStrawberryObj.destroy();
+ self.goldenStrawberryObj = null;
+ self.hasGoldenStrawberry = false;
+ }
+ };
self.removeHeart = function () {
if (self.heartObj) {
self.heartObj.destroy();
self.heartObj = null;
@@ -130,8 +149,9 @@
var combatScreen = null;
var currentEnemy = null;
var playerTurn = true;
var gfCoins = storage.gfCoins || 0;
+var lastGfSpent = 0;
var heartSpawned = false;
var shopOpen = false;
var shopScreen = null;
function calculateStrawberriesNeeded(level) {
@@ -231,8 +251,9 @@
storage.gfCoins = gfCoins;
updateUI();
}
checkStrawberryCollection(targetCake);
+ checkGoldenStrawberryCollection(targetCake);
checkHeartCollection(targetCake);
}
});
}
@@ -241,14 +262,29 @@
cake.removeStrawberry();
startCombat();
}
}
+function checkGoldenStrawberryCollection(cake) {
+ if (cake.hasGoldenStrawberry) {
+ cake.removeGoldenStrawberry();
+ strawberriesCollected++;
+ gfCoins += 5; // Award 5 GF for collecting golden strawberry
+ storage.gfCoins = gfCoins;
+ updateUI();
+ checkLevelComplete();
+ }
+}
function checkHeartCollection(cake) {
if (cake.hasHeart) {
// Check if player has enough GF
if (gfCoins >= 15) {
- gfCoins -= 15;
+ var gfSpent = 15;
+ gfCoins -= gfSpent;
storage.gfCoins = gfCoins;
+ // Track GF spending for golden strawberry trigger
+ if (gfSpent >= 10) {
+ spawnGoldenStrawberryOnRandomCake();
+ }
// Heal 30% of max health
var healAmount = Math.floor(lola.maxHealth * 0.3);
lola.health = Math.min(lola.maxHealth, lola.health + healAmount);
cake.removeHeart();
@@ -629,10 +665,15 @@
};
}
function buyItem(item) {
if (gfCoins >= item.price) {
- gfCoins -= item.price;
+ var gfSpent = item.price;
+ gfCoins -= gfSpent;
storage.gfCoins = gfCoins;
+ // Track GF spending for golden strawberry trigger
+ if (gfSpent >= 10) {
+ spawnGoldenStrawberryOnRandomCake();
+ }
// Heal Lola
lola.health = Math.min(lola.maxHealth, lola.health + item.health);
updateUI();
// Flash green for successful purchase
@@ -641,8 +682,17 @@
// Flash red for insufficient funds
LK.effects.flashScreen(0xff0000, 500);
}
}
+function spawnGoldenStrawberryOnRandomCake() {
+ var availableCakes = cakes.filter(function (cake) {
+ return !cake.hasStrawberry && !cake.hasHeart && !cake.hasGoldenStrawberry;
+ });
+ if (availableCakes.length > 0) {
+ var randomCake = availableCakes[Math.floor(Math.random() * availableCakes.length)];
+ randomCake.spawnGoldenStrawberry();
+ }
+}
function closeShop() {
if (shopScreen) {
shopScreen.destroy();
shopScreen = null;
Fourmi. In-Game asset. 2d. High contrast. No shadows
ScarabeÌe. In-Game asset. 2d. High contrast. No shadows
Fraise. In-Game asset. 2d. High contrast. No shadows
GaÌteau aux fraises. In-Game asset. 2d. High contrast. No shadows
Petite fille nommeÌe charlotte. In-Game asset. 2d. High contrast. No shadows
Petite fille nommeÌe lola. In-Game asset. 2d. High contrast. No shadows
Fond d'eÌcran rose. In-Game asset. 2d. High contrast. No shadows
Fond d'eÌcran creÌme a la fraise. In-Game asset. 2d. High contrast. No shadows
Coeur de points de vie. In-Game asset. 2d. High contrast. No shadows
Moustique. In-Game asset. 2d. High contrast. No shadows
GueÌpe rose. In-Game asset. 2d. High contrast. No shadows
Abeille. In-Game asset. 2d. High contrast. No shadows
AraigneÌe. In-Game asset. 2d. High contrast. No shadows
Papillon (insecte). In-Game asset. 2d. High contrast. No shadows
earthworm. In-Game asset. 2d. High contrast. No shadows
Fraise doreÌe. In-Game asset. 2d. High contrast. No shadows