/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var BrushStroke = Container.expand(function (x, y, color, size) {
var self = Container.call(this);
var stroke = self.attachAsset('brushStroke', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
self.x = x;
self.y = y;
stroke.tint = color;
self.setSize = function (newSize) {
stroke.width = newSize;
stroke.height = newSize;
};
self.setSize(size);
return self;
});
var ColorButton = Container.expand(function (color, size, x, y) {
var self = Container.call(this);
var button = self.attachAsset('brushStroke', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
button.tint = color;
button.width = size;
button.height = size;
self.color = color;
self.x = x;
self.y = y;
self.down = function () {
tween(button, {
width: size * 1.2,
height: size * 1.2
}, {
duration: 100,
easing: tween.easeOut
});
};
self.up = function () {
tween(button, {
width: size,
height: size
}, {
duration: 100,
easing: tween.easeOut
});
};
return self;
});
var SizeSlider = Container.expand(function (min, max, defaultValue, width, x, y) {
var self = Container.call(this);
self.min = min;
self.max = max;
self.value = defaultValue;
var track = self.attachAsset('brushStroke', {
anchorX: 0,
anchorY: 0.5,
x: 0,
y: 0
});
track.tint = 0xDDDDDD;
track.width = width;
track.height = 10;
var handle = self.attachAsset('brushStroke', {
anchorX: 0.5,
anchorY: 0.5,
x: (defaultValue - min) / (max - min) * width,
y: 0
});
handle.tint = 0x666666;
handle.width = 30;
handle.height = 30;
var valueText = new Text2(defaultValue.toString(), {
size: 24,
fill: 0x000000
});
valueText.anchor.set(0.5, 0.5);
valueText.y = -40;
self.addChild(valueText);
self.x = x;
self.y = y;
self.isDragging = false;
self.setValue = function (newValue) {
self.value = Math.max(self.min, Math.min(self.max, newValue));
handle.x = (self.value - self.min) / (self.max - self.min) * width;
valueText.setText(Math.round(self.value).toString());
valueText.x = handle.x;
};
self.getValueFromPosition = function (posX) {
var normalizedPos = Math.max(0, Math.min(width, posX));
return self.min + normalizedPos / width * (self.max - self.min);
};
self.down = function (x, y) {
self.isDragging = true;
self.setValue(self.getValueFromPosition(x));
};
self.up = function () {
self.isDragging = false;
};
self.move = function (x, y) {
if (self.isDragging) {
self.setValue(self.getValueFromPosition(x));
}
};
return self;
});
var ToolButton = Container.expand(function (icon, label, size, x, y) {
var self = Container.call(this);
var button = self.attachAsset('brushStroke', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
button.tint = 0xDDDDDD;
button.width = size;
button.height = size;
var text = new Text2(label, {
size: size * 0.4,
fill: 0x000000
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
self.x = x;
self.y = y;
self.selected = false;
self.setSelected = function (selected) {
self.selected = selected;
if (selected) {
button.tint = 0x999999;
} else {
button.tint = 0xDDDDDD;
}
};
self.down = function () {
tween(button, {
width: size * 1.2,
height: size * 1.2
}, {
duration: 100,
easing: tween.easeOut
});
};
self.up = function () {
tween(button, {
width: size,
height: size
}, {
duration: 100,
easing: tween.easeOut
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Constants and variables
var CANVAS_WIDTH = 2048;
var CANVAS_HEIGHT = 2732;
var TOOLBAR_HEIGHT = 150;
var PALETTE_SIZE = 80;
var PALETTE_SPACING = 20;
var PALETTE_Y = CANVAS_HEIGHT - TOOLBAR_HEIGHT / 2;
var TOOL_SIZE = 80;
var TOOL_SPACING = 20;
var colors = [0x000000, 0xFFFFFF, 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0x996633, 0xFF9900];
var strokes = [];
var colorButtons = [];
var toolButtons = [];
var currentColor = 0x000000;
var currentSize = 20;
var isDrawing = false;
var lastX = 0;
var lastY = 0;
var currentTool = 'brush'; // 'brush' or 'eraser'
// Canvas setup
var canvas = new Container();
canvas.width = CANVAS_WIDTH;
canvas.height = CANVAS_HEIGHT - TOOLBAR_HEIGHT;
game.addChild(canvas);
// Create toolbar background
var toolbarBg = game.attachAsset('brushStroke', {
anchorX: 0,
anchorY: 0,
x: 0,
y: CANVAS_HEIGHT - TOOLBAR_HEIGHT
});
toolbarBg.tint = 0xEEEEEE;
toolbarBg.width = CANVAS_WIDTH;
toolbarBg.height = TOOLBAR_HEIGHT;
// Create cursor
var cursor = game.attachAsset('cursor', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
cursor.alpha = 0.5;
cursor.width = currentSize;
cursor.height = currentSize;
cursor.tint = currentColor;
// Create color palette
for (var i = 0; i < colors.length; i++) {
var x = 150 + (PALETTE_SIZE + PALETTE_SPACING) * i;
var colorButton = new ColorButton(colors[i], PALETTE_SIZE, x, PALETTE_Y);
colorButtons.push(colorButton);
game.addChild(colorButton);
}
// Create tools
var brushButton = new ToolButton('brush', 'BRUSH', TOOL_SIZE, CANVAS_WIDTH - 400, PALETTE_Y);
brushButton.setSelected(true);
toolButtons.push(brushButton);
game.addChild(brushButton);
var eraserButton = new ToolButton('eraser', 'ERASE', TOOL_SIZE, CANVAS_WIDTH - 300, PALETTE_Y);
toolButtons.push(eraserButton);
game.addChild(eraserButton);
var clearButton = new ToolButton('clear', 'CLEAR', TOOL_SIZE, CANVAS_WIDTH - 200, PALETTE_Y);
toolButtons.push(clearButton);
game.addChild(clearButton);
var saveButton = new ToolButton('save', 'SAVE', TOOL_SIZE, CANVAS_WIDTH - 100, PALETTE_Y);
toolButtons.push(saveButton);
game.addChild(saveButton);
// Create size slider
var sizeSlider = new SizeSlider(1, 100, 20, 400, 120, PALETTE_Y);
game.addChild(sizeSlider);
// Function to draw line between two points
function drawLineBetween(startX, startY, endX, endY, color, size) {
var distance = Math.sqrt(Math.pow(endX - startX, 2) + Math.pow(endY - startY, 2));
var angle = Math.atan2(endY - startY, endX - startX);
var steps = Math.max(1, Math.floor(distance / (size / 4)));
for (var i = 0; i <= steps; i++) {
var x = startX + (endX - startX) * (i / steps);
var y = startY + (endY - startY) * (i / steps);
var stroke = new BrushStroke(x, y, color, size);
canvas.addChild(stroke);
strokes.push(stroke);
}
}
// Function to check if a point is in toolbar area
function isInToolbarArea(y) {
return y > CANVAS_HEIGHT - TOOLBAR_HEIGHT;
}
// Function to clear the canvas
function clearCanvas() {
for (var i = strokes.length - 1; i >= 0; i--) {
strokes[i].destroy();
}
strokes = [];
}
// Function to save canvas (just displays message in this version)
function saveCanvas() {
var saveText = new Text2("Drawing Saved!", {
size: 60,
fill: 0x000000
});
saveText.anchor.set(0.5, 0.5);
saveText.x = CANVAS_WIDTH / 2;
saveText.y = CANVAS_HEIGHT / 2;
game.addChild(saveText);
LK.setTimeout(function () {
saveText.destroy();
}, 2000);
}
// Event handlers
function handleToolInteraction(x, y) {
// Check color buttons
for (var i = 0; i < colorButtons.length; i++) {
var button = colorButtons[i];
if (Math.sqrt(Math.pow(x - button.x, 2) + Math.pow(y - button.y, 2)) < PALETTE_SIZE) {
currentColor = button.color;
cursor.tint = currentColor;
return true;
}
}
// Check tool buttons
for (var i = 0; i < toolButtons.length; i++) {
var button = toolButtons[i];
if (Math.sqrt(Math.pow(x - button.x, 2) + Math.pow(y - button.y, 2)) < TOOL_SIZE) {
if (button === brushButton) {
currentTool = 'brush';
cursor.tint = currentColor;
brushButton.setSelected(true);
eraserButton.setSelected(false);
} else if (button === eraserButton) {
currentTool = 'eraser';
cursor.tint = 0xFFFFFF;
brushButton.setSelected(false);
eraserButton.setSelected(true);
} else if (button === clearButton) {
clearCanvas();
} else if (button === saveButton) {
saveCanvas();
}
return true;
}
}
// Check slider
if (x >= sizeSlider.x && x <= sizeSlider.x + 400 && Math.abs(y - sizeSlider.y) < 50) {
sizeSlider.down(x - sizeSlider.x, y - sizeSlider.y);
currentSize = sizeSlider.value;
cursor.width = currentSize;
cursor.height = currentSize;
return true;
}
return false;
}
game.down = function (x, y, obj) {
if (isInToolbarArea(y)) {
if (handleToolInteraction(x, y)) {
return;
}
} else {
isDrawing = true;
lastX = x;
lastY = y;
// Create initial stroke
if (currentTool === 'brush') {
var stroke = new BrushStroke(x, y, currentColor, currentSize);
canvas.addChild(stroke);
strokes.push(stroke);
LK.getSound('brushSound').play();
} else if (currentTool === 'eraser') {
drawLineBetween(x, y, x, y, 0xFFFFFF, currentSize);
LK.getSound('eraserSound').play();
}
}
};
game.up = function (x, y, obj) {
isDrawing = false;
// Release slider if it was being dragged
sizeSlider.up();
};
game.move = function (x, y, obj) {
// Update cursor position
cursor.x = x;
cursor.y = y;
// Handle slider dragging
if (sizeSlider.isDragging) {
sizeSlider.move(x - sizeSlider.x, y - sizeSlider.y);
currentSize = sizeSlider.value;
cursor.width = currentSize;
cursor.height = currentSize;
return;
}
// Draw if we're in drawing mode
if (isDrawing && !isInToolbarArea(y)) {
if (currentTool === 'brush') {
drawLineBetween(lastX, lastY, x, y, currentColor, currentSize);
LK.getSound('brushSound').play();
} else if (currentTool === 'eraser') {
drawLineBetween(lastX, lastY, x, y, 0xFFFFFF, currentSize);
LK.getSound('eraserSound').play();
}
lastX = x;
lastY = y;
}
};
// Instructions text
var instructionsText = new Text2("Draw on the canvas using the brush tool. Change colors and brush size using the toolbar.", {
size: 30,
fill: 0x666666
});
instructionsText.anchor.set(0.5, 0);
instructionsText.x = CANVAS_WIDTH / 2;
instructionsText.y = 20;
game.addChild(instructionsText);
// Play background music
LK.playMusic('backgroundMusic', {
fade: {
start: 0,
end: 0.5,
duration: 1000
}
});
// Set up game update
game.update = function () {
// Nothing needed here for a drawing app, as most functionality is event-driven
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,399 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var BrushStroke = Container.expand(function (x, y, color, size) {
+ var self = Container.call(this);
+ var stroke = self.attachAsset('brushStroke', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0
+ });
+ self.x = x;
+ self.y = y;
+ stroke.tint = color;
+ self.setSize = function (newSize) {
+ stroke.width = newSize;
+ stroke.height = newSize;
+ };
+ self.setSize(size);
+ return self;
+});
+var ColorButton = Container.expand(function (color, size, x, y) {
+ var self = Container.call(this);
+ var button = self.attachAsset('brushStroke', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0
+ });
+ button.tint = color;
+ button.width = size;
+ button.height = size;
+ self.color = color;
+ self.x = x;
+ self.y = y;
+ self.down = function () {
+ tween(button, {
+ width: size * 1.2,
+ height: size * 1.2
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ };
+ self.up = function () {
+ tween(button, {
+ width: size,
+ height: size
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ };
+ return self;
+});
+var SizeSlider = Container.expand(function (min, max, defaultValue, width, x, y) {
+ var self = Container.call(this);
+ self.min = min;
+ self.max = max;
+ self.value = defaultValue;
+ var track = self.attachAsset('brushStroke', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 0,
+ y: 0
+ });
+ track.tint = 0xDDDDDD;
+ track.width = width;
+ track.height = 10;
+ var handle = self.attachAsset('brushStroke', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: (defaultValue - min) / (max - min) * width,
+ y: 0
+ });
+ handle.tint = 0x666666;
+ handle.width = 30;
+ handle.height = 30;
+ var valueText = new Text2(defaultValue.toString(), {
+ size: 24,
+ fill: 0x000000
+ });
+ valueText.anchor.set(0.5, 0.5);
+ valueText.y = -40;
+ self.addChild(valueText);
+ self.x = x;
+ self.y = y;
+ self.isDragging = false;
+ self.setValue = function (newValue) {
+ self.value = Math.max(self.min, Math.min(self.max, newValue));
+ handle.x = (self.value - self.min) / (self.max - self.min) * width;
+ valueText.setText(Math.round(self.value).toString());
+ valueText.x = handle.x;
+ };
+ self.getValueFromPosition = function (posX) {
+ var normalizedPos = Math.max(0, Math.min(width, posX));
+ return self.min + normalizedPos / width * (self.max - self.min);
+ };
+ self.down = function (x, y) {
+ self.isDragging = true;
+ self.setValue(self.getValueFromPosition(x));
+ };
+ self.up = function () {
+ self.isDragging = false;
+ };
+ self.move = function (x, y) {
+ if (self.isDragging) {
+ self.setValue(self.getValueFromPosition(x));
+ }
+ };
+ return self;
+});
+var ToolButton = Container.expand(function (icon, label, size, x, y) {
+ var self = Container.call(this);
+ var button = self.attachAsset('brushStroke', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0
+ });
+ button.tint = 0xDDDDDD;
+ button.width = size;
+ button.height = size;
+ var text = new Text2(label, {
+ size: size * 0.4,
+ fill: 0x000000
+ });
+ text.anchor.set(0.5, 0.5);
+ self.addChild(text);
+ self.x = x;
+ self.y = y;
+ self.selected = false;
+ self.setSelected = function (selected) {
+ self.selected = selected;
+ if (selected) {
+ button.tint = 0x999999;
+ } else {
+ button.tint = 0xDDDDDD;
+ }
+ };
+ self.down = function () {
+ tween(button, {
+ width: size * 1.2,
+ height: size * 1.2
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ };
+ self.up = function () {
+ tween(button, {
+ width: size,
+ height: size
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xFFFFFF
+});
+
+/****
+* Game Code
+****/
+// Constants and variables
+var CANVAS_WIDTH = 2048;
+var CANVAS_HEIGHT = 2732;
+var TOOLBAR_HEIGHT = 150;
+var PALETTE_SIZE = 80;
+var PALETTE_SPACING = 20;
+var PALETTE_Y = CANVAS_HEIGHT - TOOLBAR_HEIGHT / 2;
+var TOOL_SIZE = 80;
+var TOOL_SPACING = 20;
+var colors = [0x000000, 0xFFFFFF, 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0x996633, 0xFF9900];
+var strokes = [];
+var colorButtons = [];
+var toolButtons = [];
+var currentColor = 0x000000;
+var currentSize = 20;
+var isDrawing = false;
+var lastX = 0;
+var lastY = 0;
+var currentTool = 'brush'; // 'brush' or 'eraser'
+// Canvas setup
+var canvas = new Container();
+canvas.width = CANVAS_WIDTH;
+canvas.height = CANVAS_HEIGHT - TOOLBAR_HEIGHT;
+game.addChild(canvas);
+// Create toolbar background
+var toolbarBg = game.attachAsset('brushStroke', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: CANVAS_HEIGHT - TOOLBAR_HEIGHT
+});
+toolbarBg.tint = 0xEEEEEE;
+toolbarBg.width = CANVAS_WIDTH;
+toolbarBg.height = TOOLBAR_HEIGHT;
+// Create cursor
+var cursor = game.attachAsset('cursor', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0
+});
+cursor.alpha = 0.5;
+cursor.width = currentSize;
+cursor.height = currentSize;
+cursor.tint = currentColor;
+// Create color palette
+for (var i = 0; i < colors.length; i++) {
+ var x = 150 + (PALETTE_SIZE + PALETTE_SPACING) * i;
+ var colorButton = new ColorButton(colors[i], PALETTE_SIZE, x, PALETTE_Y);
+ colorButtons.push(colorButton);
+ game.addChild(colorButton);
+}
+// Create tools
+var brushButton = new ToolButton('brush', 'BRUSH', TOOL_SIZE, CANVAS_WIDTH - 400, PALETTE_Y);
+brushButton.setSelected(true);
+toolButtons.push(brushButton);
+game.addChild(brushButton);
+var eraserButton = new ToolButton('eraser', 'ERASE', TOOL_SIZE, CANVAS_WIDTH - 300, PALETTE_Y);
+toolButtons.push(eraserButton);
+game.addChild(eraserButton);
+var clearButton = new ToolButton('clear', 'CLEAR', TOOL_SIZE, CANVAS_WIDTH - 200, PALETTE_Y);
+toolButtons.push(clearButton);
+game.addChild(clearButton);
+var saveButton = new ToolButton('save', 'SAVE', TOOL_SIZE, CANVAS_WIDTH - 100, PALETTE_Y);
+toolButtons.push(saveButton);
+game.addChild(saveButton);
+// Create size slider
+var sizeSlider = new SizeSlider(1, 100, 20, 400, 120, PALETTE_Y);
+game.addChild(sizeSlider);
+// Function to draw line between two points
+function drawLineBetween(startX, startY, endX, endY, color, size) {
+ var distance = Math.sqrt(Math.pow(endX - startX, 2) + Math.pow(endY - startY, 2));
+ var angle = Math.atan2(endY - startY, endX - startX);
+ var steps = Math.max(1, Math.floor(distance / (size / 4)));
+ for (var i = 0; i <= steps; i++) {
+ var x = startX + (endX - startX) * (i / steps);
+ var y = startY + (endY - startY) * (i / steps);
+ var stroke = new BrushStroke(x, y, color, size);
+ canvas.addChild(stroke);
+ strokes.push(stroke);
+ }
+}
+// Function to check if a point is in toolbar area
+function isInToolbarArea(y) {
+ return y > CANVAS_HEIGHT - TOOLBAR_HEIGHT;
+}
+// Function to clear the canvas
+function clearCanvas() {
+ for (var i = strokes.length - 1; i >= 0; i--) {
+ strokes[i].destroy();
+ }
+ strokes = [];
+}
+// Function to save canvas (just displays message in this version)
+function saveCanvas() {
+ var saveText = new Text2("Drawing Saved!", {
+ size: 60,
+ fill: 0x000000
+ });
+ saveText.anchor.set(0.5, 0.5);
+ saveText.x = CANVAS_WIDTH / 2;
+ saveText.y = CANVAS_HEIGHT / 2;
+ game.addChild(saveText);
+ LK.setTimeout(function () {
+ saveText.destroy();
+ }, 2000);
+}
+// Event handlers
+function handleToolInteraction(x, y) {
+ // Check color buttons
+ for (var i = 0; i < colorButtons.length; i++) {
+ var button = colorButtons[i];
+ if (Math.sqrt(Math.pow(x - button.x, 2) + Math.pow(y - button.y, 2)) < PALETTE_SIZE) {
+ currentColor = button.color;
+ cursor.tint = currentColor;
+ return true;
+ }
+ }
+ // Check tool buttons
+ for (var i = 0; i < toolButtons.length; i++) {
+ var button = toolButtons[i];
+ if (Math.sqrt(Math.pow(x - button.x, 2) + Math.pow(y - button.y, 2)) < TOOL_SIZE) {
+ if (button === brushButton) {
+ currentTool = 'brush';
+ cursor.tint = currentColor;
+ brushButton.setSelected(true);
+ eraserButton.setSelected(false);
+ } else if (button === eraserButton) {
+ currentTool = 'eraser';
+ cursor.tint = 0xFFFFFF;
+ brushButton.setSelected(false);
+ eraserButton.setSelected(true);
+ } else if (button === clearButton) {
+ clearCanvas();
+ } else if (button === saveButton) {
+ saveCanvas();
+ }
+ return true;
+ }
+ }
+ // Check slider
+ if (x >= sizeSlider.x && x <= sizeSlider.x + 400 && Math.abs(y - sizeSlider.y) < 50) {
+ sizeSlider.down(x - sizeSlider.x, y - sizeSlider.y);
+ currentSize = sizeSlider.value;
+ cursor.width = currentSize;
+ cursor.height = currentSize;
+ return true;
+ }
+ return false;
+}
+game.down = function (x, y, obj) {
+ if (isInToolbarArea(y)) {
+ if (handleToolInteraction(x, y)) {
+ return;
+ }
+ } else {
+ isDrawing = true;
+ lastX = x;
+ lastY = y;
+ // Create initial stroke
+ if (currentTool === 'brush') {
+ var stroke = new BrushStroke(x, y, currentColor, currentSize);
+ canvas.addChild(stroke);
+ strokes.push(stroke);
+ LK.getSound('brushSound').play();
+ } else if (currentTool === 'eraser') {
+ drawLineBetween(x, y, x, y, 0xFFFFFF, currentSize);
+ LK.getSound('eraserSound').play();
+ }
+ }
+};
+game.up = function (x, y, obj) {
+ isDrawing = false;
+ // Release slider if it was being dragged
+ sizeSlider.up();
+};
+game.move = function (x, y, obj) {
+ // Update cursor position
+ cursor.x = x;
+ cursor.y = y;
+ // Handle slider dragging
+ if (sizeSlider.isDragging) {
+ sizeSlider.move(x - sizeSlider.x, y - sizeSlider.y);
+ currentSize = sizeSlider.value;
+ cursor.width = currentSize;
+ cursor.height = currentSize;
+ return;
+ }
+ // Draw if we're in drawing mode
+ if (isDrawing && !isInToolbarArea(y)) {
+ if (currentTool === 'brush') {
+ drawLineBetween(lastX, lastY, x, y, currentColor, currentSize);
+ LK.getSound('brushSound').play();
+ } else if (currentTool === 'eraser') {
+ drawLineBetween(lastX, lastY, x, y, 0xFFFFFF, currentSize);
+ LK.getSound('eraserSound').play();
+ }
+ lastX = x;
+ lastY = y;
+ }
+};
+// Instructions text
+var instructionsText = new Text2("Draw on the canvas using the brush tool. Change colors and brush size using the toolbar.", {
+ size: 30,
+ fill: 0x666666
+});
+instructionsText.anchor.set(0.5, 0);
+instructionsText.x = CANVAS_WIDTH / 2;
+instructionsText.y = 20;
+game.addChild(instructionsText);
+// Play background music
+LK.playMusic('backgroundMusic', {
+ fade: {
+ start: 0,
+ end: 0.5,
+ duration: 1000
+ }
+});
+// Set up game update
+game.update = function () {
+ // Nothing needed here for a drawing app, as most functionality is event-driven
+};
\ No newline at end of file