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haz el juego más facil, que al empezar el juego el primer zombie aparezca despues de 5 segundos, y en vez de 150 soles iniciales pasen a ser 300, ademas, en la primera oleada aparecen entre 3-4 zombies, no mas
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make each gridcell be a 20% more separated of eachother
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haz todo mas grande, especialemente la cuadricula del mapa, debe de ser mas grande
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bien hecho! ahora quiero que el lanza guisantes tenga 100 puntos de vida, y que cada uno de sus guisantes haga 20 puntos de daño. que el zombie normal tenga 190 puntos de vida, y que al atacar a una planta quita 25 puntos de vida por segundo. Tambien quiero que elimines a los otros tipos de zombie, por ahora solo quiero que dejes al zombie normal.
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no funciona... busca el error y arreglalo
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Los botones de selección de plantas en mi juego no funcionan cuando hago clic en ellos, por lo que no puedo seleccionar ninguna planta ni aparece la planta fantasma. Quiero que lo arregles para que los botones sean interactivos y reaccionen a los clics. Asegúrate de que: Cada botón tenga activada la interacción (interactive = true o enableInput = true). Al hacer clic, se seleccione la planta correctamente y aparezca la planta fantasma. Se muestre un console.log para verificar que el clic funciona.
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pero como la coloco? haz que se coloque como en los tower defense normales ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make a system for placing a plant, and explain how it works. The plant must be placed in one of the grid squares, and it can't be placed in a square where there's already a plant.
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Please fix the bug: 'Cannot set properties of undefined (setting '0')' in or related to this line: 'gridCells[row] = [];' Line Number: 392
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make the suns a 100% smaller, and the icons a 100% smaller and separte them a 10% more. i don t know why, but there a bug and u cant place the plants, solve it, make if you click in a plant and u have the cuantity of suns that the plants cost, all the squares of the grid begin green, and to place it, u have to click on the square where u want to place it, when u placed it, u loose the cuantity of suns that u spent ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the suns a 200% bigger, and the icons a 200% bigger too ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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please show the cuantity of suns in the up-left of the screen, and make the icons of the plants bigger, and the suns bigger. also, simplify the sistem to place the plants, make u have to touch the icon of the plant that you want to place and after that touch the square where u want to place him, after the placement, you loose the cuantity of suns which cost the plant that you have placed.
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make the grid bigger, and put it in the center of the screen, the sources now will be called "suns" and a plant called "sunflower" will product it. put now only 2 types of plants, the sunflower and the peashooter, the sunflower cost 50 suns, and the peashooter cost 100, when u start the game u have 150 free suns, and each 15 seconds a sun will fall from the sky and if u touch it u earn 25 suns, the other way to product suns is with the sunflower, when u place it on the grid it product 25 suns each 15 seconds, when it product a sun it appear over him and u have to touch it to collect it. to place a plant u have to grab it of the part below the screen where appear the icons of each plant, and place it where you want to place it. the peashooter shot a pea when there are a zombie in his line, and when it hit a zombie it get damaged and rest him health, if the health of a zombie its over he die ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Garden Guardians: Undead Siege
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tower defense of plants vs undeads on a grid
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});