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when i put a card into a slot i can still put that same card into another slot
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can you make a feature where you can sell slots and you get halv of the price back
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in the cards and the store tab the shadow from the click button is still there
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can you remove the old buy slot button
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can there be a reset button in the developer menu βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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make the limit of how many slots you can have to nine and put the buy slot button next to the coin counter
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make it that you have to hold down to scroll
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can you make a way to scroll through the cards tab
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can you make a infinite number of slot
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right now you can only have one of each cards
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can the button on the side open the tab ans close it
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Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 403 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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can the developer thing a own tab you unlock it but there is a button to also lock it βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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can you make a weird logo that when you press it asks you for a developer code, if you enter 96469 it opens developer mode where you can get as much as you want βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var j = 0; j < storeCards.length; j++) {' Line Number: 36
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when i put a card on slot one the same card that is already on slot one can also be but on other slots at the same time
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Please fix the bug: 'Script error.' in or related to this line: 'storage.equippedCards = equippedCards;' Line Number: 355 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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i cant put my cards into slots
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'storage is not defined' in or related to this line: 'var savedState = storage.clickerGame;' Line Number: 44 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(coin, {' Line Number: 203 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var savedState = localStorage.getItem("clickerGame");' Line Number: 53 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var gameContainer = document.getElementById("game-container");' Line Number: 17
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var currentTab = storage.currentTab || 'infinity'; var clickCount = storage.clickCount || 0; var developerMode = storage.developerMode || false; var developerTabUnlocked = storage.developerTabUnlocked || false; var inputCode = ''; var isInputting = false; // Create weird logo in top right corner var weirdLogo = game.addChild(LK.getAsset('weirdLogo', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120 })); weirdLogo.x = 2048 - 150; weirdLogo.y = 150; weirdLogo.tint = 0x420069; // Make the logo spin continuously var logoSpinTimer = LK.setInterval(function () { weirdLogo.rotation += 0.1; // Random color changes if (Math.random() < 0.1) { weirdLogo.tint = Math.random() * 0xffffff; } }, 50); // Developer mode UI container var developerContainer = new Container(); game.addChild(developerContainer); // Code input overlay var codeInputContainer = new Container(); game.addChild(codeInputContainer); // Store cards definition (needed before equippedCards initialization) var storeCards = [{ name: 'Critical Hit', description: '15% chance for critical hit (2x damage)', price: 100 }, { name: 'Auto Clicker', description: 'One click per second automatically', price: 200 }, { name: 'Double Coins', description: 'Earn 2x coins from clicks', price: 300 }, { name: 'Lucky Strike', description: '10% chance for 5x click value', price: 250 }]; // Cards and store variables var cards = storage.cards || []; // Convert stored owned cards back to objects var storedOwnedCards = storage.ownedCards || []; var ownedCards = []; for (var i = 0; i < storedOwnedCards.length; i++) { // Find the card object from storeCards array for (var j = 0; j < storeCards.length; j++) { if (storeCards[j].name === storedOwnedCards[i]) { ownedCards.push(storeCards[j]); break; } } } // Convert stored equipped cards back to objects var storedEquippedCards = storage.equippedCards || []; var equippedCards = []; for (var i = 0; i < storedEquippedCards.length; i++) { if (storedEquippedCards[i]) { // Find the card object from storeCards array for (var j = 0; j < storeCards.length; j++) { if (storeCards[j].name === storedEquippedCards[i]) { equippedCards[i] = storeCards[j]; break; } } } else { equippedCards[i] = null; } } var cardSlots = storage.cardSlots || 1; var coins = storage.coins || 0; var currentTab = storage.currentTab || 'infinity'; // Create tab button shadows var infinityTabShadow = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 160 })); infinityTabShadow.tint = 0x000000; infinityTabShadow.alpha = 0.3; infinityTabShadow.x = 2048 / 2 - 400 + 6; infinityTabShadow.y = 200 + 6; var cardsTabShadow = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 160 })); cardsTabShadow.tint = 0x000000; cardsTabShadow.alpha = 0.3; cardsTabShadow.x = 2048 / 2 + 400 + 6; cardsTabShadow.y = 200 + 6; // Developer tab shadow (initially hidden) var developerTabShadow = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 400, height: 160 })); developerTabShadow.tint = 0x000000; developerTabShadow.alpha = 0.3; developerTabShadow.x = 2048 / 2 + 6; developerTabShadow.y = 350 + 6; developerTabShadow.visible = false; // Create tab buttons var infinityTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 160 })); infinityTab.x = 2048 / 2 - 400; infinityTab.y = 200; var cardsTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 160 })); cardsTab.x = 2048 / 2 + 400; cardsTab.y = 200; // Developer tab button (initially hidden) var developerTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 400, height: 160 })); developerTab.x = 2048 / 2; developerTab.y = 350; developerTab.tint = 0x420069; developerTab.visible = false; // Tab text var infinityTabText = new Text2('INFINITY', { size: 60, fill: 0xffffff }); infinityTabText.anchor.set(0.5, 0.5); infinityTabText.x = infinityTab.x; infinityTabText.y = infinityTab.y; game.addChild(infinityTabText); var cardsTabText = new Text2('CARDS', { size: 60, fill: 0xffffff }); cardsTabText.anchor.set(0.5, 0.5); cardsTabText.x = cardsTab.x; cardsTabText.y = cardsTab.y; game.addChild(cardsTabText); // Developer tab text (initially hidden) var developerTabText = new Text2('DEVELOPER', { size: 50, fill: 0xffffff }); developerTabText.anchor.set(0.5, 0.5); developerTabText.x = developerTab.x; developerTabText.y = developerTab.y; developerTabText.visible = false; game.addChild(developerTabText); // Create button shadow var buttonShadow = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5 })); buttonShadow.tint = 0x000000; buttonShadow.alpha = 0.3; buttonShadow.x = 2048 / 2 + 8; buttonShadow.y = 2732 / 2 - 100 + 8; // Create the main button var button = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5 })); // Position button in center of screen button.x = 2048 / 2; button.y = 2732 / 2 - 100; // Array of random button texts var buttonTexts = ['CLICK ME!', 'TAP HERE!', 'PRESS ME!', 'HIT IT!', 'CLICK NOW!', 'TAP AWAY!', 'PUSH IT!', 'GO AHEAD!', 'CLICK THIS!', 'TAP TAP!']; // Create button text with random initial text var buttonText = new Text2(buttonTexts[Math.floor(Math.random() * buttonTexts.length)], { size: 60, fill: 0xffffff }); buttonText.anchor.set(0.5, 0.5); buttonText.x = button.x; buttonText.y = button.y; game.addChild(buttonText); // Create counter text var counterText = new Text2('Clicks: 0', { size: 160, fill: 0x50fa7b }); counterText.anchor.set(0.5, 0.5); counterText.x = 2048 / 2; counterText.y = 2732 / 2 + 300; game.addChild(counterText); // Create coins display var coinsText = new Text2('Coins: ' + coins, { size: 100, fill: 0xff79c6 }); coinsText.anchor.set(0.5, 0.5); coinsText.x = 2048 / 2; coinsText.y = 700; game.addChild(coinsText); // Cards menu container var cardsMenuContainer = new Container(); game.addChild(cardsMenuContainer); // Create store menu button shadow var storeMenuButtonShadow = cardsMenuContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); storeMenuButtonShadow.tint = 0x000000; storeMenuButtonShadow.alpha = 0.3; storeMenuButtonShadow.x = 2048 / 2 + 8; storeMenuButtonShadow.y = 400 + 8; // Create store menu button only var storeMenuButton = cardsMenuContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); storeMenuButton.x = 2048 / 2; storeMenuButton.y = 400; var storeMenuText = new Text2('STORE', { size: 80, fill: 0xffffff }); storeMenuText.anchor.set(0.5, 0.5); storeMenuText.x = storeMenuButton.x; storeMenuText.y = storeMenuButton.y; cardsMenuContainer.addChild(storeMenuText); // Cards tab UI elements var cardSlotsContainer = new Container(); game.addChild(cardSlotsContainer); var cardSlotButtons = []; var cardSlotTexts = []; // Scrolling variables for cards tab var cardsScrollY = 0; var cardsScrolling = false; var cardsStartY = 0; var cardsLastY = 0; var cardsScrollContainer = new Container(); cardSlotsContainer.addChild(cardsScrollContainer); // Store tab UI elements var storeContainer = new Container(); game.addChild(storeContainer); // Function to show developer mode function showDeveloperMode() { developerContainer.removeChildren(); developerContainer.visible = true; // Background overlay var devOverlay = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 })); devOverlay.tint = 0x000000; devOverlay.alpha = 0.8; devOverlay.x = 2048 / 2; devOverlay.y = 2732 / 2; // Developer panel var devPanel = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 1800, height: 2200 })); devPanel.tint = 0x1a1a2e; devPanel.x = 2048 / 2; devPanel.y = 2732 / 2; // Title var devTitle = new Text2('DEVELOPER MODE', { size: 100, fill: 0x42069 }); devTitle.anchor.set(0.5, 0.5); devTitle.x = devPanel.x; devTitle.y = devPanel.y - 900; developerContainer.addChild(devTitle); // Close button var closeDevButton = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 100 })); closeDevButton.x = devPanel.x + 800; closeDevButton.y = devPanel.y - 900; closeDevButton.tint = 0xff5555; var closeDevText = new Text2('X', { size: 60, fill: 0xffffff }); closeDevText.anchor.set(0.5, 0.5); closeDevText.x = closeDevButton.x; closeDevText.y = closeDevButton.y; developerContainer.addChild(closeDevText); closeDevButton.down = function () { developerContainer.visible = false; }; // Add coins button var addCoinsButton = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); addCoinsButton.x = devPanel.x; addCoinsButton.y = devPanel.y - 600; addCoinsButton.tint = 0x50fa7b; var addCoinsText = new Text2('Add 1000 Coins', { size: 80, fill: 0xffffff }); addCoinsText.anchor.set(0.5, 0.5); addCoinsText.x = addCoinsButton.x; addCoinsText.y = addCoinsButton.y; developerContainer.addChild(addCoinsText); addCoinsButton.down = function () { coins += 1000; storage.coins = coins; coinsText.setText('Coins: ' + coins); LK.effects.flashScreen(0x50fa7b, 300); }; // Max clicks button var maxClicksButton = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); maxClicksButton.x = devPanel.x; maxClicksButton.y = devPanel.y - 300; maxClicksButton.tint = 0x8b5cf6; var maxClicksText = new Text2('Add 10000 Clicks', { size: 80, fill: 0xffffff }); maxClicksText.anchor.set(0.5, 0.5); maxClicksText.x = maxClicksButton.x; maxClicksText.y = maxClicksButton.y; developerContainer.addChild(maxClicksText); maxClicksButton.down = function () { clickCount += 10000; storage.clickCount = clickCount; counterText.setText('Clicks: ' + clickCount); LK.effects.flashScreen(0x8b5cf6, 300); }; // Unlock all cards button var unlockCardsButton = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); unlockCardsButton.x = devPanel.x; unlockCardsButton.y = devPanel.y; unlockCardsButton.tint = 0xff79c6; var unlockCardsText = new Text2('Unlock All Cards', { size: 80, fill: 0xffffff }); unlockCardsText.anchor.set(0.5, 0.5); unlockCardsText.x = unlockCardsButton.x; unlockCardsText.y = unlockCardsButton.y; developerContainer.addChild(unlockCardsText); unlockCardsButton.down = function () { for (var i = 0; i < storeCards.length; i++) { var alreadyOwned = false; for (var j = 0; j < ownedCards.length; j++) { if (ownedCards[j].name === storeCards[i].name) { alreadyOwned = true; break; } } if (!alreadyOwned) { ownedCards.push(storeCards[i]); } } // Convert ownedCards to storage-compatible format var ownedCardNames = []; for (var k = 0; k < ownedCards.length; k++) { ownedCardNames.push(ownedCards[k].name); } storage.ownedCards = ownedCardNames; LK.effects.flashScreen(0xff79c6, 300); }; // Max card slots button var maxSlotsButton = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); maxSlotsButton.x = devPanel.x; maxSlotsButton.y = devPanel.y + 300; maxSlotsButton.tint = 0xffb86c; var maxSlotsText = new Text2('Add 100 Card Slots', { size: 80, fill: 0xffffff }); maxSlotsText.anchor.set(0.5, 0.5); maxSlotsText.x = maxSlotsButton.x; maxSlotsText.y = maxSlotsButton.y; developerContainer.addChild(maxSlotsText); maxSlotsButton.down = function () { cardSlots = 100; storage.cardSlots = cardSlots; updateCardSlots(); LK.effects.flashScreen(0xffb86c, 300); }; // Lock developer mode button var lockDevButton = developerContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); lockDevButton.x = devPanel.x; lockDevButton.y = devPanel.y + 600; lockDevButton.tint = 0xff5555; var lockDevText = new Text2('Lock Developer Mode', { size: 80, fill: 0xffffff }); lockDevText.anchor.set(0.5, 0.5); lockDevText.x = lockDevButton.x; lockDevText.y = lockDevButton.y; developerContainer.addChild(lockDevText); lockDevButton.down = function () { developerMode = false; developerTabUnlocked = false; storage.developerMode = developerMode; storage.developerTabUnlocked = developerTabUnlocked; currentTab = 'infinity'; storage.currentTab = currentTab; updateTabDisplay(); developerContainer.visible = false; LK.effects.flashScreen(0xff5555, 300); }; } // Function to show code input function showCodeInput() { codeInputContainer.removeChildren(); codeInputContainer.visible = true; isInputting = true; inputCode = ''; // Background overlay var inputOverlay = codeInputContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 })); inputOverlay.tint = 0x000000; inputOverlay.alpha = 0.7; inputOverlay.x = 2048 / 2; inputOverlay.y = 2732 / 2; // Input panel var inputPanel = codeInputContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 1200, height: 800 })); inputPanel.tint = 0x2d3748; inputPanel.x = 2048 / 2; inputPanel.y = 2732 / 2; // Title var inputTitle = new Text2('Enter Developer Code', { size: 80, fill: 0xffffff }); inputTitle.anchor.set(0.5, 0.5); inputTitle.x = inputPanel.x; inputTitle.y = inputPanel.y - 250; codeInputContainer.addChild(inputTitle); // Code display var codeDisplay = new Text2('*****', { size: 120, fill: 0x42069 }); codeDisplay.anchor.set(0.5, 0.5); codeDisplay.x = inputPanel.x; codeDisplay.y = inputPanel.y - 50; codeInputContainer.addChild(codeDisplay); // Number buttons var numberButtons = []; for (var i = 0; i < 10; i++) { var numButton = codeInputContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 120, height: 120 })); numButton.x = inputPanel.x - 250 + i % 5 * 125; numButton.y = inputPanel.y + 150 + Math.floor(i / 5) * 140; numButton.tint = 0x4a90e2; var numText = new Text2(i.toString(), { size: 60, fill: 0xffffff }); numText.anchor.set(0.5, 0.5); numText.x = numButton.x; numText.y = numButton.y; codeInputContainer.addChild(numText); numButton.digit = i; numButton.down = function () { if (inputCode.length < 5) { inputCode += this.digit.toString(); var displayCode = ''; for (var j = 0; j < inputCode.length; j++) { displayCode += inputCode[j]; } for (var k = inputCode.length; k < 5; k++) { displayCode += '*'; } codeDisplay.setText(displayCode); if (inputCode.length === 5) { LK.setTimeout(function () { if (inputCode === '96469') { developerMode = true; developerTabUnlocked = true; storage.developerMode = developerMode; storage.developerTabUnlocked = developerTabUnlocked; currentTab = 'developer'; storage.currentTab = currentTab; updateTabDisplay(); LK.effects.flashScreen(0x50fa7b, 500); } else { LK.effects.flashScreen(0xff5555, 500); } codeInputContainer.visible = false; isInputting = false; }, 500); } } }; numberButtons.push(numButton); } // Close button var closeInputButton = codeInputContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 100 })); closeInputButton.x = inputPanel.x + 500; closeInputButton.y = inputPanel.y - 250; closeInputButton.tint = 0xff5555; var closeInputText = new Text2('X', { size: 60, fill: 0xffffff }); closeInputText.anchor.set(0.5, 0.5); closeInputText.x = closeInputButton.x; closeInputText.y = closeInputButton.y; codeInputContainer.addChild(closeInputText); closeInputButton.down = function () { codeInputContainer.visible = false; isInputting = false; }; } // Function to update tab visibility function updateTabDisplay() { // Show/hide developer tab based on unlock status developerTab.visible = developerTabUnlocked; developerTabShadow.visible = developerTabUnlocked; developerTabText.visible = developerTabUnlocked; if (currentTab === 'infinity') { // Show infinity mode elements button.visible = true; buttonText.visible = true; counterText.visible = true; counterText.setText('Clicks: ' + clickCount); coinsText.visible = true; // Hide other mode elements cardSlotsContainer.visible = false; storeContainer.visible = false; cardsMenuContainer.visible = false; developerContainer.visible = false; // Update tab colors infinityTab.tint = 0x8b5cf6; cardsTab.tint = 0x4a90e2; if (developerTabUnlocked) developerTab.tint = 0x4a90e2; } else if (currentTab === 'cards') { // Show cards mode elements with card slots button.visible = false; buttonText.visible = false; counterText.visible = false; coinsText.visible = true; cardSlotsContainer.visible = true; storeContainer.visible = false; cardsMenuContainer.visible = true; developerContainer.visible = false; // Update card slots display updateCardSlots(); // Update tab colors infinityTab.tint = 0x4a90e2; cardsTab.tint = 0x8b5cf6; if (developerTabUnlocked) developerTab.tint = 0x4a90e2; } else if (currentTab === 'store') { // Show store mode elements button.visible = false; buttonText.visible = false; counterText.visible = false; coinsText.visible = true; cardSlotsContainer.visible = false; storeContainer.visible = true; cardsMenuContainer.visible = false; developerContainer.visible = false; // Update store display updateStoreDisplay(); // Update tab colors infinityTab.tint = 0x4a90e2; cardsTab.tint = 0x8b5cf6; if (developerTabUnlocked) developerTab.tint = 0x4a90e2; } else if (currentTab === 'developer') { // Show developer mode elements button.visible = false; buttonText.visible = false; counterText.visible = false; coinsText.visible = true; cardSlotsContainer.visible = false; storeContainer.visible = false; cardsMenuContainer.visible = false; developerContainer.visible = true; showDeveloperMode(); // Update tab colors infinityTab.tint = 0x4a90e2; cardsTab.tint = 0x4a90e2; if (developerTabUnlocked) developerTab.tint = 0x8b5cf6; } } // Card selector container var cardSelectorContainer = new Container(); game.addChild(cardSelectorContainer); var selectedSlotIndex = -1; // Function to open card selector function openCardSelector(slotIndex) { selectedSlotIndex = slotIndex; // Clear existing selector UI cardSelectorContainer.removeChildren(); cardSelectorContainer.visible = true; // Create background overlay var overlay = cardSelectorContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 })); overlay.tint = 0x000000; overlay.alpha = 0.7; overlay.x = 2048 / 2; overlay.y = 2732 / 2; // Create selector panel var selectorPanel = cardSelectorContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 1600, height: 2000 })); selectorPanel.tint = 0x2d3748; selectorPanel.x = 2048 / 2; selectorPanel.y = 2732 / 2; // Title var titleText = new Text2('Select Card for Slot ' + (slotIndex + 1), { size: 80, fill: 0xffffff }); titleText.anchor.set(0.5, 0.5); titleText.x = selectorPanel.x; titleText.y = selectorPanel.y - 800; cardSelectorContainer.addChild(titleText); // Close button var closeButton = cardSelectorContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 100 })); closeButton.x = selectorPanel.x + 700; closeButton.y = selectorPanel.y - 800; closeButton.tint = 0xff5555; var closeText = new Text2('X', { size: 60, fill: 0xffffff }); closeText.anchor.set(0.5, 0.5); closeText.x = closeButton.x; closeText.y = closeButton.y; cardSelectorContainer.addChild(closeText); closeButton.down = function () { cardSelectorContainer.visible = false; selectedSlotIndex = -1; }; // Empty slot option var emptySlotButton = cardSelectorContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 1400, height: 150 })); emptySlotButton.x = selectorPanel.x; emptySlotButton.y = selectorPanel.y - 600; emptySlotButton.tint = 0x4a90e2; var emptyText = new Text2('Remove Card (Empty Slot)', { size: 60, fill: 0xffffff }); emptyText.anchor.set(0.5, 0.5); emptyText.x = emptySlotButton.x; emptyText.y = emptySlotButton.y; cardSelectorContainer.addChild(emptyText); emptySlotButton.down = function () { equippedCards[selectedSlotIndex] = null; // Store only card names for storage compatibility var equippedCardNames = []; for (var i = 0; i < equippedCards.length; i++) { equippedCardNames[i] = equippedCards[i] ? equippedCards[i].name : null; } storage.equippedCards = equippedCardNames; updateCardSlots(); cardSelectorContainer.visible = false; selectedSlotIndex = -1; }; // Show all owned cards var displayIndex = 0; for (var i = 0; i < ownedCards.length; i++) { var card = ownedCards[i]; var cardButton = cardSelectorContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 1400, height: 180 })); cardButton.x = selectorPanel.x; cardButton.y = selectorPanel.y - 400 + displayIndex * 200; cardButton.tint = 0x8b5cf6; var cardNameText = new Text2(card.name, { size: 60, fill: 0xffffff }); cardNameText.anchor.set(0.5, 0.4); cardNameText.x = cardButton.x; cardNameText.y = cardButton.y - 30; cardSelectorContainer.addChild(cardNameText); var cardDescText = new Text2(card.description, { size: 40, fill: 0xbd93f9 }); cardDescText.anchor.set(0.5, 0.6); cardDescText.x = cardButton.x; cardDescText.y = cardButton.y + 30; cardSelectorContainer.addChild(cardDescText); cardButton.cardData = card; cardButton.down = function () { equippedCards[selectedSlotIndex] = this.cardData; // Store only card names for storage compatibility var equippedCardNames = []; for (var i = 0; i < equippedCards.length; i++) { equippedCardNames[i] = equippedCards[i] ? equippedCards[i].name : null; } storage.equippedCards = equippedCardNames; updateCardSlots(); cardSelectorContainer.visible = false; selectedSlotIndex = -1; }; displayIndex++; } // Handle case when no cards are available if (ownedCards.length === 0) { var noCardsText = new Text2('No cards owned. Visit the store to buy cards!', { size: 60, fill: 0xff79c6 }); noCardsText.anchor.set(0.5, 0.5); noCardsText.x = selectorPanel.x; noCardsText.y = selectorPanel.y - 200; cardSelectorContainer.addChild(noCardsText); } } // Function to update card slots display function updateCardSlots() { // Clear existing slot UI cardsScrollContainer.removeChildren(); cardSlotButtons = []; cardSlotTexts = []; // Reset scroll position cardsScrollY = 0; cardsScrollContainer.y = 0; // Create card slots for (var i = 0; i < cardSlots; i++) { var slotButton = cardsScrollContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 600, height: 240 })); slotButton.x = 2048 / 2 - 700 + i % 3 * 700; slotButton.y = 1000 + Math.floor(i / 3) * 500; var equippedCard = equippedCards[i]; var slotText = new Text2(equippedCard ? equippedCard.name : 'Empty Slot', { size: 50, fill: 0xffffff }); slotText.anchor.set(0.5, 0.5); slotText.x = slotButton.x; slotText.y = slotButton.y; cardsScrollContainer.addChild(slotText); cardSlotButtons.push(slotButton); cardSlotTexts.push(slotText); // Add click handler to slot slotButton.slotIndex = i; slotButton.down = function () { if (!cardsScrolling) { openCardSelector(this.slotIndex); } }; } // Add buy slot button (always available for infinite slots) var buySlotButton = cardsScrollContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 160 })); buySlotButton.x = 2048 / 2; buySlotButton.y = 1400 + Math.floor(cardSlots / 3) * 500; var buySlotText = new Text2('Buy Slot (50 coins)', { size: 60, fill: 0xffffff }); buySlotText.anchor.set(0.5, 0.5); buySlotText.x = buySlotButton.x; buySlotText.y = buySlotButton.y; cardsScrollContainer.addChild(buySlotText); buySlotButton.down = function () { if (!cardsScrolling && coins >= 50) { coins -= 50; cardSlots++; storage.coins = coins; storage.cardSlots = cardSlots; coinsText.setText('Coins: ' + coins); updateCardSlots(); } }; } // Function to update store display function updateStoreDisplay() { // Clear existing store UI storeContainer.removeChildren(); // Add back button var backButton = storeContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 120 })); backButton.x = 150; backButton.y = 350; var backText = new Text2('BACK', { size: 50, fill: 0xffffff }); backText.anchor.set(0.5, 0.5); backText.x = backButton.x; backText.y = backButton.y; storeContainer.addChild(backText); backButton.down = function () { currentTab = 'cards'; storage.currentTab = currentTab; updateTabDisplay(); }; for (var i = 0; i < storeCards.length; i++) { var card = storeCards[i]; // Count how many of this card the player owns var ownedCount = 0; for (var j = 0; j < ownedCards.length; j++) { if (ownedCards[j].name === card.name) { ownedCount++; } } var cardButton = storeContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 200 })); cardButton.x = 2048 / 2; cardButton.y = 800 + i * 240; var cardText = new Text2(card.name + ' - ' + card.price + ' coins (Owned: ' + ownedCount + ')', { size: 60, fill: 0xffffff }); cardText.anchor.set(0.5, 0.4); cardText.x = cardButton.x; cardText.y = cardButton.y - 30; storeContainer.addChild(cardText); var descText = new Text2(card.description, { size: 40, fill: 0xbd93f9 }); descText.anchor.set(0.5, 0.6); descText.x = cardButton.x; descText.y = cardButton.y + 30; storeContainer.addChild(descText); cardButton.cardData = card; cardButton.down = function () { if (coins >= this.cardData.price) { coins -= this.cardData.price; ownedCards.push(this.cardData); try { if (storage) { storage.coins = coins; // Convert ownedCards to storage-compatible format var ownedCardNames = []; for (var k = 0; k < ownedCards.length; k++) { ownedCardNames.push(ownedCards[k].name); } storage.ownedCards = ownedCardNames; } } catch (e) { console.log('Storage error:', e); } coinsText.setText('Coins: ' + coins); // Update store display to show new count updateStoreDisplay(); // Visual feedback tween(this, { tint: 0x00ff00 }, { duration: 200 }); LK.setTimeout(function () { tween(this, { tint: 0xffffff }, { duration: 200 }); }.bind(this), 200); } }; } } // Tab click handlers infinityTab.down = function () { currentTab = 'infinity'; storage.currentTab = currentTab; updateTabDisplay(); }; cardsTab.down = function () { currentTab = 'cards'; storage.currentTab = currentTab; updateTabDisplay(); }; // Developer tab click handler developerTab.down = function () { if (developerTabUnlocked) { currentTab = 'developer'; storage.currentTab = currentTab; updateTabDisplay(); } }; // Cards menu click handlers storeMenuButton.down = function () { currentTab = 'store'; storage.currentTab = currentTab; updateTabDisplay(); }; // Cards tab scrolling handlers cardSlotsContainer.down = function (x, y, obj) { if (currentTab === 'cards') { cardsScrolling = false; cardsStartY = y; cardsLastY = y; } }; cardSlotsContainer.move = function (x, y, obj) { if (currentTab === 'cards') { var deltaY = y - cardsLastY; if (Math.abs(deltaY) > 5) { cardsScrolling = true; cardsScrollY += deltaY; // Limit scrolling bounds var maxScroll = 0; var minScroll = Math.min(0, 2732 - (1400 + Math.floor(cardSlots / 3) * 500 + 300)); cardsScrollY = Math.max(minScroll, Math.min(maxScroll, cardsScrollY)); cardsScrollContainer.y = cardsScrollY; } cardsLastY = y; } }; cardSlotsContainer.up = function (x, y, obj) { if (currentTab === 'cards') { // Reset scrolling flag after a short delay LK.setTimeout(function () { cardsScrolling = false; }, 100); } }; // Auto clicker functionality from cards var autoClickerTimer = null; function checkCardEffects() { // Check for auto clicker card var hasAutoClicker = false; for (var i = 0; i < equippedCards.length; i++) { if (equippedCards[i] && equippedCards[i].name === 'Auto Clicker') { hasAutoClicker = true; break; } } if (hasAutoClicker && !autoClickerTimer && currentTab === 'infinity') { autoClickerTimer = LK.setInterval(function () { processClick(1); }, 1000); } else if (!hasAutoClicker && autoClickerTimer) { LK.clearInterval(autoClickerTimer); autoClickerTimer = null; } } // Function to process clicks with card effects function processClick(baseClicks) { var finalClicks = baseClicks; var coinsEarned = 0; // Start with 0 coins, earn based on chance var isCritical = false; var isLucky = false; var coinDropChance = 0.3; // 30% chance to get coins on click var bonusCoinsChance = 0.1; // 10% chance for bonus coins // Check for coin drops if (Math.random() < coinDropChance) { coinsEarned = 1; // Check for bonus coins if (Math.random() < bonusCoinsChance) { coinsEarned = 3; // Bonus coin drop } // Create visual coin drop effect createCoinDrop(button.x, button.y, coinsEarned); } // Check equipped cards for effects for (var i = 0; i < equippedCards.length; i++) { var card = equippedCards[i]; if (!card) { continue; } if (card.name === 'Critical Hit' && Math.random() < 0.15) { finalClicks *= 2; isCritical = true; } if (card.name === 'Double Coins' && coinsEarned > 0) { coinsEarned *= 2; } if (card.name === 'Lucky Strike' && Math.random() < 0.10) { finalClicks *= 5; isLucky = true; } } clickCount += finalClicks; // Don't add coins here - let the animation handle it storage.clickCount = clickCount; counterText.setText('Clicks: ' + clickCount); // Don't update coins text here - let the animation handle it // Visual feedback for special effects if (isCritical || isLucky) { var effectText = isCritical ? 'CRITICAL!' : 'LUCKY STRIKE!'; LK.effects.flashScreen(isCritical ? 0xff5555 : 0x50fa7b, 300); buttonText.setText(effectText); } // Check for jumpscare at every hundred if (clickCount % 100 === 0) { triggerJumpscare(); } } // Function to create visual coin drop effect function createCoinDrop(startX, startY, coinValue) { // Create coin visual - start from bottom of screen var coinDrop = game.addChild(LK.getAsset('coin', { anchorX: 0.5, anchorY: 0.5, width: 80, height: 80 })); coinDrop.x = startX + (Math.random() * 100 - 50); // Random spread around button coinDrop.y = 2732; // Start from bottom of screen coinDrop.tint = 0xff79c6; // Coral pink color // Create coin text var coinText = new Text2('+' + coinValue, { size: 60, fill: 0xff79c6 }); coinText.anchor.set(0.5, 0.5); coinText.x = coinDrop.x; coinText.y = coinDrop.y - 20; game.addChild(coinText); // Animate coin jumping up to coin counter with bounce effect tween(coinDrop, { x: coinsText.x, y: coinsText.y }, { duration: 800, easing: tween.bounceOut, onFinish: function onFinish() { // Update coin counter when coin reaches destination coins += coinValue; storage.coins = coins; coinsText.setText('Coins: ' + coins); // Flash the coin counter to show update tween(coinsText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(coinsText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeOut }); } }); } }); tween(coinText, { x: coinsText.x, y: coinsText.y - 50 }, { duration: 800, easing: tween.bounceOut }); // Remove coin after animation LK.setTimeout(function () { if (coinDrop.parent) { coinDrop.destroy(); } if (coinText.parent) { coinText.destroy(); } }, 1000); } // Function to trigger jumpscare function triggerJumpscare() { // Array of scary messages var scaryMessages = ['BOO!', 'GOTCHA!', 'SURPRISE!', 'SCARED YET?', 'JUMP!', 'AAAHHH!', 'SPOOKY!', 'FEAR ME!']; var randomMessage = scaryMessages[Math.floor(Math.random() * scaryMessages.length)]; // Random jumpscare type (0-3) var jumpscareType = Math.floor(Math.random() * 4); if (jumpscareType === 0) { // Type 1: Pink flash with dramatic scale and shake LK.effects.flashScreen(0xff5555, 500); tween(button, { scaleX: 3, scaleY: 3 }, { duration: 200, easing: tween.bounceOut }); tween(button, { x: button.x + Math.random() * 40 - 20, y: button.y + Math.random() * 40 - 20 }, { duration: 50 }); } else if (jumpscareType === 1) { // Type 2: Purple flash with spin and grow LK.effects.flashScreen(0x8b5cf6, 700); tween(button, { scaleX: 2.5, scaleY: 2.5, rotation: Math.PI * 2 }, { duration: 400, easing: tween.elasticOut }); } else if (jumpscareType === 2) { // Type 3: Orange flash with rapid shake LK.effects.flashScreen(0xffb86c, 600); var shakeCount = 0; var shakeInterval = LK.setInterval(function () { button.x = 2048 / 2 + Math.random() * 60 - 30; button.y = 2732 / 2 - 100 + Math.random() * 60 - 30; shakeCount++; if (shakeCount >= 10) { LK.clearInterval(shakeInterval); } }, 30); } else { // Type 4: Green flash with wild scaling LK.effects.flashScreen(0x50fa7b, 400); tween(button, { scaleX: 4, scaleY: 0.5 }, { duration: 150, easing: tween.easeIn }); LK.setTimeout(function () { tween(button, { scaleX: 0.5, scaleY: 4 }, { duration: 150, easing: tween.easeOut }); }, 150); } // Scale back down after a moment LK.setTimeout(function () { tween(button, { scaleX: 1, scaleY: 1, rotation: 0, x: 2048 / 2, y: 2732 / 2 - 100 }, { duration: 300, easing: tween.easeOut }); tween(buttonShadow, { scaleX: 1, scaleY: 1, rotation: 0, x: 2048 / 2 + 8, y: 2732 / 2 - 100 + 8 }, { duration: 300, easing: tween.easeOut }); }, 300); // Change button text to random scary message buttonText.setText(randomMessage + ' ' + clickCount + ' CLICKS!'); } // Handle button clicks button.down = function (x, y, obj) { if (currentTab === 'infinity') { processClick(1); if (clickCount % 100 !== 0) { // Change button text to random message buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]); } // Play click sound LK.getSound('click').play(); } // Visual feedback - scale button down slightly and move shadow button.scaleX = 0.95; button.scaleY = 0.95; buttonShadow.scaleX = 0.95; buttonShadow.scaleY = 0.95; buttonShadow.x = 2048 / 2 + 4; buttonShadow.y = 2732 / 2 - 100 + 4; }; button.up = function (x, y, obj) { // Return button to normal size and shadow position button.scaleX = 1.0; button.scaleY = 1.0; buttonShadow.scaleX = 1.0; buttonShadow.scaleY = 1.0; buttonShadow.x = 2048 / 2 + 8; buttonShadow.y = 2732 / 2 - 100 + 8; }; // Game update loop game.update = function () { checkCardEffects(); }; // Weird logo click handler weirdLogo.down = function () { if (developerMode && !developerTabUnlocked) { showDeveloperMode(); } else if (!developerMode) { showCodeInput(); } }; // Initialize containers as hidden cardSelectorContainer.visible = false; developerContainer.visible = false; codeInputContainer.visible = false; // Initialize the display updateTabDisplay(); // Start background music LK.playMusic('background'); ;
===================================================================
--- original.js
+++ change.js
@@ -264,8 +264,15 @@
var cardSlotsContainer = new Container();
game.addChild(cardSlotsContainer);
var cardSlotButtons = [];
var cardSlotTexts = [];
+// Scrolling variables for cards tab
+var cardsScrollY = 0;
+var cardsScrolling = false;
+var cardsStartY = 0;
+var cardsLastY = 0;
+var cardsScrollContainer = new Container();
+cardSlotsContainer.addChild(cardsScrollContainer);
// Store tab UI elements
var storeContainer = new Container();
game.addChild(storeContainer);
// Function to show developer mode
@@ -807,14 +814,17 @@
}
// Function to update card slots display
function updateCardSlots() {
// Clear existing slot UI
- cardSlotsContainer.removeChildren();
+ cardsScrollContainer.removeChildren();
cardSlotButtons = [];
cardSlotTexts = [];
+ // Reset scroll position
+ cardsScrollY = 0;
+ cardsScrollContainer.y = 0;
// Create card slots
for (var i = 0; i < cardSlots; i++) {
- var slotButton = cardSlotsContainer.addChild(LK.getAsset('button', {
+ var slotButton = cardsScrollContainer.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 600,
height: 240
@@ -828,36 +838,38 @@
});
slotText.anchor.set(0.5, 0.5);
slotText.x = slotButton.x;
slotText.y = slotButton.y;
- cardSlotsContainer.addChild(slotText);
+ cardsScrollContainer.addChild(slotText);
cardSlotButtons.push(slotButton);
cardSlotTexts.push(slotText);
// Add click handler to slot
slotButton.slotIndex = i;
slotButton.down = function () {
- openCardSelector(this.slotIndex);
+ if (!cardsScrolling) {
+ openCardSelector(this.slotIndex);
+ }
};
}
// Add buy slot button (always available for infinite slots)
- var buySlotButton = cardSlotsContainer.addChild(LK.getAsset('button', {
+ var buySlotButton = cardsScrollContainer.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 500,
height: 160
}));
buySlotButton.x = 2048 / 2;
- buySlotButton.y = 1400;
+ buySlotButton.y = 1400 + Math.floor(cardSlots / 3) * 500;
var buySlotText = new Text2('Buy Slot (50 coins)', {
size: 60,
fill: 0xffffff
});
buySlotText.anchor.set(0.5, 0.5);
buySlotText.x = buySlotButton.x;
buySlotText.y = buySlotButton.y;
- cardSlotsContainer.addChild(buySlotText);
+ cardsScrollContainer.addChild(buySlotText);
buySlotButton.down = function () {
- if (coins >= 50) {
+ if (!cardsScrolling && coins >= 50) {
coins -= 50;
cardSlots++;
storage.coins = coins;
storage.cardSlots = cardSlots;
@@ -987,8 +999,39 @@
currentTab = 'store';
storage.currentTab = currentTab;
updateTabDisplay();
};
+// Cards tab scrolling handlers
+cardSlotsContainer.down = function (x, y, obj) {
+ if (currentTab === 'cards') {
+ cardsScrolling = false;
+ cardsStartY = y;
+ cardsLastY = y;
+ }
+};
+cardSlotsContainer.move = function (x, y, obj) {
+ if (currentTab === 'cards') {
+ var deltaY = y - cardsLastY;
+ if (Math.abs(deltaY) > 5) {
+ cardsScrolling = true;
+ cardsScrollY += deltaY;
+ // Limit scrolling bounds
+ var maxScroll = 0;
+ var minScroll = Math.min(0, 2732 - (1400 + Math.floor(cardSlots / 3) * 500 + 300));
+ cardsScrollY = Math.max(minScroll, Math.min(maxScroll, cardsScrollY));
+ cardsScrollContainer.y = cardsScrollY;
+ }
+ cardsLastY = y;
+ }
+};
+cardSlotsContainer.up = function (x, y, obj) {
+ if (currentTab === 'cards') {
+ // Reset scrolling flag after a short delay
+ LK.setTimeout(function () {
+ cardsScrolling = false;
+ }, 100);
+ }
+};
// Auto clicker functionality from cards
var autoClickerTimer = null;
function checkCardEffects() {
// Check for auto clicker card