User prompt
when i put a card into a slot i can still put that same card into another slot
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can you make a feature where you can sell slots and you get halv of the price back
User prompt
in the cards and the store tab the shadow from the click button is still there
User prompt
can you remove the old buy slot button
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can there be a reset button in the developer menu āŖš” Consider importing and using the following plugins: @upit/storage.v1
User prompt
make the limit of how many slots you can have to nine and put the buy slot button next to the coin counter
User prompt
make it that you have to hold down to scroll
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can you make a way to scroll through the cards tab
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can you make a infinite number of slot
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right now you can only have one of each cards
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can the button on the side open the tab ans close it
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Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 403 āŖš” Consider importing and using the following plugins: @upit/storage.v1
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can the developer thing a own tab you unlock it but there is a button to also lock it āŖš” Consider importing and using the following plugins: @upit/storage.v1
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can you make a weird logo that when you press it asks you for a developer code, if you enter 96469 it opens developer mode where you can get as much as you want āŖš” Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var j = 0; j < storeCards.length; j++) {' Line Number: 36
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when i put a card on slot one the same card that is already on slot one can also be but on other slots at the same time
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Please fix the bug: 'Script error.' in or related to this line: 'storage.equippedCards = equippedCards;' Line Number: 355 āŖš” Consider importing and using the following plugins: @upit/storage.v1
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i cant put my cards into slots
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var savedState = storage.clickerGame;' Line Number: 44 āŖš” Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(coin, {' Line Number: 203 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var savedState = localStorage.getItem("clickerGame");' Line Number: 53 āŖš” Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var gameContainer = document.getElementById("game-container");' Line Number: 17
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game UI elements // Import storage plugin for persistent data // Import tween plugin for coin animations var scoreDisplay, coinDisplay, clickButton, upgradeButton, storeButton, tabButtons; var cardSlots = []; var buySlotButton; var isStoreOpen = false; var activeTab = 'cards'; var gameState = { score: 0, coins: 0, upgradeLevel: 1, upgradeCost: 50, clickValue: 1, ownedCards: [{ name: "Fire Boost", effect: "+2 per click" }, { name: "Golden Touch", effect: "+10% coins" }, { name: "Double Strike", effect: "x2 click every 5s" }], equippedCards: [], cardSlots: 1 }; function loadGame() { var savedState = storage.clickerGame; if (savedState) { gameState = savedState; } updateDisplay(); renderCardSlots(); } function saveGame() { storage.clickerGame = gameState; } function updateDisplay() { if (scoreDisplay) { scoreDisplay.setText("Score: " + gameState.score); } if (coinDisplay) { coinDisplay.setText("Coins: " + gameState.coins); } } function renderCardSlots() { // Clear existing card slots for (var i = 0; i < cardSlots.length; i++) { if (cardSlots[i]) { cardSlots[i].destroy(); } } cardSlots = []; // Create new card slots for (var i = 0; i < gameState.cardSlots; i++) { var slot = new Container(); var slotBg = LK.getAsset('cardSlot', { width: 300, height: 200, color: 0x404040, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); slot.addChild(slotBg); var equipped = gameState.equippedCards[i]; var slotText = new Text2(equipped ? equipped.name : "Empty Slot", { size: 40, fill: 0xFFFFFF }); slotText.anchor.set(0.5, 0.5); slot.addChild(slotText); // Position slots in grid var cols = 2; var col = i % cols; var row = Math.floor(i / cols); slot.x = 1024 + (col - 0.5) * 700; slot.y = 1000 + row * 500; slot.slotIndex = i; slot.down = function () { openCardSelector(this.slotIndex); }; game.addChild(slot); cardSlots.push(slot); } } function openCardSelector(slotIndex) { // Simple card selection - just cycle through available cards var availableCards = gameState.ownedCards.filter(function (card) { return !gameState.equippedCards.some(function (c) { return c && c.name === card.name; }); }); if (availableCards.length > 0) { var nextCard = availableCards[0]; gameState.equippedCards[slotIndex] = nextCard; renderCardSlots(); saveGame(); } } // Initialize game UI function initializeUI() { // Main click button clickButton = LK.getAsset('clickButton', { width: 400, height: 400, color: 0x44aa44, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); clickButton.x = 1024; clickButton.y = 1800; clickButton.down = function () { processClick(); }; game.addChild(clickButton); // Score display scoreDisplay = new Text2("Score: 0", { size: 80, fill: 0xFFFFFF }); scoreDisplay.anchor.set(0.5, 0); scoreDisplay.x = 1024; scoreDisplay.y = 700; game.addChild(scoreDisplay); // Coin display coinDisplay = new Text2("Coins: 0", { size: 80, fill: 0xFFDD00 }); coinDisplay.anchor.set(0.5, 0); coinDisplay.x = 1024; coinDisplay.y = 800; game.addChild(coinDisplay); // Buy slot button buySlotButton = LK.getAsset('buySlotButton', { width: 300, height: 80, color: 0x0066cc, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); buySlotButton.x = 1024; buySlotButton.y = 1400; buySlotButton.down = function () { buyCardSlot(); }; game.addChild(buySlotButton); var buySlotText = new Text2("Buy Slot", { size: 40, fill: 0xFFFFFF }); buySlotText.anchor.set(0.5, 0.5); buySlotButton.addChild(buySlotText); } function processClick() { gameState.score += gameState.clickValue; createCoinDrop(); updateDisplay(); saveGame(); } function createCoinDrop() { var coin = LK.getAsset('coin', { width: 60, height: 60, color: 0xffdd00, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); coin.x = clickButton.x + (Math.random() - 0.5) * 200; coin.y = 2732; game.addChild(coin); // Animate coin jumping up to counter tween(coin, { y: coinDisplay.y + 50 }, { duration: 800, easing: tween.bounceOut, onFinish: function onFinish() { gameState.coins += gameState.clickValue; updateDisplay(); coin.destroy(); } }); } function buyCardSlot() { var cost = 100 * (gameState.cardSlots + 1); if (gameState.coins >= cost) { gameState.coins -= cost; gameState.cardSlots += 1; gameState.equippedCards.push(null); updateDisplay(); renderCardSlots(); saveGame(); } } // Initialize everything initializeUI(); loadGame();
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,11 @@
/****
+* Plugins
+****/
+var storage = LK.import("@upit/storage.v1");
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
@@ -7,10 +13,11 @@
/****
* Game Code
****/
-// Import tween plugin for coin animations
// Game UI elements
+// Import storage plugin for persistent data
+// Import tween plugin for coin animations
var scoreDisplay, coinDisplay, clickButton, upgradeButton, storeButton, tabButtons;
var cardSlots = [];
var buySlotButton;
var isStoreOpen = false;