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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(coin, {' Line Number: 203 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var savedState = localStorage.getItem("clickerGame");' Line Number: 53 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var gameContainer = document.getElementById("game-container");' Line Number: 17
Code edit (1 edits merged)
Please save this source code
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Every time you get a coin can the coin jump out from the bottom and then bounces up to the coin counter and then the counter updates ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Now make the store button under the tab section
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It is still very crowded and also in the store and the cards tab the things are on the coin counter
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Still very crowded
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The cards section is very crowded can you spread thing out a bit
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Can you move the coin and click counter down
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Make the buttons more detailed with shadow
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Can you refresh the colour scheme
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Can you make the button a bit bigger and the text on the button a bit smaller
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Can you make the text on the button smaller so you can fit the longer text
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Can you now make the whole thing much bigger
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In the cards tab can you keep the store button but instead of a card slots button can you make the card slots in the cards tab
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Now can you make the cards tab a menu in infinity and the store in a menu in cards
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Can you remove the timed section
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Can you make coins have a specific chance to come every time you click the button
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Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 362 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 361
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Can you remove the booster and make a tab called cards where you can buy cards in a tab called store and you can use the cards by putting them i a slot in the cards tab where you can buy more slots the cards will be things like "15% chance to get a critical hit" or "one click per second automatically" ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
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Can you add boosters like 3x click for 3 min or auto clicker for 10 sec ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
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Could we make a login system to save your progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Can you havea random jumscare every hundred ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game UI elements // Import tween plugin for coin animations var scoreDisplay, coinDisplay, clickButton, upgradeButton, storeButton, tabButtons; var cardSlots = []; var buySlotButton; var isStoreOpen = false; var activeTab = 'cards'; var gameState = { score: 0, coins: 0, upgradeLevel: 1, upgradeCost: 50, clickValue: 1, ownedCards: [{ name: "Fire Boost", effect: "+2 per click" }, { name: "Golden Touch", effect: "+10% coins" }, { name: "Double Strike", effect: "x2 click every 5s" }], equippedCards: [], cardSlots: 1 }; function loadGame() { var savedState = storage.clickerGame; if (savedState) { gameState = savedState; } updateDisplay(); renderCardSlots(); } function saveGame() { storage.clickerGame = gameState; } function updateDisplay() { if (scoreDisplay) { scoreDisplay.setText("Score: " + gameState.score); } if (coinDisplay) { coinDisplay.setText("Coins: " + gameState.coins); } } function renderCardSlots() { // Clear existing card slots for (var i = 0; i < cardSlots.length; i++) { if (cardSlots[i]) { cardSlots[i].destroy(); } } cardSlots = []; // Create new card slots for (var i = 0; i < gameState.cardSlots; i++) { var slot = new Container(); var slotBg = LK.getAsset('cardSlot', { width: 300, height: 200, color: 0x404040, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); slot.addChild(slotBg); var equipped = gameState.equippedCards[i]; var slotText = new Text2(equipped ? equipped.name : "Empty Slot", { size: 40, fill: 0xFFFFFF }); slotText.anchor.set(0.5, 0.5); slot.addChild(slotText); // Position slots in grid var cols = 2; var col = i % cols; var row = Math.floor(i / cols); slot.x = 1024 + (col - 0.5) * 700; slot.y = 1000 + row * 500; slot.slotIndex = i; slot.down = function () { openCardSelector(this.slotIndex); }; game.addChild(slot); cardSlots.push(slot); } } function openCardSelector(slotIndex) { // Simple card selection - just cycle through available cards var availableCards = gameState.ownedCards.filter(function (card) { return !gameState.equippedCards.some(function (c) { return c && c.name === card.name; }); }); if (availableCards.length > 0) { var nextCard = availableCards[0]; gameState.equippedCards[slotIndex] = nextCard; renderCardSlots(); saveGame(); } } // Initialize game UI function initializeUI() { // Main click button clickButton = LK.getAsset('clickButton', { width: 400, height: 400, color: 0x44aa44, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); clickButton.x = 1024; clickButton.y = 1800; clickButton.down = function () { processClick(); }; game.addChild(clickButton); // Score display scoreDisplay = new Text2("Score: 0", { size: 80, fill: 0xFFFFFF }); scoreDisplay.anchor.set(0.5, 0); scoreDisplay.x = 1024; scoreDisplay.y = 700; game.addChild(scoreDisplay); // Coin display coinDisplay = new Text2("Coins: 0", { size: 80, fill: 0xFFDD00 }); coinDisplay.anchor.set(0.5, 0); coinDisplay.x = 1024; coinDisplay.y = 800; game.addChild(coinDisplay); // Buy slot button buySlotButton = LK.getAsset('buySlotButton', { width: 300, height: 80, color: 0x0066cc, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); buySlotButton.x = 1024; buySlotButton.y = 1400; buySlotButton.down = function () { buyCardSlot(); }; game.addChild(buySlotButton); var buySlotText = new Text2("Buy Slot", { size: 40, fill: 0xFFFFFF }); buySlotText.anchor.set(0.5, 0.5); buySlotButton.addChild(buySlotText); } function processClick() { gameState.score += gameState.clickValue; createCoinDrop(); updateDisplay(); saveGame(); } function createCoinDrop() { var coin = LK.getAsset('coin', { width: 60, height: 60, color: 0xffdd00, shape: 'ellipse', anchorX: 0.5, anchorY: 0.5 }); coin.x = clickButton.x + (Math.random() - 0.5) * 200; coin.y = 2732; game.addChild(coin); // Animate coin jumping up to counter tween.to(coin, { y: coinDisplay.y + 50, duration: 800, ease: 'easeOutBounce', onComplete: function onComplete() { gameState.coins += gameState.clickValue; updateDisplay(); coin.destroy(); } }); } function buyCardSlot() { var cost = 100 * (gameState.cardSlots + 1); if (gameState.coins >= cost) { gameState.coins -= cost; gameState.cardSlots += 1; gameState.equippedCards.push(null); updateDisplay(); renderCardSlots(); saveGame(); } } // Initialize everything initializeUI(); loadGame();
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,9 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
/****
* Initialize Game
****/
@@ -39,17 +40,17 @@
equippedCards: [],
cardSlots: 1
};
function loadGame() {
- var savedState = localStorage.getItem("clickerGame");
+ var savedState = storage.clickerGame;
if (savedState) {
- gameState = JSON.parse(savedState);
+ gameState = savedState;
}
updateDisplay();
renderCardSlots();
}
function saveGame() {
- localStorage.setItem("clickerGame", JSON.stringify(gameState));
+ storage.clickerGame = gameState;
}
function updateDisplay() {
if (scoreDisplay) {
scoreDisplay.setText("Score: " + gameState.score);