User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(coin, {' Line Number: 203 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getItem')' in or related to this line: 'var savedState = localStorage.getItem("clickerGame");' Line Number: 53 āŖš” Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var gameContainer = document.getElementById("game-container");' Line Number: 17
Code edit (1 edits merged)
Please save this source code
User prompt
Every time you get a coin can the coin jump out from the bottom and then bounces up to the coin counter and then the counter updates āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Now make the store button under the tab section
User prompt
It is still very crowded and also in the store and the cards tab the things are on the coin counter
User prompt
Still very crowded
User prompt
The cards section is very crowded can you spread thing out a bit
User prompt
Can you move the coin and click counter down
User prompt
Make the buttons more detailed with shadow
User prompt
Can you refresh the colour scheme
User prompt
Can you make the button a bit bigger and the text on the button a bit smaller
User prompt
Can you make the text on the button smaller so you can fit the longer text
User prompt
Can you now make the whole thing much bigger
User prompt
In the cards tab can you keep the store button but instead of a card slots button can you make the card slots in the cards tab
User prompt
Now can you make the cards tab a menu in infinity and the store in a menu in cards
User prompt
Can you remove the timed section
User prompt
Can you make coins have a specific chance to come every time you click the button
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 362 āŖš” Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 361
User prompt
Can you remove the booster and make a tab called cards where you can buy cards in a tab called store and you can use the cards by putting them i a slot in the cards tab where you can buy more slots the cards will be things like "15% chance to get a critical hit" or "one click per second automatically" āŖš” Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
User prompt
Can you add boosters like 3x click for 3 min or auto clicker for 10 sec āŖš” Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Could we make a login system to save your progress āŖš” Consider importing and using the following plugins: @upit/storage.v1
User prompt
Can you havea random jumscare every hundred āŖš” Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var currentTab = storage.currentTab || 'infinity';
var clickCount = storage.clickCount || 0;
var timedClickCount = 0;
var timeRemaining = 0;
var gameActive = false;
var highScore = storage.timedHighScore || 0;
var timer = null;
// Cards and store variables
var cards = storage.cards || [];
var ownedCards = storage.ownedCards || [];
var equippedCards = storage.equippedCards || [];
var cardSlots = storage.cardSlots || 1;
var coins = storage.coins || 0;
var currentTab = storage.currentTab || 'infinity';
// Create tab buttons
var infinityTab = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 180,
height: 80
}));
infinityTab.x = 2048 / 2 - 220;
infinityTab.y = 200;
var timedTab = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 180,
height: 80
}));
timedTab.x = 2048 / 2;
timedTab.y = 200;
var cardsTab = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 180,
height: 80
}));
cardsTab.x = 2048 / 2 + 120;
cardsTab.y = 200;
var storeTab = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 180,
height: 80
}));
storeTab.x = 2048 / 2 + 240;
storeTab.y = 200;
// Tab text
var infinityTabText = new Text2('INFINITY', {
size: 30,
fill: 0x000000
});
infinityTabText.anchor.set(0.5, 0.5);
infinityTabText.x = infinityTab.x;
infinityTabText.y = infinityTab.y;
game.addChild(infinityTabText);
var timedTabText = new Text2('TIMED', {
size: 30,
fill: 0x000000
});
timedTabText.anchor.set(0.5, 0.5);
timedTabText.x = timedTab.x;
timedTabText.y = timedTab.y;
game.addChild(timedTabText);
var cardsTabText = new Text2('CARDS', {
size: 30,
fill: 0x000000
});
cardsTabText.anchor.set(0.5, 0.5);
cardsTabText.x = cardsTab.x;
cardsTabText.y = cardsTab.y;
game.addChild(cardsTabText);
var storeTabText = new Text2('STORE', {
size: 30,
fill: 0x000000
});
storeTabText.anchor.set(0.5, 0.5);
storeTabText.x = storeTab.x;
storeTabText.y = storeTab.y;
game.addChild(storeTabText);
// Create the main button
var button = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
}));
// Position button in center of screen
button.x = 2048 / 2;
button.y = 2732 / 2 - 100;
// Array of random button texts
var buttonTexts = ['CLICK ME!', 'TAP HERE!', 'PRESS ME!', 'HIT IT!', 'CLICK NOW!', 'TAP AWAY!', 'PUSH IT!', 'GO AHEAD!', 'CLICK THIS!', 'TAP TAP!'];
// Create button text with random initial text
var buttonText = new Text2(buttonTexts[Math.floor(Math.random() * buttonTexts.length)], {
size: 60,
fill: 0x000000
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = button.x;
buttonText.y = button.y;
game.addChild(buttonText);
// Create counter text
var counterText = new Text2('Clicks: 0', {
size: 80,
fill: 0xffffff
});
counterText.anchor.set(0.5, 0.5);
counterText.x = 2048 / 2;
counterText.y = 2732 / 2 + 100;
game.addChild(counterText);
// Create timer text for timed mode
var timerText = new Text2('Time: 0', {
size: 60,
fill: 0xffffff
});
timerText.anchor.set(0.5, 0.5);
timerText.x = 2048 / 2;
timerText.y = 2732 / 2 - 200;
timerText.visible = false;
game.addChild(timerText);
// Create high score text for timed mode
var highScoreText = new Text2('High Score: ' + highScore, {
size: 50,
fill: 0xffffff
});
highScoreText.anchor.set(0.5, 0.5);
highScoreText.x = 2048 / 2;
highScoreText.y = 2732 / 2 + 200;
highScoreText.visible = false;
game.addChild(highScoreText);
// Create coins display
var coinsText = new Text2('Coins: ' + coins, {
size: 50,
fill: 0xffff00
});
coinsText.anchor.set(0.5, 0.5);
coinsText.x = 2048 / 2;
coinsText.y = 300;
game.addChild(coinsText);
// Cards tab UI elements
var cardSlotsContainer = new Container();
game.addChild(cardSlotsContainer);
var cardSlotButtons = [];
var cardSlotTexts = [];
// Store tab UI elements
var storeContainer = new Container();
game.addChild(storeContainer);
var storeCards = [{
name: 'Critical Hit',
description: '15% chance for critical hit (2x damage)',
price: 100
}, {
name: 'Auto Clicker',
description: 'One click per second automatically',
price: 200
}, {
name: 'Double Coins',
description: 'Earn 2x coins from clicks',
price: 300
}, {
name: 'Lucky Strike',
description: '10% chance for 5x click value',
price: 250
}];
// Function to update tab visibility
function updateTabDisplay() {
if (currentTab === 'infinity') {
// Show infinity mode elements
button.visible = true;
buttonText.visible = true;
counterText.visible = true;
counterText.setText('Clicks: ' + clickCount);
coinsText.visible = true;
// Hide other mode elements
timerText.visible = false;
highScoreText.visible = false;
cardSlotsContainer.visible = false;
storeContainer.visible = false;
// Update tab colors
infinityTab.tint = 0x888888;
timedTab.tint = 0xffffff;
cardsTab.tint = 0xffffff;
storeTab.tint = 0xffffff;
} else if (currentTab === 'timed') {
// Show timed mode elements
button.visible = true;
buttonText.visible = true;
counterText.visible = true;
timerText.visible = true;
highScoreText.visible = true;
coinsText.visible = false;
// Hide other mode elements
cardSlotsContainer.visible = false;
storeContainer.visible = false;
// Update displays
counterText.setText('Clicks: ' + timedClickCount);
timerText.setText('Time: ' + timeRemaining);
highScoreText.setText('High Score: ' + highScore);
// Update tab colors
infinityTab.tint = 0xffffff;
timedTab.tint = 0x888888;
cardsTab.tint = 0xffffff;
storeTab.tint = 0xffffff;
if (!gameActive && timeRemaining === 0) {
buttonText.setText('START GAME');
}
} else if (currentTab === 'cards') {
// Show cards mode elements
button.visible = false;
buttonText.visible = false;
counterText.visible = false;
coinsText.visible = true;
timerText.visible = false;
highScoreText.visible = false;
cardSlotsContainer.visible = true;
storeContainer.visible = false;
// Update card slots display
updateCardSlots();
// Update tab colors
infinityTab.tint = 0xffffff;
timedTab.tint = 0xffffff;
cardsTab.tint = 0x888888;
storeTab.tint = 0xffffff;
} else if (currentTab === 'store') {
// Show store mode elements
button.visible = false;
buttonText.visible = false;
counterText.visible = false;
coinsText.visible = true;
timerText.visible = false;
highScoreText.visible = false;
cardSlotsContainer.visible = false;
storeContainer.visible = true;
// Update store display
updateStoreDisplay();
// Update tab colors
infinityTab.tint = 0xffffff;
timedTab.tint = 0xffffff;
cardsTab.tint = 0xffffff;
storeTab.tint = 0x888888;
}
}
// Function to update card slots display
function updateCardSlots() {
// Clear existing slot UI
for (var i = 0; i < cardSlotButtons.length; i++) {
cardSlotButtons[i].destroy();
cardSlotTexts[i].destroy();
}
cardSlotButtons = [];
cardSlotTexts = [];
// Create card slots
for (var i = 0; i < cardSlots; i++) {
var slotButton = cardSlotsContainer.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: 120
}));
slotButton.x = 2048 / 2 - 200 + i % 3 * 200;
slotButton.y = 400 + Math.floor(i / 3) * 140;
var equippedCard = equippedCards[i];
var slotText = new Text2(equippedCard ? equippedCard.name : 'Empty Slot', {
size: 25,
fill: 0x000000
});
slotText.anchor.set(0.5, 0.5);
slotText.x = slotButton.x;
slotText.y = slotButton.y;
cardSlotsContainer.addChild(slotText);
cardSlotButtons.push(slotButton);
cardSlotTexts.push(slotText);
}
// Add buy slot button if less than 6 slots
if (cardSlots < 6) {
var buySlotButton = cardSlotsContainer.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 250,
height: 80
}));
buySlotButton.x = 2048 / 2;
buySlotButton.y = 700;
var buySlotText = new Text2('Buy Slot (50 coins)', {
size: 30,
fill: 0x000000
});
buySlotText.anchor.set(0.5, 0.5);
buySlotText.x = buySlotButton.x;
buySlotText.y = buySlotButton.y;
cardSlotsContainer.addChild(buySlotText);
buySlotButton.down = function () {
if (coins >= 50) {
coins -= 50;
cardSlots++;
storage.coins = coins;
storage.cardSlots = cardSlots;
coinsText.setText('Coins: ' + coins);
updateCardSlots();
}
};
}
}
// Function to update store display
function updateStoreDisplay() {
// Clear existing store UI
storeContainer.removeChildren();
for (var i = 0; i < storeCards.length; i++) {
var card = storeCards[i];
var cardButton = storeContainer.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 400,
height: 100
}));
cardButton.x = 2048 / 2;
cardButton.y = 400 + i * 120;
var cardText = new Text2(card.name + ' - ' + card.price + ' coins', {
size: 30,
fill: 0x000000
});
cardText.anchor.set(0.5, 0.4);
cardText.x = cardButton.x;
cardText.y = cardButton.y - 15;
storeContainer.addChild(cardText);
var descText = new Text2(card.description, {
size: 20,
fill: 0x333333
});
descText.anchor.set(0.5, 0.6);
descText.x = cardButton.x;
descText.y = cardButton.y + 15;
storeContainer.addChild(descText);
cardButton.cardData = card;
cardButton.down = function () {
if (coins >= this.cardData.price) {
coins -= this.cardData.price;
ownedCards.push(this.cardData);
try {
if (storage) {
storage.coins = coins;
storage.ownedCards = ownedCards;
}
} catch (e) {
console.log('Storage error:', e);
}
coinsText.setText('Coins: ' + coins);
// Visual feedback
tween(this, {
tint: 0x00ff00
}, {
duration: 200
});
LK.setTimeout(function () {
tween(this, {
tint: 0xffffff
}, {
duration: 200
});
}.bind(this), 200);
}
};
}
}
// Function to start timed game
function startTimedGame() {
timedClickCount = 0;
timeRemaining = Math.floor(Math.random() * 16) + 15; // Random time between 15-30 seconds
gameActive = true;
timer = LK.setInterval(function () {
timeRemaining--;
timerText.setText('Time: ' + timeRemaining);
if (timeRemaining <= 0) {
endTimedGame();
}
}, 1000);
updateTabDisplay();
}
// Function to end timed game
function endTimedGame() {
gameActive = false;
if (timer) {
LK.clearInterval(timer);
timer = null;
}
if (timedClickCount > highScore) {
highScore = timedClickCount;
storage.timedHighScore = highScore;
}
buttonText.setText('GAME OVER! Click to restart');
updateTabDisplay();
}
// Tab click handlers
infinityTab.down = function () {
currentTab = 'infinity';
storage.currentTab = currentTab;
updateTabDisplay();
};
timedTab.down = function () {
currentTab = 'timed';
storage.currentTab = currentTab;
updateTabDisplay();
};
cardsTab.down = function () {
currentTab = 'cards';
storage.currentTab = currentTab;
updateTabDisplay();
};
storeTab.down = function () {
currentTab = 'store';
storage.currentTab = currentTab;
updateTabDisplay();
};
// Auto clicker functionality from cards
var autoClickerTimer = null;
function checkCardEffects() {
// Check for auto clicker card
var hasAutoClicker = false;
for (var i = 0; i < equippedCards.length; i++) {
if (equippedCards[i] && equippedCards[i].name === 'Auto Clicker') {
hasAutoClicker = true;
break;
}
}
if (hasAutoClicker && !autoClickerTimer && currentTab === 'infinity') {
autoClickerTimer = LK.setInterval(function () {
processClick(1);
}, 1000);
} else if (!hasAutoClicker && autoClickerTimer) {
LK.clearInterval(autoClickerTimer);
autoClickerTimer = null;
}
}
// Function to process clicks with card effects
function processClick(baseClicks) {
var finalClicks = baseClicks;
var coinsEarned = 1;
var isCritical = false;
var isLucky = false;
// Check equipped cards for effects
for (var i = 0; i < equippedCards.length; i++) {
var card = equippedCards[i];
if (!card) continue;
if (card.name === 'Critical Hit' && Math.random() < 0.15) {
finalClicks *= 2;
isCritical = true;
}
if (card.name === 'Double Coins') {
coinsEarned *= 2;
}
if (card.name === 'Lucky Strike' && Math.random() < 0.10) {
finalClicks *= 5;
isLucky = true;
}
}
clickCount += finalClicks;
coins += coinsEarned;
storage.clickCount = clickCount;
storage.coins = coins;
counterText.setText('Clicks: ' + clickCount);
coinsText.setText('Coins: ' + coins);
// Visual feedback for special effects
if (isCritical || isLucky) {
var effectText = isCritical ? 'CRITICAL!' : 'LUCKY STRIKE!';
LK.effects.flashScreen(isCritical ? 0xff4500 : 0xffd700, 300);
buttonText.setText(effectText);
}
// Check for jumpscare at every hundred
if (clickCount % 100 === 0) {
triggerJumpscare();
}
}
// Function to trigger jumpscare
function triggerJumpscare() {
// Array of scary messages
var scaryMessages = ['BOO!', 'GOTCHA!', 'SURPRISE!', 'SCARED YET?', 'JUMP!', 'AAAHHH!', 'SPOOKY!', 'FEAR ME!'];
var randomMessage = scaryMessages[Math.floor(Math.random() * scaryMessages.length)];
// Random jumpscare type (0-3)
var jumpscareType = Math.floor(Math.random() * 4);
if (jumpscareType === 0) {
// Type 1: Red flash with dramatic scale and shake
LK.effects.flashScreen(0xff0000, 500);
tween(button, {
scaleX: 3,
scaleY: 3
}, {
duration: 200,
easing: tween.bounceOut
});
tween(button, {
x: button.x + Math.random() * 40 - 20,
y: button.y + Math.random() * 40 - 20
}, {
duration: 50
});
} else if (jumpscareType === 1) {
// Type 2: Purple flash with spin and grow
LK.effects.flashScreen(0x800080, 700);
tween(button, {
scaleX: 2.5,
scaleY: 2.5,
rotation: Math.PI * 2
}, {
duration: 400,
easing: tween.elasticOut
});
} else if (jumpscareType === 2) {
// Type 3: Orange flash with rapid shake
LK.effects.flashScreen(0xff4500, 600);
var shakeCount = 0;
var shakeInterval = LK.setInterval(function () {
button.x = 2048 / 2 + Math.random() * 60 - 30;
button.y = 2732 / 2 - 100 + Math.random() * 60 - 30;
shakeCount++;
if (shakeCount >= 10) {
LK.clearInterval(shakeInterval);
}
}, 30);
} else {
// Type 4: Green flash with wild scaling
LK.effects.flashScreen(0x00ff00, 400);
tween(button, {
scaleX: 4,
scaleY: 0.5
}, {
duration: 150,
easing: tween.easeIn
});
LK.setTimeout(function () {
tween(button, {
scaleX: 0.5,
scaleY: 4
}, {
duration: 150,
easing: tween.easeOut
});
}, 150);
}
// Scale back down after a moment
LK.setTimeout(function () {
tween(button, {
scaleX: 1,
scaleY: 1,
rotation: 0,
x: 2048 / 2,
y: 2732 / 2 - 100
}, {
duration: 300,
easing: tween.easeOut
});
}, 300);
// Change button text to random scary message
buttonText.setText(randomMessage + ' ' + clickCount + ' CLICKS!');
}
// Handle button clicks
button.down = function (x, y, obj) {
if (currentTab === 'infinity') {
processClick(1);
if (clickCount % 100 !== 0) {
// Change button text to random message
buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]);
}
// Play click sound
LK.getSound('click').play();
} else {
// Timed mode
if (!gameActive && timeRemaining === 0) {
startTimedGame();
} else if (gameActive) {
timedClickCount++;
counterText.setText('Clicks: ' + timedClickCount);
// Change button text to random message
buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]);
// Play click sound
LK.getSound('click').play();
} else {
// Game over, restart
startTimedGame();
}
}
// Visual feedback - scale button down slightly
button.scaleX = 0.95;
button.scaleY = 0.95;
};
button.up = function (x, y, obj) {
// Return button to normal size
button.scaleX = 1.0;
button.scaleY = 1.0;
};
// Game update loop
game.update = function () {
checkCardEffects();
};
// Initialize the display
updateTabDisplay();
// Start background music
LK.playMusic('background');
; ===================================================================
--- original.js
+++ change.js
@@ -349,11 +349,15 @@
cardButton.down = function () {
if (coins >= this.cardData.price) {
coins -= this.cardData.price;
ownedCards.push(this.cardData);
- if (storage) {
- storage.coins = coins;
- storage.ownedCards = ownedCards;
+ try {
+ if (storage) {
+ storage.coins = coins;
+ storage.ownedCards = ownedCards;
+ }
+ } catch (e) {
+ console.log('Storage error:', e);
}
coinsText.setText('Coins: ' + coins);
// Visual feedback
tween(this, {