Code edit (1 edits merged)
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Every time you get a coin can the coin jump out from the bottom and then bounces up to the coin counter and then the counter updates βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Now make the store button under the tab section
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It is still very crowded and also in the store and the cards tab the things are on the coin counter
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Still very crowded
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The cards section is very crowded can you spread thing out a bit
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Can you move the coin and click counter down
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Make the buttons more detailed with shadow
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Can you refresh the colour scheme
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Can you make the button a bit bigger and the text on the button a bit smaller
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Can you make the text on the button smaller so you can fit the longer text
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Can you now make the whole thing much bigger
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In the cards tab can you keep the store button but instead of a card slots button can you make the card slots in the cards tab
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Now can you make the cards tab a menu in infinity and the store in a menu in cards
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Can you remove the timed section
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Can you make coins have a specific chance to come every time you click the button
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Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 362 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Script error.' in or related to this line: 'storage.ownedCards = ownedCards;' Line Number: 361
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Can you remove the booster and make a tab called cards where you can buy cards in a tab called store and you can use the cards by putting them i a slot in the cards tab where you can buy more slots the cards will be things like "15% chance to get a critical hit" or "one click per second automatically" βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
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Can you add boosters like 3x click for 3 min or auto clicker for 10 sec βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
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Could we make a login system to save your progress βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Can you havea random jumscare every hundred βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Can you add jumscares at every hundred on infinity βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Could we now ad some background music
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I can't hear anything
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var currentTab = storage.currentTab || 'infinity'; var clickCount = storage.clickCount || 0; var timedClickCount = 0; var timeRemaining = 0; var gameActive = false; var highScore = storage.timedHighScore || 0; var timer = null; // Cards and store variables var cards = storage.cards || []; var ownedCards = storage.ownedCards || []; var equippedCards = storage.equippedCards || []; var cardSlots = storage.cardSlots || 1; var coins = storage.coins || 0; var currentTab = storage.currentTab || 'infinity'; // Create tab buttons var infinityTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 180, height: 80 })); infinityTab.x = 2048 / 2 - 220; infinityTab.y = 200; var timedTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 180, height: 80 })); timedTab.x = 2048 / 2; timedTab.y = 200; var cardsTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 180, height: 80 })); cardsTab.x = 2048 / 2 + 120; cardsTab.y = 200; var storeTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 180, height: 80 })); storeTab.x = 2048 / 2 + 240; storeTab.y = 200; // Tab text var infinityTabText = new Text2('INFINITY', { size: 30, fill: 0x000000 }); infinityTabText.anchor.set(0.5, 0.5); infinityTabText.x = infinityTab.x; infinityTabText.y = infinityTab.y; game.addChild(infinityTabText); var timedTabText = new Text2('TIMED', { size: 30, fill: 0x000000 }); timedTabText.anchor.set(0.5, 0.5); timedTabText.x = timedTab.x; timedTabText.y = timedTab.y; game.addChild(timedTabText); var cardsTabText = new Text2('CARDS', { size: 30, fill: 0x000000 }); cardsTabText.anchor.set(0.5, 0.5); cardsTabText.x = cardsTab.x; cardsTabText.y = cardsTab.y; game.addChild(cardsTabText); var storeTabText = new Text2('STORE', { size: 30, fill: 0x000000 }); storeTabText.anchor.set(0.5, 0.5); storeTabText.x = storeTab.x; storeTabText.y = storeTab.y; game.addChild(storeTabText); // Create the main button var button = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5 })); // Position button in center of screen button.x = 2048 / 2; button.y = 2732 / 2 - 100; // Array of random button texts var buttonTexts = ['CLICK ME!', 'TAP HERE!', 'PRESS ME!', 'HIT IT!', 'CLICK NOW!', 'TAP AWAY!', 'PUSH IT!', 'GO AHEAD!', 'CLICK THIS!', 'TAP TAP!']; // Create button text with random initial text var buttonText = new Text2(buttonTexts[Math.floor(Math.random() * buttonTexts.length)], { size: 60, fill: 0x000000 }); buttonText.anchor.set(0.5, 0.5); buttonText.x = button.x; buttonText.y = button.y; game.addChild(buttonText); // Create counter text var counterText = new Text2('Clicks: 0', { size: 80, fill: 0xffffff }); counterText.anchor.set(0.5, 0.5); counterText.x = 2048 / 2; counterText.y = 2732 / 2 + 100; game.addChild(counterText); // Create timer text for timed mode var timerText = new Text2('Time: 0', { size: 60, fill: 0xffffff }); timerText.anchor.set(0.5, 0.5); timerText.x = 2048 / 2; timerText.y = 2732 / 2 - 200; timerText.visible = false; game.addChild(timerText); // Create high score text for timed mode var highScoreText = new Text2('High Score: ' + highScore, { size: 50, fill: 0xffffff }); highScoreText.anchor.set(0.5, 0.5); highScoreText.x = 2048 / 2; highScoreText.y = 2732 / 2 + 200; highScoreText.visible = false; game.addChild(highScoreText); // Create coins display var coinsText = new Text2('Coins: ' + coins, { size: 50, fill: 0xffff00 }); coinsText.anchor.set(0.5, 0.5); coinsText.x = 2048 / 2; coinsText.y = 300; game.addChild(coinsText); // Cards tab UI elements var cardSlotsContainer = new Container(); game.addChild(cardSlotsContainer); var cardSlotButtons = []; var cardSlotTexts = []; // Store tab UI elements var storeContainer = new Container(); game.addChild(storeContainer); var storeCards = [{ name: 'Critical Hit', description: '15% chance for critical hit (2x damage)', price: 100 }, { name: 'Auto Clicker', description: 'One click per second automatically', price: 200 }, { name: 'Double Coins', description: 'Earn 2x coins from clicks', price: 300 }, { name: 'Lucky Strike', description: '10% chance for 5x click value', price: 250 }]; // Function to update tab visibility function updateTabDisplay() { if (currentTab === 'infinity') { // Show infinity mode elements button.visible = true; buttonText.visible = true; counterText.visible = true; counterText.setText('Clicks: ' + clickCount); coinsText.visible = true; // Hide other mode elements timerText.visible = false; highScoreText.visible = false; cardSlotsContainer.visible = false; storeContainer.visible = false; // Update tab colors infinityTab.tint = 0x888888; timedTab.tint = 0xffffff; cardsTab.tint = 0xffffff; storeTab.tint = 0xffffff; } else if (currentTab === 'timed') { // Show timed mode elements button.visible = true; buttonText.visible = true; counterText.visible = true; timerText.visible = true; highScoreText.visible = true; coinsText.visible = false; // Hide other mode elements cardSlotsContainer.visible = false; storeContainer.visible = false; // Update displays counterText.setText('Clicks: ' + timedClickCount); timerText.setText('Time: ' + timeRemaining); highScoreText.setText('High Score: ' + highScore); // Update tab colors infinityTab.tint = 0xffffff; timedTab.tint = 0x888888; cardsTab.tint = 0xffffff; storeTab.tint = 0xffffff; if (!gameActive && timeRemaining === 0) { buttonText.setText('START GAME'); } } else if (currentTab === 'cards') { // Show cards mode elements button.visible = false; buttonText.visible = false; counterText.visible = false; coinsText.visible = true; timerText.visible = false; highScoreText.visible = false; cardSlotsContainer.visible = true; storeContainer.visible = false; // Update card slots display updateCardSlots(); // Update tab colors infinityTab.tint = 0xffffff; timedTab.tint = 0xffffff; cardsTab.tint = 0x888888; storeTab.tint = 0xffffff; } else if (currentTab === 'store') { // Show store mode elements button.visible = false; buttonText.visible = false; counterText.visible = false; coinsText.visible = true; timerText.visible = false; highScoreText.visible = false; cardSlotsContainer.visible = false; storeContainer.visible = true; // Update store display updateStoreDisplay(); // Update tab colors infinityTab.tint = 0xffffff; timedTab.tint = 0xffffff; cardsTab.tint = 0xffffff; storeTab.tint = 0x888888; } } // Function to update card slots display function updateCardSlots() { // Clear existing slot UI for (var i = 0; i < cardSlotButtons.length; i++) { cardSlotButtons[i].destroy(); cardSlotTexts[i].destroy(); } cardSlotButtons = []; cardSlotTexts = []; // Create card slots for (var i = 0; i < cardSlots; i++) { var slotButton = cardSlotsContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 120 })); slotButton.x = 2048 / 2 - 200 + i % 3 * 200; slotButton.y = 400 + Math.floor(i / 3) * 140; var equippedCard = equippedCards[i]; var slotText = new Text2(equippedCard ? equippedCard.name : 'Empty Slot', { size: 25, fill: 0x000000 }); slotText.anchor.set(0.5, 0.5); slotText.x = slotButton.x; slotText.y = slotButton.y; cardSlotsContainer.addChild(slotText); cardSlotButtons.push(slotButton); cardSlotTexts.push(slotText); } // Add buy slot button if less than 6 slots if (cardSlots < 6) { var buySlotButton = cardSlotsContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 250, height: 80 })); buySlotButton.x = 2048 / 2; buySlotButton.y = 700; var buySlotText = new Text2('Buy Slot (50 coins)', { size: 30, fill: 0x000000 }); buySlotText.anchor.set(0.5, 0.5); buySlotText.x = buySlotButton.x; buySlotText.y = buySlotButton.y; cardSlotsContainer.addChild(buySlotText); buySlotButton.down = function () { if (coins >= 50) { coins -= 50; cardSlots++; storage.coins = coins; storage.cardSlots = cardSlots; coinsText.setText('Coins: ' + coins); updateCardSlots(); } }; } } // Function to update store display function updateStoreDisplay() { // Clear existing store UI storeContainer.removeChildren(); for (var i = 0; i < storeCards.length; i++) { var card = storeCards[i]; var cardButton = storeContainer.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 400, height: 100 })); cardButton.x = 2048 / 2; cardButton.y = 400 + i * 120; var cardText = new Text2(card.name + ' - ' + card.price + ' coins', { size: 30, fill: 0x000000 }); cardText.anchor.set(0.5, 0.4); cardText.x = cardButton.x; cardText.y = cardButton.y - 15; storeContainer.addChild(cardText); var descText = new Text2(card.description, { size: 20, fill: 0x333333 }); descText.anchor.set(0.5, 0.6); descText.x = cardButton.x; descText.y = cardButton.y + 15; storeContainer.addChild(descText); cardButton.cardData = card; cardButton.down = function () { if (coins >= this.cardData.price) { coins -= this.cardData.price; ownedCards.push(this.cardData); try { if (storage) { storage.coins = coins; storage.ownedCards = ownedCards; } } catch (e) { console.log('Storage error:', e); } coinsText.setText('Coins: ' + coins); // Visual feedback tween(this, { tint: 0x00ff00 }, { duration: 200 }); LK.setTimeout(function () { tween(this, { tint: 0xffffff }, { duration: 200 }); }.bind(this), 200); } }; } } // Function to start timed game function startTimedGame() { timedClickCount = 0; timeRemaining = Math.floor(Math.random() * 16) + 15; // Random time between 15-30 seconds gameActive = true; timer = LK.setInterval(function () { timeRemaining--; timerText.setText('Time: ' + timeRemaining); if (timeRemaining <= 0) { endTimedGame(); } }, 1000); updateTabDisplay(); } // Function to end timed game function endTimedGame() { gameActive = false; if (timer) { LK.clearInterval(timer); timer = null; } if (timedClickCount > highScore) { highScore = timedClickCount; storage.timedHighScore = highScore; } buttonText.setText('GAME OVER! Click to restart'); updateTabDisplay(); } // Tab click handlers infinityTab.down = function () { currentTab = 'infinity'; storage.currentTab = currentTab; updateTabDisplay(); }; timedTab.down = function () { currentTab = 'timed'; storage.currentTab = currentTab; updateTabDisplay(); }; cardsTab.down = function () { currentTab = 'cards'; storage.currentTab = currentTab; updateTabDisplay(); }; storeTab.down = function () { currentTab = 'store'; storage.currentTab = currentTab; updateTabDisplay(); }; // Auto clicker functionality from cards var autoClickerTimer = null; function checkCardEffects() { // Check for auto clicker card var hasAutoClicker = false; for (var i = 0; i < equippedCards.length; i++) { if (equippedCards[i] && equippedCards[i].name === 'Auto Clicker') { hasAutoClicker = true; break; } } if (hasAutoClicker && !autoClickerTimer && currentTab === 'infinity') { autoClickerTimer = LK.setInterval(function () { processClick(1); }, 1000); } else if (!hasAutoClicker && autoClickerTimer) { LK.clearInterval(autoClickerTimer); autoClickerTimer = null; } } // Function to process clicks with card effects function processClick(baseClicks) { var finalClicks = baseClicks; var coinsEarned = 1; var isCritical = false; var isLucky = false; // Check equipped cards for effects for (var i = 0; i < equippedCards.length; i++) { var card = equippedCards[i]; if (!card) continue; if (card.name === 'Critical Hit' && Math.random() < 0.15) { finalClicks *= 2; isCritical = true; } if (card.name === 'Double Coins') { coinsEarned *= 2; } if (card.name === 'Lucky Strike' && Math.random() < 0.10) { finalClicks *= 5; isLucky = true; } } clickCount += finalClicks; coins += coinsEarned; storage.clickCount = clickCount; storage.coins = coins; counterText.setText('Clicks: ' + clickCount); coinsText.setText('Coins: ' + coins); // Visual feedback for special effects if (isCritical || isLucky) { var effectText = isCritical ? 'CRITICAL!' : 'LUCKY STRIKE!'; LK.effects.flashScreen(isCritical ? 0xff4500 : 0xffd700, 300); buttonText.setText(effectText); } // Check for jumpscare at every hundred if (clickCount % 100 === 0) { triggerJumpscare(); } } // Function to trigger jumpscare function triggerJumpscare() { // Array of scary messages var scaryMessages = ['BOO!', 'GOTCHA!', 'SURPRISE!', 'SCARED YET?', 'JUMP!', 'AAAHHH!', 'SPOOKY!', 'FEAR ME!']; var randomMessage = scaryMessages[Math.floor(Math.random() * scaryMessages.length)]; // Random jumpscare type (0-3) var jumpscareType = Math.floor(Math.random() * 4); if (jumpscareType === 0) { // Type 1: Red flash with dramatic scale and shake LK.effects.flashScreen(0xff0000, 500); tween(button, { scaleX: 3, scaleY: 3 }, { duration: 200, easing: tween.bounceOut }); tween(button, { x: button.x + Math.random() * 40 - 20, y: button.y + Math.random() * 40 - 20 }, { duration: 50 }); } else if (jumpscareType === 1) { // Type 2: Purple flash with spin and grow LK.effects.flashScreen(0x800080, 700); tween(button, { scaleX: 2.5, scaleY: 2.5, rotation: Math.PI * 2 }, { duration: 400, easing: tween.elasticOut }); } else if (jumpscareType === 2) { // Type 3: Orange flash with rapid shake LK.effects.flashScreen(0xff4500, 600); var shakeCount = 0; var shakeInterval = LK.setInterval(function () { button.x = 2048 / 2 + Math.random() * 60 - 30; button.y = 2732 / 2 - 100 + Math.random() * 60 - 30; shakeCount++; if (shakeCount >= 10) { LK.clearInterval(shakeInterval); } }, 30); } else { // Type 4: Green flash with wild scaling LK.effects.flashScreen(0x00ff00, 400); tween(button, { scaleX: 4, scaleY: 0.5 }, { duration: 150, easing: tween.easeIn }); LK.setTimeout(function () { tween(button, { scaleX: 0.5, scaleY: 4 }, { duration: 150, easing: tween.easeOut }); }, 150); } // Scale back down after a moment LK.setTimeout(function () { tween(button, { scaleX: 1, scaleY: 1, rotation: 0, x: 2048 / 2, y: 2732 / 2 - 100 }, { duration: 300, easing: tween.easeOut }); }, 300); // Change button text to random scary message buttonText.setText(randomMessage + ' ' + clickCount + ' CLICKS!'); } // Handle button clicks button.down = function (x, y, obj) { if (currentTab === 'infinity') { processClick(1); if (clickCount % 100 !== 0) { // Change button text to random message buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]); } // Play click sound LK.getSound('click').play(); } else { // Timed mode if (!gameActive && timeRemaining === 0) { startTimedGame(); } else if (gameActive) { timedClickCount++; counterText.setText('Clicks: ' + timedClickCount); // Change button text to random message buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]); // Play click sound LK.getSound('click').play(); } else { // Game over, restart startTimedGame(); } } // Visual feedback - scale button down slightly button.scaleX = 0.95; button.scaleY = 0.95; }; button.up = function (x, y, obj) { // Return button to normal size button.scaleX = 1.0; button.scaleY = 1.0; }; // Game update loop game.update = function () { checkCardEffects(); }; // Initialize the display updateTabDisplay(); // Start background music LK.playMusic('background'); ;
===================================================================
--- original.js
+++ change.js
@@ -349,11 +349,15 @@
cardButton.down = function () {
if (coins >= this.cardData.price) {
coins -= this.cardData.price;
ownedCards.push(this.cardData);
- if (storage) {
- storage.coins = coins;
- storage.ownedCards = ownedCards;
+ try {
+ if (storage) {
+ storage.coins = coins;
+ storage.ownedCards = ownedCards;
+ }
+ } catch (e) {
+ console.log('Storage error:', e);
}
coinsText.setText('Coins: ' + coins);
// Visual feedback
tween(this, {