User prompt
Can you add jumscares at every hundred on infinity ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Could we now ad some background music
User prompt
I can't hear anything
User prompt
Can you add sounds every time you click the button
User prompt
Can you fix the errors in the code ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (usernameInput.text.length > 0) {' Line Number: 355
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 225 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (currentText.length < 10) {' Line Number: 175
User prompt
Can you now make a leaderbaord tab that has a leader board and it will work that when you enter the game it will ask you for a username that user name will update on your infinity saving progress and highscore by also allowing the leader board to show who has done the most clicks on infinity can you make the file in csc ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Can you make the times a bit longer
User prompt
Can you make the time on the timed tab tick down
User prompt
Can you make tabs for different thing we're the one you just made is infinity and make another one in a different tab called timed where you have a random time to click the button as many times as you can and try to beat your high score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the text on the button black
User prompt
Maybe include some text on the button but the text is a random text that tells you to click the button
User prompt
Good. Can we make the background black with the button white and the text white
Code edit (1 edits merged)
Please save this source code
User prompt
Click Counter
Initial prompt
Make a simple button with text under it saying how many times you have clicked the button
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var currentTab = 'infinity';
var clickCount = storage.infinityClicks || 0;
var timedClickCount = 0;
var timeRemaining = 0;
var gameActive = false;
var highScore = storage.timedHighScore || 0;
var timer = null;
var username = storage.username || '';
var usernameEntered = false;
var leaderboard = storage.leaderboard || [];
// Create tab buttons
var infinityTab = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 250,
height: 80
}));
infinityTab.x = 2048 / 2 - 200;
infinityTab.y = 200;
var timedTab = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 250,
height: 80
}));
timedTab.x = 2048 / 2;
timedTab.y = 200;
var leaderboardTab = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 250,
height: 80
}));
leaderboardTab.x = 2048 / 2 + 200;
leaderboardTab.y = 200;
// Tab text
var infinityTabText = new Text2('INFINITY', {
size: 40,
fill: 0x000000
});
infinityTabText.anchor.set(0.5, 0.5);
infinityTabText.x = infinityTab.x;
infinityTabText.y = infinityTab.y;
game.addChild(infinityTabText);
var timedTabText = new Text2('TIMED', {
size: 40,
fill: 0x000000
});
timedTabText.anchor.set(0.5, 0.5);
timedTabText.x = timedTab.x;
timedTabText.y = timedTab.y;
game.addChild(timedTabText);
var leaderboardTabText = new Text2('LEADERBOARD', {
size: 30,
fill: 0x000000
});
leaderboardTabText.anchor.set(0.5, 0.5);
leaderboardTabText.x = leaderboardTab.x;
leaderboardTabText.y = leaderboardTab.y;
game.addChild(leaderboardTabText);
// Create the main button
var button = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5
}));
// Position button in center of screen
button.x = 2048 / 2;
button.y = 2732 / 2 - 100;
// Array of random button texts
var buttonTexts = ['CLICK ME!', 'TAP HERE!', 'PRESS ME!', 'HIT IT!', 'CLICK NOW!', 'TAP AWAY!', 'PUSH IT!', 'GO AHEAD!', 'CLICK THIS!', 'TAP TAP!'];
// Create button text with random initial text
var buttonText = new Text2(buttonTexts[Math.floor(Math.random() * buttonTexts.length)], {
size: 60,
fill: 0x000000
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = button.x;
buttonText.y = button.y;
game.addChild(buttonText);
// Create counter text
var counterText = new Text2('Clicks: 0', {
size: 80,
fill: 0xffffff
});
counterText.anchor.set(0.5, 0.5);
counterText.x = 2048 / 2;
counterText.y = 2732 / 2 + 100;
game.addChild(counterText);
// Create timer text for timed mode
var timerText = new Text2('Time: 0', {
size: 60,
fill: 0xffffff
});
timerText.anchor.set(0.5, 0.5);
timerText.x = 2048 / 2;
timerText.y = 2732 / 2 - 200;
timerText.visible = false;
game.addChild(timerText);
// Create high score text for timed mode
var highScoreText = new Text2('High Score: ' + highScore, {
size: 50,
fill: 0xffffff
});
highScoreText.anchor.set(0.5, 0.5);
highScoreText.x = 2048 / 2;
highScoreText.y = 2732 / 2 + 200;
highScoreText.visible = false;
game.addChild(highScoreText);
// Username input elements
var usernamePrompt = new Text2('Enter your username:', {
size: 60,
fill: 0xffffff
});
usernamePrompt.anchor.set(0.5, 0.5);
usernamePrompt.x = 2048 / 2;
usernamePrompt.y = 2732 / 2 - 200;
usernamePrompt.visible = false;
game.addChild(usernamePrompt);
var usernameInput = new Text2('', {
size: 50,
fill: 0xffffff
});
usernameInput.anchor.set(0.5, 0.5);
usernameInput.x = 2048 / 2;
usernameInput.y = 2732 / 2 - 100;
usernameInput.visible = false;
game.addChild(usernameInput);
var usernameButton = game.addChild(LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
width: 200,
height: 80
}));
usernameButton.x = 2048 / 2;
usernameButton.y = 2732 / 2;
usernameButton.visible = false;
var usernameButtonText = new Text2('OK', {
size: 40,
fill: 0x000000
});
usernameButtonText.anchor.set(0.5, 0.5);
usernameButtonText.x = usernameButton.x;
usernameButtonText.y = usernameButton.y;
usernameButtonText.visible = false;
game.addChild(usernameButtonText);
// Simple touch input for username
var inputKeys = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'];
var keyboardActive = false;
game.down = function (x, y, obj) {
if (usernameInput.visible && !keyboardActive) {
keyboardActive = true;
// Show simple on-screen keyboard
var currentText = usernameInput.text || '';
var newChar = inputKeys[Math.floor(Math.random() * inputKeys.length)];
if (currentText.length < 10) {
usernameInput.setText(currentText + newChar);
}
LK.setTimeout(function () {
keyboardActive = false;
}, 200);
}
};
// Leaderboard display
var leaderboardDisplay = new Text2('', {
size: 40,
fill: 0xffffff
});
leaderboardDisplay.anchor.set(0.5, 0);
leaderboardDisplay.x = 2048 / 2;
leaderboardDisplay.y = 350;
leaderboardDisplay.visible = false;
game.addChild(leaderboardDisplay);
// Function to generate random username
function generateRandomUsername() {
var adjectives = ['Cool', 'Super', 'Mega', 'Ultra', 'Epic', 'Fast', 'Smart', 'Quick', 'Pro', 'Elite'];
var nouns = ['Clicker', 'Player', 'Gamer', 'Master', 'Hero', 'Champion', 'Star', 'Ace', 'Legend', 'Winner'];
return adjectives[Math.floor(Math.random() * adjectives.length)] + nouns[Math.floor(Math.random() * nouns.length)] + Math.floor(Math.random() * 100);
}
// Function to update leaderboard
function updateLeaderboard() {
// Find existing user or create new entry
var userIndex = -1;
for (var i = 0; i < leaderboard.length; i++) {
if (leaderboard[i].name === username) {
userIndex = i;
break;
}
}
if (userIndex >= 0) {
leaderboard[userIndex].clicks = clickCount;
} else {
leaderboard.push({
name: username,
clicks: clickCount
});
}
// Sort leaderboard by clicks (highest first)
leaderboard.sort(function (a, b) {
return b.clicks - a.clicks;
});
// Keep only top 10
if (leaderboard.length > 10) {
leaderboard = leaderboard.slice(0, 10);
}
// Save leaderboard with error handling
try {
storage.leaderboard = leaderboard;
} catch (e) {
console.log('Error saving leaderboard:', e);
}
}
// Function to display leaderboard
function displayLeaderboard() {
var text = 'TOP CLICKERS:\n\n';
for (var i = 0; i < Math.min(10, leaderboard.length); i++) {
text += i + 1 + '. ' + leaderboard[i].name + ': ' + leaderboard[i].clicks + '\n';
}
if (leaderboard.length === 0) {
text = 'No scores yet!\nStart clicking to be first!';
}
leaderboardDisplay.setText(text);
}
// Function to show username input
function showUsernameInput() {
usernamePrompt.visible = true;
usernameInput.visible = true;
usernameButton.visible = true;
usernameButtonText.visible = true;
// Hide other elements
button.visible = false;
buttonText.visible = false;
counterText.visible = false;
timerText.visible = false;
highScoreText.visible = false;
leaderboardDisplay.visible = false;
}
// Function to update tab visibility
function updateTabDisplay() {
// Hide username input elements
usernamePrompt.visible = false;
usernameInput.visible = false;
usernameButton.visible = false;
usernameButtonText.visible = false;
if (currentTab === 'infinity') {
// Show infinity mode elements
button.visible = true;
buttonText.visible = true;
counterText.visible = true;
counterText.setText('Clicks: ' + clickCount);
// Hide other mode elements
timerText.visible = false;
highScoreText.visible = false;
leaderboardDisplay.visible = false;
// Update tab colors
infinityTab.tint = 0x888888;
timedTab.tint = 0xffffff;
leaderboardTab.tint = 0xffffff;
} else if (currentTab === 'timed') {
// Show timed mode elements
button.visible = true;
buttonText.visible = true;
counterText.visible = true;
timerText.visible = true;
highScoreText.visible = true;
leaderboardDisplay.visible = false;
// Update displays
counterText.setText('Clicks: ' + timedClickCount);
timerText.setText('Time: ' + timeRemaining);
highScoreText.setText('High Score: ' + highScore);
// Update tab colors
infinityTab.tint = 0xffffff;
timedTab.tint = 0x888888;
leaderboardTab.tint = 0xffffff;
if (!gameActive && timeRemaining === 0) {
buttonText.setText('START GAME');
}
} else if (currentTab === 'leaderboard') {
// Show leaderboard
button.visible = false;
buttonText.visible = false;
counterText.visible = false;
timerText.visible = false;
highScoreText.visible = false;
leaderboardDisplay.visible = true;
displayLeaderboard();
// Update tab colors
infinityTab.tint = 0xffffff;
timedTab.tint = 0xffffff;
leaderboardTab.tint = 0x888888;
}
}
// Function to start timed game
function startTimedGame() {
timedClickCount = 0;
timeRemaining = Math.floor(Math.random() * 16) + 15; // Random time between 15-30 seconds
gameActive = true;
timer = LK.setInterval(function () {
timeRemaining--;
timerText.setText('Time: ' + timeRemaining);
if (timeRemaining <= 0) {
endTimedGame();
}
}, 1000);
updateTabDisplay();
}
// Function to end timed game
function endTimedGame() {
gameActive = false;
if (timer) {
LK.clearInterval(timer);
timer = null;
}
if (timedClickCount > highScore) {
highScore = timedClickCount;
storage.timedHighScore = highScore;
}
buttonText.setText('GAME OVER! Click to restart');
updateTabDisplay();
}
// Tab click handlers
infinityTab.down = function () {
currentTab = 'infinity';
updateTabDisplay();
};
timedTab.down = function () {
currentTab = 'timed';
updateTabDisplay();
};
leaderboardTab.down = function () {
currentTab = 'leaderboard';
updateTabDisplay();
};
// Username button handler
usernameButton.down = function () {
if (usernameInput.text && usernameInput.text.length > 0) {
username = usernameInput.text;
} else {
username = generateRandomUsername();
}
storage.username = username;
usernameEntered = true;
updateTabDisplay();
};
// Handle button clicks
button.down = function (x, y, obj) {
if (currentTab === 'infinity') {
clickCount++;
storage.infinityClicks = clickCount;
updateLeaderboard();
counterText.setText('Clicks: ' + clickCount);
// Change button text to random message
buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]);
} else {
// Timed mode
if (!gameActive && timeRemaining === 0) {
startTimedGame();
} else if (gameActive) {
timedClickCount++;
counterText.setText('Clicks: ' + timedClickCount);
// Change button text to random message
buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]);
} else {
// Game over, restart
startTimedGame();
}
}
// Visual feedback - scale button down slightly
button.scaleX = 0.95;
button.scaleY = 0.95;
};
button.up = function (x, y, obj) {
// Return button to normal size
button.scaleX = 1.0;
button.scaleY = 1.0;
};
// Check if username exists, if not show input
if (!username) {
usernameInput.setText(generateRandomUsername());
showUsernameInput();
} else {
usernameEntered = true;
updateTabDisplay();
} ===================================================================
--- original.js
+++ change.js
@@ -346,9 +346,9 @@
updateTabDisplay();
};
// Username button handler
usernameButton.down = function () {
- if (usernameInput.text.length > 0) {
+ if (usernameInput.text && usernameInput.text.length > 0) {
username = usernameInput.text;
} else {
username = generateRandomUsername();
}