User prompt
Can you add sounds every time you click the button
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Can you fix the errors in the code ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (usernameInput.text.length > 0) {' Line Number: 355
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Please fix the bug: 'Script error.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 225 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (currentText.length < 10) {' Line Number: 175
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Can you now make a leaderbaord tab that has a leader board and it will work that when you enter the game it will ask you for a username that user name will update on your infinity saving progress and highscore by also allowing the leader board to show who has done the most clicks on infinity can you make the file in csc ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Can you make the times a bit longer
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Can you make the time on the timed tab tick down
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Can you make tabs for different thing we're the one you just made is infinity and make another one in a different tab called timed where you have a random time to click the button as many times as you can and try to beat your high score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Make the text on the button black
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Maybe include some text on the button but the text is a random text that tells you to click the button
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Good. Can we make the background black with the button white and the text white
Code edit (1 edits merged)
Please save this source code
User prompt
Click Counter
Initial prompt
Make a simple button with text under it saying how many times you have clicked the button
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var currentTab = 'infinity'; var clickCount = 0; var timedClickCount = 0; var timeRemaining = 0; var gameActive = false; var highScore = storage.timedHighScore || 0; var timer = null; // Create tab buttons var infinityTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 250, height: 80 })); infinityTab.x = 2048 / 2 - 150; infinityTab.y = 200; var timedTab = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, width: 250, height: 80 })); timedTab.x = 2048 / 2 + 150; timedTab.y = 200; // Tab text var infinityTabText = new Text2('INFINITY', { size: 40, fill: 0x000000 }); infinityTabText.anchor.set(0.5, 0.5); infinityTabText.x = infinityTab.x; infinityTabText.y = infinityTab.y; game.addChild(infinityTabText); var timedTabText = new Text2('TIMED', { size: 40, fill: 0x000000 }); timedTabText.anchor.set(0.5, 0.5); timedTabText.x = timedTab.x; timedTabText.y = timedTab.y; game.addChild(timedTabText); // Create the main button var button = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5 })); // Position button in center of screen button.x = 2048 / 2; button.y = 2732 / 2 - 100; // Array of random button texts var buttonTexts = ['CLICK ME!', 'TAP HERE!', 'PRESS ME!', 'HIT IT!', 'CLICK NOW!', 'TAP AWAY!', 'PUSH IT!', 'GO AHEAD!', 'CLICK THIS!', 'TAP TAP!']; // Create button text with random initial text var buttonText = new Text2(buttonTexts[Math.floor(Math.random() * buttonTexts.length)], { size: 60, fill: 0x000000 }); buttonText.anchor.set(0.5, 0.5); buttonText.x = button.x; buttonText.y = button.y; game.addChild(buttonText); // Create counter text var counterText = new Text2('Clicks: 0', { size: 80, fill: 0xffffff }); counterText.anchor.set(0.5, 0.5); counterText.x = 2048 / 2; counterText.y = 2732 / 2 + 100; game.addChild(counterText); // Create timer text for timed mode var timerText = new Text2('Time: 0', { size: 60, fill: 0xffffff }); timerText.anchor.set(0.5, 0.5); timerText.x = 2048 / 2; timerText.y = 2732 / 2 - 200; timerText.visible = false; game.addChild(timerText); // Create high score text for timed mode var highScoreText = new Text2('High Score: ' + highScore, { size: 50, fill: 0xffffff }); highScoreText.anchor.set(0.5, 0.5); highScoreText.x = 2048 / 2; highScoreText.y = 2732 / 2 + 200; highScoreText.visible = false; game.addChild(highScoreText); // Function to update tab visibility function updateTabDisplay() { if (currentTab === 'infinity') { // Show infinity mode elements button.visible = true; buttonText.visible = true; counterText.visible = true; counterText.setText('Clicks: ' + clickCount); // Hide timed mode elements timerText.visible = false; highScoreText.visible = false; // Update tab colors infinityTab.tint = 0x888888; timedTab.tint = 0xffffff; } else { // Show timed mode elements button.visible = true; buttonText.visible = true; counterText.visible = true; timerText.visible = true; highScoreText.visible = true; // Update displays counterText.setText('Clicks: ' + timedClickCount); timerText.setText('Time: ' + timeRemaining); highScoreText.setText('High Score: ' + highScore); // Update tab colors infinityTab.tint = 0xffffff; timedTab.tint = 0x888888; if (!gameActive && timeRemaining === 0) { buttonText.setText('START GAME'); } } } // Function to start timed game function startTimedGame() { timedClickCount = 0; timeRemaining = Math.floor(Math.random() * 16) + 15; // Random time between 15-30 seconds gameActive = true; timer = LK.setInterval(function () { timeRemaining--; timerText.setText('Time: ' + timeRemaining); if (timeRemaining <= 0) { endTimedGame(); } }, 1000); updateTabDisplay(); } // Function to end timed game function endTimedGame() { gameActive = false; if (timer) { LK.clearInterval(timer); timer = null; } if (timedClickCount > highScore) { highScore = timedClickCount; storage.timedHighScore = highScore; } buttonText.setText('GAME OVER! Click to restart'); updateTabDisplay(); } // Tab click handlers infinityTab.down = function () { currentTab = 'infinity'; updateTabDisplay(); }; timedTab.down = function () { currentTab = 'timed'; updateTabDisplay(); }; // Handle button clicks button.down = function (x, y, obj) { if (currentTab === 'infinity') { clickCount++; counterText.setText('Clicks: ' + clickCount); // Change button text to random message buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]); } else { // Timed mode if (!gameActive && timeRemaining === 0) { startTimedGame(); } else if (gameActive) { timedClickCount++; counterText.setText('Clicks: ' + timedClickCount); // Change button text to random message buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]); } else { // Game over, restart startTimedGame(); } } // Visual feedback - scale button down slightly button.scaleX = 0.95; button.scaleY = 0.95; }; button.up = function (x, y, obj) { // Return button to normal size button.scaleX = 1.0; button.scaleY = 1.0; }; // Initialize the display updateTabDisplay();
===================================================================
--- original.js
+++ change.js
@@ -137,9 +137,9 @@
}
// Function to start timed game
function startTimedGame() {
timedClickCount = 0;
- timeRemaining = Math.floor(Math.random() * 10) + 5; // Random time between 5-14 seconds
+ timeRemaining = Math.floor(Math.random() * 16) + 15; // Random time between 15-30 seconds
gameActive = true;
timer = LK.setInterval(function () {
timeRemaining--;
timerText.setText('Time: ' + timeRemaining);