User prompt
Can you add sounds every time you click the button
User prompt
Can you fix the errors in the code βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (usernameInput.text.length > 0) {' Line Number: 355
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Please fix the bug: 'Script error.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 225 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (currentText.length < 10) {' Line Number: 175
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Can you now make a leaderbaord tab that has a leader board and it will work that when you enter the game it will ask you for a username that user name will update on your infinity saving progress and highscore by also allowing the leader board to show who has done the most clicks on infinity can you make the file in csc βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
Can you make the times a bit longer
User prompt
Can you make the time on the timed tab tick down
User prompt
Can you make tabs for different thing we're the one you just made is infinity and make another one in a different tab called timed where you have a random time to click the button as many times as you can and try to beat your high score βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the text on the button black
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Maybe include some text on the button but the text is a random text that tells you to click the button
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Good. Can we make the background black with the button white and the text white
Code edit (1 edits merged)
Please save this source code
User prompt
Click Counter
Initial prompt
Make a simple button with text under it saying how many times you have clicked the button
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var clickCount = 0; // Create the main button var button = game.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5 })); // Position button in center of screen button.x = 2048 / 2; button.y = 2732 / 2 - 100; // Array of random button texts var buttonTexts = ['CLICK ME!', 'TAP HERE!', 'PRESS ME!', 'HIT IT!', 'CLICK NOW!', 'TAP AWAY!', 'PUSH IT!', 'GO AHEAD!', 'CLICK THIS!', 'TAP TAP!']; // Create button text with random initial text var buttonText = new Text2(buttonTexts[Math.floor(Math.random() * buttonTexts.length)], { size: 60, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); buttonText.x = button.x; buttonText.y = button.y; game.addChild(buttonText); // Create counter text var counterText = new Text2('Clicks: 0', { size: 80, fill: 0xffffff }); counterText.anchor.set(0.5, 0.5); counterText.x = 2048 / 2; counterText.y = 2732 / 2 + 100; game.addChild(counterText); // Handle button clicks button.down = function (x, y, obj) { clickCount++; counterText.setText('Clicks: ' + clickCount); // Change button text to random message buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]); // Visual feedback - scale button down slightly button.scaleX = 0.95; button.scaleY = 0.95; }; button.up = function (x, y, obj) { // Return button to normal size button.scaleX = 1.0; button.scaleY = 1.0; };
===================================================================
--- original.js
+++ change.js
@@ -16,10 +16,12 @@
}));
// Position button in center of screen
button.x = 2048 / 2;
button.y = 2732 / 2 - 100;
-// Create button text
-var buttonText = new Text2('CLICK ME', {
+// Array of random button texts
+var buttonTexts = ['CLICK ME!', 'TAP HERE!', 'PRESS ME!', 'HIT IT!', 'CLICK NOW!', 'TAP AWAY!', 'PUSH IT!', 'GO AHEAD!', 'CLICK THIS!', 'TAP TAP!'];
+// Create button text with random initial text
+var buttonText = new Text2(buttonTexts[Math.floor(Math.random() * buttonTexts.length)], {
size: 60,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
@@ -38,8 +40,10 @@
// Handle button clicks
button.down = function (x, y, obj) {
clickCount++;
counterText.setText('Clicks: ' + clickCount);
+ // Change button text to random message
+ buttonText.setText(buttonTexts[Math.floor(Math.random() * buttonTexts.length)]);
// Visual feedback - scale button down slightly
button.scaleX = 0.95;
button.scaleY = 0.95;
};