User prompt
make the ShipMove asset play sound when the ship moves
User prompt
make the ship asset move with the mouse clicks
User prompt
put the ship asset
User prompt
Move the title of Five Nights at Freddy's up
User prompt
make a game menu with the title Five Nights at Freddy's and a play button
Code edit (1 edits merged)
Please save this source code
User prompt
make the back have the texture of the image "background"
User prompt
make the background have the texture of the "background" asset
User prompt
delete all
User prompt
delete the items
User prompt
make the block texture untraversable
User prompt
create a minecraft style dirt surface
Initial prompt
Paper Minecraft
/**** * Classes ****/ // Define a class for Blocks var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Block update logic }; }); // Define a class for Items var Item = Container.expand(function () { var self = Container.call(this); var itemGraphics = self.attachAsset('item', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Item update logic }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for the Player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Store the last position self.lastX = self.x; self.lastY = self.y; // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 150; // Initialize blocks to create a minecraft style dirt surface var blocks = []; for (var i = 0; i < 20; i++) { for (var j = 0; j < 10; j++) { var block = new Block(); block.x = i * 100; block.y = 2732 - j * 100; blocks.push(block); game.addChild(block); } } // Initialize items var items = []; for (var i = 0; i < 5; i++) { var item = new Item(); item.x = Math.random() * 2048; item.y = Math.random() * (2732 - 300); items.push(item); game.addChild(item); } // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Update game logic game.update = function () { // Update player player.update(); // Check for collisions between player and blocks blocks.forEach(function (block, index) { if (player.intersects(block)) { // Handle block collision player.x = player.lastX; player.y = player.lastY; } }); // Update blocks blocks.forEach(function (block) { block.update(); }); // Update items items.forEach(function (item) { item.update(); }); // Check for collisions between player and items items.forEach(function (item, index) { if (player.intersects(item)) { // Handle item collection item.destroy(); items.splice(index, 1); } }); };
===================================================================
--- original.js
+++ change.js
@@ -33,8 +33,11 @@
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
+ // Store the last position
+ self.lastX = self.x;
+ self.lastY = self.y;
// Player update logic
};
});
@@ -80,8 +83,16 @@
// Update game logic
game.update = function () {
// Update player
player.update();
+ // Check for collisions between player and blocks
+ blocks.forEach(function (block, index) {
+ if (player.intersects(block)) {
+ // Handle block collision
+ player.x = player.lastX;
+ player.y = player.lastY;
+ }
+ });
// Update blocks
blocks.forEach(function (block) {
block.update();
});
futuristic spaceship old nintendo game sprite. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
UFO sprite old nintendo game. 2d. No shadows
meteorite sprite old nintendo game. 2d. Blank background. High contrast. No shadows
Alien Mothership. 2d. Blank background. High contrast. No shadows